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[Retribution 1.1] Combat Battlecruisers

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Author
Benny Ohu
Royal Amarr Institute
Amarr Empire
#2141 - 2013-02-08 04:15:56 UTC
Yonis Kador wrote:
Negative. Amarr drones will never outpower Gallente drones. I'd argue against it if it were proposed. The Gallente are the drone race. So my primary concern, that usage of my enemy's tech is being incentivized throughout the Amarr fleet will not change.

Besides, I don't see all races being made to suffer equally with each race having a BC being repurposed as a drone boat. The Prophecy is the red-headed stepchild here.

Let's take 2 missile launchers off the Drake, reduce it's powergrid, shields, hull, and align time - but increase the size of its drone bay - and see how the Caldari feel about that.

YK

You need to get over this.

The Gallente invented drones. The Caldari invented frigates and fighters. The Amarr invented jumpdrives. The Gallente invented warpdrives. The Minmatar invented acceleration gates. A useful technology is not ignored ~because it's the enemy's invention~, it's taken and used against them. Also the EVE races have an agreement to share tech advances.

In the game, the Amarr have had larger drone bays than expected on their spaceships - bigger bays than the Caldari and Minmatar. They've also always had the only drone-based ships apart from the Gallente. CCP devs have stated that Amarr weapons are lasers, drones and tracking disruptors before the current round of balances. Amarr. Are. A. Drone. Race.

The Gallente invented drones and use drones extensively. This does not mean, in the game, Gallente drones should always be the most useful. You'll note that at the moment, Minmatar and Caldari drones are generally more useful than Amarr drones despite the fact that they are not drone races. (and Minmatar drones are often most effective in pvp) Amarr are meant to be drone race, it's just that most of their t1 ships weren't bonused for it (but having bigger bays) and there's a stupid imbalance in drone types. Now they're actually getting some bonused ships to better reflect what they are meant to be. Hopefully drones themselves will be redone soon.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#2142 - 2013-02-08 04:33:13 UTC  |  Edited by: Vayn Baxtor
Quote:
Slasher as the best T1 Inty?
What's their relation with those mighty AC's? ;-)


I fly Slasher regularly (even before tiericide).
It is just so that the Slasher now is quite damn useful. It is swift, it aligns fast, has high scan res, 4 medslots <-- that alone is nice. Even more fun as a pesky scout, and you're not scaring people away because you were flying a Claw or Stiletto. So somewhere, Slasher is indeed a nifty T1 inty. Not the best, but it surely has its merits.


What I hate about tiericide is that it did not really help THAT much but more just handed the Ship-of-the-Month trophy to a different ship - not always, but that's usually the case. Certain ships are useful now, but others just went redheaded stepchild - dramatized, but I think some will agree. Excluding me, there were several actually decent suggestions to every ship by other forumgoers, but in the end, it went down.

Whatever. Slasher is a tackler, so ACs are there to shoot down drones in many cases. I do, at the very least.


As for this BC topic, this is why I'm a bit mouthy and annoying about it, because I don't want to see ships fall further back. I want to see other ships on the field after all this tiericide stuff and not just "Oh great, another Drake/Naga/Hurri/Tornado fleet". Literally, we got too much Jack-of-AAALLL-Trades in various cases.

Unfortunately, it usually has to do with everybody just screaming "I want more dps, because... *math* x *theorycraft*"
Would be more interesting if the damage bonuses would just be applied to all turrets/missile bays so that you have an extra bonus slot for something else cool.
Seriously, things like Rupture or Hurricane or Tornado are just that "great" because they got the Dmg + RoF or MegaDmg + Range. Makes sence to do such in real life, but in the game, I don't know. That is just the Minmatar point of view, but there are other examples for the other factions as well.



*

I like the drone stuff that was mentioned here. But here too, Drones need a bit of revamping too, along with special stuff, like having them be a bodyguard and swallow damage. But that's asking for too much.

Somewhere, if were about drones for these specific BCs, I'd say give them the chance to fit the extra drone module... but then we'd have fleets lagging the hell out of the game ._.

Using tablet, typoes are common and I'm not going to fix them all.

Perihelion Olenard
#2143 - 2013-02-08 04:36:57 UTC
The myrmidon should retain that tank bonus since it tanks the best of the three gallente BCs. That's because it has the extra mid to fit another medium cap booster in. The brutix is the one that is mediocre and should have that tanking bonus changed to something else. The 475m3 cargo hold should go to the myrmidon to hold the cap boosters and the 400m3 cargo hold should go to the brutix.
Yonis Kador
KADORCORP
#2144 - 2013-02-08 04:47:53 UTC
Benny Ohu,

I don't think I'm going to let you decide what I need to "get over" today, but thanks for your comments. There is apparently a schism between EvE lore and ESTABLISHED THEMATIC GAMEPLAY. Ninety percent of the playerbase will no have idea what's been written but they do know what they've experienced in-game. What they've lived. As do I. These changes will affect my gameplay negatively, offend me, and I'm entitled to voice my opinions about that - since thats why the forums exist. You guys are just lucky I didnt know about this topic sooner because I don't feel even close to having complained enough yet.

