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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
B'reanna
Viziam
Amarr Empire
#581 - 2013-01-10 01:41:48 UTC
Apostrophe Diacritic wrote:
Harbinger is buffed. Yeah it has -25 cpu but one turret takes 26.3 with max skills so its actually a little buff. Drone bay increase is actually a big deal, and small capacitor recharge nerf is more than compensated with 1 less turret, same as cpu. And it also does more damage then before, 5% more dps per BC level is 25% damage boost, 1 turret less from 7 is 14,2% nerf so in total its over 10% damage buff for Harbinger. The 2% increase in mass is really not a big deal and with shield tank EHP lost is really not that bad, its less than 1.5k with great skills and some low implants. Harbinger shield tanked is 200ms slower than Cane and since its mass is "nerfed" less that difference is gonna be a little smaller now. Dont complain its slow if you put 2x1600 plates on it. And you can shield tank it, it has the same slot layout as Hurricane and even has more EHP. It also has a great damage projection. 10% damage boost is huge, and the nerfs are pathetic. Actually the 1.3 cpu "buff" may actually help some fits to use 2% implant instead of 3%.


im sorry your bad at math

- 1 gun
100/7 * 6 = 85.71
+25% dmg skill
85.71 * 1.25 = 107.14

now since this is supposed to be for people who dont have max skills bc lets be honest if you have max skills you arnt flying a harb unless your bad or poor or have some strange attraction to an underpowered ship.
so with only a 20 % dmg buff aka lvl 4 skill
85.71 * 1.2 = 102.85

next you argue that an amarr ship should be shield tanked because the hurricane is shield tanked. its an amarr ship. amarr armor tank. if shield tanking it is better than something is wrong with it and since this is a potential balance patch this should be addressed. so your shield argument is also dumb

now if we look at how it preforms with a correct racial amour tank the mass changes continue to plague its ability to get in range and actually do damage. so while yes its a little nicer to fit now your talking at most a 7% buff in dps which is out weighted by its mass and agility nerf once stacked with a traditional amour tank. im not say it should have the same stats as a cain or any other bc for that matter, but it should be able to compete with the others and atm it cannot.


Inkarr Hashur
Skyline Federation
#582 - 2013-01-10 01:45:19 UTC  |  Edited by: Inkarr Hashur
Retracted. I see what you did now. It was correct.
NetheranE
The Scope
Gallente Federation
#583 - 2013-01-10 01:46:10 UTC  |  Edited by: NetheranE
I retract my early statements about the gallente armor rep bonus. I want to see what CCP pulls out of their hat for the "Active VS Passive Tanking Changes.''
However, atm the bonus should be pushed to 10% if active tanking changes are not coming out soon.
:EDIT:
Hans Jagerblitzen wrote:
But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Twisted

Having just read this, I am mildly terrified with what you know and I do not.
Hans, be gentle with the children plox.

1. To those asking for a HP/level or Resistance/level on the Brutix. Shadd'up. First that is completely out of the pool of racial bonuses, they does not belong on gallente ships and should never be there. Second, a full damage bonus would be outright frightening, a gank brutix would carry more dps than many max skilled battleships. Get over yourselves, honestly.

2. With the extra low and gun on the Ferox, going full Neutrons and using the extra low for a PDU/RCU makes this ship entirely effective and very frightening. The optimal bonus is great inside scram range fighting, pushing Void to a useful optimal and making Null extremely effective. Stop your bitching, this ship is fine.

3. Harbinger had great EHP before with a standard 1600 EANM ANP FMP setup. While this nerf is still significant, it will not completely throw it out of the game.

4. The Cyclone does need a 6th Launcher, as the DPS will be far too low unless one can fit 3x BCUs. If 3 BCUs are possible, then having 5 Launchers is still possible. Just like the immortalised fitting done by Garmon, the new setup would simply be 5 Launchers, 2 Guns, Active shield mids, DC & BCUs for lows. I am still highly excited for the ship.


Overall, I see only blind bigoted whining by the majority of people that apparently became too entrenched in their "standard" uses of ships that over-performed their peers. They are simply upset that CCP is forcing positive changes and putting all BCs on the same tier.
I'm looking at you 220-DualNeut 1600 Cane fliers. Eat a succulent nerf.

Either way, I am still excited and am thoroughly fueled by the great quantity of tears shed in this thread. Pirate
NetheranE
The Scope
Gallente Federation
#584 - 2013-01-10 01:54:16 UTC
Dewgong wrote:
Harb got hit hard with that nerf bat. Fits are already tight enough with the CPU it currently has. Taking a high slot along with a turret is painful. I'd had much rather the Harb kept as is than to see those changes. The only good change to the Harb is the drones, but even then 50m3 was enough. Anything else is luxury (really 25m3 doesn't cut it, and anything more than 50 is just luxury). Also, with reading the Harb's cap changes, slower charge time is GG for any Harb now.

In addition, while as a longtime fan of the Prophecy, I must say, I have mixed feelings about the changes. It's nice to see it have potential for a role, but at least give it (noticably) better slots than an arbitrator would. The loss of two highs cripple it's utility use (good bye NeutProphâ„¢) At least give it a fifth mid so it might be useful as ewar support since 4 mids is hardly enough. The most glaring negative besides the high slot changes, however is the mixed use of missiles and turrets. This hurts (painfully hurts) Amarr ships moreso than it would, say, Minmatar ones. Just make it one or the other please.



You must be blind, please carefully re-read the harbinger changes.
Iyacia Cyric'ai
Lai Dai Counterintelligence
#585 - 2013-01-10 01:54:54 UTC  |  Edited by: Iyacia Cyric'ai
1. Harbinger - YESSSSSSSSSSS! Good stuff. Please don't change.


2. Prophecy is a drone boat but has 75 drone bandwith... why not 100 like the Myrm? (or 125 for both the Prophecy and the Myrm. Hope the absolution stays as a laser boat for when you guys move to t2. But for t1 I do like the variety since the harb is already a good laser boat.


3. Ferox... a little better but not much. Needs 6 lows to be a nano blaster like a talos (Dmg Control, 1 nano, 2 TEs + 2 Mags). I was hoping it would get an extra mid to be like the Drake in the sense of being able to pack a nasty tank AND good tackle for range control (Since with a range bonus rather than a damage bonus, wouldn't that be how it wins against other brawlers?). I know CCP made a post saying they want the Ferox to be sniper but until medium rails get buffed that simply won't happen. Naga does too good of a job at that anyway.


4. Cyclone - Why not 6 Launchers? Not complaining though. Will prob fit a smartbomb/medium neut in the 2 turret slots for solo work. I hope the Sleipnir keeps the turrets for when they move to command ships though.


5. Personally I think both the Myrm and the Prophecy if they are to remain as drone boats should get 125mm Drone Bays. I would even be willing to part with another Highslot for this. I think the use of heavy drones should be what sets these apart from cruisers.


6. Drake, no neut/warfarelink makes me sad. I mean yeah I can use a missile slot but... no. Still a mighty BC by all rights though so I don't care that much.


7. Brutix - meh. more capacitor and an additional low makes active tanking on this better but I'm still meh about it because it's active armor tanking. Also, please give it 25mm more drone bay so it can be like the harb and pack a set of lights to swap out when dealing with frigs.


8. Hurricane - Ouch on the capacitor! you guys really hate nano canes. PG nerf already limited it to 1 medium and 1 small unless we downsized to 220s. Still a good ship though where before it was prob even with drake, drake is prob now king.
Grath Telkin
Amok.
Goonswarm Federation
#586 - 2013-01-10 02:00:38 UTC
Iyacia Cyric'ai wrote:
1. Harbinger - 10% bonus to damage.... is that a typo and it's meant to be 5? Because holy cow! YESSSSSSSSSSS!

YEA ONE STAT GOT BUFFED WHILE THE REST GOT RAPED TO OBLIVION WOOO HOOO BREAK OUT THE PARTY FAVORS.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

NetheranE
The Scope
Gallente Federation
#587 - 2013-01-10 02:15:32 UTC  |  Edited by: NetheranE
/me sighs extensively
King Rothgar wrote:
Prophecy: Bad change. The obvious change is to give it the same treatment you gave the maller and punisher. Armor resists + damage bonus was the "correct" way to do it. As a drone boat, it falls a bit flat. 75mb of bandwidth might as well be 50mb of bandwidth. The reason is simple, I can count the number of times I've used lights, mediums and heavies all at the same time on one hand. The number of times I've encountered others doing it is equally rare. There is a reason for that and it has nothing to do with a ship's bandwidth.

In case you had not noticed, the entire line changing across the EvE Universe has to been create a primary and a secondary weapon system for each race. I will list them for your ease of understanding: Amarr, Lasers and Drones; Gallente, Hybrids and Drones; Caldari, Missiles and Hybrids; Minmatar, Projectiles and Missiles. This should be evident thanks the to Arbitrator and its Recon variants.
If you're not using mixed drone flights, then you may need to learn of the concept called "MinMax'ing." The only reasons against it are 'false-self-diagnosis-of-OCD' and 'a lack of SP.' A 2/2/1 group applies far better than a 3/0/0 group and a 0/5/0 group lacks around 30% the dps of the 2/2/1 group. Your choice of not using it is bigoted and foolish in all simplicity.

King Rothgar wrote:
Ferox: As has been said many times, the optimal range bonus is silly given the presence of the naga. Change it to a 5% damage bonus and all is good.

Optimal bonus works great with blasters, making Void and Null more effecitve, an advantage that the Brutix envies.
A 5% damage bonus with the addition of an extra gun makes the ferox capable of carrying FAR more damage than an armor tanked Brutix, this is disproportional to many other ratios throughout the game and is a very near-sighted response. It should not happen unless the extra gun is removed.

King Rothgar wrote:
Cyclone: Split weapons are bad m'kay. Additionally, it needs another midslot, not another low. Active shield tanking in pvp with only 5 mids is kinda fail. Yes people have found ways to work with it, but it really needs a 6th midslot to be competitive.

Do you suffer from something I won't mention in public? The Cyclone will have 5 Launchers to 2 Guns, and will only bonused to the Launchers. This is a perfectly acceptable choice as the majority of Cyclones CURRENTLY carry 5 Guns and 3 Launchers anyways. This is a swap to emphasis the secondary weapon system of the Minmatar that has already been done through the Breacher and Bellicose. With the bonus as is, the Cyclone is an extremely effective PvP ship tanking with its 5 mids.
People have been competitive with Cyclones for a very long time, perhaps it is you who struggles with the understanding of what is and is not competitive?

King Rothgar wrote:
Harbinger: Looks like a buff tbh but I don't think it needed one.

It is a buff. Hurr.

King Rothgar wrote:
Brutix: You can't active armor tank that thing without getting laughed at by the whole of the eve community. Just drop that silly bonus and give it a shield resistance bonus already.Lol

Sarcasm detected. A well fit, well flown dual rep Brutix is still a capable, if limited, ship and should not be so idly mocked.
I'll refrain from thoroughly flaming the shield resistance comment due to apparent lack of general strength of you entire post.
Roosevelt Coltrane
Rupakaya
#588 - 2013-01-10 02:18:01 UTC  |  Edited by: Roosevelt Coltrane
Grath Telkin wrote:
Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.

Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.

Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.


If I ignored the fact that the developers had previously posted plans for the BS revamp which does not include an Amarr drone ship, then I would think you make an excellent point.

But they did... and I didn't.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530
Sinzor Aumer
Planetary Harvesting and Processing LLC
#589 - 2013-01-10 02:21:47 UTC
Anasur wrote:
Well, not loving the shield nerf, but I suppose anyone who flies one will say the same:)

One suggestion though, how about reducing it to 6 launchers but giving it a +10% per level damage boost, with associated fitting changes of course. Much the same as you did the Harbinger.

This would be a dps nerf to anyone with lvl 1-3 in BC. DPS at BC 4 is exactly the same, and it is a small (about 3%) boost at BC5.

That would allow a utility high slot for practical use. Letting a ship often used for PvE have space for a tractor beam is insanely convenient, or a Scan Probe launcher when using one in a wormhole!! Not to mention making a gang link more viable in a ship with a bonus to them.

Hey, that was supposed to be my words exactly!
Both Caldari battlecruisers without utility high is too sad to be true. I even didnt mind having a humble 7.5% bonus, but whatever - just give that utility high.
Also, I'd like to suggest 7.5% bonus to shield HP instead of resists. It doesnt matter for PVE applications, and still a very good option for PVP - but without overshadowing the Ferox.
Inkarr Hashur
Skyline Federation
#590 - 2013-01-10 02:28:31 UTC  |  Edited by: Inkarr Hashur
Sinzor Aumer wrote:
Anasur wrote:
Well, not loving the shield nerf, but I suppose anyone who flies one will say the same:)

One suggestion though, how about reducing it to 6 launchers but giving it a +10% per level damage boost, with associated fitting changes of course. Much the same as you did the Harbinger.

This would be a dps nerf to anyone with lvl 1-3 in BC. DPS at BC 4 is exactly the same, and it is a small (about 3%) boost at BC5.

That would allow a utility high slot for practical use. Letting a ship often used for PvE have space for a tractor beam is insanely convenient, or a Scan Probe launcher when using one in a wormhole!! Not to mention making a gang link more viable in a ship with a bonus to them.

Hey, that was supposed to be my words exactly!
Both Caldari battlecruisers without utility high is too sad to be true. I even didnt mind having a humble 7.5% bonus, but whatever - just give that utility high.
Also, I'd like to suggest 7.5% bonus to shield HP instead of resists. It doesnt matter for PVE applications, and still a very good option for PVP - but without overshadowing the Ferox.


I don't see why so many hulls lost that utility high, I thought the point of those utility highs was to utilize the role bonus to links. Now only the Harbinger has a strict utility high (except the minnies but cares about minmatar anyway). Why not spread that increased bonus concept to all the hulls and remove a hardpoint?

Or at least have one of those for each race.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#591 - 2013-01-10 02:32:25 UTC
Grath Telkin wrote:
Sinzor Aumer wrote:

Heavy Pulses are not the biggest guns. Heavy Beams are.

This is wrong and you should be ashamed.
Heavy pulse are the largest mid sized close range guns, Heavy Beams are the largest long range guns. Apples and Oranges.

Oh, wow, didnt know - sorry, derp. Are you serious?
Who cares if they are short or long range? If I cant fit them on Harby - then where?
Iyacia Cyric'ai
Lai Dai Counterintelligence
#592 - 2013-01-10 02:45:37 UTC
Grath Telkin wrote:
Iyacia Cyric'ai wrote:
1. Harbinger - 10% bonus to damage.... is that a typo and it's meant to be 5? Because holy cow! YESSSSSSSSSSS!

YEA ONE STAT GOT BUFFED WHILE THE REST GOT RAPED TO OBLIVION WOOO HOOO BREAK OUT THE PARTY FAVORS.

EHP got nerfed... Cap got buffed. Drone bay got buffed. Targetting range got buffed. Sensor got buffed. Cargo got buffed.


L2read bro.
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#593 - 2013-01-10 02:50:02 UTC
Tyrrax Thorrk wrote:
Ferox seems pretty terribad

Yeah, I thought the point was to make these bleh ships better, or give them some sort of "role" at least. They didn't do a dang thing for the Ferox, but they did make all the ones that were already good . . . worse. This seems like the opposite of what just happened to the cruisers, all which got fairly big and meaningful buffs and realignments.

And what happened to "nerfing the Drake?" "Let's take away the spare tractor beam slot so they have to slow boat around to every single drop can in the mission rooms." "Yeah, that'll fix em!"

EvE is supposed to suck.  Wait . . . what was the question?

Grath Telkin
Amok.
Goonswarm Federation
#594 - 2013-01-10 03:15:50 UTC  |  Edited by: Grath Telkin
Iyacia Cyric'ai wrote:
Grath Telkin wrote:
Iyacia Cyric'ai wrote:
1. Harbinger - 10% bonus to damage.... is that a typo and it's meant to be 5? Because holy cow! YESSSSSSSSSSS!

YEA ONE STAT GOT BUFFED WHILE THE REST GOT RAPED TO OBLIVION WOOO HOOO BREAK OUT THE PARTY FAVORS.

EHP got nerfed... Cap got buffed. Drone bay got buffed. Targetting range got buffed. Sensor got buffed. Cargo got buffed.


L2read bro.


Mass got raped, ship is slower, overall the stats will be worse without near perfect skills.

So lets review:

Cap got buffed: Only because you're short one gun really, but since the ships going to likely be injected anyway WHO CARES.

Drone bay got buffed: Sweet because its so slow that your drones will be the only thing that ever gets in damage range

Targeting range got buffed: Sweet so you can watch that ship kite all the way away from you while you do absolutely no DPS outside of just over 20km

Sensor got buffed: Great, you'll still get jammed by 1 ECM 300 drone because those are still broken so maybe you wont actually get to watch him kite away.

Cargo got buffed: Great so its new role is a slower weaker hauler with less cargo than any actual hauler..

Sure am glad you actually play EVE bro.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

mynnna
State War Academy
Caldari State
#595 - 2013-01-10 03:33:48 UTC
Roosevelt Coltrane wrote:
Grath Telkin wrote:
Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.

Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.

Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.


If I ignored the fact that the developers had previously posted plans for the BS revamp which does not include an Amarr drone ship, then I would think you make an excellent point.

But they did... and I didn't.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73530


Not to try to make you look foolish or anything, but those previously posted plans also indicated that they wanted to try to emphasize the sniper nature of the Ferox. Now, they're just a first round pass, but that hasn't happened yet.

Member of the Goonswarm Economic Warfare Cabal

Andre Coeurl
Embers Children
#596 - 2013-01-10 03:34:49 UTC
I've noticed that everyone focuses, quite understandably, on the specific, ship-per-ship changes proposed, and I agree with many who said some nerfs are totally unnecessary, being myself of the opinion that for EVE to be more fun, good ships should remain good while bad ships should get better.
We've all appreciated the introduction of Tier3 BCs because they were GOOD ships, who in heavens would expect a game to become more fun when something which used to be good becomes instead bad, and what was bad becomes, well, slightly "meh"?

But the real problem here is, I think the concept of "tiericide" scales horribly bad when applied to battlecruisers.

Dear CCP Fozzie, battlecruisers aren't cruisers, obviously.
Cruisers have different roles inside the class, so it makes sense to keep them in many ways comparable to each other, there are Ewar ships, logistics, combat, assault, what they have in common is similar speed and staying powers so they can fly together , but completely different uses.
What are Battlecruisers instead? They are a mix between two classes, so depending on the design philosophy they could either be meant to provide more punch to a cruiser fleet (fast and nimble as cruisers but with a lot more firepower, or with heavier long range guns), or as armored and slow as battleships, but providing advantages to a battleship fleet (either as an advanced command post, or as a screen vessel against small boats, aircrafts, missiles, etc).
They could also be seen as a mixed ship meant to raid enemy commerce and punch small ships flotillas, with a combination of speed allowing it to outrun battleships, and firepower allowing it to outgun small ships.

I didn't see any "battlecruiser specific" thinking in that realm in the proposed changes though.
Fozzie, your (or CCP's) plan is, "[...] for these ships to have roughly comparable power levels. To that end most of the former Tier 1 ships are getting slots and most of the former Tier 2 ships are losing slots. We gave them EHP closer to the averages of the old Tier 1s and damage closer to the averages of the old Tier 2s."

Is this a good, deeply thought out and planned foundation to throw all the previous BC philosophy in the crapper?
I personally doubt it.

To this day we were supposed to have a Tier1 with fast(ish) ships meant to provide DPS to small gangs, a Tier2 with slower and tankier ships meant to provide screen to BS heavy gangs.
But the initial designs were already a bit flawed (speed never matched that of cruisers in the Tier1, and tank never matched a BS's in Tier2) plus in time things got mixed and changed, anyway we found ourselves with ships which were nor as fast as cruisers, nor as tanky as battleships.
Today the only ships doing what we could call a real BC work are Commanships and the long-awaited Tier3s.
Other BCs are usually flown either in battlecruisers-only gangs (that's an obvious sign of a flaw in the design of a ship which isn't able to fly along the other classes he should fly along with).
To fly along cruisers one can only use Tier3s (thankfully) or NanoCanes (or Cyclones if he's poor) because shield Minnie ships are decently fast.
Anyway most Tier1s around are usually flown solo, and mostly because they're cheap.

So PLEASE CCP Fozzie think about this.
Rethink the CONCEPT behind the rebalancing, and make it meaningful.
To review BCs, don't just nerf what's good and slightly fix what's terrible in the class, and don't copycat what you did about cruisers.

The work on Cruisers was awesome, but Battlecruisers are a very different beast, they ARE NOT cruisers so applying the same kind of reasoning to their "tiericide" is very dangerous and will kill the fun so many of these ships have provided us so far, without providing much more use to the ones which were instead neglected.
Sigras
Conglomo
#597 - 2013-01-10 03:41:17 UTC
Grath Telkin wrote:
Mass got raped, ship is slower, overall the stats will be worse without near perfect skills.

Notify the editors of the Oxford/English dictionary the word "raped" has been redefined to mean 2.17% worse Roll

Grath Telkin wrote:
So lets review:

Targeting range got buffed: Sweet so you can watch that ship kite all the way away from you while you do absolutely no DPS outside of just over 20km

Or you could . . . you know, use your brain and use the extra targeting range to your advantage as a mid range beam laser ship . . .

Grath Telkin wrote:
Sensor got buffed: Great, you'll still get jammed by 1 ECM 300 drone because those are still broken so maybe you wont actually get to watch him kite away.

Or you could . . . you know use your brain and use ECM drones yourself because "Drone bay got buffed . . ."

Grath Telkin wrote:
Cargo got buffed: Great so its new role is a slower weaker hauler with less cargo than any actual hauler..

Or you could . . . you know, use your brain and use that extra space for one additional cap booster because youre ship should ". . . likely be injected anyway . . ."

Grath Telkin wrote:
Sure am glad you actually play EVE bro.

Sure am glad i use my brain to play EVE bro . . . Roll
Andre Coeurl
Embers Children
#598 - 2013-01-10 03:41:18 UTC
On a side note: if you plan to go ahead with the changes as proposed, what about the different prices we paid for BC hulls so far?
Tier2 hulls are sensibly more expensive than Tier1s but it would sound pointless to keep it that way if they'll have comparable stats.
So if someone bought a few replacement Canes or Drakes he'll just lose his ISK, as I can't imagine you'll raise the mineral requirements of Tier1s to the level of Tier2s given they're going to be just slightly better than cruisers in the proposed plan.
That sounds a bit unfair to me, and I'd expect it to cause quite a stir throughout the community.
Jojo Jackson
Dead Red Eye
#599 - 2013-01-10 03:50:41 UTC  |  Edited by: Jojo Jackson
NetheranE wrote:

If you're not using mixed drone flights, then you may need to learn of the concept called "MinMax'ing." The only reasons against it are 'false-self-diagnosis-of-OCD' and 'a lack of SP.' A 2/2/1 group applies far better than a 3/0/0 group and a 0/5/0 group lacks around 30% the dps of the 2/2/1 group. Your choice of not using it is bigoted and foolish in all simplicity.

Statement of a EFT-Warrior.
On paper you are right. On paper you get most DPS with 2/2/1. But ONLY on paper (or EFT)!

The reality is, that you lose DPS with a 2/2/1 setup when it comes to fights except for one scenario: close combat against heavy tackelt BC or bigger size targets. Problem with 2/2/1 setups are allways the heavy drones as they have trubble following and hitting anything smaller then BC. Hell, they can't even follow MWDing BCs.

So for most cases a simple 5-med is much better then your "minmax" 2/2/1 as they can applie their damage where heavys can't. And even if heavys could reach the targets ... meds can reach the targets MUCH faster and so applie damage alot faster. This is true for both, PvE and PvP.

For PvP there is just one use for a 2/2/1 setup: boring gatecamps
For PvE sere is NO use for such a setup as 5-med ALLWAYS do a better job (5-med killed the BS long before 2 heavys would even reach the BS).

But again, ON PAPER you are right ;).

PS: with this in mind 50m3 + 12,5 or even 15% damage bonus/level would be MUCH better then 75m3 with 10%/level for all BC size ships (Myrmidion too).

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Grath Telkin
Amok.
Goonswarm Federation
#600 - 2013-01-10 03:54:27 UTC  |  Edited by: Grath Telkin
Sigras wrote:

Or you could . . . you know, use your brain and use the extra targeting range to your advantage as a mid range beam laser ship . . .


You want to use BEAMS on a ship that already suffers crippling fitting issues?

Like seriously bro if you're just going to throw situational bullshit at whatever argument faces you thats cool and all but in this thread its already been pointed out that even with an 800 plate and Heavy Pulse laster you need fitting implants, and thats SUPER WEAK tank wise since you know, many cruisers can fit a 1600 plate for a tank.

But hey, you go ahead and argue that you're going to fit BEAMS (the harder to fit gun) on that ship, I guess tank is completely overrated.

Just hang it up boss, you looked at one stat, saw a change, and didn't look at what happened to the rest of the ship. Its ok to be wrong, just try not to drag it out like this because its silly.

2.1% of a ship thats already super slow can in fact be devastating, trying to fit beams to take advantage of some silly increase in lock range and then being ass naked because theres no fitting room left for a tank and calling that a buff is also silly. The whole sensor strength argument is ******** when stated as a buff because EC-300's dont give a damn what your sensor strength is at all, they just jam you. Turns out you could have a sensor strength of 10 million and 1 EC-300 will jam you out. You could fit a full flight in before so I'm not sure what your point is.

Just face it, you failed to notice the other changes that take a mediocre ship and basically make it the worst of all the BC's.

I want to make some snide comment about your game knowledge but at this point your just grasping at straws trying to prove your originally wrong statement so I'll just let you keep going with that because it does the job for me.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.