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Arek Jaalan

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Author
Wyke Mossari
Staner Industries
#1 - 2012-12-07 18:09:32 UTC  |  Edited by: Wyke Mossari
The Arek Jaalan prove the ability motive a great number of players but was never able to come to fruition, please don't leave it hanging, tie up the story line as at least if it cannot continue.
Borascus
#2 - 2012-12-07 19:35:48 UTC
Wyke Mossari wrote:

The Arek Jaalan prove the ability motive a great number of players but was never able to come to fruition, please don't leave it hanging, tie up the story line.


Seconded on the grounds that the original script of events and milestones was sat still for a while, with talk of Site 2, and beyond the acceleration gate of Site One: Antiquus.


People were keen, but I can't help but sense that self-defeatism every time I recall security staying clear of the Monalaz constellation despite an Overt request from CONCORD to stay away and the mandate: Create dissidents (not dissonance)
Tykari
The Observatory
#3 - 2012-12-07 20:18:37 UTC
Yes, please do wrap up this storyline in some way, or even better, continue it. Don't just leave it all dangling on the edge of the cliff, never knowing if something would drop or not.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Tiberious Thessalonia
True Slave Foundations
#4 - 2012-12-07 20:37:29 UTC
As I recall, the new Events team has already indicated hesitancy towards touching the things that were Dropbear's babies. Focus on the new stuff, is my advice, rather than the old stuff.
Tykari
The Observatory
#5 - 2012-12-07 21:58:26 UTC
Tiberious Thessalonia wrote:
As I recall, the new Events team has already indicated hesitancy towards touching the things that were Dropbear's babies. Focus on the new stuff, is my advice, rather than the old stuff.


Well ok fine, but then wrap it up by at least giving us info on what happened to Tukoss to cause his dissappearance and the demise of the project. The Empires or DED shutting it down or something. But don't just leave it as it is. That way I can at least close all the A'J chat channels and no longer spend time furiously hoping one of them might start blinking again.

Besides a lot of new stuff will have a basis or relation to old stuff that has been established in the past in terms of backstory and lore so why not at least take something out of it for new stuff in the future.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

CCP Falcon
#6 - 2012-12-08 13:45:32 UTC

Arek Jaalan is a massive project, that will take a hell of a lot of resources and time to first catch up on for all of us, then work on in future.

It's something that I'd personally love to pick up on, but I'd need a lot of time to run through the history of it before I did so. Right now, I don't have the spare time to do that with all the other stuff I'm working on.

In the same respect, don't think that it's been forgotten. It's brought up very frequently in our meetings, and it's something we'd eventually like to work on.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Tykari
The Observatory
#7 - 2012-12-08 16:07:26 UTC
CCP Falcon wrote:

Arek Jaalan is a massive project, that will take a hell of a lot of resources and time to first catch up on for all of us, then work on in future.

It's something that I'd personally love to pick up on, but I'd need a lot of time to run through the history of it before I did so. Right now, I don't have the spare time to do that with all the other stuff I'm working on.

In the same respect, don't think that it's been forgotten. It's brought up very frequently in our meetings, and it's something we'd eventually like to work on.



Well if that catching up bit includes all the Evelopedia entries of A'J as well as any internal documents and history you have then yes I'm sure it will take time. Just please try to keep us updated on if and when it will continue after all it has been a pretty long time already. There are a few people out there who are still waiting with great anticipation for it.

In this dark void we are like brilliant stars, holding within us both the creative and destructive power to bring a new dawn upon worlds or plunge them into eternal darkness.

Wyke Mossari
Staner Industries
#8 - 2012-12-08 21:30:51 UTC
CCP Falcon wrote:

Arek Jaalan is a massive project, that will take a hell of a lot of resources and time to first catch up on for all of us, then work on in future.

It's something that I'd personally love to pick up on, but I'd need a lot of time to run through the history of it before I did so. Right now, I don't have the spare time to do that with all the other stuff I'm working on.

In the same respect, don't think that it's been forgotten. It's brought up very frequently in our meetings, and it's something we'd eventually like to work on.



This is great news, thanks for the confirmation.
Myyona
Ataraxia Pharmacies
#9 - 2012-12-20 21:56:02 UTC  |  Edited by: Myyona
Hi. I have re-subbed for a month to get my hands on your free Christmas swag. Thanks for that.

Sadly, times has changed since I lived alone as an undergraduate and I barely have time for computer games after my daughter got born. And I am still far from satisfied with what has happened/planned to happen with WiS and that the visions for a virtual world has been shelved for a much more simplistic view that EVE is all about blowing up spaceships.

Anyhow, the A'J was a great (if not THE greatest) game experience I have ever had and I do not say that as a roleplayer because I hardly fit that category. My interest is exploration and immersion within the world of EVE by playing the game, not writing stories about it. Somebody came up with the term 'fictional science' and that sounds more like me.

The A'J project was great because I could "play" it all day long, logged in or not. I could theory craft, check sources and write on the wiki and then log into the game to explore locations and gather information from agents. Many people at CCP has contributed to the lore within EVE and I doubt the current staff at CCP knows all of it. As such, one of my goals with the project was to highlight important bits of information, often from the old COSMOS sites, both for the sake of players and current CCP lore writers to avoid contradictions.

Of course, CCP holds the right to simply retcon their own lore but that will rarely make them popular. My goal was to tie bits of this and that currently found within the game to theories that could explain them in a greater picture. My "master piece" (The Sleeper - Jovian Connection) tries to draw lines between as many of the dots I could find as possible and still present a meaningful picture. I am not saying my theory must be right, but if it is not, I have at least highlighted the dots.

That is probably why I am not too fond of the Mercury team. They seem a bit too interested in simply making stuff up than tying it with something that actually exist within the game. I read the complaints that the Mercury articles appears to detached from the actual game world of EVE. On the contrary, I have had people reading the S-J Connection go "wow, CCP are great because they put all these little pieces into the game that hints to a greater backstory/continuity".

It is understandable that picking up the A'J project is difficult, but if ever done I would likely resubscribe immediately. Further, good luck with your new live events. They appear to also center around blowing up spaceships so likely not something I will be involved in... not that I would have the time anyhow. *baby cries are heard in the background*Straight

CEO - Ataraxia Pharmacies Personal Biography

Borascus
#10 - 2012-12-21 21:29:35 UTC
Myyona wrote:
Hi. I have re-subbed for a month to get my hands on your free Christmas swag. Thanks for that.

Sadly, times has changed since I lived alone as an undergraduate and I barely have time for computer games after my daughter got born. And I am still far from satisfied with what has happened/planned to happen with WiS and that the visions for a virtual world has been shelved for a much more simplistic view that EVE is all about blowing up spaceships.

Anyhow, the A'J was a great (if not THE greatest) game experience I have ever had and I do not say that as a roleplayer because I hardly fit that category. My interest is exploration and immersion within the world of EVE by playing the game, not writing stories about it. Somebody came up with the term 'fictional science' and that sounds more like me.

The A'J project was great because I could "play" it all day long, logged in or not. I could theory craft, check sources and write on the wiki and then log into the game to explore locations and gather information from agents. Many people at CCP has contributed to the lore within EVE and I doubt the current staff at CCP knows all of it. As such, one of my goals with the project was to highlight important bits of information, often from the old COSMOS sites, both for the sake of players and current CCP lore writers to avoid contradictions.

Of course, CCP holds the right to simply retcon their own lore but that will rarely make you popular. Also, my goal was to tie bits of this and that currently found within the game to theories that could explain them in a greater picture. My "master piece" (The Sleeper - Jovian Connection) tries to draw lines between as many of the dots I could find as possible and still present a meaningful picture. I am not saying my theory must be right, but if it is not, I have at least highlighted the dots.

That is probably why I am not too fond of the Mercury team. They seem a bit too interested in simply making stuff up than tying it with something that actually exist within the game. I read the complaints that the Mercury articles appears to detached from the actual game world of EVE. On the contrary, I have had people reading the S-J Connection go "wow, CCP are great because they put all these little pieces into the game that hints to a greater backstory/continuity".

It is understandable that picking up the A'J project is difficult, but if ever done I would likely resubscribe immediately. Further, good luck with your new live events. They appear to also center around blowing up spaceships so likely not something I will be involved in... not that I would have the time any time anyhow. *baby cries are heard in the background*Straight



You've done a lot, presuming you wont be around for a while, Good Luck Doc! btw the Live Events, again presuming, have the same ebbs and flows as books. Might be worth keeping in the loop on twitter @EVE_Live_Events, there might be a story worth putting yourself in.
Valerie Valate
Church of The Crimson Saviour
#11 - 2012-12-22 12:39:22 UTC
I've been doing a little bit of RP relating to my modest efforts in the Arek'jaalan thing.
Project Theseus was my idea, and Dropbear/Tukoss enjoyed it.