The Amarr people are not (in-game) a drone race irrespective of what you think or what's been written and if my people have to suffer turning one of their most beautiful ships into something that will incentivize usage of their enemy's tech, I'm definately not going to "get over it" until it is forced upon me kicking and screaming.

If each race had to suffer the same changes, I still wouldn't like it, but I could live with it. It would be fair. But that didn't happen. So now I'm here to advocate for spreading that sweet love equally.

Drone drakes for everyone.

Why not?

What's good for the goose...

YK
Luc Chastot
#2145 - 2013-02-08 04:56:05 UTC
Yonis Kador wrote:
Benny Ohu,

I don't think I'm going to let you decide what I need to "get over" today, but thanks for your comments. There is apparently a schism between EvE lore and ESTABLISHED THEMATIC GAMEPLAY. Ninety percent of the playerbase will no have idea what's been written but they do know what they've experienced in-game. What they've lived. As do I. These changes will affect my gameplay negatively, offend me, and I'm entitled to voice my opinions about that - since thats why the forums exist. You guys are just lucky I didnt know about this topic sooner because I don't feel even close to having complained enough yet.

The Amarr people are not (in-game) a drone race irrespective of what you think or what's been written and if my people have to suffer turning one of their most beautiful ships into something that will incentivize usage of their enemy's tech, I'm definately not going to "get over it" until it is forced upon me kicking and screaming.

If each race had to suffer the same changes, I still wouldn't like it, but I could live with it. It would be fair. But that didn't happen. So now I'm here to advocate for spreading that sweet love equally.

Drone drakes for everyone.

Why not?

What's good for the goose...

YK

The Amarr have always been a drone race, lorewise and in-game, so you either get over it or get used to nobody caring about what you say because everyone else knows how things are.

Make it idiot-proof and someone will make a better idiot.

Yonis Kador
KADORCORP
#2146 - 2013-02-08 04:59:31 UTC
I can count the number of Amarr ships with drone bonuses on one hand.

I'll have fingers left over.

Maybe I just can't count.

YK
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#2147 - 2013-02-08 07:07:28 UTC
Problem is that drones are a standard now. A lot of ships have them. Maybe this is somehow calling even more for a decent drone revamp, too.

While I understand Yonis Kador's standpoint, it is unfortunate that one has to go with the "deal with it or GTFO" part. It is unfortunately common in EVE. At the end of the day, no matter how much you're that tied to the game - be it lore or Eve-is-real - we're just paying customers who are filing digital complaints.

Using tablet, typoes are common and I'm not going to fix them all.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#2148 - 2013-02-08 07:47:23 UTC
Yonis Kador wrote:
ESTABLISHED THEMATIC GAMEPLAY

Benny Ohu wrote:
In the game, the Amarr have had larger drone bays than expected on their spaceships - bigger bays than the Caldari and Minmatar. They've also always had the only drone-based ships apart from the Gallente. CCP devs have stated that Amarr weapons are lasers, drones and tracking disruptors before the current round of balances. Amarr. Are. A. Drone. Race. [...] You'll note that at the moment, Minmatar and Caldari drones are generally more useful than Amarr drones despite the fact that they are not drone races. (and Minmatar drones are often most effective in pvp) Amarr are meant to be drone race, it's just that most of their t1 ships weren't bonused for it (but having bigger bays) and there's a stupid imbalance in drone types. Now they're actually getting some bonused ships to better reflect what they are meant to be. Hopefully drones themselves will be redone soon.


l2r
Pinky Denmark
The Cursed Navy
#2149 - 2013-02-08 08:11:37 UTC
At the same time I'm still waiting fortracking enhancers to have the range modifier at least cut in half... Makes sense to have same stats as an un-scripted tracking computer rather than being better. This is a rather necesary nerf to certain shield/gank kiting setups and a boost to armor tanks and a rarely used module...

