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POSes: I am a small portion of the community

First post First post
Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2701 - 2013-03-04 11:11:31 UTC
I do not use POS's... BUT I WANT TO!!!!

make it more accessible CCP!!

No Worries

Balder Verdandi
Wormhole Sterilization Crew
#2702 - 2013-03-04 12:51:47 UTC  |  Edited by: Balder Verdandi
Alice Katsuko wrote:
I will probably get lynched for this, but I agree fully with CCP Seagull on deciding to hold off on the aesthetic component of the POS system, in order to focus on POS functionality. An eye-candy rework of the POS mechanic is not what the community needs, regardless of what the community thinks it wants. An aesthetic POS expansion will be doomed to failure, because aesthetics are not a major, or even a minor problem with POSes, or even a problem at all.

The current disaggregated system of a single control tower surrounded by detached modules works fine. Some folk may not like the way it looks, but point to anything in the game, and a lot of people will hate its aesthetics. That's part of EVE. But the detached structure system allows a lot of flexibility for the POS designer. I can position modules within easy reach of one another for industrial purposes, out of the way of ships, and anywhere else I damn well please. I can set up tight batteries for easy repping and rearmament, or have a lot of small clusters.

I currently run two large and one small tower; I use them almost every day, in addition to a weekly trip to fuel up mining tower a in the middle of nowhere. So I speak from experience when I say that the current POS layout is fine. If it's changed to a unitary structure, that's fine by me; if it's left alone, I also don't care. Aesthetics are not a big problem, and should not be a priority.

The problem with POSes is the underlying link to corporate roles. The corporate role system has little granularity, especially regarding industry and structure access. Some parts of the role assignment system have little functionality; others are unintuitive and difficult to utilize to their full potential. Improving corporate roles to allow more granular control over access rights, and allowing greater control over access to control towers, will be a much better use of developer time than making a pretty little Lego minigame that no-one really uses because the underlying functionality is broken. Make no mistake -- aesthetics are nice, and I won't complain if the POS rework comes with a major aesthetic overhaul, but aesthetics should not take place of a solid re-design of the POS framework and how it interfaces with actual use of the towers themselves.

We have had aesthetic expansions without any content. The player base will fiddle with the pretty lights, and then shrug and ignore it. Anyone who thinks otherwise should consider just how successful and useful Incarna was. Technically, Incarna is amazing, but it has no interactive component, no gameplay.

I would like a POS system where giving permission for someone to manufacture ammo does not also allow him to cancel every corp industrial and research job in the universe. I want to be able to segregate access to different arrays based on title and role. I want blueprint lockdown to not induce carpal tunnel syndrome. And if I want to give someone access to everything, then by God I should be allowed to do that as well, sanity be damned. In sum, I want better control over who can do what to which thing at a POS.

**** modular POSes. I want modular corp roles and modular corp access. The pretty eye candy can wait.

That being said, there are some easy improvements to the current POS system:

- POS refining arrays. They refine at a max 75% efficiency. This may have made sense before Rorquals and exhumers were a thing. But now, they have too little capacity (one or two Hulks can keep an intensive refining array busy), are too slow, and take way too much fitting space. More damnably, it is always more efficient to compress minerals for export than to use the refining array, even considering the cost of fuel. Allow for 100% refining at these things, or at least massively improve their throughpout so a player faces a meaningful choice between refining a lot of stuff, or shipping out compressed ore.

- Missile batteries. Why do they consume CPU? Why are they the only weapon system that goes offline under reinforce? A tower full of missiles can be tanked by a battleship local repper, so the entire POS missile system could use a major look at.

- Blasters. Tower optimal and tracking is calculated from the control tower. Blaster optimal and falloff combined is less than the radius of all but a small tower's shield.

- Containers in corp hangars. Please do this, and allow us to restrict who can remove containers from a given division.

- Divisions in the ship maintenance array. As a stopgap measure.




Actually, no one will lynch you for this because this is exactly what we've been wanting.

There is enough in-game art to fix the issue with aesthetics .... I've made solid points about this. There is really no need for CCP to reinvent the wheel when it comes to modular POS'es and in-game artwork.

I agree that what we need is a re-vamp of POS security. I want my corpmates to be able to research their own BPO's, make their own ammo and rigs, and be able to use corporate resources for their own personal needs whether they need it for a ship or personal ISK.
Celly Smunt
Neutin Local LLC
#2703 - 2013-03-04 18:15:31 UTC
Balder Verdandi wrote:
Alice Katsuko wrote:
I will probably get lynched for this

Actually, no one will lynch you for this because this is exactly what we've been wanting.


^^THIS^^

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Lady Zarrina
New Eden Browncoats
#2704 - 2013-03-04 19:02:48 UTC
Well we are now in March. Sure would like to see some concrete ideas/plans for the POS.

They have had almost two months. Hopefully they have used this time wisely, and not just to devise more reasons why they won't do it. But with each day's delay, I think that's what they have done with their time. Sure hope I am wrong.

EVE: All about Flying Frisky and Making Iskie

Barbaydos
Kraken Exploration and Janitorial Services
The Initiative.
#2705 - 2013-03-05 08:27:07 UTC  |  Edited by: Barbaydos
Lady Zarrina wrote:
Well we are now in March. Sure would like to see some concrete ideas/plans for the POS.