Anyway, what I've said a few times now, are things that claim I was probably partially responsible for the improvements in laser power needs, and the general improvement in the likes of the Omen and other Amarr cruisers. kind of usual Amarrian style arrogance. Smile

Saying things like: "My brilliant research is unsurpassed, it was probably responsible for inspiring others to re-examine their understandings of technology, with the result that lasers are more efficient and the Omen is to be feared. Feared!"

Nice to know it's not forgotten about, but yeah, the scope of Arek'jaalan is somewhat intimidating.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Faulx
Brother Fox Corp
#12 - 2012-12-26 12:44:23 UTC
Sadly a great deal of the appeal of AJ is that it's one of the few places where players can have a real influence on the EVE's lore-landscape. Thus, without Dev involvement and 'canonizing power', it cannot live on its own.

That being said, I'm all for an AJ revival.
Asura Twlight
Ministry of War
Amarr Empire
#13 - 2012-12-31 09:51:20 UTC
AJ will die without dev interaction?? huh?? surely you mean without player interaction

something that people here are missing is that CCP has directly said there are triggers in w-space that we have yet to touch, w-space is a experiment in interactive storytelling and we as a community have yet to do anything besides build tech 3 cruisers/ blow up anything that moves in w-space. thus the reason why the devs arnt doing anything with many of the subjects AJ covers

AJ is a attempt to give players information to draw them into seeking these mysteries of w-space there is a mailing list for a reason, as of yet there are very few people aware of or interested in AJ or anything besides pew pewing everything that moves.
the sign up mailing list for AJ remains depressingly small at less than 10% of the eve population ide expect much less probably near 5%

the triggers and mysteries are there devs do not need to do anything because its already in place and for 3 years we as a community have yet to explore or touch the true depth of what AJ is trying to point us to.

has anyone asked why the F@#$ it took us almost 3 years and something like AJ for people to go hey where is this unknown space at maybe we should calculate the distance and map this unknown area. im not talking about those crappy static mapper sites that a few people made.
for those of you who dont know project compass under AJ managed to not only map the distance of anoikis from new eden but managed to map a good portion of anoikis giving us an idea of what the space looks like/ is organized like. look it up and see how much power is in the players here

i for one find it very depressing that a world as massive and in depth as eve has so little interest in that depth and is filled with people who spend hours apon hours trying to kill eachother rather than explore the depths of that which is eve. call it carebear if you wish, you would not be the first person to ignorantly defend their ways in history and you wont be the last ignorance is bliss my friends and sadly MANY people in eve are blissful.

quit crying to the devs to spoon feed you stuff and get off your butts and do something, devs like ccp dropbear have already pointed us in the direction. AJ has done its job of gathering data and giving people a place to exchange their theories and discoveries.

no one but us will forge the future of eve. just like in the real world it was up to us the people to explore,discover,build,invent the world that we see before us. some payed others pursued. history remembers those who effect change not those who ask for it. will you be forgotten or will you try to make your mark in it
Faulx
Brother Fox Corp
#14 - 2012-12-31 20:11:52 UTC  |  Edited by: Faulx
You mean Project Compass (and Project Atlas)? I maybe somewhat familiar with it.

Have you seen the Dev actions that follow it?

CCP Dropbear leaves CCP; the appeal that brought players to AJ (i.e. influence in lore-landscape) dries up without him
CCP Masterplan says: clever, but built on a bug so we're removing the bug
CCP T0rfiFrans just gives an answer away without any sort of (in-game) Live Event (completely contradicting Project Compass's data, as this image hinted might be the case)... still not answered are the questions of "Why are the locus signatures incomplete (no Declination)?", "Why don't the loci match those for Quasars seen from Earth (see Astronomical Almanac)? Different equinox? New Eden and w-space are just that far away? What?", and "By what method do our ships identify a system's locus?"

All this despite a clear "out" in the Project Compass Report asking New Eden's "Astronomers" (i.e. the Devs) to look to the skies at the given coordinates in an attempt to locate Anoikis's pulsars to confirm the results, and the clearly spelled out possibility that Control Tower "ping function" may be at fault. A Live Event or even a simple news article could easily have been made to announce the conclusion, one way or the other. Instead there was silence.

Such Dev actions (and inactions) show a pattern of disregard for allowing players to interact in the storyline in the way Dropbear envisioned... at least for the time being. *is still hoping this will change... hopefully sooner rather than later*

I fear that without some "canonizing power" player contributions are relegated to the realms of unsupported conjecture and speculation or small stories about individuals.
Asura Twlight
Ministry of War
Amarr Empire
#15 - 2012-12-31 21:28:53 UTC  |  Edited by: Asura Twlight
Faulx wrote:
You mean Project Compass (and Project Atlas)? I maybe somewhat familiar with it.

Have you seen the Dev actions that follow it?

CCP Dropbear leaves CCP; the appeal that brought players to AJ (i.e. influence in lore-landscape) dries up without him
CCP Masterplan says: clever, but built on a bug so we're removing the bug
CCP T0rfiFrans just gives an answer away without any sort of (in-game) Live Event (completely contradicting Project Compass's data, as this image hinted might be the case)... still not answered are the questions of "Why are the locus signatures incomplete (no Declination)?", "Why don't the loci match those for Quasars seen from Earth (see Astronomical Almanac)? Different equinox? New Eden and w-space are just that far away? What?", and "By what method do our ships identify a system's locus?"

All this despite a clear "out" in the Project Compass Report asking New Eden's "Astronomers" (i.e. the Devs) to look to the skies at the given coordinates in an attempt to locate Anoikis's pulsars to confirm the results, and the clearly spelled out possibility that Control Tower "ping function" may be at fault. A Live Event or even a simple news article could easily have been made to announce the conclusion, one way or the other. Instead there was silence.

Such Dev actions (and inactions) show a pattern of disregard for allowing players to interact in the storyline in the way Dropbear envisioned... at least for the time being. *is still hoping this will change... hopefully sooner rather than later*

I fear that without some "canonizing power" player contributions are relegated to the realms of unsupported conjecture and speculation or small stories about individuals.


sigh i made a big reply to this but it wasnt saved in drafts properly and lost when i attempted to post it, so this will be much shorter, i agree with you in the fact that the devs are feeding misinformation and cover ups, the quasar thing is bs as there is only 1 known quasar that can be seen in anoikis. AJ failed due to lack of player interaction with the scientific side of wh space over the years sense the years sense its launch. AJ was a pole to players and only 5-10% of the players showed interest so the idea of scientific/puzzle solving triggers in eve was likely shelved. future mysteries and secrets of eve will likely be solved with a interaction between dust and eve allowing both sides to do what the general community does ( pew pew ).

example, a artifact to unlock said mystery or secret is announced on a planet, alliances in eve scramble to gain orbital control so they can support their dust ground teams, the dust players fight to gain control of said artifact and transport it to a evac point to be given to the eve players, the eve players pew pew their way to a npc that collects the artifact and bam ground breaking mystery solved by nothing more than killing. sad but it is what general gamers are leaning tward these days
Faulx
Brother Fox Corp
#16 - 2012-12-31 21:50:49 UTC
Bah, bad post eating forums *shakes fist*... always remember to "Select all > Copy" before posting.

I agree with you, Eve needn't be all about killing.
Myyona
Ataraxia Pharmacies
#17 - 2013-01-02 20:38:07 UTC
Faulx wrote:

I agree with you, Eve needn't be all about killing.

Can only wholeheartedly agree.

More civilian* ships would be nice.



*: Does not translate into "easy to gank".

CEO - Ataraxia Pharmacies Personal Biography

Myyona
Ataraxia Pharmacies
#18 - 2013-01-06 22:54:25 UTC
I never got around to finish an article regarding the Black Monoliths I had in my mind before i stopped playing last time, so now I have written it here: The Black Monoliths

Maybe also to show what A'J was all about for me.

CEO - Ataraxia Pharmacies Personal Biography

Eliniale
Co-operative Resource Extraction
#19 - 2013-01-09 16:42:15 UTC
Please please please please wrap up the storyline, or better yet, reboot it.

I substantially like it for a numer of reasons, the main ones being:

- Live events on a personal scale, players could come into both expected and unexpected encounters, usually getting invlved in a mini storyline that deepened the lore of eve in some way.

- I think AJ did more in a few short months for the backstory of eve, than has been accomplished in the five years before it. (I am not incluiding the brilliant books brought out oustide of the universe).

- Players make things happen: live events could be triggered by pilots trying to find or do something, as opposed to waiting for stuff to happen. (which seems to be the prevailing method lately)

- etc.

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread

El Geo
Warcrows
Sedition.
#20 - 2013-03-03 13:31:51 UTC
Maybe someone from the RP/AJ project should run for CSM, if they were impartial and recognized i'm sure the community could drum up enough votes. Game immersion is important for any player, I know there are players that no one could deny being an excellent choice for CSM.

Faulx for instance would make a perfect choice to replace Hilen Tukoss, even from a lore point of view and Grideris is always found at almost any live event, just putting the idea out there.
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