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Faction Warfare: Moving Forward.....

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Author
Muad 'dib
State War Academy
Caldari State
#801 - 2012-01-17 19:24:51 UTC
why are 0.0 CSM calling the shots on low sec FW again?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Hans Jagerblitzen
Ice Fire Warriors
#802 - 2012-01-17 19:44:07 UTC  |  Edited by: Hans Jagerblitzen
Muad 'dib wrote:
why are 0.0 CSM calling the shots on low sec FW again?


They're not, I assure you.

The CSM has no real authoritative power in the end, they cannot force CCP to implement anything even if they wanted to. They exist today as a sounding board, a place to bounce ideas off of and engage in a dialogue so that players have a voice with regards to upcoming development.

As for why a 0.0 CSM is speaking about Faction Warfare, the answer is simple:

1) There is a 0.0 CSM because not enough players voted for non-0.0 candidates. Voting in the upcoming election has never been more crucial if we want to change that demographic.

2) They are speaking about FW because CCP placed that item on their itinerary for discussion. They also delivered on the promise that they would deliver our list of wishes and desires to CCP during the discussion. I asked them to do that, they did, so I personally owe them some thanks. At least CCP now has some community feedback, from Faction Warfare pilots themselves, in their hands. This is progress however you slice it.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#803 - 2012-01-17 19:50:11 UTC
Hans Jagerblitzen wrote:
Muad 'dib wrote:
Hans Jagerblitzen wrote:

5) Saying FW could be a testbed for sov mechanics in null could be an idea squashed immediately if an actual FW pilot sat on the council, and pointed out that the two are and should be fundamentally separate in structure and design.


CCP doesnt want ot design two new systems (fw and 0.0 sov) so they just smash em togther and code one crap mechanic.

Sounds lazy.



This was not a CCP suggestion. It was a CSM suggestion. Lets not jump to hasty conclusions here.

It's very possible CCP couldn't use FW as a proper testbed, as they may have a very different idea in mind for a nullsec overhaul planned already.

All that comment was a reflection on is that the *CSM* sees FW as nullsec-lite. That is NOT necessarily how CCP sees us, nor should it be taken that way.



"They would like to merge the FW and 0.0 sov system capture mechanics somewhat, but are not happy with either of the current mechanics"

Here I think the "they" is referring to ccp.

I agree with Hans we need to speak up about this to let ccp know its better to keep different mechanics that will cater to different playstyles. I am not sure why they would want to reduce the number of playstyles in the game.

FW should be frequent quality small scale pvp. Sov null sec should should be large and relatively infrequent pvp where politics has a bigger hand than combat. Both appeal to large groups of people, but they are different groups. Why combine them so neither will be very appealing for anyone?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#804 - 2012-01-17 20:01:03 UTC  |  Edited by: Hans Jagerblitzen
Cearain wrote:

"They would like to merge the FW and 0.0 sov system capture mechanics somewhat, but are not happy with either of the current mechanics"

Here I think the "they" is referring to ccp.

I agree with Hans we need to speak up about this to let ccp know its better to keep different mechanics that will cater to different playstyles. I am not sure why they would want to reduce the number of playstyles in the game.

FW should be frequent quality small scale pvp. Sov null sec should should be large and relatively infrequent pvp where politics has a bigger hand than combat. Both appeal to large groups of people, but they are different groups. Why combine them so neither will be very appealing for anyone?


Ahhh yes, good point. And yes, the two should absolutely be separate systems in terms of gameplay. The only common thread between the two is that both systems have the same predicament - broken mechanics lead to stagnation and lack of player participation.

However, just because we are both in the same situation does not mean there is a one-size-fits all solution. Your question is powerfully phrased - why would we want to decrease variety in EvE?

Thankfully this is just in the "stuff needs to be fixed" stage of the convo, we shouldn't all panic that we are having nullsec crammed down our throats.....yet.

Please keep the pitchforks sharp and under your bedsides, folks. You'll know when to bust them out when the time comes....though hopefully it won't come to that.

CPM0 Chairman / CSM7 Vice Secretary

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#805 - 2012-01-17 20:13:59 UTC
Hans Jagerblitzen wrote:
Muad 'dib wrote:
why are 0.0 CSM calling the shots on low sec FW again?


They're not, I assure you.

The CSM has no real authoritative power in the end, they cannot force CCP to implement anything even if they wanted to. They exist today as a sounding board, a place to bounce ideas off of and engage in a dialogue so that players have a voice with regards to upcoming development.


Are you sure the Nullsec CSM isn't calling the shots, Hans?

From page 23 of 44 on the minutes;

Quote:
Some ideas that were put forth by the CSM:
- Using faction warfare as a test-bed for nullsec sov



High Five. Yeah! C'est La Eve .

Cearain
Plus 10 NV
#806 - 2012-01-17 20:21:26 UTC
Deen Wispa wrote:
Hans Jagerblitzen wrote:
Muad 'dib wrote:
why are 0.0 CSM calling the shots on low sec FW again?


They're not, I assure you.

The CSM has no real authoritative power in the end, they cannot force CCP to implement anything even if they wanted to. They exist today as a sounding board, a place to bounce ideas off of and engage in a dialogue so that players have a voice with regards to upcoming development.


Are you sure the Nullsec CSM isn't calling the shots, Hans?

From page 23 of 44 on the minutes;

Quote:
Some ideas that were put forth by the CSM:
- Using faction warfare as a test-bed for nullsec sov






To be fair, CSM 6 has been pretty respectful of the fact that they don't know much about low sec or faction war. So I don't think they were pushing any big agenda here. It doesn't sound like CSM said allot.

But yeah the one thing they did say was pretty terrible. We just need to let ccp know that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#807 - 2012-01-17 20:39:53 UTC
Cearain wrote:


To be fair, CSM 6 has been pretty respectful of the fact that they don't know much about low sec or faction war. So I don't think they were pushing any big agenda here. It doesn't sound like CSM said allot.

But yeah the one thing they did say was pretty terrible. We just need to let ccp know that.


Yup, CSM has been respectful both of the limitations of their own knowledge, and willing to communicate our ideas to them, even if they offered some of their own apparently.

The Mittani in particular has been open about saying Faction Warfare needs love, as well as casual PvP in general.

I dont see them as the enemy. They may not be the best people in place to speak about our feature in particular, but hopefully the upcoming elections will change that.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#808 - 2012-01-17 23:37:10 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:
Cearain wrote:


To be fair, CSM 6 has been pretty respectful of the fact that they don't know much about low sec or faction war. So I don't think they were pushing any big agenda here. It doesn't sound like CSM said allot.

But yeah the one thing they did say was pretty terrible. We just need to let ccp know that.


Yup, CSM has been respectful both of the limitations of their own knowledge, and willing to communicate our ideas to them, even if they offered some of their own apparently.

The Mittani in particular has been open about saying Faction Warfare needs love, as well as casual PvP in general.

I dont see them as the enemy. They may not be the best people in place to speak about our feature in particular, but hopefully the upcoming elections will change that.



Yes I have to agree Mittani seems to see the gap that FW can fill.(Casual players need a quick action option - he mentions some sort of arena idea.) But I don't think he realizes how FW occupancy plexing can fill the gap. He's almost there.

https://forums.eveonline.com/default.aspx?g=posts&m=658801#post658801

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kade Jeekin
Masuat'aa Matari
Ushra'Khan
#809 - 2012-01-18 02:49:32 UTC
I see no need to be hostile to the idea that FW and nullsec sov could both use similar mechanics. Should FW plex capturing and meaningful occupancy prove a successful mechanic for system capture then why shouldn't it be used as a basis for nullsec sov mechanics?

It is interesting that they may tie meaningful occupancy with player controlled benefits (Admirals etc) and I look forward to seeing hisec systems become occupiable. Although I suspect the war will continue to have no effect on the non-FW player populations, even if Pator is occupied by the Amarr.
Simyaldee
Caldari Provisions
Caldari State
#810 - 2012-01-18 11:33:56 UTC  |  Edited by: Simyaldee
My views on what was written in the CSM Meeting Notes.

Merging 0.0 and Faction Warfare Sov mechanics is annoying and means that CCP might still think FW to be a noob thing that people use to experience PvP on their way to Null Sec. This is untrue, I believe along with most of us in FW that 0.0 Sov mechanics and FW Occupancy are two seperate entities and should be treated as such. The fact that CCP still treats FW as a subordinate to Null instead of an equal shows that theres still work to be done.

As for electing leaders of Militia? HA I laugh at the idea. The system would be rife with corruption and any person elected to this position would not be neutral in anyway. Militia by nature is not supposed to be unified under a single leader. The individual corps and eventually Alliances working together of their own volition is what makes FW so enjoyable and unique. Any sort of unifying power a leader might have would be limited at best and would be outweighed by the obvious deficiencies and the fact that any amount of unsavory characters would claw their way into the position. Leave that kind of politics in 0.0 please.

in short still no meaningful ideas that I can see except the ones that stink of 0.0 influence. Can we just get to the elections so I can lobby for Hanz and actually have my voice heard for once.

Edit:Hanz for CSM I mean

Member, Fighter and FC for The Great Harmon Institute of Technology 

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#811 - 2012-01-18 12:01:07 UTC  |  Edited by: Rel'k Bloodlor
I just don't understand how one I search the forums for Faction warfare I get hundreds of pages of information on FW from the people that use it. Yet none of what was discussed was any more than loosely based on things a majority of FW users want. I felt that ether we have all be using a noob-to-null devise improperly, or that they want this dead and will just change it to what ever we say we don't want.
We say casual they say drama
We say small scale they say alliance
We say not like null-lite they say nulls test bed
We say quik PvP they say popularity contest
And then theres this money thing What? I do want what we do and plexing to mean some thing but if you let alliances in and put money for having it in to play......

In the end I feel like FW as a whole is going some were i don't want to follow.




*edit whole not hole derp Ugh

I wanted to paint my space ship red, but I couldn't find enough goats. 

Ciar Meara
PIE Inc.
Khimi Harar
#812 - 2012-01-18 13:47:19 UTC
I do like the idea of giving more control to players in regards of strategy/focus and occupancy.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Cearain
Plus 10 NV
#813 - 2012-01-18 14:22:58 UTC
Rel'k Bloodlor wrote:
I just don't understand how one I search the forums for Faction warfare I get hundreds of pages of information on FW from the people that use it. Yet none of what was discussed was any more than loosely based on things a majority of FW users want. I felt that ether we have all be using a noob-to-null devise improperly, or that they want this dead and will just change it to what ever we say we don't want.
We say casual they say drama
We say small scale they say alliance
We say not like null-lite they say nulls test bed
We say quik PvP they say popularity contest
And then theres this money thing What? I do want what we do and plexing to mean some thing but if you let alliances in and put money for having it in to play......

In the end I feel like FW as a hole is going some were i don't want to follow.



This post nails it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#814 - 2012-01-18 14:28:27 UTC  |  Edited by: Cearain
Kade Jeekin wrote:
I see no need to be hostile to the idea that FW and nullsec sov could both use similar mechanics. ....



The more game features that just clone the same mechanics, means there is less true variety of things to do in eve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Rodj Blake
PIE Inc.
Khimi Harar
#815 - 2012-01-18 14:36:34 UTC  |  Edited by: Rodj Blake
CSM wrote:
Here's a list of player suggestions regarding FW


CCP wrote:

Thanks. We'll file the list alongside the plans for comets and system-wide asteroid fields. Meanwhile we'll do our own thing with FW and use the militias as guinea pigs controlled by whoever leads the biggest corp in them

Dolce et decorum est pro Imperium mori

Cearain
Plus 10 NV
#816 - 2012-01-18 14:41:58 UTC
Rodj Blake wrote:
CSM wrote:
Here's a list of player suggestions regarding FW


CCP wrote:

Thanks. We'll file it alongside comets and system-wide asteroid fields



"The CSM presented a list of smaller issues that were raised by the FW community. CCP promised to look at the list, but pointed out that issues that had to do with Crimewatch (the system that manages aggression timers, security status hits, criminal flags and other lowsec mechanics) were unlikely to be addressed without the Crimewatch rewrite that CCP is planning."

WTF?

Not only is this response ridiculous on its face its untrue. CCP is going to fix the main bug with repping people in fw.

