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[Retribution 1.1] Combat Battlecruisers

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SMT008
Deep Core Mining Inc.
Caldari State
#341 - 2013-01-09 14:00:38 UTC
Hello Fozzie.

I'll go down the list :

Prophecy :

This one is pretty good.

Enough PWG to fit what it needs to fit, plenty of lowslots, it should become a usable ship. Thank you for that.

Harbinger :

This one is pretty good too. Despite everyone thinking "He's nerfing the Harbinger, bwaaaah", I think it's a buff actually. Less guns, more damage, less cap usage, minor changes here and there.

The only wrong part is the CPU nerf. Harbingers are VERY HARD to fit, CPU-wise. I would get rid of that CPU nerf and even add 15 or so CPU. I'm serious about this.

Ferox :

I like the changes, but please. Please. At least switch the optimal range bonus to a falloff bonus or something. This bonus is just not usable right now.

I would buff the PWG a bit. Adding another turret to that ship means you have to add the PWG to fit it. +80 PWG would be fine. It would still be quite a tight fit, but that'll do.

Drake :

That's a tricky ship to balance.

I heard a couple months ago that the shield resistance bonus had to go in order to make it balanced. And I agree with that.

Now notice the trend :

Prophecy => Tanking bonus
Harbinger => No tanking bonus

Cyclone => Tanking bonus
Hurricane => No tanking bonus

Ferox => Tanking bonus
Drake => Tanking bonus

Brutix => Tanking bonus
Myrmidon => Tanking bonus

I think the Drake should lose his shield resistances bonus. I don't really know what to replace it with, maybe a range bonus or a ROF bonus, I don't really know.

Brutix :

I like the new Brutix. Maybe if you could change the active tanking bonus to either a 10% active tanking bonus, or an armor resistances bonus ? That would be kinda cool.

Myrmidon :

This Myrmidon is boss. Don't touch it, it owns.

Cyclone :

I like this Cyclone very much. It owns.

Hurricane :

I don't see why everyone's getting mad at this. Seriously, I don't.

Ok, it looses the ability to fit 2 medium neuts. Sure, it's quite a change.

But other than that, it's still a good ship.

Actually, if I had only one request to make about that ship, is that considering it will lose one of his utility slots, it should get some PWG back. That will re-allow the Armor cane fit (With 220mms). Just add maybe +60 or something, that'll do.

Currently I see two fits for that Hurricane.

The regular shield-cane still works, you'll just need either a +1% implant or a meta 4 LSE to fit it.

The armor-cane (if you add 60 or so PWG) will work once again, reaching 69k EHP while still having 622 DPS.

Overall, Fozzie, I do like those changes. Some tweaks are needed on the Ferox, the Drake and the Harbingers' CPU, but I'm sure you'll be able to fix that.

Looking forward to the battleship changes ! Please, post the battleship changes ASAP
Destroyer of Souls
Life. Universe. Everything.
#342 - 2013-01-09 14:01:09 UTC
Well I guess that is it. Come on Harbinger. Come out back . Time to put you out of your misery.

The worst part is, I just trained for a Drake and Hurricane.
Trash Ice
Tesla Cat
#343 - 2013-01-09 14:03:51 UTC  |  Edited by: Trash Ice
Backfyre wrote:
Cool. With +1 low slot, the Brutix can fit even a better shield tank!

YAY! I want shield amarr and galente Shocked

SMT008 wrote:
The only wrong part is the CPU nerf. Harbingers are VERY HARD to fit, CPU-wise. I would get rid of that CPU nerf and even add 15 or so CPU. I'm serious about this.

I like this man
Ethan Revenant
Adhocracy Incorporated
Adhocracy
#344 - 2013-01-09 14:07:05 UTC  |  Edited by: Ethan Revenant
Upon reflection, the Harbinger would pull through these changes a lot better if the capacitor bonus was some damage-related bonus instead, like tracking or ROF. The DPS bonus is underwhelming compared to current at anything less than (will-be-Amarr) Battlecruiser V. I have never, in my long history of Harbinger flying, had any kind of problem with the Harbinger's capacitor unless I was running my microwarpdrive forever. Sure, this would take it from "never had a problem" to "unforgiving energy hunger", but the Absolution and Abaddon cope just fine.

And, y'know, maybe not hitting the fittings as hard. I'm trying to EFT-dream a heavy pulse armor Harbinger and reality is harshing my buzz. I was so disappointed with the current Harbinger when I gained perfect fitting skills and a sweet PG implant and couldn't upgrade my fit at all. Can we not make that worse?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#345 - 2013-01-09 14:07:43 UTC
Ethan Revenant wrote:
Upon reflection, the Harbinger would pull through these changes a lot better if the capacitor bonus was some damage-related bonus instead, like tracking or ROF. The DPS bonus is underwhelming compared to current at anything less than (will-be-Amarr) Battlecruiser V. I have never, in my long history of Harbinger flying, had any kind of problem with the Harbinger's capacitor unless I was running my microwarpdrive forever. Sure, this would take it from "never had a problem" to "unforgiving energy hunger", but the Absolution and Abaddon cope just fine.

And, y'know, maybe not hitting the fittings as hard. I'm trying to EFT-dream a heavy pulse armor Harbinger and reality is harshing my buzz. I was so disappointed with the current Harbinger when I gained perfect fitting skills and a sweet PG implant and couldn't upgrade my fit at all. Can we not make that worse?



0/10
Achelois Theodorakis
Imperial Shipment
Amarr Empire
#346 - 2013-01-09 14:07:47 UTC
Destroyer of Souls wrote:
Well I guess that is it. Come on Harbinger. Come out back . Time to put you out of your misery.

The worst part is, I just trained for a Drake and Hurricane.


Was just thinking of the noobs that chose the 2 more popular races Caldari and Minimtar that were thinking that they would fly the most viable ship class for both PvE and PvP the battlecruiser (its cheap to buy and versitile)... Well quess they will spend the next year training Amar and Gallante :(
Rancor Kane
Geuzen Inc
#347 - 2013-01-09 14:13:23 UTC
meh,

Drake kinetic bonus needs to go, for a overall missile bonus.

Now that it's damage/range/tank/agility/and slots are nerfed, it would be nice to have 1 trick op it's sleaf.

SMT008
Deep Core Mining Inc.
Caldari State
#348 - 2013-01-09 14:16:57 UTC
Ethan Revenant wrote:
Upon reflection, the Harbinger would pull through these changes a lot better if the capacitor bonus was some damage-related bonus instead, like tracking or ROF. The DPS bonus is underwhelming compared to current at anything less than (will-be-Amarr) Battlecruiser V


Well, EFT says that the current Harbinger, fitted with Heavy Pulses, 2 damage mods and 5 Hammerheads can dish out 693 DPS with IN Multi, 755 with Conflags.

Considering the changes, a Harbinger with 6 Heavy Pulses, conflag ammo, 2 damage mods, will deal 613 DPS.

The current Harbinger (7 turrets, 5% damage bonus) will deal 596.

That kind of DPS looks good to me.
Pinky Denmark
The Cursed Navy
#349 - 2013-01-09 14:21:14 UTC  |  Edited by: Pinky Denmark
It doesn't truly strike me as a through rework of former tier 1 and tier 2 battlecruisers. I do however very much like the EHP of the Battlecruisers coming closer to the current tier 1. Some things will have to be taken into consideration though:

Prophecy finally got a role different than the other Amarr gunships and it looks exciting.
As an added "bonus" the Prophecy looks suitable for a T1 command ship role provided it has enough cpu for 1-2 command processors and a few warfare links? I guess perhaps the 7th lowslot will be usefull for that role.

Harbinger looks pretty much untouched almost like it is the victim of having too many slots but didn't really seem overpowered in the first place. So CCP decided to cut a hi-slot and compensate with a 10% damage bonus instead of the old 5%. Basically the Harbinger went from having equal to 8,75 turrets to having 9,00 turrets getting less than 3% more dps.

The only real thing striking me is an addition of mass... The Harbinger is already super slow with an armor tank and this will really make it more cumbersome than many battleships. Instead I feel the Harbinger being the less tanky choice for Amarr should have better maneuverbility (more agility and less mass?)
And that cap bonus: wtf? I thought CCP realized how uninteresting the bonus is for most players... Most ships only need cap for guns due to passive tanking and as such most issues can be fixed by changing capacitor amount/recharge or let players use 1 of the four medslots for a cap booster? Why not give the ship something interesting instead?

Ferox got a damage boost with a 7th gun, however has basically lost all use as an exciting T1 command ship with no utility slots and only 5 medslots which has to host a shield tank. Im a little split between dissapointed and satisfied. The Ferox is not a bad ship today, however benefits from an underdog role. I still feel sad about missing utility slots and feel cheated for a regular damage bonus even if the extra gun gives a similar result... Also still wondering if a medslot would me more usefull compared to a lowslot...

Drake lost the utility hi-slot and nothing else seems changed much. Wtf no Caldari T1 commandships? and what happened to the promised bonus change? The Drake would be very interesting with RoF bonus and range bonus instead, but I assume CCP either want to review the missile changes first or were too afraid it would become too similar to the new cyclone. I personally think it is a shame to keep the resist bonus on Drake as it takes away something unique from the railgun line Ferox... Anyway I can't understand the lack of utility hi-slots for caldari ships. Do with the Drake like intended with the Harbinger instead?

Brutix is as always a fine ship however the amount of armor seems too little to make good use of armor repairers in pvp and both Gallente BC's sharing the same bonus just seems boring. If CCP doesn't want the Brutix flying mostly as a shield/gank ship I think this ship need less shield and more armor/structure. This will also help set it apart from the Myrmidon as I doubt the extra lowslot is enough for people to change their thoughts on active repping.
Also a shame not being able to fit warfare links on a ship with fitting roles...

Mymidon is pretty much also the same as before and though having a different aproach to dps seems pretty boring. I really thought CCP would take the oportunity to change Myrm into a better armor tanker with a more prominent structure and shields low enough to prevent nasty nasty ASB Myrmidons from obsoleting even truple armor rep Myrmidons... I do still think it is a shame to have the 2 Gallente ships sharing the same bonus, but the Myrmidon definitely host the bonus well and is a great option for a T1 command ship with plenty available hi-slots and medslots without reducing the combat performance much.

Cyclone and Hurricane looks great with a nice tweak on the Cyclone and both ships looking versatile, interesting and even usefull for command ships. IMO the Hurricane drone bay should be either 25 or 35 as it currently makes for a single near useless spare light drone or a weird mix of 1 medium and 4 light drones.

TL:DR

I like the Prophecy.
I like the Harbinger but the changes seems very artificial.
I think I like the Ferox, but still thinking about medslot and realistic options as command ship.
I'm dissapointed with the Drake as i believe a more attack oriented Drake would be more fun.
I like the Brutix, but feel the repair bonus should be evaluated closer.
I like the Myrmidon, but hoped for a more prominent tanking role seperated from the Brutix.
I like the Cyclone.
I like the Hurricane.
LakeEnd
Brutor Tribe
Minmatar Republic
#350 - 2013-01-09 14:25:40 UTC
Fozzie: you are not going to take a look into tier3 BC´s this time around? :( I think they need iteration pretty bad, speed nerf or something along those lines.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#351 - 2013-01-09 14:27:33 UTC
LakeEnd wrote:
Fozzie: you are not going to take a look into tier3 BC´s this time around? :( I think they need iteration pretty bad, speed nerf or something along those lines.



yeah and remove a few turrets from each of them
Mund Richard
#352 - 2013-01-09 14:27:58 UTC  |  Edited by: Mund Richard
LakeEnd wrote:
Fozzie: you are not going to take a look into tier3 BC´s this time around? :( I think they need iteration pretty bad, speed nerf or something along those lines.
Mund Richard wrote:
Raid'En wrote:
I though the tier3 bc would have a few changes also, surprised not a number changed.
Hint:
Combat Battlecruiser topic
As in, not attack, assault or whatever CCP calls those.
I hope that helps (again).

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#353 - 2013-01-09 14:30:37 UTC
Ethan Revenant wrote:
Upon reflection, the Harbinger would pull through these changes a lot better if the capacitor bonus was some damage-related bonus instead, like tracking or ROF. The DPS bonus is underwhelming compared to current at anything less than (will-be-Amarr) Battlecruiser V. I have never, in my long history of Harbinger flying, had any kind of problem with the Harbinger's capacitor unless I was running my microwarpdrive forever. Sure, this would take it from "never had a problem" to "unforgiving energy hunger", but the Absolution and Abaddon cope just fine.

And, y'know, maybe not hitting the fittings as hard. I'm trying to EFT-dream a heavy pulse armor Harbinger and reality is harshing my buzz. I was so disappointed with the current Harbinger when I gained perfect fitting skills and a sweet PG implant and couldn't upgrade my fit at all. Can we not make that worse?


So minmatar pilot here, but doesn't a capacitor bonus mean you can use more cap demanding crystals that do more damage? -1 turret too with just a tiny DPS increase means that the Harby will be competing for versitility with the hurricane.
Noisrevbus
#354 - 2013-01-09 14:31:36 UTC  |  Edited by: Noisrevbus
The big winners are the drone-boats.

In 2012 we already saw a profileration of drone-boats, and 2013 will obviously continue the trend.

Considering the slaughter of fitting-options, the big winners turn into even bigger winners in their ability to retain tanks and still field projectible damage (should current trends and field meta continue).

The losers (not only because of the tiercide, but due to the double shaving of fitting) seem to be the former Tier 2 ships barring the Myrm, along with any use of BC as makeshift boosters (though hardly anyone used them as such anyway, right?) and most appeal to fit LR-setups on any other ships than the bonused ones, leaving most BC more singular roled.

Many BC end up relegated to various brick-MR roles or brawl-SR roles where class-size will dictate who's anti-who (ie., BC being anti-Cruiser, and BS being anti-BC). There will be alot of ships backed into that specific corner of the game.

The Brutix got a slight fix to it's mobility issues, but still remain somewhat clunky. Not because "active armor sucks" as some degenerates propagate at any given chance, but because it's difficult finding any ideal role and any broader use. The Myrm will simply outshine it in almost any concept, because that extra, free and cap-less damage is just too good.

Something similar goes for the Ferox where they're currently keeping the incredibly unintuitive resist-reach bonus while the ship won't be able to capitalize on both of them at once anyway. I'd rather not see it change into another "brawler" with a resist-damage pair as there are already too many ships in that narrow speck of gameplay. Though, of course, as things currently stand that would be the most appealing. The best solution would obviously be a range-damge bonus ontop of an "attack" role with better mobility - and the complete removal of the massive mistake called Tier 3 BC.

As long as those ships exist though, having a medium-sniper is absolutely pointless - wether Zagdul can figure out that Tech I L-rails are better than Tech II M-rails or not P.

It's a shame too as i would much rather see Beam-harbs, Shield-harbs (next to 50km Brick-harbs), Rail-rox and Artycanes again, than seeing all those roles obscured by "attack" formerly tier 3. Even if we're at the BC-doctor now we seem to keep that festering band-aid ontop of the wound.

Giving the Ferox the ability to capitalize on both bonuses at once would require an overblown amount of fitting bonuses that just are not reasonable and even then you'd have to question wether the gun-performance or overall slotting would make it functional as a baby Rokh anyway. As it stands it doesn't have the reach, damage or tank to describe itself as.

I have a feeling that is the ideal though, which is why i had to comment on it. It's odd.

Keeping the KN-bonus on the Drake is a good thing however, props on that to Fozzles. We have already gone overboard with the addition of ships with flexible damage types that obscure and imbalance the reason to have different resist profiles. If it was up to me, i would add more damage type restrictions to ships again for more natural rock-paper-scissor self-adjustment, that would help us not having to poke at balance so often.

Nerfing the speed of it on the other hand, along with all the other current tier 2 ships, just feel senseless and will affect scaling. It remains to be seen wether a brick-HML Drake remain functional with some adjustments (rcu and a missile rig or two) in a damage-projection role. It will however not see much continued use in a smaller scale role that depend on tackle as well. Not that i care too much for either, but it's interesting to see: what it did too well is not where it primarily ended up on the chopping block, so it's rather unorthodox use of the ship that gets slaughtered.

The end result is really that unorthodox use overall take the brunt of negatives with the changes, whereas most ships will retain some sense of use and a better percieved racial balance.

That is also the thing that sadden me: that we don't really see any indication of shifting current trends with these changes, rather reinforcing them. The name of the game remain buffer-projection, mobile-sniping with some medium range kiting and stealth options at smaller scales. There may be new kings, but those systems are already represented and will just reinforce a more appealing progression in what looks to be an even more streamlined climate with more stepping-stones and off-niches rather than less.

I got into some circular arguments here, but you should be able to dig out the contention.
4LeafClover
ONTAP
Goonswarm Federation
#355 - 2013-01-09 14:39:08 UTC
CCP Fozzie wrote:
Dear Capsuleers.
Two utility highslots is not the same as split weapons.
All the best.
-Love Fozzie


This to me just shows your disconnect with the game. Have you ever flown a minmatar ship where half of your hardpoints are dedicated to one ammo type (missiles) and the other to another type (projectile) . Yes I understand what you saying "BUT IT'S NOT A COMPLETE 50/50 SPLIT...) this is true, but when you have to choose fitting 5 of one type and 3 of another, then it is pretty dang close to a 50/50 split. Just because it is a 70/30 or 60/40 split doesn't mean that it still isn't a split platform. Seriously? And you are a DEV? No wonder your suggested remedies look like crap to most of the player base.

Rather than try to make the BC a less desireable class of ship, why not give this class a buff, similar to what you did with the Frigs/ cruisers? You are ruining the area of the game where the majority of your players play. BC class ships are the backbone of EVE. If you screw up these ships people will leave in droves, because they grow out of the frigs, there is nothing in between until they get to larger class ships.

Seriously and stop screwing up the cane!
Conjaq
Imperial Academy
Amarr Empire
#356 - 2013-01-09 14:39:51 UTC
Dear Fozzie, happy to see Battlecruisers getting a helping hand :)
So far the changes look good, except for a few wierdoes.


I still dont quite understand what the Active tank bonus is good for? - Granted it's the watermark of the gallente, and i personally think it's a cool bonus. However...


Reading this link; https://forums.eveonline.com/default.aspx?g=posts&t=169936

You will see why the resist bonus on ships are so much better than active tank bonuses.

I was really hoping to see a buff in that regard, preferably with this "battlecruiser face lift" ... but it does not seem that, it's on the agenda? - why not?

I was under the impression you would do something with the passive tank vs active tank question, but so far the only reference is from an old dev blog, stating it would be looked at in the near future. But so far you guys have been skipping this question like a cat getting wet.
Does this mean youre working on it? or does it mean you dont intend to work on it... please, give us a hint!



Bloodpetal
Tir Capital Management Group
#357 - 2013-01-09 14:43:16 UTC


Although the command links don't see regular usage on T1 BC's, they are a VERY VERY valuable and cheap way to provide warfare links for lower SP players and fleets. The issue in general with any fits involving warfare links has to do with the general state of warfare links right now, which is clearly screwed up.

Utility slots for these BC's to use that link slot is pretty important.

Where I am.

Pattern Clarc
Citeregis
#358 - 2013-01-09 14:48:13 UTC
Rabble rabble *active tanking bonuses suck - especially armour ones* rabble rabble

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

SMT008
Deep Core Mining Inc.
Caldari State
#359 - 2013-01-09 14:53:54 UTC
4LeafClover wrote:
CCP Fozzie wrote:
Dear Capsuleers.
Two utility highslots is not the same as split weapons.
All the best.
-Love Fozzie


This to me just shows your disconnect with the game. Have you ever flown a minmatar ship where half of your hardpoints are dedicated to one ammo type (missiles) and the other to another type (projectile) . Yes I understand what you saying "BUT IT'S NOT A COMPLETE 50/50 SPLIT...) this is true, but when you have to choose fitting 5 of one type and 3 of another, then it is pretty dang close to a 50/50 split. Just because it is a 70/30 or 60/40 split doesn't mean that it still isn't a split platform. Seriously? And you are a DEV? No wonder your suggested remedies look like crap to most of the player base.

Rather than try to make the BC a less desireable class of ship, why not give this class a buff, similar to what you did with the Frigs/ cruisers? You are ruining the area of the game where the majority of your players play. BC class ships are the backbone of EVE. If you screw up these ships people will leave in droves, because they grow out of the frigs, there is nothing in between until they get to larger class ships.

Seriously and stop screwing up the cane!


Dude. Keep calm, everything is going to be fine.

The Cyclone was a split-weapon platform. It is not anymore with that change. 5 launchers and 2 turrets aren't what I call "Split weapons". Just look at the Raven. It has 8 slots, 6 launcher hardpoints and a couple turret hardpoints. If I use your logic, the Raven is a split-weapon platform.

Same goes for the Tempest actually. 6 Guns, 2 launchers. Is that "split weapons" ? No.

And except for the removal of a single medium neut, the Hurricane is still fine. Just need to add like 60 or 80 PWG so it can armor tank efficiently too and it will be fine.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#360 - 2013-01-09 15:02:02 UTC
Destroyer of Souls wrote:
Well I guess that is it. Come on Harbinger. Come out back . Time to put you out of your misery.

Oh come on!
It cant fit beams... because of a power grid! Since when did amarrians have problems with PG? And if I cant put beams on Harb, then why are there beams at all?