These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

PVE, Drones, The new AI and You

First post
Author
BoBoZoBo
MGroup9
#401 - 2012-12-12 14:50:29 UTC
Jame Jarl Retief wrote:
BoBoZoBo wrote:
The best workaround - paying more attention, changing tactics.


Thank you very much for your contribution!

(back home, doing Jean Luc Picard double-facepalm thing, because a single facepalm just won't do)



HA - Sorry - I was actually replying to another thread.

What I will end up doing is once a drone is targeted, I keep it orbiting me and I RR it.
They get a target they like and they usually keep hitting that one. I get to kill them

Primary Test Subject • SmackTalker Elite

BoBoZoBo
MGroup9
#402 - 2012-12-12 14:53:38 UTC
Edey wrote:
Now that I can't do L4 missions with my drones, can I have a skills remap?

No, this is not a joke or a troll. I really want a remap, this is fair.
In any other game when devs nerf something to hell they give you a respec so you have a choice.
Having mostly drone skills cuts your ability to do anything right now.



WOW really - No more fire, forget, drink a beer, bang the wife and come back to a screen full of wreaks - Awwwwww

Primary Test Subject • SmackTalker Elite

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#403 - 2012-12-12 15:15:31 UTC  |  Edited by: Jame Jarl Retief
BoBoZoBo wrote:
HA - Sorry - I was actually replying to another thread.

What I will end up doing is once a drone is targeted, I keep it orbiting me and I RR it.
They get a target they like and they usually keep hitting that one. I get to kill them


This approach is flawed for a number of reasons.

1. What if the drone is far away?

Please don't tell me drones are not intended to fly far away from the ship - this is directly countered by Electronic Warfare Drone Interfacing skill (improves drone control range), Drone Link Augmentor module (again improves drone control range). And before you argue that this is perhaps intended for Sentry drones, there's also Drone Navigation module (improves travel speed, not combat speed). I propose this proves drones ARE intended to travel long distances to their targets.

We should also be able to assume that the game is balanced. Thus, when Thermal damage is required, Gallente drones should be viable for use. Otherwise the game is unbalanced. This, coupled with the above paragraph, says that even incredibly slow Ogre heavy drones SHOULD be usable over long distances.

However, you and I both know that if an Ogre comes under fire 60km away, it will be dead long, long before it can be repaired. Even relatively fast Minmatar Berserker likely won't make it. If it is webbed, it definitely won't make it. And sentries are not always viable or desirable - such as in a moving fight, or extremely-close orbiting ships (Angels Cartel battleships orbiting at 2.5km).

2. Loss of DPS from return to repair?

Even assuming the drone can make it back within range, and assuming it doesn't get alphaed from 100% to dead in one shot, what about the DPS loss? Recalling a drone for repair is equivalent to turning off a turret on another ship. Add to that the DPS loss for travel time of the drone from from ship to original target, where it presumably takes damage, then time spent flying back, time spent undergoing repairs, and time spent once again traveling to target before resuming its damage dealing? All this HAS to be compensated. It isn't. Thus, the system is broken.

Look, I'm not saying it can't be done. I'm saying it is currently grossly, ludicrously inefficient compared to every other race. This change effectively damaged a HUGE chunk of Gallente ship lineup in PvE. Including but not limited to Tristan, Algos, Vexor, Myrmidon and Dominix. And that's just the T1 hulls.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#404 - 2012-12-12 16:40:02 UTC  |  Edited by: Karsa Egivand
For people looking for a somewhat better discussion on how you can still run your missions (incl. using drones), might I suggest taking a look at the comment section in this blog: No Retribution For Old Drones

More so than the particular tips (centering on generating threat by using ewar and remote repping your own drones to make the AI switch back to yourself), the actual constructive tone of the discussion is what I'd like to emphasize most.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#405 - 2012-12-12 17:01:35 UTC
Karsa Egivand wrote:
For people looking for a somewhat better discussion on how you can still run your missions (incl. using drones), might I suggest taking a look at the comment section in this blog: No Retribution For Old Drones

More so than the particular tips (centering on generating threat by using ewar and remote repping your own drones to make the AI switch back to yourself), the actual constructive tone of the discussion is what I'd like to emphasize most.


I read that blog a few days ago, it was linked to by the blog creator from the "Time for Drones v2.0?" thread in Features and Ideas Discussion subforum. He seems to be asking for drone review, just like everyone else (that actually uses drones regularly).

So, what's your point? That the change can be dealt with? Nobody is arguing otherwise. There's a myriad of ways to deal with the situation. Simplest one being to cross-train for a Tengu and not worry about a thing. So what?

The point of this thread is why it was done, how it improves gameplay (which most feel it doesn't), how unfairly it treats drone users compared to other users with different weapon systems (which are arguably more effective and efficient, and unarguably vastly more popular...why?), and so on.

Stop trying to turn this into an "adapt" thread. If someone started a fire under my chair right now, I would probably find a way to adapt to that. An automated sprinkler system localized around my buttock region leaps to mind. But it wouldn't stop me from questioning why I need a friggin' fire under my chair. Hence, this thread.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#406 - 2012-12-12 17:13:45 UTC  |  Edited by: Karsa Egivand
Jame Jarl Retief wrote:
So, what's your point? That the change can be dealt with? [...]
The point of this thread is why it was done, how it improves gameplay (which most feel it doesn't), how unfairly it treats drone users [...], and so on.

Stop trying to turn this into an "adapt" thread. [...]

Whats my point? Sigh, as said, i was mostly pointing out the tone of the discussion and the approach to the changes rather than particular points.

I do not think that after a few days we really have a complete picture yet. But instead of testing the new mission AI and at least trying to adapt (and yes, i will use the word), people have immediately switched to arguing.

Mind you, if it turns out - in a week or two - that the concerns are justified, I am perfectly fine with asking for/discussing changes to the new AI. I do dislike jumping to conclusions though.

Also, I think that the new AI DOES improve gameplay. The rats are now more unpredictable, which makes the missions more entertaining, because things do not always go down exactly the same way (i'd prefer more randomisation of the waves and triggers as well).

Also, did you read the comment section? Your reply indicates you think I was only pointing to the blog itself - I was not. I wanted to draw attention to the comment section instead and how people there approached the issue.
Ioci
Bad Girl Posse
#407 - 2012-12-12 17:30:29 UTC
baltec1 wrote:
Twopah wrote:
CCP simply didn't think this one through.


Or maby, just maby, they did think it through and decided that these missions were far too easy and the reason they arnt answering your crying foul is because they intended this to happen.


Twopah wrote:
PvE fits start with 80% resists. Try heading to a mission with base T1 resists, see how long before your ship is noctis food. CCP simply didn't think this one through.


The comment before the goon spin doctor, murdered it.

It's like second nature to you, isn't it Baltec?

R.I.P. Vile Rat

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#408 - 2012-12-12 17:38:47 UTC
Karsa Egivand wrote:
Whats my point? Sigh, as said, i was mostly pointing out the tone of the discussion and the approach to the changes rather than particular points.


Well, I'm with you on the tone thing. But you gotta admit, it's been well over a week since the patch, and we've gotten zero communication from CCP, despite there being tons of questions. The most pressing one being "are you planning to fix drones?" What we get is deafening silence.

Further, this change was known months ago. And same concerns were expressed, among other places in specific Test Server Feedback threads. They too were mostly ignored, except for one developer who did some testing and said it's good enough. But once again did not comment on the state of drones which has been pathetic for years.

Quote:
I do not think that after a few days we really have a complete picture yet. But instead of testing the new mission AI and at least trying to adapt (and yes, i will use the word), people have immediately switched to arguing.


You really don't need to test the new AI to know drones have issues.

Drone UI is sad. Can we agree it's sad? It's pretty sad, isn't it? I mean, think about it. You can fire all of your turrets and launchers by pressing F1. But to make drones attack, it takes 2-3 clicks to select the group you want and launch it, another click to see their HP, another click/hotkey to make them attack. All of this takes time. And then you add the travel time of drones themselves, and the time that elapses between you deciding to attack someone with drones, and damage happening, is almost an order of magnitude larger than with turrets. How can that be viewed as OK?

I don't think at this point with the new AI it's even possible to argue that drones are fine. So why test the AI, which specifically targets drones now, which weren't fine to begin with? It can't possibly be better now than it was. And it was sad to begin with.

Quote:
Mind you, if it turns out - in a week or two - that the concerns are justified, I am perfectly fine with asking for/discussing changes to the new AI. I do dislike jumping to conclusions though.


Some folks did a months' worth of testing on SiSi. And the conclusion was - things need changing. It is a fundamentally unfair situation for drone users.

Further, remember that the "current" AI is yet incomplete. I can find you a CCP post saying they released it broken, knowingly. There's currently an exploit that allows to protect drones relatively well. They are however planning on closing that loophole soon. So what's the point in testing the AI we know is broken and awaiting a fix?

Quote:
Also, I think that the new AI DOES improve gameplay. The rats are now more unpredictable, which makes the missions more entertaining, because things do not always go down exactly the same way (i'd prefer more randomisation of the waves and triggers as well).


Eeeeh, in a way it is more unpredictable, yes. In other ways, it's about the same. You see, for multiple players inside the same complex, things are definitely getting spiced up now. But for a single pilot, flying a Tengu for example (and not using drones), the net change from the AI patch is zero. As in, no change. BUT, for a drone user, the change is significant. Sooo, how is this balanced? When ship A is totally unaffected, while ship B is heavily affected and requires tons of additional micromanagement?

Quote:
Also, did you read the comment section? Your reply indicates you think I was only pointing to the blog itself - I was not. I wanted to draw attention to the comment section instead and how people there approached the issue.


Erm, if you ignore the trolls and fools and people who never touched a drone boat even with a 20-foot-long rusty halberd, the comments in the blog and here are largely the same.

Also, the comments don't really have a lively discussion. For example, consider the last comment about RR to keep drones alive? Now find a post of mine, probably right on this page, in this thread explaining how RR and drones is NOT a solution, because A) drones have travel time and can die en route to RR, B) loss of DPS from travel time and RR, and a number of other issues that do not make RR a viable solution in the long run. This kind of reply is absent in those comments, and thus the overall impression is a more positive and constructive one - but only because obvious pitfalls and counter-arguments are never presented, otherwise the illusion of universal agreement would be broken.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#409 - 2012-12-12 18:22:52 UTC
Jame Jarl Retief wrote:
Well, I'm with you on the tone thing. But you gotta admit, it's been well over a week since the patch, and we've gotten zero communication from CCP, despite there being tons of questions. The most pressing one being "are you planning to fix drones?" What we get is deafening silence.

Most of the CCP feedback for Retribution took place in the feedback thread (which isn't under general discusison, but under the information portal).

Jame Jarl Retief wrote:
You really don't need to test the new AI to know drones have issues [...] Drone UI is sad. Can we agree it's sad? It's pretty sad, isn't it? [...] I don't think at this point with the new AI it's even possible to argue that drones are fine. So why test the AI, which specifically targets drones now, which weren't fine to begin with? It can't possibly be better now than it was. And it was sad to begin with.

We can. I rember that some dev (Punkturis, I think, though don't quote me on the name) said not too long ago that it was on his/her shortlist. But yeah, it needs adressing soonish. Considering their recent work on the UI, I suspect that drones, the overview and the corp interface are next on the list. Thats reading crystal balls though, I admit.

As far as the missions themselves go, yes we do need more testing. (we seem to disagree there)

And I do think these are two seperate issues. Yes, drone usability (as far as UI is concerned), is horrid. It's effectiveness in combat (PvE and PvP) is not impacted by that though, just how much fun I have while doing so. I dont want to start balancing UI deficiencies of drones by mixing it with how their combat effectiveness should be.

Jame Jarl Retief wrote:
Further, remember that the "current" AI is yet incomplete. I can find you a CCP post saying they released it broken, knowingly. There's currently an exploit that allows to protect drones relatively well. They are however planning on closing that loophole soon. So what's the point in testing the AI we know is broken and awaiting a fix?
I'd love to hear more on both points. Send me a mail if you don't want to post it publically.


Jame Jarl Retief wrote:
Karsa Egivand wrote:
Also, I think that the new AI DOES improve gameplay. The rats are now more unpredictable, which makes the missions more entertaining, because things do not always go down exactly the same way (i'd prefer more randomisation of the waves and triggers as well).


Eeeeh, in a way it is more unpredictable, yes. In other ways, it's about the same. You see, for multiple players inside the same complex, things are definitely getting spiced up now. But for a single pilot, flying a Tengu for example (and not using drones), the net change from the AI patch is zero. As in, no change. BUT, for a drone user, the change is significant. Sooo, how is this balanced? When ship A is totally unaffected, while ship B is heavily affected and requires tons of additional micromanagement

I know that there is more to be done about spicing up missions for the soloist (which is why i mentioned randomisation of waves/triggers) - though I don't run my PvE content solo, most of the time. As far as balance is concerned, I am not yet sure if drone users got the shaft as much as you think. If so, the AI supposedly can adjust the drone agression a tad downwards still. BTW, any kind of change in PvE will effect balance between different approaches somewhat - but perfect balance in PvE is sth. I am MUCH less concerned with than the actual fun while doing the deed. Obvs. using drone boats has to remain a viable approach, and right now I think it does (or so goes my initial testing, but I need to do more).

