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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Wivabel
Federal Defense Union
Gallente Federation
#1421 - 2013-01-20 17:51:33 UTC
Moonaura wrote:
Okay, for me, this is what I can get out of the Ferox. I don't have the resists trained to V only IV, so actual numbers will be a tiny amount higher, but that goes for the Prophecy as well as the Ferox numbers I've given.

DPS:

The Ferox fit is with 7 Heavy Neutron Blasters, aka the best range and DPS blaster available for the Ferox.

Gun DPS with Void in a 5km optimal, 8km fall off is 650 dps, albeit with a tracking penalty.

With Null you're getting 18km optimal, 9.5 fall off, and 465 dps, again with a tracking penalty.

Drones add another 99 DPS.

Null ammo then, is definitely the way to go, because the ship really doesn't have the capacitor to use the MWD for long. For best damage, you're going to want to scoot around the battlefield getting into optimal ranges with your best damage ammo of course, and the Ferox with an Invul and Scram on, can do this for 2:50 seconds.

There isn't the powergrid to fit a Medium Cap booster, so we'll have to go with a Small. This fixes the cap issue and helps keep the tank up against a cap drainer if lucky. This fixes the capacitor issue however.

EHP then, because an active tank would be both difficult, and to get any real numbers out of it, a 500m set of implants and blue pill boosters, and ideally... a Vulture or Tengu tagging along ;) You could always go for newly nerfed Ancillary Shield Boosters and hope that 60 seconds isn't as long a time to reload as you imagine.

56,118 EHP

Unlike the Prophecy, none of the resists are in the 60's and 70's. None hit over 80 like the Prophecy with its Kinetic and Explosive resists.

If you want to risk the Capacitor issues and hope you're not running around after stuff, then you can fit a second LSE, but only a Meta 4 one. The fitting is just a tiny bit short of fitting a better T2.

This takes the EHP up to:

67.138 EHP

Or, about 20% less than the Prophecy. That is quite a jump down.

And last but not least, the signatures and speeds:

Prophecy with the Experimental MWD is 893 ms

The Ferox with the same MWD is 1061

Signature of the Ferox with 1 LSE is around 350.

With two 2 LSE: its going to be around 400.

The Prophecy comes in at 270.

And the Ferox doesn't have the Cap stable Cap Drain, Web, Point and Target Painter. Admittedly, it does have instant damage guns like the Ferox, and isn't reliant on drones travelling speed.

But in a fist fight, which is what both of these ships are designed to do, there will be only one winner. The Ferox will be webbed, scrammed, target painted (Because its signature needs it right?) and cap drained, so it can't shoot, can't tank and eaten alive by drones.

So, please, pretty please CCP Fozzie. More Powergrid to fit the weapons it flys with and +1 midslot. Lose the new lowslot.

Otherwise, the Ferox is basically just a waste of ISK.


Why in the hell are you comparing the Prophecy to the Ferox. The Drake would be the proper comparison. Ferox/cane/harby/Brutix? are the damage battlecruisers while Drake/proph/Cyclone/Myrm? are the tanky ones.


The Ferox is perfect where it is with these changes. 800 DPS 60,000 EHP is plenty and that is with web/point/prop. 7 Low slot prophecy may be to much but i am not sure yet.



As far as the Brutix and the Myrm please do not force two active armor tanking bonuses on us its so boring. Give it to one of em and give the other something else.


Wiv Lol

Oh and PS please atleast spend some time flying the ships you are talking about in this thread. We have so many people who do not have a clue.

I am not sure if I am going to log in anymore.......

Moonaura
The Dead Rabbit Society
#1422 - 2013-01-20 18:07:52 UTC  |  Edited by: Moonaura
Its not 800 DPS, its 650 at 5km range against something that is slow and has a good chunky signature size that the tracking nerf doesn't kick it. The drones add another 100, but 750 dps in EFT and realistic in game damage are two completely different things.

Like the Brutix it has to use the MWD to get in close to reach peak damage, which it doesn't have much capacitor for and is pretty slow to boot.

So in reality, it's typical DPS is more like 400-500 with longer range ammo (And that number includes the 100 DPS of the drones). Unlike the Brutix, Harbinger and Cane, it doesn't have the mid slots to control the fight in any meaningful way, at best it has a single point. So no web, no painter, no cap drain, no track disruptor - none of that is possible if you give it a normal tank. That's quite a kicker.

