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Titans-Supers-Carriers-Dreads? Changes we should look at this time around...

Author
Gilbaron
The Scope
Gallente Federation
#21 - 2013-01-12 00:07:57 UTC
2013 has already brought us 19 dead scs and 1 dead titan

looks good so far :D
Hedion's oracle
Naari LLC
#22 - 2013-01-12 00:26:54 UTC
In before PL throws a fit P

Error: Working As intended

Gizznitt Malikite
Agony Unleashed
Agony Empire
#23 - 2013-01-12 00:56:56 UTC

I have lots of funny images in my head when combining old school AOE dd's with the death of a titan...

I find it na interesting idea.... although I'm not sure it's a good one...

As for the rest of the ideas... no thank you!!!
SegaPhoenix
Chicks on Speed
Weapons Of Mass Production.
#24 - 2013-01-12 01:42:25 UTC
James Amril-Kesh wrote:
All supercaps should automatically explode as soon as they undock.
That should solve supercap proliferation.



... Not sure if serious.


Supercaps never dock. So... No it wouldn't solve proliferation.
iskflakes
#25 - 2013-01-12 03:19:47 UTC  |  Edited by: iskflakes
So a post appears that tries to take a reasonable look at SC/Titans and immediately the goon alts come out in force to say they don't think anybody should be able to challenge their blob. No surprise there.

Supercarriers and titans are THE MOST broken ships in EVE right now. They both do worse damage than dreads, but at 20-100x the price. They have no way to defend themselves, cost hundreds of billions to build and nobody can use them except the one blob that has the most. As a result they are the least fun ships in the game to fly, and the most dangerous to fly solo.

The recent nerfs have proven disastrous to the role that supers filled and to people's willingness to use them for ANY task other than killing structures. Many of the super pilots I know have let their accounts go inactive, and supercapital heavy communities have been forced to merge into a single massive blob just to stay alive. This concentration of power in the hands of veteran corporations and alliances (in a single coalition too) is bad for new players, who can't compete, and bad for anybody else in nullsec who can't match their blob numbers.

The OP suggests some sensible changes, but I don't think any of them will solve the problem. The real issue is that 450 supers/titans is unkillable -- it doesn't matter how much you nerf them. Fundamentally, we have to nerf the ability of supers/titans to be used in blobs. The way to do this is with a cyno mass limit. One cyno = 3 supers. With only a few supers being able to get on grid we will break up the veteran supercap alliances into smaller groups. At the same time smaller nullsec alliances will be able to field supers/titans without the risk that 150 titans will travel from the other side of EVE to land on them within 5 minutes, then proceed to instapop their entire fleet. Solo super/titan pilots will feel safer for the same reason. Supers and titans can then be given a modest ability to defend themselves (e.g. supercarrier drones) without it becoming game breaking.

With this proposed change it would still be possible to move a large supercap fleet, but at each jump 1/3 of your fleet will need to light cynos for the rest of them -- meaning you can project force defensively but not to the other side of EVE without it taking at least 30 minutes.

Freed from the spectre of limitless supercap blobs, New Eden's enterprising fleet commanders will invent new carrier and dreadnought tactics, as it will become possible to deploy them in large numbers without it automatically becoming a suicide mission. This is a good thing for everybody.

-

Romvex
TURN LEFT
#26 - 2013-01-12 03:31:19 UTC
has anybody seriously suggested removing supercarriers and titans altogether?
Andski
Science and Trade Institute
Caldari State
#27 - 2013-01-12 03:42:46 UTC
iskflakes wrote:
So a post appears that tries to take a reasonable look at SC/Titans and immediately the goon alts come out in force to say they don't think anybody should be able to challenge their blob. No surprise there.

Supercarriers and titans are THE MOST broken ships in EVE right now. They both do worse damage than dreads, but at 20-100x the price. They have no way to defend themselves, cost hundreds of billions to build and nobody can use them except the one blob that has the most. As a result they are the least fun ships in the game to fly, and the most dangerous to fly solo.


I love how you mention "goon alts" when we have the second largest single alliance supercapital fleet in the game.

Now, can you show me the dread that doesn't have to siege and/or has a weapon with 3m alpha? With tens of millions of EHP?

iskflakes wrote:
The recent nerfs have proven disastrous to the role that supers filled and to people's willingness to use them for ANY task other than killing structures. Many of the super pilots I know have let their accounts go inactive, and supercapital heavy communities have been forced to merge into a single massive blob just to stay alive. This concentration of power in the hands of veteran corporations and alliances (in a single coalition too) is bad for new players, who can't compete, and bad for anybody else in nullsec who can't match their blob numbers.


The "supercapital heavy communities" existed in massive blobs long before Crucible. Fielding them without superiority was suicidal then and remains suicidal now.

iskflakes wrote:
The OP suggests some sensible changes, but I don't think any of them will solve the problem. The real issue is that 450 supers/titans is unkillable -- it doesn't matter how much you nerf them. Fundamentally, we have to nerf the ability of supers/titans to be used in blobs. The way to do this is with a cyno mass limit. One cyno = 3 supers. With only a few supers being able to get on grid we will break up the veteran supercap alliances into smaller groups. At the same time smaller nullsec alliances will be able to field supers/titans without the risk that 150 titans will travel from the other side of EVE to land on them within 5 minutes, then proceed to instapop their entire fleet. Solo super/titan pilots will feel safer for the same reason. Supers and titans can then be given a modest ability to defend themselves (e.g. supercarrier drones) without it becoming game breaking.


Alright, so we'd just have 50 pilots fit cynos. What then? Nothing changes.

Plenty of supercarrier pilots get by fine flying solo. I'm sorry if you're terrible at not getting caught, but let's face it, they're not supposed to be solopwnmobiles.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#28 - 2013-01-12 03:53:11 UTC
Oh and tell me more about these mythical goon alts posting in this thread since I'm the only GSF member who has posted in this thread to begin with

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#29 - 2013-01-12 03:59:13 UTC
Andski wrote:
Oh and tell me more about these mythical goon alts posting in this thread since I'm the only GSF member who has posted in this thread to begin with

Sorry, was waiting to bridge in and join the blob.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

RubyPorto
RubysRhymes
#30 - 2013-01-12 04:29:51 UTC
Andski wrote:
Oh and tell me more about these mythical goon alts posting in this thread since I'm the only GSF member who has posted in this thread to begin with


You forget. On EVE-O, you can claim that everyone who disagrees with you is a Goon Alt doing the bidding of the Dread Lord Mittani who rules from his palace high on Candy Mountain.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#31 - 2013-01-12 04:30:36 UTC
RubyPorto wrote:
Andski wrote:
Oh and tell me more about these mythical goon alts posting in this thread since I'm the only GSF member who has posted in this thread to begin with

You forget. On EVE-O, you can claim that everyone who disagrees with you is a Goon Alt doing the bidding of the Dread Lord Mittani who rules from his palace high on Candy Mountain.

C-Candy mountain...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

iskflakes
#32 - 2013-01-12 04:32:48 UTC  |  Edited by: iskflakes
Andski wrote:
Now, can you show me the dread that doesn't have to siege and/or has a weapon with 3m alpha? With tens of millions of EHP?
Can you show me the dread that costs 100b?

Andski wrote:
The "supercapital heavy communities" existed in massive blobs long before Crucible. Fielding them without superiority was suicidal then and remains suicidal now.

That's exactly the problem, and that's why the previous nerfs were so badly thought through. They did not fix the real problem of supercapital concentration in the hands of a small number of alliances.

Andski wrote:
Alright, so we'd just have 50 pilots fit cynos. What then? Nothing changes.

I already explained what changes. You can get 50 cyno pilots, you can move all your supers one jump no problem. What happens when you want to move them 6 jumps? Either you wait 10 minutes at each midpoint, or lose 1/3 of your fleet each jump. Either way, gone are the days when you can have one supercap fleet somewhere in EVE that can defend an empire of any size and jump into any fight anywhere within 5 minutes. Alliances on one side of EVE should not have to be afraid to deploy carriers because an alliance on the other side of EVE has 500 supercaps and 6 midpoint cynos.

Andski wrote:
Plenty of supercarrier pilots get by fine flying solo. I'm sorry if you're terrible at not getting caught, but let's face it, they're not supposed to be solopwnmobiles.

Last year, sure. These days I hardly see ANY super pilots flying solo. When I first got into nullsec we were fighting solo supercaps everywhere - on gatecamps, on jump bridges, on towers. Do you know a single supercap pilot who would dare drop onto a gatecamp to brawl with some battlecruisers these days? I didn't think so.

-

Andski
Science and Trade Institute
Caldari State
#33 - 2013-01-12 05:48:27 UTC
iskflakes wrote:
Can you show me the dread that costs 100b?


No, I can't, but costing 100b doesn't mean it should be 50 times as powerful. There's this concept of "diminishing returns," you see, and even then, dreads cannot bridge fleets, provide massive bonuses to fleets, fit ganglinks, deal thousands of DPS without entering siege, use doomsdays, or have tens of millions of EHP. I'm sorry that those capabilities are not sufficient for you. Perhaps you should save 90b+ and buy a shiny Machariel instead?

iskflakes wrote:
That's exactly the problem, and that's why the previous nerfs were so badly thought through. They did not fix the real problem of supercapital concentration in the hands of a small number of alliances.


The nerfs were intended to solve problems created by supercapital proliferation. Short of resetting all supercap BPOs to 3-run BPCs and requiring players to source 1-run BPCs from lowsec PvE with a minuscule chance of it dropping, supercapital proliferation will not be curtailed any time soon.

iskflakes wrote:
I already explained what changes. You can get 50 cyno pilots, you can move all your supers one jump no problem. What happens when you want to move them 6 jumps? Either you wait 10 minutes at each midpoint, or lose 1/3 of your fleet each jump. Either way, gone are the days when you can have one supercap fleet somewhere in EVE that can defend an empire of any size and jump into any fight anywhere within 5 minutes. Alliances on one side of EVE should not have to be afraid to deploy carriers because an alliance on the other side of EVE has 500 supercaps and 6 midpoint cynos.


Nobody moves a supercap fleet 9 jumps to gank some scrubs in carriers. It's theoretically possible with pre-positioned cyno alts but you're talking about a jump freighter worth of isotopes for every ~20 supers, which is just not feasible unless you're planning an actual deployment. One problem I do see, however, is (for example) TEST tackling a bunch of supers in the south and the CFC, who would have no stake in that engagement, taking advantage of what is inevitably going to be heavy TiDi in that fight to move supercarriers all the way from the north to help kill them.

iskflakes wrote:
Last year, sure. These days I hardly see ANY super pilots flying solo. When I first got into nullsec we were fighting solo supercaps everywhere - on gatecamps, on jump bridges, on towers. Do you know a single supercap pilot who would dare drop onto a gatecamp to brawl with some battlecruisers these days? I didn't think so.


Ever heard of "fishing?"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Turelus
Utassi Security
#34 - 2013-01-12 05:50:35 UTC
I always thought it would be cool that if the Titad self destructed it would do the old DD.
I mean take people with you!

Turelus CEO Utassi Security

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#35 - 2013-01-12 07:40:06 UTC  |  Edited by: BEPOHNKA
Lot of feedback, on the ideas and hope we keep this going and to add more on to list.

I know some of you don't like some of the ideas, but it's long start to get this were we like the changes to be at for years to come! Bear
Talking about what ideas could make any capital bit more fun is the goal!
James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-01-12 08:15:01 UTC
SegaPhoenix wrote:
James Amril-Kesh wrote:
All supercaps should automatically explode as soon as they undock.
That should solve supercap proliferation.



... Not sure if serious.


Supercaps never dock. So... No it wouldn't solve proliferation.

Exactly.

Enjoying the rain today? ;)

Princess Saskia
Hyperfleet Industries
#37 - 2013-01-12 10:26:57 UTC
James Amril-Kesh wrote:
All supercaps should automatically explode as soon as they undock.
That should solve supercap proliferation.


Then none will esplode :D

 ♥ 

Turelus
Utassi Security
#38 - 2013-01-12 11:09:45 UTC
James Amril-Kesh wrote:
All supercaps should automatically explode as soon as they undock.
That should solve supercap proliferation.

But... they can't dock? So... how will they undock to explode?

Turelus CEO Utassi Security

iskflakes
#39 - 2013-01-12 15:05:34 UTC
Andski wrote:
No, I can't, but costing 100b doesn't mean it should be 50 times as powerful. There's this concept of "diminishing returns," you see, and even then, dreads cannot bridge fleets, provide massive bonuses to fleets, fit ganglinks, deal thousands of DPS without entering siege, use doomsdays, or have tens of millions of EHP. I'm sorry that those capabilities are not sufficient for you. Perhaps you should save 90b+ and buy a shiny Machariel instead?


How about 2x as powerful?

Andski wrote:
The nerfs were intended to solve problems created by supercapital proliferation. Short of resetting all supercap BPOs to 3-run BPCs and requiring players to source 1-run BPCs from lowsec PvE with a minuscule chance of it dropping, supercapital proliferation will not be curtailed any time soon.


They were not intended to solve proliferation they were intended to make supercap blobs less powerful (so Goons wouldn't lose to Raiden). If they were intended to stop proliferation then they failed there too. They were badly planned and rushed nerfs all around. Supercap blobs are just as unkillable as they were before the nerfs, just now they can't kill anything except structures either (or defend themselves).

Andski wrote:
Nobody moves a supercap fleet 9 jumps to gank some scrubs in carriers. It's theoretically possible with pre-positioned cyno alts but you're talking about a jump freighter worth of isotopes for every ~20 supers, which is just not feasible unless you're planning an actual deployment. One problem I do see, however, is (for example) TEST tackling a bunch of supers in the south and the CFC, who would have no stake in that engagement, taking advantage of what is inevitably going to be heavy TiDi in that fight to move supercarriers all the way from the north to help kill them.


They do. Supercap fleets have been moved to kill single supers. The blob fleet pilots don't care about the isotope cost because they're so excited at a chance to actually use their expensive ships. Nerfing force projection (without nerfing individual supers themselves) is the best way to fix the imbalance of power that currently exists, and will encourage more supercap usage (and hence deaths).

Andski wrote:
Ever heard of "fishing?"


So PVP in EVE has come down to hunting for idiots? What a great game.

-

Sala Kyss
The Scope
Gallente Federation
#40 - 2013-01-12 15:23:37 UTC
The easiest way to fix supercarriers to make them moderately viable again after gimping their drone bay and types of drones they can have is to make them dockable.