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EVE New Citizens Q&A

 
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Advice: So, what should be my next ship?

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Author
Petrus Blackshell
Rifterlings
#21 - 2011-10-07 15:01:47 UTC
My personal experience as a newbie who jumped right into FW after a few days of play, then into 0.0 after a couple weeks is that sticking to frigates until you learn exactly what's what in PvP is invaluable.

Of course, also train to BCs or even BSs for ISK-earning, but as far as day to day pvp, a frigate such as the Rifter, Merlin, Punisher, or Tristan is really the way to go (Incursus works too for Gallente pilots without rockets, but it's a bit paper-thin). They're cheap so you can afford to lose piles and piles of them and they have the combat capabilities to kill equal sized and bigger ships that are being flown by idiots. They are also almost always welcome in pvp fleets, since there can never be too much tackle.

Also as a bonus you get to avoid really stupid lossmails when you do things like trying to kill a tackler with arty when he already tackled you and is orbiting you at 500m, or worse, when you jump from Ossogur into Amamake in your shiny new battlecruiser that cost you your whole wallet.

I've got a whole blog post on this if you're interested. Keep in mind I wrote that back when I was a few months old, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Josefius
13th Tribe of Kobol Expeditionary
#22 - 2011-10-07 15:02:25 UTC
Khaemwese wrote:
Guardians and Scimitars, because having the "I won't let you die" button is more important than the "I win" button :)


Yes, survival is a good thing. It allows you to regroup and fight again. I love my Oneiros and Basilisk.

You have enemies? Good, that means you stood up for something, sometime in your life.

-Winston Churchill

Tsugumi K
Perkone
Caldari State
#23 - 2011-10-07 15:02:41 UTC
Combat (PvE or PvP) pilots should aim to fly the Drake or Hurricane, and fly it well. These ships will serve you well for the remainder of your capsuleer career; don't bother with battleships 'till you have mastered one of these. For the Hurricane, the chain is Rifter->Stabber->Hurricane. For the Drake, I honestly don't know. Also, you should plan on learning to fly a covert ops/stealth bomber (and covert cloak) within the first 6 months, as these make it more practical to travel through dangerous space.
Deviana Sevidon
Jades Falcon Guards
#24 - 2011-10-07 15:02:54 UTC  |  Edited by: Deviana Sevidon
Train Drakes and anything passive shield-able, just as everybody else. The balance problem has been ongoing for a very long time and might go on a few years more until CCP begins to see a pattern.

....as if 10,058 Goon voices cried out and were suddenly silenced.

ScarredEye
Aliastra
Gallente Federation
#25 - 2011-10-07 15:08:44 UTC
In general, every person feels driven towards some ships more than others because he/she thinks they will be to their liking a lot. It is however usually connected to what other people say about it. Wether some ships are talked about or not and by who, and how, influences wether we are going to look forward to flying a ship or not by a lot.

In general, no one ship is useless and they all have a certain degree of customizability, and people have the possibility to get creative.

In short, with a few exceptions you can make a ship what you want it to be.

That said, I like cruisers. They are powerful alone and in gangs, and when used correctly(I am guilty of not doing so quite a bit) they can do much more than you expect them to be able to do.
Eve Carel
SWAT Team Sales Consultants
#26 - 2011-10-07 15:10:17 UTC
(Nano-)Hurricane is pretty good, so is a Cynabal. Essentially, facefuck DPS combined with high speed gives you good chances to kill something and gtfo if needed.
Also the 100MN AB Tengu, but it's a bit expensive (both ISK- and skillwise)
Korvin
Shadow Kingdom
Best Alliance
#27 - 2011-10-07 15:11:33 UTC
Fly Cobra MK III
Start with a classic! P

Member of CSM 4&5 ... &8

cragga
Ministry of War
Amarr Empire
#28 - 2011-10-07 15:12:20 UTC
Train missiles and the skills to get into a drake . Establish a income generating activity ( missioning for example ) . Train t2 launchers for that drake , do not rush into a battleship . Join a hisec corp then choose your path . Do not PVP early and solo .
Best path : Kestrel - caracal - drake . After that drake is t2 fitted you can begin to think about training for pvp . Ofc all depends on income , if you can aford to get money by selling plex then you can forget about isk grinding and concentrate on fun and tears from the begining . That usually means to train minmatar guns and ships.
InVictus Kell
The Scope
Gallente Federation
#29 - 2011-10-07 15:12:26 UTC
Gimme a Deimos...loaded with Heavy Neutron Blasters, Mag Stabs and a MWD. Get in close, start melting. All good fights should be measured in seconds.

Tanks are for suckers :)
SXYGeeK
Aliastra
Gallente Federation
#30 - 2011-10-07 15:12:58 UTC
I'm going to say Tech 3 Strategic cruisers.
Skill wise they aren't that difficult to get into within a couple months.
The cost is the barrier most folks will run into, a good fitting roughing you up for half a billion isk.

But, If you're looking to set your sights on the long road, the other options are ...
Tech 2 heavy assault cruiser
Tech 2 Command ship
Tech 2 Marauder Battleship
Faction Battleship
Carrier Capital ship

The Strategic cruiser is versatile and can be fit to rival the tank/damage on any of these vessels in PVE.
It is more maneuverable and survivable than its larger competitors.
It costs less than the battleships/cap ships.
It takes less skill investment than than any of these other options.
It is more capable of overheating, offering some interesting options in flight.

The Strategic cruiser can also be refitted with subsystems to alter its role.
It is the only vessel in the game capable of negating and flying right through warp interdiction bubbles.
it can be fit to warp cloaked.
this combination allows it highly survivable movement through zero sec space.
letting you explore and be more self sufficient in these environments.

With higher skills and the right fitting the Strategic cruiser can also be very applicable in PVP.
many of the other "end game" pve boats lack any relevance in PVP.

the shear versatility of the strategic cruiser hull class is its greatest strength.
Tygr Wolf
Sulsa Collective
#31 - 2011-10-07 15:16:19 UTC
Although I find each ship has its 'niche' the T3's are the most versatile and easier to get into than some T2's
Pipip Mendicant
Kindred of Honor
#32 - 2011-10-07 15:17:41 UTC
For minmatar - Rifter, then Rupture, then Hurricane. Learn to fly each one well before moving to the next. Each ship works well in both PvP and PvE, and will have uses for your entire Eve career. The skills you train for one will be applicable to the next.

Decent DPS, speed, and versatility - what more could you ask for? Oh, and they're insurable and relatively cheap - I guess you could ask for that too.
Jetset Movashaka
Republic University
Minmatar Republic
#33 - 2011-10-07 15:21:35 UTC  |  Edited by: Jetset Movashaka
Easy. Start out in an Arbitrator, learn it well, round out your skills, and work your way toward the Pilgrim.

It's easily the best ship to pin down nearly any other ship with neutralizers, scrams, and webs, and peck it to death with drones; with the added benefit and thrill of " hehe... SURPRISE! " cloaking.

For the not-so-solo endeavor, I always recommend the Hurricane. Fast and agile, built from the ground up as a skirmish ship, and decent survivability.

Plus, it's one of the best ships to chew up and spit out the overpopulation of Drakes with the exception of the Harbinger.

___

One thing for the new person to keep in mind, is that just because you're a certain race doesn't restrict you to their ships, and doesn't have any bonus or special benefit. The only problem you may have, is availability of other races' ships in the space you start out in. But a short trip a few systems over in High-Security space can rectify that.
Rees Noturana
Red Rock Mining Company
#34 - 2011-10-07 15:24:20 UTC  |  Edited by: Rees Noturana
Each race has good T1 ships for new players. One piece of advice I can give is to not rush into bigger ships too quickly. There are a lot of support skills that you need to train up and if you focus too much on spaceship command those big ships won't do you much good. Be able to fully T2 fit a ship class before you get into the T2 hull for that class. Once you can fully T2 fit a T1 cruiser then consider getting in Heavy Assault Ships.

Never fly a ship until you get it's prerequisites to 4 so you can leverage their bonuses.

For T1 ships fly the biggest ship that uses the weapon system size that you have trained up. For example, when starting out aim for the destroyers since they still use small weapons and other modules. Once you are ready for medium weapons then move into battlecruisers as soon as you can.

_ _

Chandaris
Immortalis Inc.
Shadow Cartel
#35 - 2011-10-07 15:26:02 UTC
IMO new players should strive towards their races frigates, then cruisers, then battlecruisers..

You can learn a lot from these classes of ships, and they are pretty easy to train up to 4 or 5.. Battlecruisers are extremely versatile ships..

Once you've gotten there, and learned a bit, you'll have a better idea of what you want to do.. From there it's easy to start planning to specialize in something.. logi, bs, carrier, whatever..
DarkAegix
Center for Advanced Studies
Gallente Federation
#36 - 2011-10-07 15:31:58 UTC
Myrmidon, oh you can have so much fun with it.
You can fit blasters, arties, ACs. railguns or energy neutralisers.
You can buffer shield tank it, active armour rep, passive shield tank it or armour buffer it.
Armour tanked? Look at all those mids... Cap boosters, sensor boosters, ewar.
Shield tanked? Look at all those lows... Nano, power relays, damage mods.

Fun, flexible and good for both missions and PVP.
Techno General
Public Enemies CO
The Initiative.
#37 - 2011-10-07 15:32:50 UTC
I dunno really, i kinda just said "I wanna pew pew" and trained for the support pew, then the actual pew ships. Currently i can fly almost anything cruiser or smaller with good skills.
Blackhuey
Deep Core Mining Inc.
Caldari State
#38 - 2011-10-07 15:36:55 UTC
1. Tackle. Learn fleet ops & scouting, learn not to fear losing your ship.

2. Stealth Bomber. Survivable anywhere, sneaky black ops goodness, Frigate V opens up AFs, Covops and Intys too (er, and EAFs I guess), awesome bang for buck.

3. Sabre. Because being a fleet Sabre pilot is the most fun you can have. Until you DIAF. Which you will. Because every red on the field hates you. Which is awesome.

@blackhuey | soundcloud.com/blackhuey

tinman44
Worthless Carebears
The Initiative.
#39 - 2011-10-07 15:38:09 UTC
Caldari t2 cruisers are merciless, as well and the Tech 2 nighthawk. Don't blaster fit a Deimos, you will just lose it right away.
Rifter is the best cheap ship in the game, no contest. many of the minny ships are outstanding in their class. it takes less than a week to have a rifter peaking in performance, and it shines. However for money making, you cant beat a drake. Myrmidon is great for gallente L3 and L4 missions as well.

A lot of people are mentioning Tech 3s... The proteus is a useless brick, usefull only for Cyno bait. Skill for a tengu/loki if you want to solo large PVE engagements. You can tank ANY L4 in a properly fitted T3, however, the tanking can be confusing for some players, and I've seen a lot of newer pilots lose their 1 bil isk ship because they had small shield boosters or were relying on speed tank and fast dps. to preserve your sanity/iskies, go for pure tank, which should be able to boost 600-800 shield every 3 seconds with 80s-90s resists.



Poor Amarr.
smaster
Caldari Provisions
Caldari State
#40 - 2011-10-07 15:41:18 UTC
FALCON

Because it can beat any other ship in this game!