Pinky
Benny Ohu
Royal Amarr Institute
Amarr Empire
#2150 - 2013-02-08 08:21:46 UTC
look imma not meaning to be a prick here

at first i was posting what i knew of the lore because you were on about blasphemy or something I figgured you were into that

but it's becoming clear you're talking in game terms and i did post about that as well

i think this is a misunderstanding based on this: that the intended 'drone' part of the amarr doctrine has been poorly executed in the game up until now and because the drone part of their ships never really got a chance to display itself it's affected how people see them - as a laser-only race

cal are getting hybrid ships that work, minnies missiles that work, amarr drones and gal hybrids, parts of their doctrines that didn't work properly but were intended
Jaoming Tzu
Garoun Investment Bank
Gallente Federation
#2151 - 2013-02-08 09:40:01 UTC
Apart from the same tank issue, the armor rep bonus on the Brutix and Myrmidon might come in handy with the announced ancillary armor repairers! Especially with the extra low slot on the Brutix and if i recall that right the proposed changes to decrease plate mass and a skill in that direction. Maybe a 800mm Plate + AAR or something could be interesting for fleet setups....
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#2152 - 2013-02-08 09:54:27 UTC
Yonis Kador wrote:
I can count the number of Amarr ships with drone bonuses on one hand.

I'll have fingers left over.

Maybe I just can't count.

YK



You can count but you seem unwilling to actually read Eve universe back story and realize your opinion about Amarr and drones is false.

You don't like it, it's quite clear for everyone as it is quite clear for everyone you have some issues to understand what we're talking about.

removed inappropriate ASCII art signature - CCP Eterne

Mund Richard
#2153 - 2013-02-08 10:06:38 UTC  |  Edited by: Mund Richard
Jaoming Tzu wrote:
Apart from the same tank issue, the armor rep bonus on the Brutix and Myrmidon might come in handy with the announced ancillary armor repairers! Especially with the extra low slot on the Brutix and if i recall that right the proposed changes to decrease plate mass and a skill in that direction. Maybe a 800mm Plate + AAR or something could be interesting for fleet setups....

I like the sound of the idea, but how would that work out well?
Suggestions to the following welcome.

Buffering and active repping work differently, and do not interact with each other.
Adding a module to increase one reduces the effectiveness of the other. A plate added is not getting you more reps. A repper added isn't making remote rep more efficient like another EAMN would.
And they use different rigs to be efficient.
Made worse by the more of these you fit, the less magstabs/TE you have in your lows.
And since the AAR eats cap even with charges, you put a cap booster prolly in your 4th mid, so with a full tackle you don't have room left for a TC, thus a TE in the lows is the only way to improve range.

Sergeant Acht Scultz wrote:
Yonis Kador wrote:
I can count the number of Amarr ships with drone bonuses on one hand.
You can count but you seem unwilling to actually read Eve universe back story and realize your opinion about Amarr and drones is false.
Add the Sentinel for being able to carry MORE drones than a bonused gallente frig, and you are at 5.
Add the Navy Geddon for the sheer awesome of being able to field a full flight of heavies and then have some more left, and you need your other hand as well.
I realise it's not a strong argument, but it's there.
Harbi was the only non-Gallente BC that could field a full flight of mediums, now it will have spare room as well.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Yonis Kador
KADORCORP
#2154 - 2013-02-08 10:34:41 UTC
I don't really want to come across as a prick either but I don't write on the forums with any consideration of how my comments will be received. I only care about the issue at hand. (I'm a nice guy actually who laughs pretty much all day.) I also don't write often and don't write about things of which I know nothing. But when I do, I defend my pov like a mad dog and won't let go. We are all passionate about the game or else we wouldn't bother commenting at all.

I just fail to see what drone bays have to do with anything. All races have drone bays of varying sizes. All races also have cargo bays of varying sizes but no one is claiming that ships with larger than average cargo bays are Industrials. The bonuses seal the deal and where drones are concerned, the Amarr have few. People can cite backstory all day but that is a separate issue entirely from established gameplay. Lore =/= gameplay.

When I learned of the changes to the Prophecy, I was sitting in one. I was also training Yonis toward being able to pilot both a Damnation and an Absolution - mainly because they are Prophecy hulls. I couldn't care less how long that takes - for me, asthetics matter. That's what I want to fly. It's the entire reason I've been an Amarr character for so long. I'm in love with the look of their tech. When I mine, I do so in a system that I chose (through years of searching) not because of its resources but mainly because I find the system absolutely beautiful and could stare at that glorious vista forever. My point is that I'm not trying to win anything.

I've spent the past five years hating drones and believing that they were the purvue of my enemy. The word "drone" is practically synonymous with Gallente. So the idea that I'm now a "drone race" too seems preposterous. My reading comprehension is just fine. It's like being told you have cancer. Give me a break. I'm still in shock. I am also, most definately, not over it.

I've trained drone skills like everyone else - to defend a mining barge from rats or a BS from frigates - but not as a real tactical necessity of my ships. The thought that this is the beginning of a trend is almost too much to bear. Amarr ships have always been focused on energy weapons and armor (and I consider neuts/vamps energy weapons - they just do it in reverse.)

CCP knew this change was going to be controversial and they were correct. For me, this is game-changing. After despising drones for so long, I can barely stomach the idea of the Amarr being a drone race. So if I react poorly to comments like "get over it" and "l2r" well, I apologize for that. I'm well aware that the release of 1.1 is so close that nothing I write or do here will have any impact on that timeline whatsoever.

