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[Retribution 1.1] Combat Battlecruisers

First post First post First post
Author
Gogela
Epic Ganking Time
CODE.
#201 - 2013-01-09 02:07:42 UTC
Poor Firox... such a red headed stepchild. So now it's a poor man's command sniper? I think you should give it a little bump to max velocity, or reduce it's mass, if that's the case. Just my 2 ISK.

Signatures should be used responsibly...

Dibblerette
Solitude-Industries
#202 - 2013-01-09 02:08:09 UTC
Mund Richard wrote:
Zagdul wrote:
IrJosy wrote:
too much like talos

And?
Why not have a medium hybrid transition ship for newer pilots who can't use the T2 large hybrids yet?

Well, why justify a ship just by being useful only until you have a month's worth of extra training?

Someone had an interesting idea of Talos with falloff bonus focusing on the kiting aspect, and Brutix with tracking instead for the inyourface brawling.


I agree, having the brutix serve only as stepping stone sounds a hell of a lot like the tiers we're supposed to be getting rid of.
Furthermore, with the Talos probably losing some speed and/or agility, I'd prefer it keep the tracking bonus. Large blasters have plenty of range already, especially if you count Null and Tracking Enhancers.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#203 - 2013-01-09 02:14:57 UTC  |  Edited by: Jame Jarl Retief
CCP Fozzie wrote:

Prophecy:
Drones (bandwidth / bay): 75 (+50) / 225 (+200)

Myrmidon:
Drones (bandwidth / bay): 100 (+25) / 175 (+25)


I continue to question the wisdom of this approach.

Amarr - 3 full flights. Wise? Not particularly. With what drone costs, carrying 3 full flights is overkill in most cases. Not to mention that most ships tend to get popped before the second flight gets munched through.

Gallente - not even 2 full flights? Again?! Wise? Not particularly. For one, this completely removes the "flexibility" of a drone boat in the field. And makes logistics a nightmare, as a single hot warpout leaves your drone capability at 75% of optimal at best.

Can't you guys even consider the happy medium? That is, 2 flights for Gallente AT LEAST? I know this "doctrine" has been around for a while, but it doesn't sit well, with me at least. It never has.

[
CCP Fozzie wrote:
Dear Capsuleers.
Two utility highslots is not the same as split weapons.


What about 5 turrets and 100 bandwidth on a Myrm? That looks an awful lot like a split weapon system. In fact, ship for ship, Gallente seem to get a lot of split weapons "love".

Now the active rep bonus on BOTH ships? Surprisingly, I'm OK with it. Assuming you guys have plans to address the obvious issues with active vs passive tanking, and specifically active armor tank. But if no such plans exist, perhaps the rep bonus is not the way to go.
zerquse
Center for Advanced Studies
Gallente Federation
#204 - 2013-01-09 02:15:52 UTC
myrm:
7.5% bonus to armor repair rate and amount per level
10% bonus to drone damage/hit points/and tracking per level

brutix:
5% bonus to medium hybrid damage per level
10% reduction to mass penalty to armor plates per level

this is what gallente should be
DJ P0N-3
Table Flippendeavors
#205 - 2013-01-09 02:16:03 UTC  |  Edited by: DJ P0N-3
Dang. What did the Harbinger ever do to you? I don't know that the increased damage is going to make up for that heavy hit in fittings and tank. If the PG hadn't been hit so hard, I could see a future of heavy pulse Harbingers a la 425mm Hurricanes, but now I just see them struggling to break even and still stuck in the focused medium rut. I'm perplexed by the CPU drop, too. It seems like you're going above and beyond taking a gun's worth of fittings off of it.

I was hoping the Prophecy would come to something after the Venture kicked it out of its god-given role as a gas harvester, but I am unimpressed with its new role, but that might be me just feeling sad that the whispers of recon battlecruisers never came to pass.

A lot of these changes seem to hinge on mysterious upcoming alterations to various modules (medium rails, active armor tanking, drones?). It would be nice if you could let us know as soon as possible what all of these changes are, because that is very relevant to the feedback loop.
Fon Revedhort
Monks of War
#206 - 2013-01-09 02:20:33 UTC
+10% damage per level looks weird and inconsistent. Why Binger should be any special? I just don't get it, despite never being dogmatic.

Also, why do you keep adding sensor strength points to basically all ships you're changing? Basically there's no difference at all between those values, all ships with medium weaponry have 15-18 sensor strenght points. Pretty much no difference there. Given how Marauders have that halved (compared to normal battleships), it's questionable. Why don't you alter the EW mechanics itself if you think jamming is an issue?

Also:
+ for getting EHP on some ships decreased. Less overtanking \o/ Pirate
- for getting EHP on some ships increased. Even more overtanking /o\ BearEvil

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Mund Richard
#207 - 2013-01-09 02:24:10 UTC  |  Edited by: Mund Richard
zerquse wrote:
7.5% bonus to armor repair rate and amount per level
10% bonus to drone damage/hit points/and tracking per level
10% reduction to mass penalty to armor plates per level

So double repair bonus, the more you have, the faster and more you repair, at the more cap cost.
When I was new, I always wondered why having more SP makes me less cap-stable.Roll
Not sure I like it. Pretty sure I don't like it! Armor tanking shouldn't be fixed by making the bonus assymetric compared to shields.

10% drone tracking:
On top of everything else, that's a bit much. If the bonuses were 7.5% each, maybe.
Too sudden burst, would require some drones to be altered perhaps, specially with the new drone destroyers out.

Plate reduction:
So what if I don't fit a plate on it due to some sheer folly, like shield buffering or active tanking?
Giving speed and/or inertia would be better maybe. Or just not going there.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

None ofthe Above
#208 - 2013-01-09 02:24:39 UTC
Bobby Mugabe wrote:
The cyclone change makes no sense therefore I propose a change

Cyclone:
Battlecruiser skill bonuses:
5% bonus to Medium Projectile turret and Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 5 M, 5 L (+1), 5 turrets, 5 Launchers
Fittings: 1200 PWG (-10), 525 CPU (+100)
Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81)
Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Drones (bandwidth / bay): 50 (+10) / 50 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 450 (-25)


Actually I love this.

Would have loved to have seen this kind of flexible set up for some of the other ships that had split weapons systems. Merlin, Tristan, Crow for example.

Not holding my breath though. This kind of genius idea of a properly bonused ship that can be effective with either bays or turrets has been pretty thoroughly ignored in the past.

The only end-game content in EVE Online is the crap that makes you rage quit.

zerquse
Center for Advanced Studies
Gallente Federation
#209 - 2013-01-09 02:31:16 UTC
Mund Richard wrote:
zerquse wrote:
7.5% bonus to armor repair rate and amount per level
10% bonus to drone damage/hit points/and tracking per level
10% reduction to mass penalty to armor plates per level

So double repair bonus, the more you have, the faster and more you repair, at the more cap cost.
When I was new, I always wondered why having more SP makes me less cap-stable.Roll
Not sure I like it. Pretty sure I don't like it! Armor tanking shouldn't be fixed by making the bonus assymetric compared to shields.

10% drone tracking:
On top of everything else, that's a bit much. If the bonuses were 7.5% each, maybe.
Too sudden burst, would require some drones to be altered perhaps, specially with the new drone destroyers out.

Plate reduction:
So what if I don't fit a plate on it due to some sheer folly, like shield buffering or active tanking?
Giving speed and/or inertia would be better maybe. Or just not going there.


this would give the myrm the ability to sit at range with its drones and snipe while having a decent burst tank so its no op.

while the brutix would inherit an ability to fit a 1600mm plate and be able to fly as if there were only an 800mm beter agility speed etc so it can pounce on its target as intended.

it would give u an active or buffer option on medium blasters that are both very viable.
Guillaume Conquerant
#210 - 2013-01-09 02:33:01 UTC
Ok, my thoughts:


  1. Ferox
  2. Battlecruiser skill bonuses:
    5% bonus to all Shield Resistances
    5% bonus to Medium Hybrid Turret damage

    Justification:
    It will never be able to out-sniper the Naga so lets make this an 'in-your-face' brawler; Caldari needs at least one

  3. Drake
  4. Battlecruiser skill bonuses:
    5% bonus to all Shield Resistances
    5% bonus to all missile damage
    --or--
    5% bonus to all Shield Resistances
    5% bonus to all missile rof

    Justification:
    As kings of the missle boats, Caldari should not be limited to just kin dmg. The multiple damage profiles are a redeeming quality of missiles in pvp. Let's not hamper that.

  5. Brutix
  6. Battlecruiser skill bonuses:
    5% bonus to Medium Hybrid Turret damage
    5% bonus to Medium Hybrid Turret tracking

    Justification:
    Brutix, Brute, brawler ... skull f*cker. Not sure we need two ships with active tank bonuses.

  7. Cyclone:
  8. Battlecruiser skill bonuses:
    --NO CHANGE--
    Slot layout: 7 H (-1), 5 M, 5 L (+1), 7 Launchers

    Justification:
    Please, enough of the schizo ... Minnie culture is about decisiveness, this split weapons business does NOT suit them (or my implants or my low slot layout)


Klown Walk
Federal Defense Union
Gallente Federation
#211 - 2013-01-09 02:35:04 UTC
And still no info about fixing active tanking.
Mund Richard
#212 - 2013-01-09 02:37:13 UTC  |  Edited by: Mund Richard
zerquse wrote:
this would give the myrm the ability to sit at range with its drones and snipe while having a decent burst tank so its no op.
Still holding that unless you want all active tank ship bonuses to be like it, don't go there.
It's not just about a Myrm sitting at range or not, being OP or not.
I'm on about integrity, and fixing armor tanking where it is broken, and not just with "overbuffed" hull bonuses.

zerquse wrote:
while the brutix would inherit an ability to fit a 1600mm plate and be able to fly as if there were only an 800mm beter agility speed etc so it can pounce on its target as intended.
And the ones not fitting a plate due to going full-active or shield are borked.

zerquse wrote:
it would give u an active or buffer option on medium blasters that are both very viable.
Lost me here.
Still talking about the plate?

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Jean Leaner
Ministry of War
Amarr Empire
#213 - 2013-01-09 02:40:43 UTC
Hans Jagerblitzen wrote:
4LeafClover wrote:
Omnathious Deninard wrote:

Right now Gallente is the ONLY race that has mulutple ships with split weapon systems.

You're kidding right?


List some.



Minmatar - Typhoon, Cyclone, Naglfar,

You're on the CSM and you don't even know which ships have split weapons systems?
Michael Harari
Genos Occidere
HYDRA RELOADED
#214 - 2013-01-09 02:41:46 UTC
So who here plans on flying a drake ever again btw?
Mund Richard
#215 - 2013-01-09 02:45:28 UTC
Jean Leaner wrote:
Minmatar - Typhoon, Cyclone, Naglfar, You're on the CSM and you don't even know which ships have split weapons systems?
CCP Fozzie wrote:
Dear Capsuleers.
Two utility highslots is not the same as split weapons.
All the best.
-Love Fozzie
Phoon will be reworked into torp boat supposedly.
Cyclone "only" has two utility highs, with many of us here calling for +1 launcher.
That the Naglfar suxx with two unbonused and two double bonused, is meh. Roll

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

David Zahavi
Doomheim
#216 - 2013-01-09 02:48:44 UTC
Kogh Ayon wrote:


Harbinger

Don't get the logic to nerf this ship, isn't it **** enough already that people even use omen rather than harbinger?


Yup, especially after the Omen buff. But even before.
Carol Krabit
School of Applied Knowledge
Caldari State
#217 - 2013-01-09 02:55:38 UTC
I spy a surprising number of odd or defunct bonuses still being there. I thought these were the primary targets for change? Very few people are going to really enjoy the snipe bonus on the Ferox, and the Brutix rep bonus is only going to be useful in novelty solo fits like the triple rep Myrmidon today. Myrmidon has enough versatility because of its med slots and auxiliary weapon system that it is hard to complain, but the Brutix doesn't enjoy that same luxury.

Also it's funny to read spoiled minmatar players complaining as if their ships fitting has been butchered. The changes recently has only put them in line with other races. It used to be that you barely had to care about grid or CPU when fitting a cane, and that was ridiculous. Both Cyclone and Hurricane are going to stay excellent, Cyclone might even get a reputation as the new Drake of PvE because of the damage projection, drones and bonus.

Overall I think the more fundamental role changes like the Prophecy and Cyclone ones are very interesting, but I had expected much more of it. I also think this will be very successful in diversifying the killboards, although eventual fotms are inevitable as always. Next station for the BC train is the removal of off-grid boosting and the resulting demand for cheaper links in small inexpensive fleets. Let's hope that happens soonish.
Maximus Andendare
Stimulus
Rote Kapelle
#218 - 2013-01-09 02:58:33 UTC
zerquse wrote:
myrm:
7.5% bonus to armor repair rate and amount per level
10% bonus to drone damage/hit points/and tracking per level

brutix:
5% bonus to medium hybrid damage per level
10% reduction to mass penalty to armor plates per level

this is what gallente should be
I think would be a mistake. If you want ultra-high-dps-for-the-hull-and-speed, use a Thorax. Battlecruisers should either 1) have a +tank/+dps bonus or 2) 2 +dps bonuses.

An alternative to +damage resist bonuses (common for Amarr) maybe could be +% armor HP (like the Proteus sub), making each plate (maybe even an 800mm!) more effective. By optimizing a Brutix to use 800mm (buffed) and Neutrons, you could achieve high dps and high survivability with lower mass for better agility and speed.

Personally, shoehorning Gallente into active tanking roles without a similar ASB module for armor is just going to mean that the active bonuses will continue to be wasted.

Perhaps the three BCs should be set aside into 3 distinct hull designs: 1) Very high dps (current and future Tier 3 BCs), 2) Active tanking bonus one (Cyclone/Myrm/Ferox/Harbinger) and 3) Passive tanking one (fleet) (Drake/Brutix/Hurricane/Prophecy). That way, each category has a good mix of drone damage/gun damage/armor/shield in each.

I don't particularly think all the BCs should be so homogenized, but I do feel a more radical thinking plan is in order, since more of the status quo is obviously not being well received by the general player base (well, at least the forum warriors).

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Albert Spear
Non scholae sed vitae
#219 - 2013-01-09 03:02:49 UTC
I took the time to run some math on the Harbi.

If the goal is to get newer players to move of the ladder to Battlecruisers while still training medium turrets and T2 modules, the Harbi takes a big hit.

For players who are 5'ed out - the Harbi gets a good buff, but most players who are 5'ed out will probably chose to fly better ships.

I suspect that the Harbi will be end up getting little use. Fitting a Harbi with L2 and L3 skills will be tough with the reduction in CPU.

Grath Telkin
Amok.
Goonswarm Federation
#220 - 2013-01-09 03:03:01 UTC  |  Edited by: Grath Telkin
B'reanna wrote:

so after running the math on the harb assuming lvl 5 skills between dropping the 1 turret and the 5% increase in dmg bonus
the net change is a 7% buff in dps along with a bit better fitting in return for increase in mass and align time. at anything less than lvl 5 skills its a net nerf in dps. in addition to this the biggest problem with the harb as always been getting in range to do dps which with the proposed changes would be even harder to do. so for a balance that's supposed to help level the playing field for newer players seems to me in the harbs case be a net nerf to an already lackluster ship.



CCP Fozzie please read this part right here, right here the whole thing.

I would bold the improtant bits but its all important.


Right now as is the Harby is in that middle group. Not quite as useless as the Ferox maybe, but nowhere near as good as the cane or drake. You've effectively dropped the hammer on it with those changes for anybody but a bitter vet.


The gun change is kinda nice for the fitting options you're opening but you've neutered it in other ways to make it virtually unusable for anybody without maxed skills when compared to the other BC options.

EDIT: And even then its pretty sub par when you look at the comparative DPS/Tank potentials of any other BC.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.