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Rorqual Buff ?

Author
penhar
Federation Interstellar Resources
Silent Infinity
#21 - 2013-01-13 11:10:20 UTC
Dave stark wrote:
penhar wrote:
James Amril-Kesh wrote:
penhar wrote:
Mr Epeen wrote:
I feel for the miners in this game, but the last thing we need is to allow Rorqs into High sec.

Mr Epeen Cool


Why not ? Their should be a T2 version of the orca and the Rorqual would work wonderfully in this role

No, there shouldn't.


OK, why not ?


because what would it provide? the orca already provides enough high slots for all of the gang links, and has massive cargo space. you'd have to give up one for more of the other. giving up boosts for cargo is called a freighter, giving up cargo for boosts is called a rorqual and you don't even have to give up cargo for the extra boosts.

there's simply no niche that can be filled by a t2 orca.


Well.that's your opinion,

A T2 orca could have the following:

* 5 high slots with upto 4 ganglinks
* larger drone bay upto 300 m2
* ability to house fighting ships in maimtance bay
* 5 mid, 4 low's
* mining bonus on par with rorqual

You can always justify a T2 variatant of a ship, it just depends on whether CCP agree with your vision.

Dave Stark
#22 - 2013-01-13 11:13:22 UTC
penhar wrote:

Well.that's your opinion,


really? well, **** me...
HVAC Repairman
Hedion University
Amarr Empire
#23 - 2013-01-13 12:20:00 UTC
the rorquals only true purpose is to setup and fuel towers
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#24 - 2013-01-13 13:10:43 UTC
Capitals? In Highsec? Only if our carriers/dreads get that option too.
Tiberius StarGazer
Deep Core Mining Inc.
Caldari State
#25 - 2013-01-13 13:19:39 UTC
First of we have to consider what the Rorqual is for...

Its to provide null sec mining fleets a logistics base to operate from and allow for the effective transport of ores into highsec without the need for sill numbers freighters.

Especially considering the dire return on POS refineries.

Does the rorqual currently do this role? Yes

Does the rorqual need changing? Not really.

In an ideal world, ore compression is just an overcomplication, a Rorqual that refines ore into minerals... now that would be interesting, particularly if the refine rates are linked to a players skills as it is using NPC stations.

This would make flying a Rorqual a very specialised job (more so than now) and I think that would be really good.
coolzero
Garoun Investment Bank
Gallente Federation
#26 - 2013-01-13 13:59:01 UTC
the only change i like to see is that the ship maintenace bay could also fit other shiptypes

reason is the orca can do this and why...at times you have neutrals come into a system and warp to the station and bubble it so warping to a station in a no can do in null sec

with the orca i always had a small combat ship or cloaky ship on board so i could switch ships and at least give some intel.

with a rorqual you cant do this

for the rest the rorqual is fine
Eugene Kerner
TunDraGon
Goonswarm Federation
#27 - 2013-01-13 14:08:59 UTC
This thread is bad and I like where it is going.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Velarra
#28 - 2013-01-13 14:19:16 UTC
Sandra Vellocet
Extended Industries
#29 - 2013-01-13 14:38:29 UTC
penhar wrote:


Well.that's your opinion,

A T2 orca could have the following:

* 5 high slots with upto 4 ganglinks
* larger drone bay upto 300 m2
* ability to house fighting ships in maimtance bay
* 5 mid, 4 low's
* mining bonus on par with rorqual

You can always justify a T2 variatant of a ship, it just depends on whether CCP agree with your vision.




With this idea you have virtually rendered the rorqual redundant as a mining rig in one fell swoop.
Ckra Trald
Pator Tech School
Minmatar Republic
#30 - 2013-01-13 17:54:15 UTC
Sure. Also make a ORE titan that its doomsday clears a systems belts and also can act as a mobile station. It has Capital Strip miners with 60000 m^3 per cycle and can automatically teleport the ore to hisec.

But really, the rorq is there for industrialists that want to expand their operations into lawless space, and it helps with logistics.

http://www.rusemen.com/ Join Tengoo xd

James Amril-Kesh
Viziam
Amarr Empire
#31 - 2013-01-13 19:28:51 UTC
Tau Cabalander wrote:
* 99% resists and enhanced shield boosting & capacitor recharge when industrial core is active

If you want better defensive capabilities when you're using the industrial core then I can safely say you're doing it wrong.