I just feel so strongly about the issue that I want to make sure my objections have been heard loud and clear. Opinions vary and others are welcome to disagree.

Thanks for reading.

Yonis Kador
Bouh Revetoile
In Wreck we thrust
#2155 - 2013-02-08 11:26:28 UTC
This game is full of fanatics.
Jaoming Tzu
Garoun Investment Bank
Gallente Federation
#2156 - 2013-02-08 12:28:57 UTC  |  Edited by: Jaoming Tzu
Mund Richard wrote:
Jaoming Tzu wrote:
Apart from the same tank issue, the armor rep bonus on the Brutix and Myrmidon might come in handy with the announced ancillary armor repairers! Especially with the extra low slot on the Brutix and if i recall that right the proposed changes to decrease plate mass and a skill in that direction. Maybe a 800mm Plate + AAR or something could be interesting for fleet setups....

I like the sound of the idea, but how would that work out well?
Suggestions to the following welcome.

Buffering and active repping work differently, and do not interact with each other.
Adding a module to increase one reduces the effectiveness of the other. A plate added is not getting you more reps. A repper added isn't making remote rep more efficient like another EAMN would.
And they use different rigs to be efficient.
Made worse by the more of these you fit, the less magstabs/TE you have in your lows.
And since the AAR eats cap even with charges, you put a cap booster prolly in your 4th mid, so with a full tackle you don't have room left for a TC, thus a TE in the lows is the only way to improve range.



Would depend on the actual fitting requirements, but looking at the Brutix, loosing 1 Turret will help the PG requirement as well as cap. If you run a buffer tanked Brutix and the AAR fits in the extra lowslot u do not lose any buffer , but might increase your tanking ability for a short while till logi reps come in; if primaried the additional rep amount might actually help too even if logi support is working. If fitting is tight, downgrading to a 800mm plate would improve your agility and speed, while maintaining enough buffer to survive some alpha damage. You can have more overall buffer or DPS if you do not use an AAR. but the Armor Rep bonus might become more usefull depending on the exact details.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2157 - 2013-02-08 13:14:36 UTC
Yonis Kador wrote:
I can count the number of Amarr ships with drone bonuses on one hand.

I'll have fingers left over.

Maybe I just can't count.

YK

Dragoon
Arbitrator
Pilgrim
Curse

...and now the Prophecy...

...man, what sort of freaky mutant are you that has 6+ fingers on one hand?
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2158 - 2013-02-08 13:28:33 UTC
CCP Fozzie wrote:
Maximus Andendare wrote:
Fozzie, I'm curious: how does having high cap use create interesting player decisions on Amarr ships? I honestly can't see what you were referencing there.


High cap use as a drawback provides a different challenge to the player than the drawbacks of other weapons. The point isn't to remove all the interesting drawbacks, it is to make sure that the potential benefits are good enough to keep everything as competitive as possible.

That weapon balancing goal is of course not something we have reached yet, but we are working towards it and rolling the cap use bonus into the weapon isn't the way to get there.


I always thought the main advantage of lasers is full damage at optimal range with the best range but missiles seem better at both now doesn't seem balanced to me afterall falloff means nothing on laser ships

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Mund Richard
#2159 - 2013-02-08 13:35:28 UTC  |  Edited by: Mund Richard
Yonis Kador wrote:
I just feel so strongly about the issue that I want to make sure my objections have been heard loud and clear. Opinions vary and others are welcome to disagree.

Thanks for reading.

Yonis Kador

'tis ok.
I may disagree with what you say, but I understand/know how you feel.

And answering a post above, technically, the explicitly drone ships amarr had for a looong time were the 3 Arbitrators and a particular and not-really-fun Legion setup.
4+1 spare finger on a hand is accepted as the norm where I live.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2160 - 2013-02-08 13:37:19 UTC  |  Edited by: Jonas Sukarala
Quote:
CCP Fozzie wrote:
The fact that I replied quickly to the certificate question doesn't mean it's necessarily any more important than other questions, just that it is easy and quick to answer.

In regards to the armor rep bonuses on the Gallente BCs, I posted earlier in the thread that I recognize that there are strong arguments to be made on both sides and that we are weighing the options. That statement is still valid. The desire for more varied tanking methods among the Gallente Combat BCs is a perfectly reasonable one, although the Brutix and Myrm do both stand up as very fun ships with distinct flying experiences in their current forms as well. Although we are getting close to release I don't want to lock these ships in place for 1.1 until I've had another discussion with some of the other developers internally[quote]



In relation to the myrmidon with its current bonus it surely limits its optimal fighting style to the same as the brutix blasters and active reps whereas if you look at the vexor it can quite happily use either armour buffer/active or shield buffer/ASB with either blasters or rails.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high