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POSes: I am a small portion of the community

First post First post
Author
Gah'Matar
Phoenix Naval Operations
Phoenix Naval Systems
#2441 - 2013-01-22 02:48:36 UTC
If you won't fix POS, can you renamed them PITAs? At least it will be truth in advertisement.
Ambrose Oni
Native Freshfood
Minmatar Republic
#2442 - 2013-01-22 02:48:44 UTC
I currently co-run a smallish newbieish corp with my alt. We do a lot of indy, but not enough to warrant someone looking after a POS (according to many people, this is required with the current POS interface.

After talking to many indy-vets, we have decided to wait for POS interface changes before setting one up.

i.e. THIS EFFECTS NEW PLAYERS. Please enact some changes :)
Akon Tracer
Perkone
Caldari State
#2443 - 2013-01-22 02:52:13 UTC
POS changes - As someone with skillpoints in research and production, I endorse this product and/or service.
<3
Julail
Ministry of War
Amarr Empire
#2444 - 2013-01-22 02:53:50 UTC
POS changes are needed
Beck Budbeer
Deep Core Mining Inc.
Caldari State
#2445 - 2013-01-22 03:03:08 UTC
Please work on the pos system.
Belloche
Caldari Provisions
Caldari State
#2446 - 2013-01-22 03:06:38 UTC
I run a pos in high sec and its a pain. When will this be fixed? A concerned player wants to know.
Achanei Belvar
EVE University
Ivy League
#2447 - 2013-01-22 03:09:49 UTC
As somebody whose blue ooc alt recently got blapped by his own POS: Please work on POSes.
Dustie Pyryt
Doomheim
#2448 - 2013-01-22 03:12:13 UTC
I was really looking forward to the POS revamp. I even purchased a fifth account in hopes of being about to set up my own POS. Now I'll have to rethink it...
Alex Robles
Federal Navy Academy
Gallente Federation
#2449 - 2013-01-22 03:30:24 UTC
It need fixing!
Pontos Maken
Science and Trade Institute
Caldari State
#2450 - 2013-01-22 03:30:49 UTC
Please fix the POS mechanics.
Tauri Padecain
The Scope
Gallente Federation
#2451 - 2013-01-22 03:32:20 UTC
POS's have been broken since day one. CCP have 'fixed' a lot of things and the POS system has remained in its painful state forever.
Gizu Ichosira
Science and Trade Institute
Caldari State
#2452 - 2013-01-22 03:50:47 UTC
Do it.
Mioelnir
Brutor Tribe
Minmatar Republic
#2453 - 2013-01-22 04:05:27 UTC
I've been a player since 2007. I've also been in 0.0 since 2007. Very few things have stayed the same out here since then. One of them, is that every pvp campaign is preceeded by a call and need for staging towers.

Depending on the circumstances, those towers have escorts during setup. Or protection afterwards. Or are simply used as intended. Indeed, they have been - and still are - usually dropped by a select few people, that may even go to such lengths as skill a Rorqual (without the industrial core etc) on an otherwise pvp character, since it's the ship of choice for pos drops on a "hot grid".

Now, why is this only a select few, when POS have so much impact day to day on every nullsec dweller? Is it because the logistic guys are greedy and don't want to share this awesome gameplay? Most certainly not.
It is because the mechanics surrounding a POS are god-awful and riddled with bugs, traps and pitfalls, that noone wants to touch them with a 10-foot pole.
In a sense, the gameplay experience of POS and the code responsible for them seem to be a lot alike from what we players can infer from all the dev interviews that have been given over the years.

I urge CCP to not shelf the POS refactoring, it would be the most short-sighted decision in years.
I don't know what kind of tangled mess the current POS code really is, but if it were possible to at least try to bring it in the realms of POLA and WYSIWYG, that would be a major upgrade. If a POS' manage menu and its internal decision on what it was really configured to do were the same, introducing people to the mechanics would be a lot simpler.
Also, POS setup is a inherently designed single player activity, since a POS only supports one player setting it up. Bump the amount of modules that can online/offline/anchor/... to 25 and limit it per player to the level of the anchoring skill, and it becomes worthwhile to drop a POS as a group activity, since players are no longer forced to sit around and do nothing or actively hinder each others actions.

The simple fact that POS are still used, and have always been used, in absolute abundance, throughout new eden, DESPITE the bugs, shortcomings and game mechanics surrounding them should speak encyclopedic volumes about how important they are to the gameplay in eve.
Such content would usually and rightfully just be ignored.
Auferre
Science and Trade Institute
Caldari State
#2454 - 2013-01-22 04:36:00 UTC
I'd LOVE to see the POS system updated, improved and expanded. I know you folks are busy, but I really hope that happens this year.
Gogela
Epic Ganking Time
CODE.
#2455 - 2013-01-22 05:16:19 UTC  |  Edited by: Gogela
CCP Seagull wrote:
Hey all

Thank you for your participation in this discussion.

First, let me spell out what we agree on in CCP:

  • The current starbase system has a number of usability problems and design issues that cause pain for pretty much anyone who uses a starbase.
  • People use starbases for a number of different purposes in the game, and many of the areas of the game where they form a key part, are ones we haven't iterated on in a long time - or the starbases are so fundamental to a type of gameplay, that the shortcomings of the existing system are felt daily.
  • Lots more people are affected by starbases and starbase-related mechanics in the game, than just the people that manage them - and there are many cases where they are managed and used by "Enablers" and "Instigators" who use the capabilities of the starbase in the schemes of a larger group.
  • Structures that players create, own, build and do stuff with is a very cool thing. We can see tons of potential in how a re-vamped system could both fix the stuff that's broken about the existing system, and open up for all kinds of exciting new things for both new and old players to do in EVE.

For all of these reasons, we wanted to create a new and better system, and started work to design and prototype an approach dubbed "modular POS:es" last release - the system you have heard about in various places.

The result was design work and a prototype, where the prototype and art requirements were centered on stuff that was very cool for the person creating the starbase. This was not the entire ambition of the design, but it was where the prototype and art requirements were focused. Because there were too many open questions around the functionality outside the features for starbase creation, we could not responsibly green light the design to go into production for the summer expansion. When we talk about "the POS system" only affecting a "small portion of the community", we are referring to the focus of the prototype, not to the current starbase system or the concept of the full "modular POS system" - but this does not come across well in the CSM Summit minutes.

The potential for player created and owned structures in EVE is great. But just like both me and CCP Unifex talked about in our recent devblogs, and in the summit sessions, we need to work out how we can realize each piece of that, using our new processes. One expansion worth of work won't be able to address all the problems with the current system, while also giving us all the new possibilities. While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential.

You will see the first results of our new way of planning expansions towards the end of February, and you can follow the process through the CSM participation and also some updates I'll be giving. I can't and won't promise that specific features or fixes will be part of the summer expansion until we have gone through our pre-production phase.

Thanks for reading this, and for engaging in this discussion.

Sounds like "same ****, different day" to me. You've been "working out what needs to be done" since 2006. While I appreciate your frankness, I can't say I'm real impressed w/ what you've achieved (edit: with regards to POSs) (ie. seemingly nothing). Poor show.

Signatures should be used responsibly...

Legault Revan
Republic Military School
Minmatar Republic
#2456 - 2013-01-22 05:42:45 UTC
I am a member of the POS community.
Sui'Djin
State War Academy
Caldari State
#2457 - 2013-01-22 07:35:46 UTC
I cleaned and tidied my 6 POS, they're ready for the overhaul Blink
Parliaments
First Federation
#2458 - 2013-01-22 07:54:43 UTC
I too desire a new POS system. Granted it need not be in one massive chunk but want i still do!

@CPP: More people would use POSes for more things if the system wasn't so massively dull and teadeous!!
Serena Butler
Immortalis Inc.
Shadow Cartel
#2459 - 2013-01-22 07:55:42 UTC
I've sorted my 5 POSes for the day. Whens the new system comming CCP?!
Hundurinn Nero
Collective-Company
#2460 - 2013-01-22 08:19:26 UTC
We need to revamp the POS system!