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POSes: I am a small portion of the community

First post First post
Author
Joran Sothos
H.E.L.P.e.R
#2521 - 2013-01-22 21:48:47 UTC
POSes affect everyone, even if not everyone actually uses them.

I have alts in a wormhole, and being unable to repackage items and ships, being unable to store ships with containers in them, the lack of repair facilities, and the general clunky interface all negatively impact the enjoyment of living out of a POS.

We need a POS revamp. Not all at once, I get that, but a steady, tangible improvement and iteration - not just more vague promises - would show some good faith.
Serric
Infinite Point
Pandemic Horde
#2522 - 2013-01-22 21:49:58 UTC
I support this.
Enn DeeKay
Sebiestor Tribe
Minmatar Republic
#2523 - 2013-01-22 22:29:44 UTC  |  Edited by: Enn DeeKay
The POS system most definitely requires upgrading and I think the Modular POS system as described and outlined in CSM minutes is an extremely attractive and interesting way to approach POS feature enhancing.

I do not agree that POS development should be shelved or treated as a minor development of little or no importance.

The POS holder/owner community is much larger than the unfortunate assessment and comments on this topic by CCP employees appear to understand.

POS holders I've talked to over the last year are excited about a complete new POS system that allows creativity, expresion of a unique identity and multiple location anchoring options in systems.

We need a better interface with more options for access that take into account alliance affiliations, coalition affiliations and a better way to define access rights to POS modules. Member silos with more storage space would be very useful; haul it in with all your junk in it and hook it up to the power grid. Running out of power grid? Anchor more solar collectors.

The LEGO approach is a fantastic idea!

I want to 'Walk in POS' too! So after WIS is finally out there, let's have WIP and then Walk-in-Ships too; boarding parties, oh yeah!

Starbase Defense Management should not be so arduous a skill to acquire; lower the anchoring level so it can be learned earlier.

So, bring it on! Modular POS development team.... START! We want it Soon™!
Celly Smunt
Neutin Local LLC
#2524 - 2013-01-22 23:02:38 UTC  |  Edited by: Celly S
CCP Seagull wrote:
Hey all

Thank you for your participation in this discussion.

First, let me spell out what we agree on in CCP:

  • The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
  • People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
  • Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
  • Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.

For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.

The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.


Thanks for the message, it is appreciated.
It is my sincerest hope that you will take the following text as it's meant to be taken and not the wrong way...

I think I can safely say that it still leaves most of us wanting.

The reason I say this is because this is an issue that's been there for years, CCP has known of this for years, during that time, we've gotten multiple expansions and new in-game features, even incursions which I would guess was no small feat itself, and throughout those multiple expansions and the addition of new content, the only thing that this particular headache has received was a new way to fuel it and a reduction in some timers.


I understand that no one wants to nail down a time-frame on particular issues, but I think it's more than safe to say that we (the player-base) would like to at least have a "we are working on (insert item here)" response that does more than just tell us "we have a prototype that lacks functionality".
even in the "You will see the first results of our new way of planning expansions towards the end of February" you still haven't told us if POSes are a part of that.
We can see the results of every expansion regardless of how CCP puts the planning phase into play, what we want to know is simply that Item 1, 2, and 3 are being worked on at the moment and we want to know how that's coming along, we could care less if the item is a hello kitty skin for the ships or a UI tweak, being vague about things only breeds distrust (as can be seen throughout this thread)

I also understand that you (CCP) want to bring improvements to every aspect of the game each time (under the new plan) and this is presumably in an effort to bring new players into the game and different areas of it while addressing some of the vet's concerns too (retention), but I would be willing to bet money that if you polled the player base and ask them if it's ok to devote an entire year's worth of expansions to POSes and SOV, the reply would be a resounding yes and doing that would cover all of the bases as far as enticement and retention go.

anyway, just my 2 cents worth
o/
Celly

TL;DNR:
you need to give the dogs a bone every so often otherwise they feel unloved.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Marsan
#2525 - 2013-01-22 23:30:43 UTC  |  Edited by: Marsan
Mara Rinn wrote:
Marsan wrote:
As long time software developer I smell revisionist management bullshit. This is not apparent from the CSM notes, and this was no where in your 1st posting. Nor did you or the rest of CCP communicate it to the CSM. So I'm left to ask bullshit or truly inept communication?


As a lifetime software engineer, I apologise for Marsan's bullshit attitude.

Marsan, you catch more flies with honey than vinegar.


