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Faction Warfare: Moving Forward.....

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Author
Marrak Taron
Tribal Liberation Force
Minmatar Republic
#341 - 2011-10-28 04:42:03 UTC
Another idea, based on the news of the winter expansion is to make the Custom Offices in FW space owned by the controlling faction of the system. For example if Minmatar occupies a system, then all the Custom Offices in that system are owned by the Minmatar. As such they will only allow faction members access to it, and a low - non existent tax on it.

However, also create a plex that is linked to it, and control of the plex by the enemy faction will offline the custom office (and lock the plex) for 6 hours. When the plex is under attack though, there will be a warning system in place to alert the controlling militia to come defend it.

Then to hopefully, further entice people to care about the planet, increase the raw materials on the planet, more to null sec standards.
X Gallentius
Black Eagle1
#342 - 2011-10-28 05:58:44 UTC
Bad Messenger wrote:


And this will add amount of players plexing? No, it will cause that those who now plex stops and plex only when relly needed.
Fact is that those who constantly do plexing sure knows how contested systems is, and you can alwyas test it by doing some plexing and see how spot size changes.

Btw, it is too late to defend when systems goes too close to be vulnerable, atleast gallente need couple extra down times to defend it Lol
Plexing is not a full time job for 95% of militia. They can do it in spurts, but only two to four guys can do it as a full time job. Plexing effort increases a bit the closer a system is to being vulnerable. System will likely still flip, but more people will be willing to fight at or near even odds. Happens all the time.


Bad Messenger
Rehabilitation Clinic
#343 - 2011-10-28 06:11:30 UTC
X Gallentius wrote:
Bad Messenger wrote:


And this will add amount of players plexing? No, it will cause that those who now plex stops and plex only when relly needed.
Fact is that those who constantly do plexing sure knows how contested systems is, and you can alwyas test it by doing some plexing and see how spot size changes.

Btw, it is too late to defend when systems goes too close to be vulnerable, atleast gallente need couple extra down times to defend it Lol
Plexing is not a full time job for 95% of militia. They can do it in spurts, but only two to four guys can do it as a full time job. Plexing effort increases a bit the closer a system is to being vulnerable. System will likely still flip, but more people will be willing to fight at or near even odds. Happens all the time.




So you mean that is is good for fw that 1 or 2 guys will make system near to vulnerable in 3 weeks without any pvp, then they have to face whole enemy militia. Does not sound like small scale pvp to me.
Bad Messenger
Rehabilitation Clinic
#344 - 2011-10-28 06:58:02 UTC  |  Edited by: Bad Messenger
I think it would be good to tell about PERVS fw history here and why they quitted. It could clear out current plexing flaws bit more.

When PERVS joined FW we were bit inactive as corporation, i personally joined several big fleets that general militia had, those were 100+ fleets and got fight every day against gallente blob.

Then i started to explore what fw plexes could bring, i did some defence plexing, then some other guys joined those plexing operations and we got some pvp in there. FOOM was capturing northern blackrise and had quite efficient system on.

Then we thought that if we move our operational HQ to Ladistier and start plexing in that systems we would get more fights because it was close to Villore. And we did we got lot of good fight in plexes. Finally we got Ladistier and then we took vifrevaert.

Then we helped to capture Verge Vendor region and pushed on Essence. But finally Gallente learned that PERVS in plex ment almost sure ship losses and they started to avoid us.

Half way on capturing last gallente region, Placid, gallente stopped defend almost totally, their idea was to take systems back after we have taken all and left militia. That is what happened to some FW corps, no pvp = no reason to be in militia.

But gallente did not realize that we had already plans ready for alt defense plexers who did boring orbit the button phase, if those alt got killed too often we sent PERVS gank squad to secure area, that caused that gallente stop trying to get systems back.

We hold all systems about half year, not much pvp involved on that.

Then we decided to start capturin minmatar area using all legit standing alts etc tricks to make it fast. We did got some fights at beginning but finally minmatar adopted same policy than gallente passive resistance, make us bored so we go away. At the same time CCP has changed plex spawning mechanics on captured systems so that defending with alts would be so big effort that systems will flip. This affected minmatar systems as well and systems started flip back to minmatar faster than we could take them with efficient tricks. We packed our stuff and moved back to Ladistier, FW was generally over.

Balance ?. Yea right.

Later on we changed to Amarr militia and stated to plex in minmatar staging systems, we got some fight at start but after crushing minmatar fleets with 6 people against 30+ and minmatar had no chance mostly because of overpower pirate faction ships. They announced that 'take all systems, we do not care'. So no pvp again. Time to disband corp so everyone could seek something else to do.

So conclusion is that several little changes have made FW plexing unplayable as whole, defensing against attacker was waste of time because taking systems back was easier. Because there is no penalty or gain to have systems it leads to situation where is no reason to fight for plexes because you will lose you ships for nothing And experienced wealthy players had overpower tools (pirate faction ships) to fight in plexes.

I know that this sound bit stupid argument because militia want to blob fight every day without reason and lose ships.

So only change FW needs is to ensure that you will get some sort of balanced pvp in plexes every day, after that all little bugs etc has no major role.
Hans Jagerblitzen
Ice Fire Warriors
#345 - 2011-10-28 07:06:47 UTC
Bad Messenger wrote:
X Gallentius wrote:
Yeah what Johnny said. You lose FACTION standings with the RR bug.



You can always make petition and ask standings back lost by bug.


Still, its a bug, I'm sure it can be fixed.

Also, great points Har, thanks for your perspective!

And yes, as much as I could just be away with the supercaps, I admit I'm curious to see how the nerf and BC's work at taking them down. Could be a lot of fun ;)

CPM0 Chairman / CSM7 Vice Secretary

Hirana Yoshida
Behavioral Affront
#346 - 2011-10-28 07:44:22 UTC
Except that we will still have to spam HICs to keep them on field long enough .. gets worse as their numbers increase as the ridiculous ECM burst can essentially perma-jam an entire fleet once SC count goes double digit.

Remove immunity when outside own sovereignty!

Either that or hit them with draconian limits like the Titan's and their inability to DD in low-sec .. kill off remote burst in LS and we won't have to field 2-3 HICs per SC to insure they stay put.
Bad Messenger
Rehabilitation Clinic
#347 - 2011-10-28 07:59:38 UTC
Hirana Yoshida wrote:
Except that we will still have to spam HICs to keep them on field long enough .. gets worse as their numbers increase as the ridiculous ECM burst can essentially perma-jam an entire fleet once SC count goes double digit.

Remove immunity when outside own sovereignty!

Either that or hit them with draconian limits like the Titan's and their inability to DD in low-sec .. kill off remote burst in LS and we won't have to field 2-3 HICs per SC to insure they stay put.



Try to understand, super carriers has nothing to do with actual FW.
Bad Messenger
Rehabilitation Clinic
#348 - 2011-10-28 08:24:20 UTC
Main reason why i liked to be FW was that there was always something to do when you logged in, you went to plex.

if you were alone you took smaller goals and wen people joined your fleet you took bigger goals, Our fleets were on long perioids people joined and leaved when they wanted, we used mainly small ships that could move in lowsec without getting caught easily.

Main reason was not to do plexing itself, it was to possibly get pvp on those, you were kind of baiting people to engage you.

Also FW had no any 'must do' things if you did not feel to head out and plex it did not matter anything, you could not lose anything but also you did not gain much. So basically it was quite stress free prosess. Okay i might taken it quite seriously couple times Blink.

So FW plexing was easily adjustable action depending your fleet size. If you had enough people you could do some other stuff also like tank highsec navy and gank people in highsec.
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#349 - 2011-10-28 10:48:51 UTC
Hans Jagerblitzen wrote:
I've got a quick question for all those that advocate blocking enemy militias from docking at a station based on sovereignty...

Lets say I go to bed one night, having a bunch of ships and modules docked up in a station. I wake up the next day, and find that overnight the Amarr have won back sovereignty for that system.

What happens to all my stuff?


Your stuff stays where you left it.
You would be allowed to undock.
You (and your militia) now have an incentive to take back occupation of the system.

Meanwhile, go buy some ships elsewhere and carry on.

The idea being it only affects militia owned stations. If you keep your stuff in a non-militia owned station this won't happen.

It's no different than if your 'home' system gets taken over by WTs overnight and you can't get your stuff out because of them.
Or if you had all your stuff in Amamake and woke up one day to find PL won't let you have it.
Hirana Yoshida
Behavioral Affront
#350 - 2011-10-28 11:01:51 UTC
It won't be enough to let it apply to militia stations only .. I cannot off the top of my head think of any system where the only station is a militia station so it will have zero impact on anything.
As for Amak .. PL are fat this is true, but are they fat enough to cover all 100 stations or however ridiculously many that silly system has? Smile
Rodj Blake
PIE Inc.
Khimi Harar
#351 - 2011-10-28 11:23:03 UTC
Axl Borlara wrote:
Hans Jagerblitzen wrote:
I've got a quick question for all those that advocate blocking enemy militias from docking at a station based on sovereignty...

Lets say I go to bed one night, having a bunch of ships and modules docked up in a station. I wake up the next day, and find that overnight the Amarr have won back sovereignty for that system.

What happens to all my stuff?


Your stuff stays where you left it.
You would be allowed to undock.
You (and your militia) now have an incentive to take back occupation of the system.

Meanwhile, go buy some ships elsewhere and carry on.

The idea being it only affects militia owned stations. If you keep your stuff in a non-militia owned station this won't happen.

It's no different than if your 'home' system gets taken over by WTs overnight and you can't get your stuff out because of them.
Or if you had all your stuff in Amamake and woke up one day to find PL won't let you have it.


This

Dolce et decorum est pro Imperium mori

Cearain
Plus 10 NV
#352 - 2011-10-28 11:30:33 UTC
Hirana Yoshida wrote:
Zoe Alarhun wrote:
Make Faction ships count as T2 in plexes.

That means minor plex defended by Merlins won't get ambushed by drams constantly. (If i'm not completely mistaken about what ship can enter a minor plex).

Is of no consequence since they are making destroyers as powerful as cruisers .. minor's and FW in general will not see a single frigate ever again if the destroyer changes go through 'as is' .. going to be pure dessie spam.



What are they doing to destroyers?

Minor plexes are already thrashers online. This will surely make things worse.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#353 - 2011-10-28 11:37:08 UTC  |  Edited by: Cearain
Rodj Blake wrote:
Axl Borlara wrote:
Hans Jagerblitzen wrote:
I've got a quick question for all those that advocate blocking enemy militias from docking at a station based on sovereignty...

Lets say I go to bed one night, having a bunch of ships and modules docked up in a station. I wake up the next day, and find that overnight the Amarr have won back sovereignty for that system.

What happens to all my stuff?


Your stuff stays where you left it.
You would be allowed to undock.
You (and your militia) now have an incentive to take back occupation of the system.

Meanwhile, go buy some ships elsewhere and carry on.

The idea being it only affects militia owned stations. If you keep your stuff in a non-militia owned station this won't happen.

It's no different than if your 'home' system gets taken over by WTs overnight and you can't get your stuff out because of them.
Or if you had all your stuff in Amamake and woke up one day to find PL won't let you have it.


This



Or you will have an alt in a transport ship get your stuff out.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#354 - 2011-10-28 11:54:44 UTC
Bad Messenger wrote:
1.
There is couple things that have made FW plex warfare unplayable.......



You missed the main reason. Plexing with no notification to the enemy milita is mainly a pve activity.

People figured out that through hide and seek plexing faction warriors like ank could do over a hundred plexes in a week without a single pvp kill. This is what makes plexing silly to most people in fw. This is why faction war is ridiculed by the wider eve community.

If CCP continures to make plexing a pve activity they won't really create that much needed small gang pvp mechanic. The only way people will do thme is if they give huge isk/lp payouts. But then its just making "the war" into carebearing. People will stop doing missions and grind plexes for isk.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#355 - 2011-10-28 14:20:20 UTC
Hirana Yoshida wrote:
It won't be enough to let it apply to militia stations only .. I cannot off the top of my head think of any system where the only station is a militia station so it will have zero impact on anything.
As for Amak .. PL are fat this is true, but are they fat enough to cover all 100 stations or however ridiculously many that silly system has? Smile


Yeah, I think if you had a choice between docking at a station where your ship was 100% safe, and a station that you could be locked out of the next day through no fault of your own, no one would ever dock at the militia stations.

CPM0 Chairman / CSM7 Vice Secretary

Bad Messenger
Rehabilitation Clinic
#356 - 2011-10-28 15:29:07 UTC
Cearain wrote:
Bad Messenger wrote:
1.
There is couple things that have made FW plex warfare unplayable.......



You missed the main reason. Plexing with no notification to the enemy milita is mainly a pve activity.

People figured out that through hide and seek plexing faction warriors like ank could do over a hundred plexes in a week without a single pvp kill. This is what makes plexing silly to most people in fw. This is why faction war is ridiculed by the wider eve community.

If CCP continures to make plexing a pve activity they won't really create that much needed small gang pvp mechanic. The only way people will do thme is if they give huge isk/lp payouts. But then its just making "the war" into carebearing. People will stop doing missions and grind plexes for isk.


Sad part is that ankh quitted plexing because we forced her to pvp.
Red Countess
The Scope
Gallente Federation
#357 - 2011-10-28 15:53:02 UTC
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!CCP READ THIS:)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


A:Reworking of Faction Complex Beacons:

-Small plexes can now accept not only t1 frigs and destroyers but t2 as well, it makes little sense that faction frigs can enter one but t2 cant, simple change for more fun all around similar to the way sisi frig beacon rules were changed.
-Capping plex gives gives fixed ammount of Loyalty Points based on size of it. LP's are spread between all the players that capture it.
-Rework of agro mechanics of plex rats, so that capping large plex isnt as simple as having one speedy frig kiteing while other player caps the plex. That way both smaller and larger ships will be useful for there own size of plex and players would actually need to engage rats in order to get plex.

Reason for change: this gives incentive for players to actually bother with plex capping and system flopping, reward for whole day of plexing still wont be anywhere near what player can gain from doing missions but at least there is push to pvp all over low sec and not just in few active systems. Numbers are optional and can be tweaked but still there should be some kind of reward for it. Example player can gain 1 billion isk from full day of farming FW missions or 15-20k LP's from doing the same with plex pvp.



B: Systems Owned and Player Rank

-Possible rework of militia ranks so that they are gained through pvp rather then pve, that way focus is pushed towards pvp and militia is more aligned with its true purpose rather then it being ISK farming ground for non pvp players.
-Number of systems gives monthly reward of LP's based on ones militia rank. The more systems that faction owns and higher the rank of character the better the reward. Since there are around 100 systems (101 is it?) that can be split between 2 faction this could be done in such a way that every system owned above 50 gives +x amount of LP after each month spent in militia. Reward wouldn't be to great but it would push players to pvp, grind that max rank and fight for each system since on end of the day that is free LP's.
-Rats on gates belong to militia that owns the system, small change that adds a bit realism to the game.

Reason for change: This pushes players more towards engaging in militia type pvp rather then random lets blow what ever comes our way (pirating) type of play that is predominant now and contradictory to original idea of faction warfare . With actual reason to bother flopping the system players now gain palpable rewards, but due to new militia ranking based on pvp one wont gain it just by passively putting "noob" character into militia but one will have to actually participate if one is to gain his monthly "salary".



C: Killing Opposing Militia Ships and Reward


-This now gives a better LP reward, I know that this mechanic is in some form in the game but if I go with my frigate and manage to get 5 solo kills that shouldn't give me pathetic 10 LP's or what ever it is, obviously there was effort in that which is harder to pull off then killing NPC rats in mission so some kind of palpable reward should be in place. Again nothing like missions but still few hundred for such achievement wouldn't hurt.
-This LP gain works on similar system as points on http://eve.battleclinic.com/killboard/.
Meaning that ship size of both partys is taken into consideration as well as number of targets on the kill, obviously blobbing and solo pvp are not same thing. NPC damage on kill shouldn't count as extra ship.
Har Harrison
Garoun Investment Bank
Gallente Federation
#358 - 2011-10-28 16:41:22 UTC
Hirana Yoshida wrote:
Except that we will still have to spam HICs to keep them on field long enough .. gets worse as their numbers increase as the ridiculous ECM burst can essentially perma-jam an entire fleet once SC count goes double digit.

Remove immunity when outside own sovereignty!

Either that or hit them with draconian limits like the Titan's and their inability to DD in low-sec .. kill off remote burst in LS and we won't have to field 2-3 HICs per SC to insure they stay put.

I once had a conversation with a SC pilot - he told me the one ship he really fears in low sec in a bhalgorn. Why is that you ask. Because with a full rack of neuts, 2-3 cycles and he cannot jump out as he lacks the cap... So if there is some neuts applied post nerf, I think we should be ok...

Simyaldee
Caldari Provisions
Caldari State
#359 - 2011-10-28 21:12:03 UTC  |  Edited by: Simyaldee
Faction Warfare Mission are too farmable and way to rich iskwise. Even as a Stealth Bombing Missioner myself I see this. Plexing is broken and provides little reward besides occasional spurts of PvP and maybe tags and some standing and the Occupancy System is useless as well. Small PvP is to be encouraged with most if not all of the changes to FW. There are several bugs in FW that CCP can fix with about a weeks worth of work TOPS.

My Proposed Solution:
1. FIX THE FREAKING BUGS

Balance Missions so they are the same difficulty all across the board. Make them more difficult so that Lvl 4's cannot be solo'd in a bomber. Reduce their LP output slightly. Simultaneously increase LP bounties and Agent Standing increases(explained later) for FW enemy PvP kills in a way that makes it unprofitable to farm an alt but so that those who PvP get a good bonus. (Say if i solo a BS in a T1 Frig i get about a half of that ships value of that ship in LP so about 10-30,000 LP, have these rewards decrease accordingly with the higher type of ship that you were in and the lower type of ship the enemy was in.) Also introduce some sort of LP reward for Plexing and increase the Agent Standing increase(instead of Tags being turned in for Store items maybe they convert straight to LP) Once again so that this process makes it more profitable for people to plex and reduces the importance of missions but discourages plex farming.

Missions should still be the primary way for FW people to earn a living. However to reduce farming we could initiate a system where FW agent standings (not faction standings) degrade over time. Lets say 0.05 per day or whatever would be the most balanced. Missions still earn you decent standings increase(lets say up to level 2 Missions standing equivalent). But the standings increase decreases as you go upwards. However with a large increase in Standing Increases for PvP kills as well as plexing this increase the importance of plexing and PvP and reduces farming.

Increase the amount of importance of plexing in occupancy with the introduction of LP rewards and standings increase for plexing and change the Occupancy system to affect Gameplay to some degree(While still leaving room for PvP. Station guns firing when a person holds complete occupancy is a good way to do this. It limits the effectiveness of Station Camping by WTS, encourages plexing, and PvP won't really decrease because most PvP doesn't happen on station anyway). Increase the frequency of plex PvP by introducing more reliable intel for plexs. Such as an absolute value for occupancy and something as simple as a warning that says "PLEX OPEN IN INSERT_SYSTEM_NAME_HERE". Change the plexing system so that noobs in T1 Frigs can fight other noobs in T1 frigs.

Minor changes such as a way that FW Corporations could recruit more effectively from General Militia.

The only way I would want alliance members to join militia is if their was some way to limit the amount of people who could join so that the blob warfare(Supercap or not) does not become a reality.


The hopeful results of these changes(Even though most likely CCP will only fix the bugs and not change the current system to much). Are that with the Standings changes farming alts are reduced, Pirate activity(and thus PvP) increase because of the larger amount of shinies roaming the pipes to do missions. Plexing PvP encourages small gang warfare that more people will be involved in due to the rewards and penalties. More people will join FW and their will be much rejoicing.

Member, Fighter and FC for The Great Harmon Institute of Technology 

X Gallentius
Black Eagle1
#360 - 2011-10-28 21:56:42 UTC  |  Edited by: X Gallentius
Bad Messenger makes a great point. Running plexes with alts leads to no fights (it's still a lame strategy/tactic), and always overwhelming your opponent in plexes leads to no fights (after the opponent figures out what's up). Props to you all. You achieved your goal of no fights for plexes.

I'll add: No fights = boring time orbiting button for non-alts.

And yeah, it was real easy to spot where PERVS were since they took over systems one constellation at a time. And BM would have his alt Don Goldspoon sit in the target system 23/7. It didn't lead to more fights.