BTW, I am fine if we lose a drone or two once in a while (even if unavoidable). Using a few T2 drones here or there is hardly much of an impact on ISK/hour (depends on the rate, ofc). And in the end, there will always be one superior approach to ISK/hour. If all the others stay somewhat within range, that's fine. (again, perfect PvE balance... meh. Just make it decent.)

I need to test more to comment in detail on actual strategies on keeping aggro on myself rather than my drones...
Dean Clarke
Doomheim
#410 - 2012-12-12 18:40:58 UTC  |  Edited by: Dean Clarke
A very fundamental part of the game has been broken. And yes, it is a game breaking issue for most drone users.

Not only that, but an "entire race" has been nerfed out of proportion.

It is very similar to mobs breaking your projectile weapons or missile launchers each and every mission :(

Really, nothing much to discuss. It needs to be fixed ASAP.
YoYo NickyYo
Doomheim
#411 - 2012-12-12 18:45:29 UTC
Dean Clarke wrote:
A very fundamental part of the game has been broken. And yes, it is a game breaking issue for most drone users.

Not only that, but an "entire race" has been nerfed out of proportion.

Really, nothing much to discuss. It needs to be fixed ASAP.


No.....
While I agree that drones badly need to be updated, these changes should stay.
This game has enough problems with static content, hopefully this is the first step in making Eve an interesting game to play.


I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#412 - 2012-12-12 18:48:50 UTC
Dean Clarke wrote:
A very fundamental part of the game has been broken. And yes, it is a game breaking issue for most drone users.

Not only that, but an "entire race" has been nerfed out of proportion.

It is very similar to mobs breaking your projectile weapons or missile launchers each and every mission :(

Really, nothing much to discuss. It needs to be fixed ASAP.


Really depends on how often you lose a drone. Remember that hybrid and projectile weapons do use ammo.
ashley Eoner
#413 - 2012-12-12 18:50:22 UTC
YoYo NickyYo wrote:
Dean Clarke wrote:
A very fundamental part of the game has been broken. And yes, it is a game breaking issue for most drone users.

Not only that, but an "entire race" has been nerfed out of proportion.

Really, nothing much to discuss. It needs to be fixed ASAP.


No.....
While I agree that drones badly need to be updated, these changes should stay.
This game has enough problems with static content, hopefully this is the first step in making Eve an interesting game to play.


Indeed I am digging the new AI now that it's no longer ridiculously dumb about retargeting anything new to the room. Once they fix the un-nerfed ECM/dampener spam, the room pulls, and the aggressive drone killing the changes will be for the better.
baltec1
Bat Country
Pandemic Horde
#414 - 2012-12-12 18:56:11 UTC
Quote:


The comment before the goon spin doctor, murdered it.

It's like second nature to you, isn't it Baltec?

I do have an ability to condence someones argument into a few words so we dont have massive walls of quotes.
Dean Clarke
Doomheim
#415 - 2012-12-12 19:03:34 UTC
Karsa Egivand wrote:


Really depends on how often you lose a drone. Remember that hybrid and projectile weapons do use ammo.


Drones are not ammo; for a lot of people they are the main weapon.
BoBoZoBo
MGroup9
#416 - 2012-12-12 19:04:49 UTC
Jame Jarl Retief wrote:
BoBoZoBo wrote:
HA - Sorry - I was actually replying to another thread.

What I will end up doing is once a drone is targeted, I keep it orbiting me and I RR it.
They get a target they like and they usually keep hitting that one. I get to kill them


This approach is flawed for a number of reasons.

1. What if the drone is far away?

Please don't tell me drones are not intended to fly far away from the ship - this is directly countered by Electronic Warfare Drone Interfacing skill (improves drone control range), Drone Link Augmentor module (again improves drone control range). And before you argue that this is perhaps intended for Sentry drones, there's also Drone Navigation module (improves travel speed, not combat speed). I propose this proves drones ARE intended to travel long distances to their targets.

We should also be able to assume that the game is balanced. Thus, when Thermal damage is required, Gallente drones should be viable for use. Otherwise the game is unbalanced. This, coupled with the above paragraph, says that even incredibly slow Ogre heavy drones SHOULD be usable over long distances.

However, you and I both know that if an Ogre comes under fire 60km away, it will be dead long, long before it can be repaired. Even relatively fast Minmatar Berserker likely won't make it. If it is webbed, it definitely won't make it. And sentries are not always viable or desirable - such as in a moving fight, or extremely-close orbiting ships (Angels Cartel battleships orbiting at 2.5km).

