These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Miner Bumping: Discussion & Questions Thread

First post First post
Author
Sir Marksalot
Aliastra
Gallente Federation
#381 - 2012-12-01 11:08:22 UTC  |  Edited by: Sir Marksalot
homeland defense wrote:
Sir Marksalot wrote:
Now let me tell you about ~my ten accounts~, all PvP (just subcaps, although I'm going to buy a bunch of dreads soonish). I've never encountered this new order before because I don't bother mining. I prefer nullsec-ratting for my income and manage to pull around 350m/hr on 8 accounts flying nagas with my absolutely terrible blaster skills. I have recently been subject to some guy afk camping my area so I just scouted ahead of my fleet and moved a constellation over. Crisis averted.


It's funny. If you want to disrupt a given activity in a single hisec system, you need a sizeable number of friends to pull it off, and they have to go around bumping miners. If I want to effectively disrupt all activity in a nullsec system, that is, all anomaly running, all escalation chasing, all mining and so on, all I need is a protocloak and a safespot. A hisec miner has no lack of choices when it comes to systems to mine in, while a nullsec miner has to mine in systems where grav sites spawn unless they enjoy mining the same belt asteroids that exist in 1.0 systems.

AFK cloaking is far less risky (let's face it, the possibility of losing a 300k ISK T1 frigate with a 1M protocloak while positioning the character is not a significant risk) and requires absolutely no effort compared to bumping miners. And you know what? I don't have a problem with either.


I'm completely fine with people being able to AFK cloak their bomber or black ops battleship in nullsec. It makes life interesting. What I don't understand is why people think it's ~so easy~ to disrupt highsec operations. It takes absolutely massive coordination among a pretty large group to make a dent in anyone that isn't too dumb or stubborn to move to an equally good system a few jumps over for a couple days.

Snipe.


edit:
Kainotomiu Ronuken wrote:
Sir Marksalot wrote:
Also, I have something I want to ask anyone that mines. I tried asking corpmates in jabber, but none of them mine :V

Is there any reason the people complaining about bumping can't just orbit a rock, or hide inside the belt behind horrible asteroid hit detection? It seems like it might take an entire 30s to get back out and solve the whole issue for them.
Or is it just an issue of people's miner bots not being able to manually pilot around asteroids?

Hi there. I don't mine, but I know the answers.

Yes, a miner can orbit a rock. This makes it harder for a bumper to bump them, but it's still possible with a little more time and skill. If a miner wants to completely avoid bumping, they can speed fit a skiff and orbit the 'roid like that. If they do that, it's nigh on impossible for a bumper to hit them without either incredible luck or unrealistic skill and precision as well as a perfect connection to CCP's servers.

As for hiding inside horrible hit boxes, yep, that works too. If a miner bumper is lucky, he can get in there with a small ship and slowly nudge the miner out, though. This only applies if the miner is AFK; if the miner is ATK and hiding inside an asteroid there's nothing a bumper can do. Of course, the downside of this is that it takes considerable effort to get in and out of the perfect holes.


Thanks for the explanation. I'm used to bumping freighters myself, and got as good as I am at it by bumping ice miners around in a mach. I never could hit the ones that would orbit though, so I just sort of satisfied myself by punting orcas into their gang of miners.
Funny, but ineffective.
Mayhaw Morgan
State War Academy
Caldari State
#382 - 2012-12-01 11:27:09 UTC  |  Edited by: Mayhaw Morgan
Just on the first page of this thread, I've seen some fallacies that I would like to address before reading on:

1. Bumping is risk free.
- The bumper is investing the time, effort, skills, ship, fittings, and putting that on their reputation (whether they care or not is another story). And, they are not guaranteed to get what they want out of the situation, whatever that may be.

2. The people being bumped are without recourse.
- Bullshit. There are many ways to skin a cat. Pay up. Log off. Eject from your ship. Fly a different ship. Fit your ship differently. There are many other things that can be done, but I'm not going to do anyone's thinking for them, not for free anyway.

3. Bumping in circumstance_x is different from bumping in circumstance_y.
- Bumping a carrier off a station is exactly the same as bumping a Hulk away from an asteroid as bumping a CNR away from a gate in lowsec as bumping a freighter out of alignment to it's next autopilot waypoint . . . you are moving the ship to where YOU want it to go as opposed to where the ship's pilot wants it to go. If CCP didn't want us to control the navigational properties of other players' ships, then why did they put in modules like the warp disruptor and stasis webifier? Bumping is actually hard mode. If you don't like it . . . well, that seems like a separate topic to me.

4. Bumping is easy.
- Try it. Maneuvering your ship manually in space at a high rate of speed relative to a target that is actively trying to evade you . . . not that easy. It's a skill that takes practice, and a few other things I won't elaborate on. You'll just have to see for yourself.

5. Bumping is just mean.
- Scamming is mean. Ninja looting/salvaging is mean. Price gouging is mean. Backstabbing is mean. Blowing up another player's ship is mean. Podding has absolutely no use, except to inflict loss on another player, and yet there isn't a thread about it. (There probably is.)

You know what's really mean? Life. Welcome to EVE Online.
Ntrails
Merch Industrial
Goonswarm Federation
#383 - 2012-12-01 11:57:05 UTC
Krell Kroenen wrote:
In terms of bumping miners the only aspect that I could remotely want to change is to grant the victim some means of recourse against a bumper in an NPC corp. War dec's can be used against bumpers in player corps either directly by the victim or via mercs.