It's signature is also far larger than a Cane, Harbinger and Brutix, so it takes more damage than the other ships you've mentioned and it certainly isn't fast. Despite the bonus, its resists are far lower than the Amarr options, which impinges on tank numbers when backed by shield logistics ships.

With so few mid slots, its ability to active tank is nerfed, so it really is best with a buffer fit. Given the extra damage it takes due to it signature, and similar speeds to other BC, the buffer number fit isn't actually all that high given the size and speed of the ship.

If you read my earlier posts, I point out that the Moa can reach similar DPS numbers, while being faster, small sig and far cheaper, and is far more able to get in range for peak damage. For the money the Ferox isn't a good boat.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Sivney Quincannon
#1423 - 2013-01-20 18:12:44 UTC  |  Edited by: Sivney Quincannon
I'm completely confused as to what direction CCP is heading with Minmatar.

Why the decision to go with missiles as opposed to drone bonuses?
Why continue with the split weapon layouts?
What are the advantages of piloting Minnie ships as opposed to the other races? (Quoting "flexibility" over and over to new pilots holds very little water these days.)

Honestly, adapting to some of these changes to Minmatar, especially scrambling to train T2 missiles of every flavor, is extremely frustrating. Feel like I have been spinning my wheels ever since the expansion...

EDIT: Also. Please discontinue painting my Minimatar ships with camo patterns. There are no trees or shrubbery in space. Blink
Wivabel
Federal Defense Union
Gallente Federation
#1424 - 2013-01-20 18:27:42 UTC  |  Edited by: Wivabel
Moonaura wrote:
Its not 800 DPS, its 650 at 5km range against something that is slow and has a good chunky signature size that the tracking nerf doesn't kick it. The drones add another 100, but 750 dps in EFT and realistic in game damage are two completely different things.

Like the Brutix it has to use the MWD to get in close to reach peak damage, which it doesn't have much capacitor for and is pretty slow to boot.

So in reality, it's typical DPS is more like 400-500 with longer range ammo (And that number includes the 100 DPS of the drones). Unlike the Brutix, Harbinger and Cane, it doesn't have the mid slots to control the fight in any meaningful way, at best it has a single point. So no web, no painter, no cap drain, no track disruptor - none of that is possible if you give it a normal tank. That's quite a kicker.

It's signature is also far larger than a Cane, Harbinger and Brutix, so it takes more damage than the other ships you've mentioned and it certainly isn't fast. Despite the bonus, its resists are far lower than the Amarr options, which impinges on tank numbers when backed by shield logistics ships.

With so few mid slots, its ability to active tank is nerfed, so it really is best with a buffer fit. Given the extra damage it takes due to it signature, and similar speeds to other BC, the buffer number fit isn't actually all that high given the size and speed of the ship.

If you read my earlier posts, I point out that the Moa can reach similar DPS numbers, while being faster, small sig and far cheaper, and is far more able to get in range for peak damage. For the money the Ferox isn't a good boat.



[Ferox, Standard blasterox]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Warp Disruptor II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
[Empty High slot]

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

This is a pretty standard fit for the current Ferox.

564 DPS at 5 opt 3k falloff. 564 gun 80 drone 728 DPS overheated
~60,000 EHP with 66em 63th 72kn 77ex resists

Your looking at 658 DPS + 80 from warriors on the new Ferox for a total of 738 or 836 overheated.


Sure the moa is faster with less tank and a smaller sig. It is good that the Moa has some advantages just like all the rest of the cruisers. And the money is not much of a difference.


Also shield tanked ships always have a higher signature radius as well as reduced EWAR. They get speed and damage mods to make up for this.

I am not sure if I am going to log in anymore.......

Moonaura
The Dead Rabbit Society
#1425 - 2013-01-20 18:43:21 UTC
Wivabel wrote:


Your looking at 658 DPS + 80 from warriors on the new Ferox for a total of 738 or 836 overheated.


Sure the moa is faster with less tank and a smaller sig. It is good that the Moa has some advantages just like all the rest of the cruisers. And the money is not much of a difference.


Also shield tanked ships always have a higher signature radius as well as reduced EWAR. They get speed and damage mods to make up for this.


Well, overloading guns, is... well... short lived at best. 7 guns produce a lot of heat. And that fit is fine as long as everything is nice enough not to kite you. You have 2:30 minute of capacitor as you run around the battlefield with the MWD.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Wivabel
Federal Defense Union
Gallente Federation
#1426 - 2013-01-20 18:53:12 UTC
Moonaura wrote:
Wivabel wrote:


Your looking at 658 DPS + 80 from warriors on the new Ferox for a total of 738 or 836 overheated.


Sure the moa is faster with less tank and a smaller sig. It is good that the Moa has some advantages just like all the rest of the cruisers. And the money is not much of a difference.


Also shield tanked ships always have a higher signature radius as well as reduced EWAR. They get speed and damage mods to make up for this.


Well, overloading guns, is... well... short lived at best. 7 guns produce a lot of heat. And that fit is fine as long as everything is nice enough not to kite you. You have 2:30 minute of capacitor as you run around the battlefield with the MWD.





You are in a brawler setup if you are getting kited then you are likely going to die. At least the Ferox with its optimal bonus and null allows you to do damage out to long point range. 2:30 seconds is forever in PVP. Null still gives you a respectable 550 DPS 470 + 80 from drones or 620 DPS overheated. The 5 low slots also give you plenty of room for different mods be they damage mods tracking enhancers or nano/overdrives. The new Ferox will be a very effective ship.

Wiv Lol

I am not sure if I am going to log in anymore.......

Ubat Batuk
Garoun Investment Bank
Gallente Federation
#1427 - 2013-01-20 20:14:18 UTC
What a joke. Soon a frig will do more damage than a BC. All this nerfing makes me sick. I do not pay my subscription for this crap. I want to play without having to buy Plex in addition to the subscription and all you seem to be doing is to ensure that people can't make enough isk so that they have to buy Plex. I am disgusted.

Please focus on expanding the game instead of these stupid configuration changes that **** people off.

Of course it's so easy to change a few parameters rather than design and develop new features. Let me guess all developers are busy with something else. This work doesn't need developers.

And, yes I do expect this post to be deleted like many of my previous ones including the likes received. A bit inconvenient right?

Ubat X X X


Diesel47
Deep Core Mining Inc.
Caldari State
#1428 - 2013-01-20 20:52:39 UTC  |  Edited by: Diesel47
Leon Kalfren wrote:
Wow Good Job Messing Up my game play for an other 2 month of retraining to be able to use Either Hurricaine or Cyclone Since im Gun Shield now i cant use the cyclone and cant use the Huricaine aswell

at least if your gona make the cyclone a missile boat make it a real one and remove all gun slot for more missile

Ps i was already prefering to stay in my rupture than moving to the cyclone now im stuck in it not by choice but cause of the messup your planning


^ Seriously.
Wivabel
Federal Defense Union
Gallente Federation
#1429 - 2013-01-20 21:18:46 UTC  |  Edited by: Wivabel
Ubat Batuk wrote:
What a joke. Soon a frig will do more damage than a BC. All this nerfing makes me sick. I do not pay my subscription for this crap. I want to play without having to buy Plex in addition to the subscription and all you seem to be doing is to ensure that people can't make enough isk so that they have to buy Plex. I am disgusted.

Please focus on expanding the game instead of these stupid configuration changes that **** people off.

Of course it's so easy to change a few parameters rather than design and develop new features. Let me guess all developers are busy with something else. This work doesn't need developers.

And, yes I do expect this post to be deleted like many of my previous ones including the likes received. A bit inconvenient right?

Ubat X X X




WTH are you talking about?

1st off this is a point release not an expansion. Second these changes help create a whole new game for those who PVP. No longer will it be rifters/drakes/canes online. The meta has already began to move away from the old gold standard of ships. This is content at its finest. You also only have 3 devs working on balancing as well as other projects.

We do not need a bunch of theme park rides. We need tools to create our own content within the sandbox. The effort to make every ship in eve viable is a great example of giving us the tools to shape our own sandbox.

Wiv Lol

I am not sure if I am going to log in anymore.......

Nagarythe Tinurandir
Einheit X-6
#1430 - 2013-01-20 21:26:40 UTC
Sivney Quincannon wrote:
I'm completely confused as to what direction CCP is heading with Minmatar.

Why the decision to go with missiles as opposed to drone bonuses?
Why continue with the split weapon layouts?
What are the advantages of piloting Minnie ships as opposed to the other races? (Quoting "flexibility" over and over to new pilots holds very little water these days.)

Honestly, adapting to some of these changes to Minmatar, especially scrambling to train T2 missiles of every flavor, is extremely frustrating. Feel like I have been spinning my wheels ever since the expansion...

EDIT: Also. Please discontinue painting my Minimatar ships with camo patterns. There are no trees or shrubbery in space. Blink


the direction is quite clear. have a gun- and a missile focuses line of ships ranging from frigs to bs.
missiles were the secondary weapon-system for minnies since as long as i can remember. these days any ship and its mother gets drones, so missiles are fine. splitting the ships into those lines is actually a good idea as it gives incentives for younger players to stick with one line and don't try to train both at the same time. training missiles, guns, shield and armor at the same time was what i did, because everytime i reached a new class of ships the whole distribution was different, again.

two turret slots for your utility highs doesn't make the (new) cyclone a split weapon boat. it just means you could fit turrets in those utilities if you so desire. the cane can currently fit missile launchers in its utilities too, but isn't concieved a split weapon boat.
new cyclone is fine. maybe not the strongerst dps boat but it's active tank is definitely on the sturdy site of life. and it has enough cpu to run complex calculations for the CERN while having an dual boost tank and tripple BCU active.
Diesel47
Deep Core Mining Inc.
Caldari State
#1431 - 2013-01-20 21:49:15 UTC
Nagarythe Tinurandir wrote:
Sivney Quincannon wrote:
I'm completely confused as to what direction CCP is heading with Minmatar.

Why the decision to go with missiles as opposed to drone bonuses?
Why continue with the split weapon layouts?
What are the advantages of piloting Minnie ships as opposed to the other races? (Quoting "flexibility" over and over to new pilots holds very little water these days.)

Honestly, adapting to some of these changes to Minmatar, especially scrambling to train T2 missiles of every flavor, is extremely frustrating. Feel like I have been spinning my wheels ever since the expansion...

EDIT: Also. Please discontinue painting my Minimatar ships with camo patterns. There are no trees or shrubbery in space. Blink


the direction is quite clear. have a gun- and a missile focuses line of ships ranging from frigs to bs.
missiles were the secondary weapon-system for minnies since as long as i can remember. these days any ship and its mother gets drones, so missiles are fine. splitting the ships into those lines is actually a good idea as it gives incentives for younger players to stick with one line and don't try to train both at the same time. training missiles, guns, shield and armor at the same time was what i did, because everytime i reached a new class of ships the whole distribution was different, again.

two turret slots for your utility highs doesn't make the (new) cyclone a split weapon boat. it just means you could fit turrets in those utilities if you so desire. the cane can currently fit missile launchers in its utilities too, but isn't concieved a split weapon boat.
new cyclone is fine. maybe not the strongerst dps boat but it's active tank is definitely on the sturdy site of life. and it has enough cpu to run complex calculations for the CERN while having an dual boost tank and tripple BCU active.



So its basically a prophecy. All tank, no gank.

But instead of buffer, its active.


The balancing needs major work. Nothing is changing, they are just being switched around.
Wivabel
Federal Defense Union
Gallente Federation
#1432 - 2013-01-20 22:13:33 UTC  |  Edited by: Wivabel
Diesel47 wrote:
Nagarythe Tinurandir wrote:
Sivney Quincannon wrote:
I'm completely confused as to what direction CCP is heading with Minmatar.

Why the decision to go with missiles as opposed to drone bonuses?
Why continue with the split weapon layouts?
What are the advantages of piloting Minnie ships as opposed to the other races? (Quoting "flexibility" over and over to new pilots holds very little water these days.)

Honestly, adapting to some of these changes to Minmatar, especially scrambling to train T2 missiles of every flavor, is extremely frustrating. Feel like I have been spinning my wheels ever since the expansion...

EDIT: Also. Please discontinue painting my Minimatar ships with camo patterns. There are no trees or shrubbery in space. Blink


the direction is quite clear. have a gun- and a missile focuses line of ships ranging from frigs to bs.
missiles were the secondary weapon-system for minnies since as long as i can remember. these days any ship and its mother gets drones, so missiles are fine. splitting the ships into those lines is actually a good idea as it gives incentives for younger players to stick with one line and don't try to train both at the same time. training missiles, guns, shield and armor at the same time was what i did, because everytime i reached a new class of ships the whole distribution was different, again.

two turret slots for your utility highs doesn't make the (new) cyclone a split weapon boat. it just means you could fit turrets in those utilities if you so desire. the cane can currently fit missile launchers in its utilities too, but isn't concieved a split weapon boat.
new cyclone is fine. maybe not the strongerst dps boat but it's active tank is definitely on the sturdy site of life. and it has enough cpu to run complex calculations for the CERN while having an dual boost tank and tripple BCU active.



So its basically a prophecy. All tank, no gank.

But instead of buffer, its active.


The balancing needs major work. Nothing is changing, they are just being switched around.



Looks to me like the cyclone will put out about 600 DPS with hams and drones 700 with overheat. Apparently it has both tank and gank. This DPS number can get higher if one wanted to throw some turrets into those utility highs.

Wiv Lol

I am not sure if I am going to log in anymore.......

Jita iswhereIsit
Doomheim
#1433 - 2013-01-20 22:34:02 UTC
The Brutix is tight on PG, makes trying to fit reppers quite difficult as the pay off is you lose dps in fitting electrons. I think having 5% bonus to armor resist per level would make more sense than the rep bonus that the Myrm already has.
Jorma Morkkis
State War Academy
Caldari State
#1434 - 2013-01-20 22:46:18 UTC
Ubat Batuk wrote:
What a joke. Soon a frig will do more damage than a BC. All this nerfing makes me sick. I do not pay my subscription for this crap. I want to play without having to buy Plex in addition to the subscription and all you seem to be doing is to ensure that people can't make enough isk so that they have to buy Plex. I am disgusted.

Please focus on expanding the game instead of these stupid configuration changes that **** people off.

Of course it's so easy to change a few parameters rather than design and develop new features. Let me guess all developers are busy with something else. This work doesn't need developers.

And, yes I do expect this post to be deleted like many of my previous ones including the likes received. A bit inconvenient right?

Ubat X X X


http://en.wikipedia.org/wiki/Power_creep
Roime
Mea Culpa.
Shadow Cartel
#1435 - 2013-01-21 00:43:52 UTC
Ubat Batuk wrote:
What a joke. Soon a frig will do more damage than a BC. All this nerfing makes me sick. I do not pay my subscription for this crap. I want to play without having to buy Plex in addition to the subscription and all you seem to be doing is to ensure that people can't make enough isk so that they have to buy Plex. I am disgusted.

Please focus on expanding the game instead of these stupid configuration changes that **** people off.

Of course it's so easy to change a few parameters rather than design and develop new features. Let me guess all developers are busy with something else. This work doesn't need developers.

And, yes I do expect this post to be deleted like many of my previous ones including the likes received. A bit inconvenient right?

Ubat X X X




This rebalancing does not have anything to do with your PLEXes, and your feedback is not constructive nor doesn't appear at all informed or considered.

These "stupid configuration changes" are what the game needs and what players want.

.

X Gallentius
Black Eagle1
#1436 - 2013-01-21 00:44:49 UTC
We shouldn't have to be burdened with horrible active repping bonus on both Gallente BCs. I can see that the repping bonus works for Myrm, but please don't force it onto the Brutix (repping bonus on Brutix is only used on lol-gimmick fits). There has to be something better for brutix like falloff or tracking bonus to turrets.



Moonaura
The Dead Rabbit Society
#1437 - 2013-01-21 01:20:23 UTC
Wivabel wrote:


You are in a brawler setup if you are getting kited then you are likely going to die. At least the Ferox with its optimal bonus and null allows you to do damage out to long point range. 2:30 seconds is forever in PVP. Null still gives you a respectable 550 DPS 470 + 80 from drones or 620 DPS overheated. The 5 low slots also give you plenty of room for different mods be they damage mods tracking enhancers or nano/overdrives. The new Ferox will be a very effective ship.

