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Titan's Doomsday "Root": Bent towards titan blobbing. Here's how to fix it.

Author
Iam Widdershins
Project Nemesis
#1 - 2011-10-05 21:40:59 UTC  |  Edited by: Iam Widdershins
Currently on the test server, Titans are "rooted" for 30 seconds after firing a doomsday. This is problematic for a lone titan, or 2 titans, attempting a gank; however, the solution to this is simple: Bring a lot of titans.

This is something that has bothered CCP about their updates to capitals and supercapitals in the past -- any change they make, the ships are still better when deployed en-masse.

Here's one way to fix that:

Every time a titan doomsdays, ALL titans currently on the grid have 30 seconds added to their "root" timer.

One titan DDs by itself, it's stuck there for 30 seconds. Two titans: one of them DDs, both are stuck there for 30 seconds... both of them DD? 60 seconds.

50 titans DD? You're gonna be there for 25 minutes. Buckle down.

This would add a significant risk to deploying large numbers of titans; deploying them against a force with a similar or greater number, and most of you are going to end up stuck there until at least SOME titans have died, almost guaranteed. With a 10 minute cycle timer on the doomsday module, 20 titans can keep each other in root-lock indefinitely by firing doomsdays as soon as they are able.

Who here likes where this is going?

Edit: This does lend a bent towards fielding WAY more titans than the other force... but what doesn't?

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Xynthiar
OnlyFleets.
#2 - 2011-10-05 22:29:06 UTC  |  Edited by: Xynthiar
Titans have always been immobilized for 30 seconds after firing a DD. It's nothing new.

EDIT: And lets face it, if you have 50 titans on a grid, the enemy is not going to gather a supercap fleet big enough to engage it in 25 minutes.
Chi Quan
Bibkor Enterprises
#3 - 2011-10-05 22:31:04 UTC
i get to shoot an enemy titan AND infinipoint it and its buddies at the same time? me like.

-- Please like me, I'm an attention w*ore.

Iam Widdershins
Project Nemesis
#4 - 2011-10-05 22:43:02 UTC  |  Edited by: Iam Widdershins
Xynthiar wrote:
Titans have always been immobilized for 30 seconds after firing a DD. It's nothing new.

EDIT: And lets face it, if you have 50 titans on a grid, the enemy is not going to gather a supercap fleet big enough to engage it in 25 minutes.

If they have 50 titans of their own they will.

I still don't see this as any reason not to make the change. It's better than the alternative.

There are so many titans right now; if enough are gathered in one place fighting one another, at least this way it will reach a critical mass and start getting some of them dead instead of merely killing off everything else before leaving whenever they want.

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Oberine Noriepa
#5 - 2011-10-06 01:06:14 UTC
I like this, as it creates more reliance on support fleets. Diversity is a good thing.

Headerman
Native Freshfood
Minmatar Republic
#6 - 2011-10-06 02:49:27 UTC
Why not just say you want Titans to be illegal and have concord blow them up whenever they cyno next?

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Xynthiar
OnlyFleets.
#7 - 2011-10-06 04:10:25 UTC
Iam Widdershins wrote:
Xynthiar wrote:
Titans have always been immobilized for 30 seconds after firing a DD. It's nothing new.

EDIT: And lets face it, if you have 50 titans on a grid, the enemy is not going to gather a supercap fleet big enough to engage it in 25 minutes.

If they have 50 titans of their own they will.


My point here being that you don't (unless in very, very rare circumstances) get ahold of and log in 50 supercap pilots with a 25 minute notice.
Iam Widdershins
Project Nemesis
#8 - 2011-10-06 04:12:43 UTC  |  Edited by: Iam Widdershins
Xynthiar wrote:
Iam Widdershins wrote:
Xynthiar wrote:
Titans have always been immobilized for 30 seconds after firing a DD. It's nothing new.

EDIT: And lets face it, if you have 50 titans on a grid, the enemy is not going to gather a supercap fleet big enough to engage it in 25 minutes.

If they have 50 titans of their own they will.


My point here being that you don't (unless in very, very rare circumstances) get ahold of and log in 50 supercap pilots with a 25 minute notice.

It's not that uncommon for 8 or 12 titans on a side to end up in a clash though. Enough time to bring in heavy subcapital points and bubbles, as titans can no longer DD subcaps... much more likely to escalate.

Edit: Seriously, 50 is just an example number. Don't be obtuse.

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Headerman
Native Freshfood
Minmatar Republic
#9 - 2011-10-06 06:04:06 UTC
It's a pretty useless idea, since titans are unable to jump for 10 minutes anyway. After 10 minutes they all jump out, gank done.

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Iam Widdershins
Project Nemesis
#10 - 2011-10-06 06:22:59 UTC
Headerman wrote:
It's a pretty useless idea, since titans are unable to jump for 10 minutes anyway. After 10 minutes they all jump out, gank done.

=_=

Do I need to specify explicitly that they obviously cannot jump either?

Rooted means rooted, mate.

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Ekil Ix
Shadow Foxes
#11 - 2011-10-06 13:05:31 UTC
Makes it too easy for a enemy titan force to keep other sides titans on grid. Enemy comes in with 25 titans, blows their load, you jump in 50 of your titans,and suddenly, both sides are stuck there forever.
Deviana Sevidon
Jades Falcon Guards
#12 - 2011-10-06 14:20:01 UTC
Proposed change: The Titans main weapon is so powerful there is chance it will create a rift in time and space, creating a short lived black hole that will swallow and destroy every ship including the Titan.

On ship has a 1% chance to cause a catastrophe for the entire fleet but they stack up so 50 Titan ons grid: With every DD fired there is a 50% of total annihalation. Twisted

....as if 10,058 Goon voices cried out and were suddenly silenced.

Iam Widdershins
Project Nemesis
#13 - 2011-10-06 21:03:16 UTC
Ekil Ix wrote:
Makes it too easy for a enemy titan force to keep other sides titans on grid. Enemy comes in with 25 titans, blows their load, you jump in 50 of your titans,and suddenly, both sides are stuck there forever.

Mate, that's the whole idea. You're gonna have to either stop shooting or kill a whole buncha titans to get out.


Deviana: Oh please no, not another chance-based mechanic.

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Iam Widdershins
Project Nemesis
#14 - 2011-10-06 21:46:15 UTC
Xynthiar wrote:
Iam Widdershins wrote:
Xynthiar wrote:
Titans have always been immobilized for 30 seconds after firing a DD. It's nothing new.

EDIT: And lets face it, if you have 50 titans on a grid, the enemy is not going to gather a supercap fleet big enough to engage it in 25 minutes.

If they have 50 titans of their own they will.


My point here being that you don't (unless in very, very rare circumstances) get ahold of and log in 50 supercap pilots with a 25 minute notice.

It occurs to me that with Time Dialation in effect, if enough other ships are on the grid there would be a significantly longer time IRL for people to form up and get their own titans into the fray. 2-4x as long in fact.

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Deviana Sevidon
Jades Falcon Guards
#15 - 2011-10-06 22:37:37 UTC
The post was half sarcastic, but the point is, that the number supercaps is huge problem to game balance and it is getting worse with every month.

For example a selfdestruct button, that destroys everything on grid, including the titan might be an idea. So an alliance can deal massive damage to an enemy fleet, even an enemy supercap fleet by only sacrificing one of their supercaps. By this the Titans become a weapon of last resort, something you risk only when you are really desperate to nuke a hostile cap fleet.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Iam Widdershins
Project Nemesis
#16 - 2011-10-07 00:48:53 UTC
Deviana Sevidon wrote:
The post was half sarcastic, but the point is, that the number supercaps is huge problem to game balance and it is getting worse with every month.

For example a selfdestruct button, that destroys everything on grid, including the titan might be an idea. So an alliance can deal massive damage to an enemy fleet, even an enemy supercap fleet by only sacrificing one of their supercaps. By this the Titans become a weapon of last resort, something you risk only when you are really desperate to nuke a hostile cap fleet.

I still think it's a bad mechanic.

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Headerman
Native Freshfood
Minmatar Republic
#17 - 2011-10-07 00:54:38 UTC  |  Edited by: Headerman
It's not going to happen. At all.

If this DID somehow manage to make it through, then how long would it be before Dreads or carriers get calls to be nerfed?

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Iam Widdershins
Project Nemesis
#18 - 2011-10-07 00:58:19 UTC
Headerman wrote:
It's not going to happen. At all.

If this DID somehow manage to make it through, then how long would it be before Dreads or carriers get calls to be nerfed?

You sound a lot like someone who has a titan.

A LOT.

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Headerman
Native Freshfood
Minmatar Republic
#19 - 2011-10-07 05:44:15 UTC
Well I don't

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Iam Widdershins
Project Nemesis
#20 - 2011-10-07 06:40:36 UTC
Headerman wrote:
Well I don't

You probably really want one then. Perhaps you are even training for one.

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