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Jita Park Speakers Corner

 
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POSes: I am a small portion of the community

First post First post
Author
Roajax
Go For Broke
#2321 - 2013-01-20 17:06:31 UTC
I also support revamping the pos modules with a special emphasis on making pos's more hospitable to WH residents.

+1

DONMEN SOLO
Royal One Piece Corporation
#2322 - 2013-01-20 17:25:30 UTC
+1 for revamp even if its just the damn role management that window gives me nightmares.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#2323 - 2013-01-20 17:41:40 UTC
HTFU and start fixin :)

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Pak Narhoo
Splinter Foundation
#2324 - 2013-01-20 18:05:56 UTC
Bane Nucleus wrote:
You know what needs to get fixed above all else?


The Fed Navy Comet. WHY DOES IT NOT LOOK LIKE A POLICE CAR ANYMORE?!?!?! EvilEvilEvilEvil


I'm sorry but no. Glad that annoying flash light is gone. But maybe you can advocate an on/off switch for it in the ship module menu?
AMirrorDarkly
Ekchuah's Shrine Comporium
#2325 - 2013-01-20 18:37:42 UTC
Post
Castor Troyy
Caldari Provisions
Caldari State
#2326 - 2013-01-20 18:41:11 UTC
post
Kossaw
Body Count Inc.
Mercenary Coalition
#2327 - 2013-01-20 19:32:51 UTC
Posting as another player who doesnt use a POS any more because its just TOO PAINFUL

WTB : An image in my signature

Harrkin Otsada
Perkone
Caldari State
#2328 - 2013-01-20 20:24:50 UTC
+1 for POS revamping
Celly S
Neutin Local LLC
#2329 - 2013-01-20 20:24:51 UTC
Hakaru Ishiwara wrote:
Celly Smunt wrote:
*snip*

I also have mentioned a couple of times in this thread that they could put the base artwork into the hands of the player-base and that doing so would serve the purpose of allowing player participation and showing the player base that at least they are getting the ball rolling.

o/
Celly
Not a good idea as that would make for more work from a project management standpoint. CCP has relatively cheap graphics resources already hired and who have worked on EVE (tech 3 cruisers!) in china... why not leverage those resources and add on as necessary if artwork is a challenge?

CCP can easily do a better job communicating with project outlines, milestones, goals, etc.



I understand that point and don't disagree with it, however, CCP has already used player input in the past for ship designs (the base) and then used their graphics folks to complete the finishing touches.
nothing against CCP's folks, but if they are still up to their elbows in other projects, why not give them a jump on it.
and I can safely say that there's more players than CCP has artists, so there would be a ton of ideas and input and in a much shorter time-frame and the player-base would love to have a chance to help.
I know I would.

but your point is valid, I won't deny that, however my suggestion is also highly doable without cutting anyone at CCP out of work that I can tell.

:P

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Maude FreeLight
The Red Circle Inc.
Ministry of Inappropriate Footwork
#2330 - 2013-01-20 20:43:46 UTC
Please fix poses :)
It's crazy messy for posses in W-space.
Celly S
Neutin Local LLC
#2331 - 2013-01-20 20:53:46 UTC
Rengerel en Distel wrote:
Bane Necran wrote:

A POS revamp would arguably improve things for me more than anyone, being as i have ridiculously high standings with Gallente and Minmatar, and have even operated a business setting up hisec POS in the past. Yet i am still saying changes to 0.0 sov is a much more important issue because it truly and objectively is. People can still use POS as things are now, but only a small percentage of the playerbase can use 0.0 space.

And we agree it wouldn't take every resource CCP has to improve POS, but this thread is pretty much saying "drop everything and work on POS" which is what i disagree with. Very few people here seem content with 0.0 sov being the primary dev focus right now, and i wonder why that is.


I think most people envision a POS revamp that actually leads to 0.0 sov being changed. Personal modular POS would be conflict drivers if they do it right. They'd bring in more small gangs. They'd perhaps make the major alliances decide if they really want to defend every backwater system just because, or give it up to small squatters. They'd allow the membership to start churning out industry instead of only a few people because of corp roles. They'd also give CCP a reason to remove a majority of npc slots from high/low sec, again leading to more industry in null. Etc. etc. The POS revamp could be a major shift in game play if only they'd put in the :effort: to do it right.


^^this^^

is yet another well stated reason for CCP to do this now, do this first, and do this right.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Emerik
Federated Industrial Collective
#2332 - 2013-01-20 21:54:45 UTC
#2332 nice!...yes it deserves some love, and we will love you even more, no dollar!! Cool
Lisa Longbow
#2333 - 2013-01-20 21:58:19 UTC
CCP Seagull wrote:
Both me and CCP Unifex are following this discussion, and will respond when we've had a chance to catch up on all of it and can address and clarify some things properly. Please see CCP Gargant's post: https://forums.eveonline.com/default.aspx?g=posts&m=2475724#post2475724

We are not expecting any schedules when you are going to do something to POSes (atleast i'm not), nor what, but we'd like to get some response and clarification on, is this issue going to be properly dressed this time. I'm quite sure this effects on many of us, not just in-game, but as community of loyal gamers and "business relationship" aswell. This issue will not go through unanswered, so the sooner you step up and give us something, the better.
Birrakk
Lowsec Static
#2334 - 2013-01-20 22:12:53 UTC
I am a "small percenter".
GulfXray
Grey Schatten
#2335 - 2013-01-20 22:40:52 UTC
Another request for POS changes...
space gator
Adhocracy Incorporated
Adhocracy
#2336 - 2013-01-20 22:51:40 UTC
Signed.

Take enough time to do it right. The POS fix deserves front-burner status and I think you (CCP) know it.
Ugleb
Jotunn Risi
#2337 - 2013-01-20 23:09:38 UTC
I believe that a POS revamp is hugely important for EVE in so many areas, it affects a far wider demographic of players than you might first think.

Once upon a time, I was CEO of a corp living out in Omist, a remote area far removed from any decent markets unless you have access to an extensive jump bridge network crossing multiple regions. It was about 4 cyno jumps by carrier to bring anything in. We needed local industry to fill gaps, and we needed the 'grassroots' membership to step up and start filling gaps.

A junior member of the corp, recently joined, asked me for roles to setup his own POS to run some industry. My corp at the time held many of the alliances key strategic structures/POS. Despite being exactly what we needed, I had to turn him down on security grounds. The roles he needed were just too powerful to hand out to some guy I didn't really know and could have done considrrable damage to us had he turned out to be a spy.

I'm not sure if the guy even plays the game anyomore, and I felt pretty bad about blocking him from doing what he wanted to do and what the alliance could have benefitted from him doing.

We need a more robust system for handling individual assets without exposing everyone else to easy theft. Corp hangars, ship maintenance arrays and manufacturing arrays all need overhauling with individual users in mind, not communal groups.

We need better corp roles that simply allow for individuals to run their own POS without compromising others trying to do the same.

Addressing corp roles would go a long way towards unlocking areas of the game for newer players, as it is personal progression can become blocked by issues of security or simply from CEO's/directors not feeling confident in setting roles. I have had hours of my life wasted trying to talk others through corp roles or just what they can and cant dowith a corp POS.

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Andy Landen
Deep Core Mining Inc.
Caldari State
#2338 - 2013-01-20 23:28:49 UTC  |  Edited by: Andy Landen
The Pos should be modular capital ship-like structures, player owned, complete with cyno drive, and without limitations on where it can be. If 10 pos could be cyno'd to a system, they could really make a dynamic universe. The station fills the role of a stationary corp controlled base, while the pos is mobile and player controlled. The easiest part is making the pos player anchorable and controlled already.

The pos rework should be really easy: Just make the towers into new capital-type ships which do not have to have pilots in them and stay on grid when pilots sign out, and translate the pos arrays into fitable modules.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Joelleaveek
Center for Advanced Studies
Gallente Federation
#2339 - 2013-01-20 23:30:18 UTC
Having only set up a POS on the test server one time, I agree they need a full revamp.
Sorxus
High Intellion
#2340 - 2013-01-20 23:38:25 UTC
Ugleb wrote:
I believe that a POS revamp is hugely important for EVE in so many areas, it affects a far wider demographic of players than you might first think.

Once upon a time, I was CEO of a corp living out in Omist, a remote area far removed from any decent markets unless you have access to an extensive jump bridge network crossing multiple regions. It was about 4 cyno jumps by carrier to bring anything in. We needed local industry to fill gaps, and we needed the 'grassroots' membership to step up and start filling gaps.

A junior member of the corp, recently joined, asked me for roles to setup his own POS to run some industry. My corp at the time held many of the alliances key strategic structures/POS. Despite being exactly what we needed, I had to turn him down on security grounds. The roles he needed were just too powerful to hand out to some guy I didn't really know and could have done considrrable damage to us had he turned out to be a spy.

I'm not sure if the guy even plays the game anyomore, and I felt pretty bad about blocking him from doing what he wanted to do and what the alliance could have benefitted from him doing.

We need a more robust system for handling individual assets without exposing everyone else to easy theft. Corp hangars, ship maintenance arrays and manufacturing arrays all need overhauling with individual users in mind, not communal groups.

We need better corp roles that simply allow for individuals to run their own POS without compromising others trying to do the same.

Addressing corp roles would go a long way towards unlocking areas of the game for newer players, as it is personal progression can become blocked by issues of security or simply from CEO's/directors not feeling confident in setting roles. I have had hours of my life wasted trying to talk others through corp roles or just what they can and cant dowith a corp POS.


You're right. +1. I am sure that CCP knows that POS'es need to be improved, they're smart people, question is why they are avoiding doing it. Maybe they lack resources, as they are working on "DUST514" and "World of Darkness" , maybe they are "afraid" to do it, because it is major project and they need to be sure that it will be worth investing a lot of time into it. Its a big step, yes, but that's what CCP was doing from beginning and that's why EVE online was a successful game. Recent expansions.. well... were kind of "simple", nothing amazing or big. Seems like CCP lost its passion to EVE online.