How they could look at this thread and come up with that response is beyond me. What was the actual list presented does anyone know for sure?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Draco Rosso
State War Academy
Caldari State
#817 - 2012-01-18 14:42:49 UTC  |  Edited by: Draco Rosso
Rel'k Bloodlor wrote:
I just don't understand how one I search the forums for Faction warfare I get hundreds of pages of information on FW from the people that use it. Yet none of what was discussed was any more than loosely based on things a majority of FW users want. I felt that ether we have all be using a noob-to-null devise improperly, or that they want this dead and will just change it to what ever we say we don't want.
We say casual they say drama
We say small scale they say alliance
We say not like null-lite they say nulls test bed
We say quik PvP they say popularity contest
And then theres this money thing What? I do want what we do and plexing to mean some thing but if you let alliances in and put money for having it in to play......

1+
In the end I feel like FW as a hole is going some were i don't want to follow.

I'm trying really hard to stay optimistic about the proposed changes. Sometimes I wonder if ccp understands the mountain of gold$ they are sitting called FW. If done properly FW could bring and sustain a large new player base. Is there a more direct way to contact the dev team working on FW to make sure they get the message?
Damassys Kadesh
Royal Khanid Hunting Society
Ragequit Cancel Sub
#818 - 2012-01-18 18:04:03 UTC
Those minutes were pretty poor. Not at all in the direction of the entire player-base that has been speaking out so loudly.

I believe it's simply a case that next to no CCP employees, CSM, or anyone else of weight, has any genuine experience with FW. So they do actually see it as a "little thing" on the side that can be used as testbed.... that is so idiotic... *sigh*

I think there will be some positive results eventually though. I think letting outside alliances in is a terrible idea, but if that mechanic means that current FW corps can form internal alliances, that will be sweet. A leadership system could create more direction, although I hate drama, and it will surely produce some of that too... one of the reasons I'm in FW is to avoid drama... thanks CCP.

All I can do is hope some changes will allow me to have more (or at least equal) fun in FW.

Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117

Damassys Kadesh
Royal Khanid Hunting Society
Ragequit Cancel Sub
#819 - 2012-01-18 18:18:14 UTC
Has this discussion ever come up? (especially with the plethora of plexes spawning everywhere now)

How would people like it if say only one (MAYBE two) plexes of a certain size could be open in a system at any given time?

I have found that sometimes there are targets in the system, but something like 12 plexes open with 5 of the same size. If I want to try to initiate PvP via the plexes, it's going to take forever to either find the one with enemies, or for the enemies to find me. And more likely, the enemy will have the same reaction to the situation as me... "I'm not going to spend a bunch of time running around to all these plexes looking for someone, nor am I going to sit in one for 15mins tanking NPCs (if my fit even allows that) hoping they find me".

This is a big reason why I often don't bother even warping to them. But if only one plex of each size could spawn at a time, you would know that if there is a ship of equal size to yours, it could very likely be at the only plex that makes sense for it.

This is a little hard to describe, but I think people will know what I mean.

Thoughts? (has this come up already?)

Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117

Fidelium Mortis
Minor Major Miners LLC
#820 - 2012-01-18 19:25:20 UTC
Damassys Kadesh wrote:


I have found that sometimes there are targets in the system, but something like 12 plexes open with 5 of the same size. If I want to try to initiate PvP via the plexes, it's going to take forever to either find the one with enemies, or for the enemies to find me. And more likely, the enemy will have the same reaction to the situation as me... "I'm not going to spend a bunch of time running around to all these plexes looking for someone, nor am I going to sit in one for 15mins tanking NPCs (if my fit even allows that) hoping they find me".


In a vast majority of cases I haven't found this to be the case. Plus if someone wants a fight in a plex they will stay inside and give you time to select the correct one on D-scan. The more flighty plex runners will be warping out as soon as you're on short scan anyway.

The plethora of plexes is much more desirable over the old mechanic where plexes were absent.

I also question the association between FW and casual PvP. Personally, I find small skirmish warfare to be much more demanding on individual pilots where the weakest link is quickly weeded out. In general I think more FW pilots have been exposed to close fights than much of the PvP that happens in null which is heavily dependent on fleet composition, logistics (not the ship type) and pure attrition. From my experience in 0.0, only a fraction of the population regularly engages in solo or skirmish pvp, and usually only fights during large fleets or CTAs.

As far as the carrot on the stick is concerned, LP can be a major draw, but currently the main issue in FW is the risk/reward balance. The current mission types (particularly L4s) are far too easy to run without an engagement. Plexes offer a greater chance of engagement, but offer no LP. While the highest risk - actual PvP - offers a negligible amount of LP.

ICRS - Intergalactic Certified Rocket Surgeon