Wiv Lol


Hey Wiv, I appreciate its a brawler, but lets go over the 2:30 seconds - thats optimal, thats not having warped in, or used the guns already, or anything else that used the cap up. So, its far less than that in actuality, and the Ferox does need to use the MWD to move around. If you do forgo top damage and use the Nulls, please don't discount the fact it gets a 25% tracking nerf. So 550 DPS on EFT is not really 550 DPS unless you're shooting a Battleship or larger. And even some battleships it won't hit at that.

As for the low slots? The new low slot the Ferox has is automatically filled by a Reactor Control II, or you ditch a bunch of shield rigs and pop in 10m ISK a pop Ancillary power rigs. Otherwise - you can't actually fit the guns you're giving these numbers for with any sort of tank that is.

If the Ferox was so freaking awesome, why isn't everyone flying it? Because it ain't. Its been the poor pick of the bunch for a long long time, only really beaten by the pointless Prophecy before this change. Even the Cyclone has been popular lately with the Ancillary shield booster.

More powergrid allows it to fit the weapons its supposed to use, with a moderate buffer tank. And instead of the extra lowslot, an extra midslot would be genuinely useful. An extra low slot to just fit a power grid is not an extra lowslot. Its just there for fitting, and its not even an exotic fit or anything crazy. Its just a MWD and LSE with guns on.

I have three Ferox's in my hangar. I look at them. And I just can't get the will to undock them. I know they will fail hard. Having basically - the same ship - with just 1 gun more instead of a missile launcher, and a low slot to give me the joy of a reactor control to fit it. Not exactly the improvement Caldari folks were after.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Cajun Style
Shattered Planet
#1438 - 2013-01-21 01:21:28 UTC  |  Edited by: Cajun Style
Moonaura wrote:
Leon Kalfren wrote:
Wow Good Job Messing Up my game play for an other 2 month of retraining to be able to use Either Hurricaine or Cyclone Since im Gun Shield now i cant use the cyclone and cant use the Huricaine aswell

at least if your gona make the cyclone a missile boat make it a real one and remove all gun slot for more missile

Ps i was already prefering to stay in my rupture than moving to the cyclone now im stuck in it not by choice but cause of the messup your planning


Yeah, the fact it isn't all missile hard points is a strange one, given that they said they are going to make the Typhoon all missiles as well, and now there are pure missile Minmitar frigates and cruisers. I really want to be here to see the tears for the Typhoon kick in. Should go something like this:

'I felt a great disturbance on the forums, as if millions of typhoon pilots suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened to the 1400 DPS Typhoon'


Consider not being stupid. Those are utility highs.

P.S. @ Moon's last post, the new ferox actually looks totally killer. but I agree that 6 med 4 low would also be very appealing.
Moonaura
The Dead Rabbit Society
#1439 - 2013-01-21 01:25:05 UTC
Jita iswhereIsit wrote:
The Brutix is tight on PG, makes trying to fit reppers quite difficult as the pay off is you lose dps in fitting electrons. I think having 5% bonus to armor resist per level would make more sense than the rep bonus that the Myrm already has.


Given that is really Amarr's gig, I doubt that will happen. It would be nice to see it get a unique and relevant bonus, in the same way the new destroyers all vary and have interesting bonuses.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#1440 - 2013-01-21 01:28:55 UTC
Cajun Style wrote:
Moonaura wrote:
Leon Kalfren wrote:
Wow Good Job Messing Up my game play for an other 2 month of retraining to be able to use Either Hurricaine or Cyclone Since im Gun Shield now i cant use the cyclone and cant use the Huricaine aswell

at least if your gona make the cyclone a missile boat make it a real one and remove all gun slot for more missile

Ps i was already prefering to stay in my rupture than moving to the cyclone now im stuck in it not by choice but cause of the messup your planning


Yeah, the fact it isn't all missile hard points is a strange one, given that they said they are going to make the Typhoon all missiles as well, and now there are pure missile Minmitar frigates and cruisers. I really want to be here to see the tears for the Typhoon kick in. Should go something like this:

'I felt a great disturbance on the forums, as if millions of typhoon pilots suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened to the 1400 DPS Typhoon'


Consider not being stupid. Those are utility highs.

P.S. @ Moon's last post, the new ferox actually looks totally killer.


It looks totally killed lol. I will await the vast hordes of Ferox's that will no doubt be unleashed against us, and laugh as they die without capacitor to their new Prophecy overlords.

Thanks for calling me stupid. I'm doing something right then! Evil

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans