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[Retribution 1.1] Combat Battlecruisers

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Author
Grath Telkin
Amok.
Goonswarm Federation
#721 - 2013-01-10 16:08:17 UTC
Vilnius Zar wrote:

Hmm, I forgot to apply skills to those base fitting changes, it seems I'm the idiot afteral in that regard.


See, I do know what I'm talking about. The harbinger has always been a pain in the ass to fit, and slow as dirt, why make it harder? Why make it slower was it breaking battlecruiser speed records? Why is it slower than the brick tanked prophecy?

The entire presentation of that ship just doesn't make any good sense.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Velocifero
Native Freshfood
Minmatar Republic
#722 - 2013-01-10 16:43:22 UTC  |  Edited by: Velocifero
I have to say it is difficult to see much left of the unifying elements once key to each faction. It seems like, other than back story and racial appearances, the race of a ship is becoming less and less relevant, and key to the path chosen by the player which would seem to be a re-focus due to the upcoming dessie and BC skills changes.

With so much intermarriage of systems and bonuses, the races seem to look like this:

Amarr = lasers
Minmatar = projectiles
Caldari = not lasers or projectiles
Gallente = not lasers or projectiles

There's some homogenity lacking in the philosophies behind these ships and the origins leading to their conception and the strategies they use. It's like in the haste to finely tune the game and off the success of the frig and cruiser changes, some clarity of the racial heritage and focus has been diluted.

It is good to have a mix of weapons available to each race, but there needs to be a focus on retaining some semblance of the original racial hallmarks which what I always saw as something like this, although i invite others to contribute their's:

Amarr = slow, eveil lasers, badass armor tanks, and crafty cap manipulators (befitting of their pseudo religious, lightning-bolts-from heaven-style malevalence)

Minmatar = speed demons, low tech, low hp, high dps projectile nuts (befitting of their escapist, rebel, nimble, tribal heritage)

Caldari = puritanical shield tankers with a missile fetish, anda penchant for ewar (befitting of their perfectionist, high-tech obsession with corporate dominance)

Gallente = dronemasters, armor tankers, lovers of all things damp and disruptor. (befitting of a fleet designed to defend their mostly benign, humanist, love nests)


So, i don't think any ship by any one race should deviate too far from this philosophy. For example, it was nice to have a missile specific boat in the talwar for a change, but the cyclone as a missile ship makes no sense with the minnie style, nor does nerfing the hurricane's speed.
I still think rebalancing within these parameters is far from impossible.
Lili Lu
#723 - 2013-01-10 16:44:48 UTC
Yep, Ferox 8.2 align time, Harbinger 9.1 align time. That makes so much sense because once you put plates on the Ferox . . Ugh
The Harbinger is now a space cow, moo, moo, run away lest I present my posterior and projectile laser poo in your direction Pirate Yeah what happened to avoiding the blessing of sniper ships with speed and agility such that they can do their thing without worries. And conversely let's give the probable pulse range ship the mobility of a cow moo moo

Concerning the gallente BCs, how about swapping out those 7.5% armor repper bonuses for something like the old Auguror used to have. IdeaAttention A 10% (or whatever number) per level armor hp bonus. It's differnt from a resist bonus. Essentially Amarr ships have a built in eanm, but gallente ships would have a built in plate instead. This would make sense, as they might not have to fit a plate then and could just load resist mods and that way hope to burn into blaster range.

Can't do the same with shield hp, because then you are messing with regen, and anyway with ASBs the active shield bonuses are not worthless like the active armor is. The only reason it works on an Incursus is because the bonus is 10% and the ship has enough grid to fit two and well it's a frig. Once you get to BC and MAR it just doesn't work anymore for pvp. Of course you could buff MARs, but I think it would still be preferable to go buffer and broadcast for logi loving.
androch
LitlCorp
#724 - 2013-01-10 17:15:00 UTC
changing my cyclone into a missile boat? what the **** ccp stop fixing what isnt broken cyclone was kickass the way it was... and now youre nerfing our tier 2 bc's??? great job assholes harbringer is a badass bc that youre killing by removing one of its guns all the changes youre making... its makign specialization pointless which is what new players are supposed to be encouraged to do
Seranova Farreach
Biomass Negative
#725 - 2013-01-10 17:25:57 UTC
fukier wrote:
Tyrrax Thorrk wrote:
Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O

do like the prophecy, myrm and cyclone changes


thats because it is...

i have no idea why it still have an optimal range bonus...

it really really needs a hubrid turret damage bonus...



Ferox needs BOTH range and damage in my oppinion.. then give the ROKH the same range+damage bonus.. cause every one knows the poor Rokh ahs been unloved for a decade nearly :P

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Inkarr Hashur
Skyline Federation
#726 - 2013-01-10 17:28:07 UTC
androch wrote:
changing my cyclone into a missile boat? what the **** ccp stop fixing what isnt broken cyclone was kickass the way it was... and now youre nerfing our tier 2 bc's??? great job assholes harbringer is a badass bc that youre killing by removing one of its guns all the changes youre making... its makign specialization pointless which is what new players are supposed to be encouraged to do

Try taking a closer look at the changes and then complaining about actual issues.

This thread, I swear. This thread.
Maximus Andendare
Stimulus
Rote Kapelle
#727 - 2013-01-10 17:30:46 UTC
Mund Richard wrote:
Shingorash wrote:
Also on the Brutix wouldnt it be better to have + Damage and + Tracking like the Mega and Thorax, its natural progression surely?
The Talos also has it, so it's getting a bit cluttered, plus the Mega/Thorax, like the Talos are Attack ships, while the Brutix a Combat ship.

Now... Either one getting a falloff, and the other a tracking, I wouldn't oppose.

On the other hand, having two Active tanking BCs I kinda do.
Only the Caldari have two tanking BCs as well, and theirs are 1) Shield 2) Passive.
And BOTH were rumored BY CCP to loose their tanking bonus at one point or another (For RoF on Drake, for Damage on Ferox).
What happened to that?
So much this. There should be (in the combat cruiser hulls) that one is set up for pure damage, and one is set up for tanking (either passive or active, if you must). The Hurricane/Cyclone and Harbinger/Prophecy are good examples of this, while Ferox/Drake and Myrmidon/Brutix are not.

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Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#728 - 2013-01-10 17:38:26 UTC
Now I've had a look at all the details and run number myself, I have to say GOOD JOB FOZZIE!

Seriously, bringing the overall power of BC's down a little makes perfect sense. They all seem pretty balanced against each other and there are more options available to each of the races.

Ships that were poinless now have purpose and ships that dominated the battlefield have been broguht back in line with others. Maybe we will fianlly see doctrines based around other BC's, not just Canes and Drakes.

There may be a little more tweeking in order, but I think that will be best observed on singularity.
Exang
Royal Amarr Institute
Amarr Empire
#729 - 2013-01-10 17:54:38 UTC  |  Edited by: Exang
Well let's see the Harbinger was already hard to fit decent lasers on , still it was a staple of players using lasers guess what not anymore it now will be a ship stored in the hanger rarely seeing the light of PvPing ; I am sure though it might be able to do PVE level 2 dont think you can now do level 3 not enough power grid . Moving on to the poor HurricanShocked it was a great ship noticed I said was because it now joins the ranks of the Harbinger.
Next we have Cyclone it takes the place of the doomed Drake, so much for the Caldrai being the missile king, move OVERPirate
Now comes the Gallente, both Battlecruisers get AR bonus 7.5%: Myrmidon was loved for it's powerful blasters in PvPing and PvEing now I have no ideal what its good for lol because its not going to be used for PvPing anymore bet on that. Oh and now to the Brutix oh it also get the big 7.5% armor repping very very useful in PvEing useless in PvPing another one Bits the dust hmhmh maybe we could make a song thier Question na its more than likely been done before.
Oh the Prophecy was a Amarr staple now it's what Arrow a missile user also ;gee the Caldrai trying to take over the Amarr ship building because they are no longer the missile kings how nice.
And finally the Ferox a Hybrid Turret user ; enough said thier.
So CCP belives the links will take the place of all these changes roflmao Roll good luck with this I only know that 4 ships now are at best PvE ships .
Biczkowski
Celestial Machines
#730 - 2013-01-10 17:56:48 UTC
> Let me know what you think!

Y u is of **** the cane?
Inkarr Hashur
Skyline Federation
#731 - 2013-01-10 18:07:18 UTC  |  Edited by: Inkarr Hashur
I do have to admit the Harbinger looks completely lackluster compared to the prophecy. Slower, less maneuverable, less defense, still tight fittings, and it doesn't even have better firepower to compensate.

I would say the current changes are definitely a work in progress. It's not much of an attack ship, while the prophecy, as a combat ship, looks amazing.

Hey, can the prophecy be a tad less fat? Just asking, I don't really know when the art team works.
Sigras
Conglomo
#732 - 2013-01-10 18:21:52 UTC
Sigras wrote:
Grath Telkin wrote:
Just hang it up boss, you looked at one stat, saw a change, and didn't look at what happened to the rest of the ship. Its ok to be wrong, just try not to drag it out like this because its silly.

as mentioned above, the one making the straw man argument is you.
You chose one deficiency that this ship would have and pointed it out even though all the other ships filling the same role have the same deficiencies . . . it isnt the fault of the harbinger if ALL sniper ships are so crippled, thats what we call balance.

So wait, to make your argument work, you're pigeonholing the Harbinger into only being a sniper? And then saying I'm building the straw man?

Are you actually this stupid?[/quote]
once again straw man, i didnt say that the harb has to ONLY be a sniper ship, i said that is ONE way to take advantage of the new stats . . . Have you ever heard of the focused medium pulse laser? it does 90% of the damage of the HPL2 and costs WAY less powergrid; you want an easier time fitting your ship . . . try that.

Sigras wrote:
Grath Telkin wrote:
Just face it, you failed to notice the other changes that take a mediocre ship and basically make it the worst of all the BC's.

you really think the harb is the worst of all BCs now? I see your harbinger and raise you a brutix. This thing is a combat ship (read slowest of the ship roles) that has short range. also the harb can drop to the smaller pulse lasers to mitigate its fitting issues . . . it doesnt matter which guns the brutix fits it still cant catch anything.

I guess the point is moot because a well fit hurricane will pwn them both now.


No see, actually if you read what I wrote instead of trying desperately to defend your weak ass nonpoint, you'd notice i said the changes as a whole will make it the weakest BC.

You point out that a brutix for the worst which will after the change be one of the fastest BC's in the game.

Or did you not notice that little bit? And its new low slot....[/quote]
you mean other than the fact that it still needs to armor tank, and will actually be slower than all 3 of the 4 shield battlecruisers after just fitting a plate? or did you forget that plates add mass?

Or maybe you forgot that armor rigs slow you down? Or maybe you didnt see that the cyclone and hurricane start out slightly faster than the brutix BEFORE it puts a plate on . . .

Or maybe youre the one clinging to a sinking ship.
Jell Feed
Republic Military School
Minmatar Republic
#733 - 2013-01-10 18:47:02 UTC
Cyclone: 2 turrets, 5 Launchers

LOL!
Snape Dieboldmotor
Minotaur Congress
#734 - 2013-01-10 18:47:38 UTC
Drop Ferox range bonus and give damage bonus. Like a big Moa not a tanky low DPS Naga.

Thanks
fukier
Gallente Federation
#735 - 2013-01-10 18:51:13 UTC  |  Edited by: fukier
Seranova Farreach wrote:
fukier wrote:
Tyrrax Thorrk wrote:
Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O

do like the prophecy, myrm and cyclone changes


thats because it is...

i have no idea why it still have an optimal range bonus...

it really really needs a hubrid turret damage bonus...



Ferox needs BOTH range and damage in my oppinion.. then give the ROKH the same range+damage bonus.. cause every one knows the poor Rokh ahs been unloved for a decade nearly :P


see the naga for those bonus...

and what are you smoking when talking about the rokh?

edit:
Personally i would not mind if they reduced the optimal range bonus and included a falloff bonus too... (it still keeps its 5% to resist)

something like 7.5% to optimal range and 7.5% to fall off... that way you can snipe if you want (though medium rails really do need love for this to be a real option)
or you can go blasters and get really impresive range with null...
At the end of the game both the pawn and the Queen go in the same box.
Maximus Andendare
Stimulus
Rote Kapelle
#736 - 2013-01-10 18:51:18 UTC
Snape Dieboldmotor wrote:
Drop Ferox range bonus and give damage bonus. Like a big Moa not a tanky low DPS Naga.

Thanks
Tanky Naga is what they're going for. I just don't see it, especially with Medium Rails.

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fukier
Gallente Federation
#737 - 2013-01-10 19:01:16 UTC
i am at work atm... so i cant do this myself

but lets say that the ferox has a 7.5% bonus to optimal range and falloff

with 7 heavy neutron blaster II with null and 3 mag stabs II and one tracking enhancer with a tracking comp II range script

whats the dps and range of the guns?
At the end of the game both the pawn and the Queen go in the same box.
Destoya
Habitual Euthanasia
Pandemic Legion
#738 - 2013-01-10 19:02:25 UTC
Seranova Farreach wrote:
fukier wrote:
Tyrrax Thorrk wrote:
Ferox seems pretty terribad, and why does Brutix have an armor repper bonus - so useless ;O

do like the prophecy, myrm and cyclone changes


thats because it is...

i have no idea why it still have an optimal range bonus...

it really really needs a hubrid turret damage bonus...



Ferox needs BOTH range and damage in my oppinion.. then give the ROKH the same range+damage bonus.. cause every one knows the poor Rokh ahs been unloved for a decade nearly :P



Please never even consider removing the 5% resist on Ferox and Rokh. Its really what makes the ships even remotely good in the first place.

Luckily CCP recognizes this and stated in the BS balance devblog that they have no plans to mess with Rokh as it is a strong competitor to the Abaddon for shield tankers.
Seleucus Ontuas
The Scope
Gallente Federation
#739 - 2013-01-10 19:21:40 UTC
At the very least, if the concept is for the Ferox to be a Railgun platform, it needs some extra powergrid. Fitting a full set of 250mm takes 1309 PG, assuming AWU V (which most people don't have) out of the Ferox's new total of 1375, assuming Engineering V.

Yes, of course, the Ferox is "sniping", it doesn't necessarily need the extra PG to fit an MWD or some Shield Extenders. But, let's be honest here, unless the RailFerox can compete in the 30KM to 50KM range with the Naga, no one is going to use it over a Naga. You can argue that over a RailNaga, the Ferox will have more tank and better tracking, but what happens if I take out a Blaster Naga? A Blaster Naga will out tank, out DPS, out track, out maneuver, and match the range of a Rail Ferox to about 60KM.

If "tanky sniper" is the role being looked at for the Ferox, forcing the Ferox to make fitting sacrifices to get a full rack of 250mm Rails is going to hinder it extremely.
Mole Guy
Bob's Bait and Tackle
#740 - 2013-01-10 19:28:00 UTC
i dont know, maybe i misread it and i wasnt going to read through 37 pages to see if its been pointed out:

harbinger now has 6 lasers with a 10% damage bonus vs 7 with a 5% bonus.

7x 1.25% (25% bonus at rank 5)= the power of 8.75 lasers.
6X1.5% (50% bonus at rank 5)= the power of 9 lasers.

do the math

seems to me dps out went up, power consumption went down, cpu and power grid needs went down, cost of outfitting a ship went down by 1 laser and 1 crystal of each flavor. granted, its a small bonus, but less draw on my cap makes me a happier camper.



the grid and cpu get lowered, cause we dont need the extra laser. acceptable.
more drone bay so we can use 5 lights or 5 mediums... great!
armor got lowered, its a tad slower, a few minor tweaks...


lemme go back and reread it again to make sure i am right, but i think the harby is still a beast. maybe the armor got dropped a little...i can deal with that. 500 armor isnt THAT bad...less draw on my cap is a plus though!