2. Loss of DPS from return to repair?

Even assuming the drone can make it back within range, and assuming it doesn't get alphaed from 100% to dead in one shot, what about the DPS loss? Recalling a drone for repair is equivalent to turning off a turret on another ship. Add to that the DPS loss for travel time of the drone from from ship to original target, where it presumably takes damage, then time spent flying back, time spent undergoing repairs, and time spent once again traveling to target before resuming its damage dealing? All this HAS to be compensated. It isn't. Thus, the system is broken.

Look, I'm not saying it can't be done. I'm saying it is currently grossly, ludicrously inefficient compared to every other race. This change effectively damaged a HUGE chunk of Gallente ship lineup in PvE. Including but not limited to Tristan, Algos, Vexor, Myrmidon and Dominix. And that's just the T1 hulls.


No doubt it is inefficient. But it works tremendously well.

Primary Test Subject • SmackTalker Elite

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#417 - 2012-12-12 20:20:55 UTC
Dean Clarke wrote:
Karsa Egivand wrote:


Really depends on how often you lose a drone. Remember that hybrid and projectile weapons do use ammo.


Drones are not ammo; for a lot of people they are the main weapon.


I just meant that paying for a lost drone once in a while is not too great an ISK-burden (proper drone boats HAVE more dronebay than drone bandwidth, so it shouldn't impact your killing speed much, its not as if your DPS is gone until you've been to a trade hub). Obvs. you shouldn't lose drones every mission.
Alavaria Fera
GoonWaffe
#418 - 2012-12-12 20:24:28 UTC
baltec1 wrote:
Quote:
The comment before the goon spin doctor, murdered it.

It's like second nature to you, isn't it Baltec?

I do have an ability to condence someones argument into a few words so we dont have massive walls of quotes.

The walls are nicer.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#419 - 2012-12-12 20:59:15 UTC
BoBoZoBo wrote:
Jame Jarl Retief wrote:
BoBoZoBo wrote:
HA - Sorry - I was actually replying to another thread.

What I will end up doing is once a drone is targeted, I keep it orbiting me and I RR it.
They get a target they like and they usually keep hitting that one. I get to kill them


This approach is flawed for a number of reasons.

1. What if the drone is far away?

Please don't tell me drones are not intended to fly far away from the ship - this is directly countered by Electronic Warfare Drone Interfacing skill (improves drone control range), Drone Link Augmentor module (again improves drone control range). And before you argue that this is perhaps intended for Sentry drones, there's also Drone Navigation module (improves travel speed, not combat speed). I propose this proves drones ARE intended to travel long distances to their targets.

We should also be able to assume that the game is balanced. Thus, when Thermal damage is required, Gallente drones should be viable for use. Otherwise the game is unbalanced. This, coupled with the above paragraph, says that even incredibly slow Ogre heavy drones SHOULD be usable over long distances.

However, you and I both know that if an Ogre comes under fire 60km away, it will be dead long, long before it can be repaired. Even relatively fast Minmatar Berserker likely won't make it. If it is webbed, it definitely won't make it. And sentries are not always viable or desirable - such as in a moving fight, or extremely-close orbiting ships (Angels Cartel battleships orbiting at 2.5km).

2. Loss of DPS from return to repair?

Even assuming the drone can make it back within range, and assuming it doesn't get alphaed from 100% to dead in one shot, what about the DPS loss? Recalling a drone for repair is equivalent to turning off a turret on another ship. Add to that the DPS loss for travel time of the drone from from ship to original target, where it presumably takes damage, then time spent flying back, time spent undergoing repairs, and time spent once again traveling to target before resuming its damage dealing? All this HAS to be compensated. It isn't. Thus, the system is broken.

Look, I'm not saying it can't be done. I'm saying it is currently grossly, ludicrously inefficient compared to every other race. This change effectively damaged a HUGE chunk of Gallente ship lineup in PvE. Including but not limited to Tristan, Algos, Vexor, Myrmidon and Dominix. And that's just the T1 hulls.


No doubt it is inefficient. But it works tremendously well.

At the cost of a 20% DPS reduction. This is the primary factor pushing me away from drone usage as a primary weapon post patch. It's not that solutions can't be found or executed, but that their cost appears to be disproportional.
Phil Da Agony
KarmaFleet
Goonswarm Federation
#420 - 2012-12-12 22:21:56 UTC
You people know that reppers exist rite? and they actually work, RITE?