They have had almost two months. Hopefully they have used this time wisely, and not just to devise more reasons why they won't do it. But with each day's delay, I think that's what they have done with their time. Sure hope I am wrong.


you would hope after 136 odd pages on this thread and god knows how many others..... but then again this is CCP :P
Buzzy Warstl
Quantum Flux Foundry
#2706 - 2013-03-06 16:25:58 UTC
Port the permission code for Orca fleet holds to permission handling for POS modules.

Allow tower anchoring anywhere not on-grid with another tower or permanent structure.

Win round one.

It isn't trivial, but it isn't *that* hard.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Echthalian
Ministry of War
Amarr Empire
#2707 - 2013-03-06 17:12:43 UTC
update all the POS's!
Azami Nevinyrall
172.0.0.1
#2708 - 2013-03-06 17:28:49 UTC
Fix POS's...!!!

...

Buzzy Warstl
Quantum Flux Foundry
#2709 - 2013-03-06 18:50:20 UTC
Oh, one other bit:
Leave the existing POSes and modules alone, make the new modular POSes from complete scratch as a POH sort of thing, that way you don't have to replace all the existing functionality at once.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Celly Smunt
Neutin Local LLC
#2710 - 2013-03-06 18:51:59 UTC
Buzzy Warstl wrote:
Port the permission code for Orca fleet holds to permission handling for POS modules.

Allow tower anchoring anywhere not on-grid with another tower or permanent structure.

Win round one.

It isn't trivial, but it isn't *that* hard.


well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step.


Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Buzzy Warstl
Quantum Flux Foundry
#2711 - 2013-03-06 19:41:02 UTC
Celly Smunt wrote:
Buzzy Warstl wrote:
Port the permission code for Orca fleet holds to permission handling for POS modules.

Allow tower anchoring anywhere not on-grid with another tower or permanent structure.

Win round one.

It isn't trivial, but it isn't *that* hard.


well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step.



Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Celly Smunt
Neutin Local LLC
#2712 - 2013-03-06 21:55:40 UTC
Buzzy Warstl wrote:
Celly Smunt wrote:
Buzzy Warstl wrote:
Port the permission code for Orca fleet holds to permission handling for POS modules.

Allow tower anchoring anywhere not on-grid with another tower or permanent structure.

Win round one.

It isn't trivial, but it isn't *that* hard.


well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step.



Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter.


Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission.

I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in.

yes, I'm a bad person, i know.

o/
Celly


Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Aquila Sagitta
Blue-Fire
#2713 - 2013-03-07 05:33:25 UTC
POS need work! Was really looking forward to the new modular pos system...

Just make it more granular and personal ship/item storage and WH dwellers will be set! :D
Buzzy Warstl
Quantum Flux Foundry
#2714 - 2013-03-07 14:10:42 UTC
Celly Smunt wrote:
Buzzy Warstl wrote:
Celly Smunt wrote:
Buzzy Warstl wrote:
Port the permission code for Orca fleet holds to permission handling for POS modules.

Allow tower anchoring anywhere not on-grid with another tower or permanent structure.

Win round one.

It isn't trivial, but it isn't *that* hard.


well they would have to also limit them to areas outside of spacelanes, ranges within a certain distance of stargates and NPC stations, but yeah, a good first step.



Now that you mention the spacelanes bit, yeah, I can see where some "issues" could come into play there, but I think the grid limit should be sufficient for the latter.


Just for the sake of S&Gs, imagine, setting up your station near an accel gate for a mission (fixed DED site) and some poor guy warping in there, seeing the station and thinking it was part of the mission.

I know, that on the side of the guy doing the mission, that wouldn't be funny at all, but, it would be funny as hell from the side of the person sitting there watching Concord warp/spawn in.

yes, I'm a bad person, i know.



If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.

At which point I'd call it an incentive to not use FoF's willy-nilly.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Celly Smunt
Neutin Local LLC
#2715 - 2013-03-07 18:02:53 UTC
Buzzy Warstl wrote:
If any NPC structure is counted as a permanent structure this only becomes an issue if one spawns on your grid after you've placed your POH.

At which point I'd call it an incentive to not use FoF's willy-nilly.


without a doubt a mission spawning right where, or right near where you happened to anchor would be ummmmm..... "interesting" to say the least.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Sabotaged
Veritas Vincit
#2716 - 2013-03-08 12:31:55 UTC
I really want my own personal pos :)
Celly Smunt
Neutin Local LLC
#2717 - 2013-03-10 00:12:24 UTC
maybe while they're at it, they'll allow us some variation of corp-wide PI too....
that way we could all assign 1 planet to the corp and anyone with the PI role could manage those planets.
since roles for POSes also need to be fixed as well.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Seagrey Raholan
Viziam
Amarr Empire
#2718 - 2013-03-11 12:06:45 UTC
Definately would love to see the POS system revamped or even changed completely. And really happy to know there is a chance it could be getting looked at :)
Lady Zarrina
New Eden Browncoats
#2719 - 2013-03-11 20:10:07 UTC
Well I am willing to bet CCP is breathing a sigh of relief. This thread is dead (like all the previous times). Must be very embarrassing to have no employees willing to solve this problem, so best solution is to pray players forget. That is how you move a company forward.

Overwhelming show of support and ideas by fans and players , with disrespectful silence from CCP. Sad.

EVE: All about Flying Frisky and Making Iskie

Buzzy Warstl
Quantum Flux Foundry
#2720 - 2013-03-11 21:45:07 UTC
Yeah, a week and a half into March already without a peep, and the next round of ship rebalancing threads already starting, too.

Not that anyone really expected differently, but hope springs eternal.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs