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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Mund Richard
#561 - 2013-01-09 23:16:28 UTC  |  Edited by: Mund Richard
Mund Richard wrote:
4LeafClover wrote:
Edward Pierce wrote:
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.
Any chance of that in the near future Fozzie?
You should just train shield tanking....
See how that sucks?
I'd love to, if they had more shield hp than armor or hull, no armor bonus, ect!
Heck, I do shield tank some of them even though they have armor rep bonuses! Twisted
Omnathious Deninard wrote:
Many gallente pilots train both.
Edward Pierce wrote:
If they gave Gallente ships shield tanking bonuses I would gladly take that up. I already shield tank my Talos, my Ishtar, my Lachesis and my Eris.
Also, I'm primarily a Caldari pilot.
Shield Brutix for PvP
Passive shield Myrm and active shield Domi for PvE.
Would possibly fly a shield Hyperion in a BS shield fleet.

...Satisfied?
And 3 of these 4 have an active armor rep bonus...

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Bangkirai
Brewery Research Ltd
#562 - 2013-01-09 23:17:44 UTC
The bonus to the ferox makes the eagle totally worthless?
Mekhana
The Scope
Gallente Federation
#563 - 2013-01-09 23:19:50 UTC  |  Edited by: Mekhana
Disappointing changes to Gallente battlecruisers.

They require different bonuses. Perhaps if they received extra remote rep from fleet logistics while keeping the local rep it would work.

This also kills all hope of me seeing the Hyperion shine in fleet warfare, they'll probably give it the same treatment as the Brutix got.

CCP I'm terribly disappointed with you.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Colman Dietmar
Sebiestor Tribe
Minmatar Republic
#564 - 2013-01-09 23:20:13 UTC
Please make Prophecy into a mini-abaddon instead of a myrm rip-off.

Brutix needs more love. Active tanking is really bad, especially compared to the ASB. Cap efficiency needs to be better, and probably repair amount larger. Also don't understand the nerf to shield Brutix, what did it do?

I'd prefer Ferox to go same way as the Moa and become one dedicated brawler blaster BC, I think we really need one. Brutix doesn't qualify due to weak tank.

Cane didn't need any more hate but whatever.

Cyclone is lost to me now. Not very sad about it, but I think it was better the way it was.

Like what happened to Myrmidon.

Like the idea of the Harbinger bonuses very much. Hope the cap bonus as an extra may find its way to some other amarr ships *cough* maller *cough*.

Generaly not very happy with the changes. I'd prefer if T1 BCs were buffed more and T2 ones were left as good as they currently are.
Edward Pierce
State War Academy
Caldari State
#565 - 2013-01-09 23:21:54 UTC  |  Edited by: Edward Pierce
Bangkirai wrote:
The bonus to the ferox makes the eagle totally worthless?

The Eagle gets double 10% optimal range bonuses for a total of 100% optimal range at max skills, making it an actual sniping ship.

Besides the fact that T2 ships haven't been re-balanced yet and therefore make for bad comparisons.

EDIT: Two 50% optimal, not the same as 100%, but you get the idea.
Dewgong
Order of the Black Dagger
#566 - 2013-01-09 23:28:07 UTC
Harb got hit hard with that nerf bat. Fits are already tight enough with the CPU it currently has. Taking a high slot along with a turret is painful. I'd had much rather the Harb kept as is than to see those changes. The only good change to the Harb is the drones, but even then 50m3 was enough. Anything else is luxury (really 25m3 doesn't cut it, and anything more than 50 is just luxury). Also, with reading the Harb's cap changes, slower charge time is GG for any Harb now.

In addition, while as a longtime fan of the Prophecy, I must say, I have mixed feelings about the changes. It's nice to see it have potential for a role, but at least give it (noticably) better slots than an arbitrator would. The loss of two highs cripple it's utility use (good bye NeutProph™) At least give it a fifth mid so it might be useful as ewar support since 4 mids is hardly enough. The most glaring negative besides the high slot changes, however is the mixed use of missiles and turrets. This hurts (painfully hurts) Amarr ships moreso than it would, say, Minmatar ones. Just make it one or the other please.
Apostrophe Diacritic
Deep Core Mining Inc.
Caldari State
#567 - 2013-01-09 23:39:27 UTC
4LeafClover wrote:
mynnna wrote:


Well lets see, Caldari "must be" efficient in both railguns and missiles and it's not like they don't have drone bays at all. Amarr "must be" efficient in both lasers and missiles and drones are even more important to them. I guess Gallente get lucky, they only have to train guns and drones. Man, so unfair.


Lets not bring up "you have to train multiple weapon systems!!!" like it's an actual valid complaint; thanks.


When substantial portion of the Cyclone DPS is being attributed to "drone" damage, then it becomes somewhat of an issue. Caldari don't have any armor ships that I know of...armarr and gallente don't have any shield boats.... All I'm saying, is don't require a minmatar pliot to be proficient in Guns, Missiles, and Drones....as well as Armor and Shield. Pick one blasted line of thought, and stick to it. The hybrid thing is nice if you didn't have to spend 3 months of your life waiting to become proficient in the CCP flavor of the month.


Amarr are actually more SP intensive to fly effectively than Minmatar for a new pilot. For one you can get away with only 3-4 in cap skills, as Amarr you need them maxed asap. Also you can skip Controlled Bursts skill completely as you dont use cap to fire, you can skip Sharpshooter for a long time because minmatar have a low optimal anyway and operate in falloff. Amarr cant skip Trajectory Analysis because it unlocks Tracking Computers. As for Amarr dont need shield skills comment that is just stupid. Their combat frigates cant really shield tank effectively (and even that is changed now since Tormentor can be somewhat effective kiter) and their battleship are armor tanked, anything in between can (and should if the need arises) be really effectively shield tanked. Harbinger has the same slot layout as Hurricane, and has more EHP than cane when shield fitted. Amarr has ships that have armor tanking bonuses but Minmatar have ships with shield bonuses, saying that Amarr are exclusive armor tanked is the same as saying Minmatar are exclusive shield tankers. And most importantly training skills for pvp shield buffer tank takes like 8 days with no implants.

As for missile skills you dont need to train them straight away just for a couple of ships, (or if you want them you can skip gunnery at start). New characters will have to make their pick, and for older characters training HAMS is not that big a deal. Amarr will also have to train them eventually for their T2 Khanid hulls.

Jorma Morkkis
State War Academy
Caldari State
#568 - 2013-01-10 00:02:56 UTC
Edward Pierce wrote:
4LeafClover wrote:
Edward Pierce wrote:
I for one would love to hear what the proposed fix to active tanking is so we can start having an intelligent conversation about these Gallente BCs.

Any chance of that in the near future Fozzie?


You should just train shield tanking....

See how that sucks?

If they gave Gallente ships shield tanking bonuses I would gladly take that up. I already shield tank my Talos, my Ishtar, my Lachesis and my Eris.

Also, I'm primarily a Caldari pilot.


Shield tanking is superior. Especially in fleets where armor logis have to know exactly what will happen during next 15 seconds so they can apply their reps on ships on time. No such problems for superior shield logis.
Antlpater
#569 - 2013-01-10 00:05:37 UTC
mynnna wrote:
[quote=4LeafClover][quote=mynnna]
...
As someone else helpfully pointed out, the extent to which minmatar are required to crosstrain is nothing new.
...


Great i crosstrained Caldari/Minmatar (drake/cane) \o/
Rhosigma
State War Academy
Caldari State
#570 - 2013-01-10 00:28:43 UTC
Normally, I'm all for giving constructive criticism, but the best I can do for this one is "Wow, that sucks." Thanks guys.
King Rothgar
Deadly Solutions
#571 - 2013-01-10 01:06:14 UTC
Prophecy: Bad change. The obvious change is to give it the same treatment you gave the maller and punisher. Armor resists + damage bonus was the "correct" way to do it. As a drone boat, it falls a bit flat. 75mb of bandwidth might as well be 50mb of bandwidth. The reason is simple, I can count the number of times I've used lights, mediums and heavies all at the same time on one hand. The number of times I've encountered others doing it is equally rare. There is a reason for that and it has nothing to do with a ship's bandwidth.

Ferox: As has been said many times, the optimal range bonus is silly given the presence of the naga. Change it to a 5% damage bonus and all is good.

Cyclone: Split weapons are bad m'kay. Additionally, it needs another midslot, not another low. Active shield tanking in pvp with only 5 mids is kinda fail. Yes people have found ways to work with it, but it really needs a 6th midslot to be competitive.

Harbinger: Looks like a buff tbh but I don't think it needed one.

Brutix: You can't active armor tank that thing without getting laughed at by the whole of the eve community. Just drop that silly bonus and give it a shield resistance bonus already.Lol

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Roosevelt Coltrane
Rupakaya
#572 - 2013-01-10 01:06:37 UTC
Maximus Andendare wrote:
Roosevelt Coltrane wrote:
Zimmy Zeta wrote:
Roosevelt Coltrane wrote:
I have BC V and good drone skills, so this doesn't effect me, but where does a new Amarr pilot who specializes in drones (with a side dish of Missiles) go after the Prophecy?

Gallente pilots can go Domi>Navi Domi/Sin.

I like the Prophecy, don't change it, but I thought you wanted to make the game more new player friendly. What is the next step for a newish Amarr pilot?


Armageddon I'd say.
Considering that the NavyGeddon already has a huge dronebay and bandwidth, I suppose they increse the drone capacity of the standard Geddon, too when the battleships are due for tiericide.


Geddon and Navy Geddon can field a full flight of heavies/sentiries, but both are turret only ships with no drone bonuses.

The progression path of Dragoon>Arbitrator/Curse>Prophecy are all Drone bonused ships that can use launchers. Aside from the Pilgrim, all the Amarr drone boats have as many or more launcher hardpoints than turret hardpoints.
Don't forget that drones represent damage projection for Gallente pilots, since blasters can't reach out and touch someone from afar. Amarr don't share this problem, as their ships are quite capable of hitting out very far with Scorch (and not even using the longer-range beams).

I doubt that we'd ever see an Amarrian BS overhauled to be a dedicated drone boat 1) because its not necessary since they can project damage and 2) there already is a armor drone BS in that category (with the Rattlesnake covering the shield drone BS). CCP diversifies, I've seen, when there is a demand or a hole to fill. Armor drone BS is already filled, and aside from the hull being ugly, the Domi does a pretty good job.


Domi being an armor/drone boat doesn't address the issue. A young Amarr pilot who went with drones/launchers still has no progression path after the Prophecy. Cross training into Gallente BS and large hybrid weapons is a big side step for a new Amarr pilot ready for his first BS.
fukier
Gallente Federation
#573 - 2013-01-10 01:14:19 UTC
Roosevelt Coltrane wrote:

Domi being an armor/drone boat doesn't address the issue. A young Amarr pilot who went with drones/launchers still has no progression path after the Prophecy. Cross training into Gallente BS and large hybrid weapons is a big side step for a new Amarr pilot ready for his first BS.


i dunno... perhaps that 125 drone bay on the geddon will have a use after all...

like rate of fire bonus for lazors and damage/hp bonus for drones on an improved geddon
At the end of the game both the pawn and the Queen go in the same box.
Roosevelt Coltrane
Rupakaya
#574 - 2013-01-10 01:20:17 UTC
fukier wrote:
Roosevelt Coltrane wrote:

Domi being an armor/drone boat doesn't address the issue. A young Amarr pilot who went with drones/launchers still has no progression path after the Prophecy. Cross training into Gallente BS and large hybrid weapons is a big side step for a new Amarr pilot ready for his first BS.


i dunno... perhaps that 125 drone bay on the geddon will have a use after all...

like rate of fire bonus for lazors and damage/hp bonus for drones on an improved geddon


ROF bonus on lazors and Damage bonused Sentries. Ouch.
Grath Telkin
Amok.
Goonswarm Federation
#575 - 2013-01-10 01:27:41 UTC
King Rothgar wrote:
Prophecy: Bad change. The obvious change is to give it the same treatment you gave the maller and punisher. Armor resists + damage bonus was the "correct" way to do it. As a drone boat, it falls a bit flat. 75mb of bandwidth might as well be 50mb of bandwidth. The reason is simple, I can count the number of times I've used lights, mediums and heavies all at the same time on one hand. The number of times I've encountered others doing it is equally rare. There is a reason for that and it has nothing to do with a ship's bandwidth.


Yea, who wants a ship that can push out 600+ dps while holding a moderate tank right? This change owns, the prophecy will become one of the best BC's. Find the new EFT for it and start tinkering around a bit if you doubt me. Amazing doesn't begin to describe it.


King Rothgar wrote:
Harbinger: Looks like a buff tbh but I don't think it needed one.


No, its a net nerf, its slower, weaker, does the same or less dps in most instances, and generally the changes will enhance all the problems the harby ever had.

Not to mention it will be outright the lowest DPS BC of the bunch, coming in even below the 550 or so you can expect from a Cyclone post change. At least the cyclone will be able to get in range.

King Rothgar wrote:
Brutix: You can't active armor tank that thing without getting laughed at by the whole of the eve community. Just drop that silly bonus and give it a shield resistance bonus already.Lol


Everybody that says this didnt notice the great big glaring hint about armor tanking changes on the first page of this thread.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Grath Telkin
Amok.
Goonswarm Federation
#576 - 2013-01-10 01:30:59 UTC
Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.

Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.

Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Inkarr Hashur
Skyline Federation
#577 - 2013-01-10 01:35:25 UTC
Dewgong wrote:
Harb got hit hard with that nerf bat. Fits are already tight enough with the CPU it currently has. Taking a high slot along with a turret is painful. I'd had much rather the Harb kept as is than to see those changes. The only good change to the Harb is the drones, but even then 50m3 was enough. Anything else is luxury (really 25m3 doesn't cut it, and anything more than 50 is just luxury). Also, with reading the Harb's cap changes, slower charge time is GG for any Harb now.

In addition, while as a longtime fan of the Prophecy, I must say, I have mixed feelings about the changes. It's nice to see it have potential for a role, but at least give it (noticably) better slots than an arbitrator would. The loss of two highs cripple it's utility use (good bye NeutProph™) At least give it a fifth mid so it might be useful as ewar support since 4 mids is hardly enough. The most glaring negative besides the high slot changes, however is the mixed use of missiles and turrets. This hurts (painfully hurts) Amarr ships moreso than it would, say, Minmatar ones. Just make it one or the other please.


Harbinger loses 175 PWG and 25 CPU. With maxed skills those become 219 PWG and 31 CPU lost.
At max skills a Heavy Pulse laser II is 208 PWG and 28 CPU
At max skills a Focused Medium Pulse II uses 125 PWG and 23 CPU

The harbinger actually comes out roughly equal or even ahead because its using fewer turrets to do the same DPS (same DPS thanks to a better bonus). The Harbinger actually takes 14% less capacitor to fire its guns because it now uses 6 instead of 7. So nerfing the capacitor roughly balances out. Roughly. The harbinger lost a tenth of its base armor, if you single plate 1600mm that becomes 5% effective EHP. The Harbinger loses agility. You can now carry more cap boosters in the cargo. Now it can carry an extra flight of small drones. That's pretty good too.

The harbinger was only slightly nerfed as far as I can tell.

No one's forcing you to put turrets or even launchers on all the prophecy highslots. Or even to put any on it at all. Saying "goodbye neuts" implies that for some reason they will no longer work on the ship. Which doesn't make sense. Taking away a near-pointless bonus and giving it a useful one, while keeping the awesome resistance bonus and giving it more armor, makes the new prophecy so much better that its not even funny. If you're ewar support that would imply you don't need help tackling your prey. In which case 4 mids works perfectly well for an ad-hoc ewar hull. "make it one or the other". How about not? How about I'll keep 4 of each hardpoint and be able to put whatever the hell I want there? That sounds better to me.
FistyMcBumBasher
State War Academy
Caldari State
#578 - 2013-01-10 01:36:04 UTC  |  Edited by: FistyMcBumBardier
Grath Telkin wrote:

King Rothgar wrote:
Harbinger: Looks like a buff tbh but I don't think it needed one.


No, its a net nerf, its slower, weaker, does the same or less dps in most instances, and generally the changes will enhance all the problems the harby ever had.

Not to mention it will be outright the lowest DPS BC of the bunch, coming in even below the 550 or so you can expect from a Cyclone post change. At least the cyclone will be able to get in range.


With two heat sinks the new Harbinger can push over 700 dps with Imp Navy Multifrequency.
Inkarr Hashur
Skyline Federation
#579 - 2013-01-10 01:37:27 UTC
Grath Telkin wrote:
Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.

Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.

Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.

I hope the tiericide comes with a nice new model for the Apoc, since the Megathron got an awesome hull update to make it look less lopsided. The Apoc just looks too silly.
Inkarr Hashur
Skyline Federation
#580 - 2013-01-10 01:38:10 UTC
FistyMcBumBasher wrote:
Grath Telkin wrote:

King Rothgar wrote:
Harbinger: Looks like a buff tbh but I don't think it needed one.


No, its a net nerf, its slower, weaker, does the same or less dps in most instances, and generally the changes will enhance all the problems the harby ever had.

Not to mention it will be outright the lowest DPS BC of the bunch, coming in even below the 550 or so you can expect from a Cyclone post change. At least the cyclone will be able to get in range.


With two heat sinks the new Harbinger can push over 700 dps with Imp Navy Multifrequency. The mass was decreased as well, so it is more nimble, and the capacitor also got a boost, not to mention one less turret will be draining cap. I would call that a pretty nice buff.

Look again. The harby got more mass. The align time was increased to 9.1 s from 8.9.