Enjoying the rain today? ;)

Barrogh Habalu
Imperial Shipment
Amarr Empire
#32 - 2013-01-13 19:29:05 UTC  |  Edited by: Barrogh Habalu
On a related note, capital ship would be almost invincible in hisec unless owners don't bother to check notifications about wardecs.

Nerf to mineral compression would be the best buff for Rorqual so far. But I have no slightest idea how would you do that... So far it's better to be left alone I think.
Psychotic Monk
The Skunkworks
#33 - 2013-01-13 19:45:59 UTC
penhar wrote:

* ability to house fighting ships in maimtance bay



It has that already. Ask any mission ninja.
Some Rando
University of Caille
Gallente Federation
#34 - 2013-01-13 19:57:52 UTC
Dave stark wrote:
a 4th high slot would be great, then you can run 3 links and a tractor.
not sure there's a real reason for an extra mid, i'd rather see an extra low than an extra mid.

tbh you only really need two: probe launcher and cloak. Extra set of bulkheads would be nice, though.

CCP has no sense of humour.

Tau Cabalander
Retirement Retreat
Working Stiffs
#35 - 2013-01-13 21:22:19 UTC
James Amril-Kesh wrote:
Tau Cabalander wrote:
* 99% resists and enhanced shield boosting & capacitor recharge when industrial core is active

If you want better defensive capabilities when you're using the industrial core then I can safely say you're doing it wrong.

Other ideas are invited.

The Rorqual is a capital without offense, so I proposed increasing its defense in a non-permanent manner (while the core is active). As the Rorqual is immovable, it really needs some sort of defense if it is to be deployed on-grid, as CCP is moving towards on-grid boosting.
Grimpak
Aliastra
Gallente Federation
#36 - 2013-01-13 21:24:54 UTC
Tau Cabalander wrote:
The Rorqual is a capital without offense




so, so wrongBig smile

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Desert Ice78
Gryphons of the Western Wind
#37 - 2013-01-13 21:34:06 UTC
Tau Cabalander wrote:
As the Rorqual is immovable, it really needs some sort of defense if it is to be deployed on-grid, as CCP is moving towards on-grid boosting.


As regards the on-grid boosting I believe the plan is to still allow mining bonus' to work off grid, unless CCP would like to correct me.

Boosting the rorq/ mining in general? What the point; you mine more ore, the market adjusts and the prices go down, and so you still make the same ISK as before.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

stoicfaux
#38 - 2013-01-13 21:40:50 UTC
No one wants to bump a Rorqual in high-sec?

No one wants Capital Shield Transporters in high-sec for PvP or PvE?

Think of the asshattery!

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dave Stark
#39 - 2013-01-13 21:55:05 UTC
Desert Ice78 wrote:
Tau Cabalander wrote:
As the Rorqual is immovable, it really needs some sort of defense if it is to be deployed on-grid, as CCP is moving towards on-grid boosting.


As regards the on-grid boosting I believe the plan is to still allow mining bonus' to work off grid, unless CCP would like to correct me.

Boosting the rorq/ mining in general? What the point; you mine more ore, the market adjusts and the prices go down, and so you still make the same ISK as before.


the dev's comments have been ambiguous, they said they wanted to bring warfare links, not foreman links on to the grid, then followed that with a comment about it affecting miners, so who knows?
Jason Xado
Doomheim
#40 - 2013-01-13 22:08:42 UTC
Tau Cabalander wrote:
James Amril-Kesh wrote:
Tau Cabalander wrote:
* 99% resists and enhanced shield boosting & capacitor recharge when industrial core is active

If you want better defensive capabilities when you're using the industrial core then I can safely say you're doing it wrong.

Other ideas are invited.

The Rorqual is a capital without offense, so I proposed increasing its defense in a non-permanent manner (while the core is active). As the Rorqual is immovable, it really needs some sort of defense if it is to be deployed on-grid, as CCP is moving towards on-grid boosting.


This idea really perks my interest from a game mechanic standpoint.

It always seemed a bit odd that the Rorqual has to be behind a POS shield to be effective. It would be interesting to see some game mechanics that encourages the use of the Rorqual outside of the POS bubble.