Don't get me wrong I've also suggested what I think would be minimal effort fixes to the current POS fixes,
https://forums.eveonline.com/default.aspx?g=posts&m=2482154#post2482154

but I also know spin when I hear/read it. Seagull's post was 95% actual content and promise free and 99% pure spin. Not mention crafted in a way to seem to promise things it actually didn't. As far as honey I've done enough defending CCP over not fixing POSes only to have CCP leave me looking like a fool. Finally past history has shown vinegar works very well on CCP.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Celly Smunt
Neutin Local LLC
#2526 - 2013-01-22 23:32:49 UTC
Banlish wrote:

I've tried to stay off of EVE-O forums for a long time, but this one made even me come out of my lurking.

I'm one of those old guys who's been around basically since the beginning, I watched 0.0 open up when there weren't names for the regions yet. When the npc conquerable stations were created to give us a place to live BESIDES POS's because POS living in all of 0.0 was quite annoying. This was when litterally every single 0.0 dweller lived out of a POS, only those able to live out of NPC space in 0.0 were able to have the comforts of a station.

I say that to let you know I've worked with POS's, not a little bit, not a small bit, not a medium amount, a metric TON worth. When I hit my 2,000th POS I setup in 2012 I stopped tracking it, it wasn't a matter of pride anymore it was the most annoying thing I've ever done in a game ever. Remember when EVERY module took 10 minutes to anchor and 10 minutes to online? And if you didn't link them correctly you 'just' had to clear the links and reonline them again for another 20 minutes? Yeah.... that was awesome. Immersive even.

At my height I've run almost 70 POS's at once, and every day since 2005 I've run at least 1 Caldari large in empire, now up to 4 Caldari larges for my 19 alts. How people make decent money WITHOUT being effected by POS's I truly don't understand.

Almost anyone that plays for longer then a few months works up to tech 2 items, whether that item is a tech 2 gun, tech 2 drone, tech 2 mining laser, tech 2 tanking mod or tech 2 hull they get into tech 2 to some degree. Every single tech 2 item EVER made has come from a POS, whether it's the raw moon minerals minded, reacted, combined into components, built into the tech 2 item or the vast majority of invention I believe takes place in a POS lab to gain the bpc's. POS's are something hate to deal with, my entire corp has a meme of "Ban loves POS's!" or "Ban will show you how to setup a reaction chain" simply because I've given POS's the finger in the last months, it took almost 8 years but it finally broke me. I just can't handle them how they are anymore, I gave up a 70+ moon chain to an ally alliance and begged the corp not to moon mine as a corp anymore. Yup, it got that bad.

Now with all that said, and sorry for the length of it. I would love to see a POS rework with some of the very good suggestions I've heard from CCP and the community. Yes, even a bitter old vet like me still believes there is a good way to fix things and make another segment of the game a feature that people enjoy instead of despise.


If you are going to 'fix it' please remember the following things (snip).

1. XL POS's for carebearing but NOT a bigger weapons array would be nice.
2. Being able to dock in a POS like we do in a station, even if everything is lost if the POS dies is something I doubt anyone would disagree with.
3. Modular POS's would be awesome, something that is like a lego set would be much better then the clunky system that has been the same for almost 9 years now.
4. Please enable a SAVEABLE POS setup, so if I deploy a POS, online it and put all the modules in the field it would begin setting up those modules like my saved configuration. However it would NOT arm any weapon. Please, setting up 12 large POS's during a regional invasion across 3 systems on 3 characters on a Friday night was the first time my wife called me 'a giant nerd for that boring crap.'
5. Please make it easier to open up POS usage to alliance mates or even the general public if we so chose, research slots, build slots, invention slots, copy slots, please make it better then just ME and PE slots we can share currently.
6. A smoother interface would be much appreciated - P.I. has the means to make POS links, routing, roles and such very easy please consider parts of it into the new POS system, however please remember 'the less clicks the better."
7. Please for all that is holy make it easier to move items around a POS, I have a tower in empire with 16 equipment arrays on it, even with the most ideal configuration it can take me close to 10 minutes to move my freighter around the arrays to gather the 96 jobs. I don't see a reason why having limits within the POS shield for moving items or gathering jobs is needed anymore, please, please, PLEASE remove it. If it's not combat related, don't make it 'take so much time' anymore. You want us to pvp more, reduce the clicks!
8. Want more people to use POS's, enable some way for corps to be able to allow any member to anchor a deal with his own POS, without A. spamming the corp with his fuel messages. B. Forcing us to trust him to give him the roles to be able to setup his OWN POS C. Know the very detailed corp system that would enable us currently give a single character roles for his own POS's that is a clockwork nightmare to deal with currently.
9. Open up anchoring in 0.8 to 0.9 for some faction of players that are for 'their faction only' give em rewards, open more moons, everyone wins.
10. Create tools that would allow players to turn POS's in empire systems WITHOUT STATIONS to make those systems usable towards that holding npc empire. Think of the vice-roy idea you guys mentioned to us and we've never heard of again in almost 4 years, it's not as over powered as allowing low sec stations to be controlled, but if someone put up a POS and fueled it for a good long time in a empty 0.6 and players wanted to take advantage of it and pay the owner for the privilege, hey good on them and let em do it.


Yes, I get wordy, that's my thing. I've been dealing with POS's far too long and would love to see them become as easy as certain structures or 'bases' in other games. Owning space or something IN SPACE drew me to EVE and if I could recapture that feeling of building up something in space I'd love to see it draw in others.



+1

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Static Avis
State War Academy
Caldari State
#2527 - 2013-01-23 00:10:08 UTC
+1 for a POS change, or at LEAST secure ship storage.
Arazel Chainfire
Aliastra
Gallente Federation
#2528 - 2013-01-23 03:53:20 UTC
I can't remember if I have posted in this yet or not - But I want pos's changed. And this is a far higher priority for me than even teiricide. I say this as someone who has managed POS's before, manage POS's right now, and daily intereact with POS's even if I don't manage them.

WH Space
Nullsec
Lowsec
Highsec

Everyone will benefit from POS changes.

-Arazel
Styledatol
Stellar Forge Industries
#2529 - 2013-01-23 04:18:23 UTC
Call me hard to please, but I didn't like Seagull's post at all, and neither should you guys.
The reason being? It was a damage control post, nothing more:
- CCP says we're right and they were agreeing with us all along - it was all just a misunderstanding.
- The part about the new prototype is being vague at best - is it focused on only some aspects of eve? or what?
- Nowhere does CCP state that they're actually going to start working on POSes - this is my beef. Seagull keeps on walking in circles around the issue, never clearly stating anything.

I'm sure none of us, realistically, expect POSes to be fixed in this summer's expansion, or winter even. What we do expect is to hear a goddamn: "Yes, we ARE going to fix POSes, we will start working on it in X months. Don't get me wrong, I'm a huge fan, and I love Retribution and all the hard work you guys put in. What dislike is attempts to sweep an issue beneath the rag, hoping we'll calm down and forget all about it.


CCP is working on fixing POSes, in the future, maybe. They didn't actually say they ARE going to do it, they just didn't say they aren't.
Naday Hamu
Doomheim
#2530 - 2013-01-23 05:09:18 UTC
As a reformed wormholer I would love to see POSesget some work, happy for it to start small such as Jester has suggested with somewhere to live.
Doc McCoy
High Life Side Line Vacation
#2531 - 2013-01-23 05:57:22 UTC
POS issues have been at least part of why every corp I've been in has ended up abandoning wormholes for at least a time. It's a large part of why I've dropped out of a wormhole corp, and I'm considering quiting the game for a while.
True Neutral
Sebiestor Tribe
Minmatar Republic
#2532 - 2013-01-23 07:22:56 UTC
I support this.
Bangas N'mash
Fenris Polaris
#2533 - 2013-01-23 10:18:26 UTC
As a habitual carebear I have been involved with POSes since the beginning of my EVE career and they definately need some serious love!

POSes influence all life in the game!
Gripper
Ham Vargur Co
Federal Krab Office
#2534 - 2013-01-23 10:21:49 UTC
Player Owned Starbase structures as a whole needs complete overhaul. No matter if it's pink fluffy carebear POS in hisec, moon-suckin monster in null or a WH-habitat.

Please act quickly!
Saphyn
Useless Idea
Kybernauts Clade
#2535 - 2013-01-23 10:39:21 UTC
+1

small portion of community wrote 2,5k post Shocked
Lora Evans
Hideaway Hunters
The Hideaway.
#2536 - 2013-01-23 10:39:42 UTC
A radical reformation for all POS structures is urgently needed! (has been for several years)

CCP: hear our call!
Winthorp
#2537 - 2013-01-23 10:52:32 UTC  |  Edited by: Winthorp
Even after Seagulls response that sounded more like a politician response, i am left wondering if they will ever do anything at all.
Winter Unicorn
Requiem For Freedom
#2538 - 2013-01-23 13:34:33 UTC
+1

_Обвинение компании в неуважении игроков, является недопустимым на форуме (с) Сотрудник CCP _

Liz Spocott
Finnish Storm Pioneers
#2539 - 2013-01-23 14:53:57 UTC
+1
TimT77
State War Academy
Caldari State
#2540 - 2013-01-23 14:54:32 UTC
+1