The issue here is that NPC corps are broken, not that bumping needs more restrictions. I'd dearly love to see everyone booted out of the risk free NPC corp after 3 months, and from then on restricted to a faction warfare NPC corp. (Or some other iteration to stop people risk free NPC alt'ing)
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#384 - 2012-12-01 12:14:15 UTC
Kainotomiu Ronuken wrote:

As for hiding inside horrible hit boxes, yep, that works too. If a miner bumper is lucky, he can get in there with a small ship and slowly nudge the miner out, though. This only applies if the miner is AFK; if the miner is ATK and hiding inside an asteroid there's nothing a bumper can do. Of course, the downside of this is that it takes considerable effort to get in and out of the perfect holes.


They would have to be At Their Keyboards, and as we well know, that is often a deal-breaker for them.
Helfeln Meathead
Federal Navy Academy
Gallente Federation
#385 - 2012-12-01 14:42:28 UTC  |  Edited by: Helfeln Meathead
The thing I've always liked about this terrible game is that the developers at least make the attempt of some sort of reality in physics. (Emphasis on some sort)

When I started playing EVE, you needed to align to dock. Total pain in the arse, but hey... incorporate it into your role playing experience if you have to. Mass just doesn't move itself instantly after all and think of those poor peons in traffic control.

CCP changed that back with I don't know what update, but left alignment and bumping alone in other circumstances. A good compromise that allowed people in station a certain element of "let's just look out the window and see", something you couldn't do till then. You looked at local, and if there were reds in system you sucked your gonads up behind your tonsils and rolled the dice.

I think any further attempt to nerf bumping would well... violate physics. Good pilots, or mediocre pilots with support can work their way out of it. There should never be a reason for a piloted vessel to get into that situation unless it's loitering deliberately.

Oh and if we're talking about bumping miners, there's no excuse at all.


For cryin' out loud, I want to see MORE realistic physical interaction, I mean, missiles weaponry flying straight through titans, stations or other ships to hit targets on the other side for instance...? That's just off.
Jonah Gravenstein
Machiavellian Space Bastards
#386 - 2012-12-01 15:12:50 UTC  |  Edited by: Jonah Gravenstein
Furry Pirate wrote:
I've honestly tried to read all 18 pages of this stuff, so I'm just going to put in my two cents worth:

1. Miners are at the bottom of the "food chain" - it stinks, but if all the predators ate the herbivores, everybody dies.
2. Don't pay - simple. Remove the profit motive and they will actually have to come up with a plan that involves risk.
3. Put out secure cans or rookie ships as barriers - or just pump out a jet can with a bookmark every 3 minutes.
4. Make connections with miners in other corporations - they might offer you logistics, or just as eyes and ears.
5. (or) Go and do it to your competition, using the cheap industrials from the business and industry career paths.

Personally, I intend to go out bumping in my Abaddon and to force those who issue "mining permits" to either do something about it, refund the money to the people they have scammed, or lose face.

I suggest that all like minded people with battlecruisers and larger do to the same, especially to intimidate those who are preying on the miners - I like the minerals cheap, so my ships are cheaper to buy.

If you can shake them down in turn, their lame little scams isn't going to seem so appealing any more - especially when far more experienced and organized groups are so much better at it than they are.


Much as I applaud your line of thought, 95% of the so called victims of bumping would never do anything even close to what you're suggesting. Your points are exactly the sort of gameplay that the bumpers want to see miners come up with, if only they would team up with each other, organise themselves and come up with a coherent strategy to counter bumping that doesn't involve whining on the forums the game would become a better place for all, and especially themselves as they would have discovered the joys of working as a team.

Shannae Darkehart wrote:

I've never been a victim of, nor commited, this form of extortion, but I can tell you point blank that a lot of the people up in arms are mad because of the disparate loss investments for the encounter, and I think the cause of that disparity primarily revolves around the fact that the miner is usually AFK. Or if they're not AFK, they've tabbed out, because Mining doesn't require interaction.

So, they lose half an hour or more of mining time, to a bumper that probably only spent a minute to five on the deed. Everybody that I see complaining about it in the game, is complaining because of this.

If people had to actualy be at their keyboards to mine, they could dodge bumpers or otherwise bump back et cetera.

If you're not going to fix mining any time soon (which doesn't seem to be on the list), a band aid solution is to enable a bump warning sound effect. That way people who are tabbed out but not AFK will know what happened.

Other than that: I am a miner, bumping extortion is fine. Welcome to New Eden, man up or please kindly watch so that the door doesn't hit you in the ass on your way out.


Both of the players I've quoted get Eve, and understand the nature of the open world and player driven gameplay that makes it so appealing.

As a previously solo carebear, my game has certainly become a lot more fun due to being involved with the bumpers, the alt I use for the purpose of bumping has cracked many firsts for me, my first small gang experience, my first time working with an FC, my first suicide gank, my first attempts at extortion, and my first attempts at the theory of perverting non combat ships for use in combat. I've learnt a lot, and discovered that a facet of the game that I had previously avoided, due to my misconception of ISK=success, is actually really good fun. Thanks to the bumpers my eyes have been opened to the true nature of Eve and the possibilities that are there for any player if they're willing to grab them with both hands.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Murk Paradox
Ministry of War
Amarr Empire
#387 - 2012-12-01 15:36:46 UTC
Solarius Elrond wrote:
LOL,

It is amusing to watch those who have come up with a clever exploit waving the flag about how they are 'improving' the game while enrifhing themselves as they deserve.

Such is EVE.

However, whenever and exploit is discovered and utilised excessively it may create significantly advantaged players and disadvantaged players.

Many disadvantaged players cease to play. This affects CCP bottomline; hence exploits, when overused are dealt with by the DEVs.

Mass Ganking miners was a recent exploit and the response was tougher ships for miners.

Organised minerbumping is simply more of the same.
Aren't miners such nice easy targets in HiSec. Why one hardly has to work at all to ruin the game for them. See. Tearful posts. Unseen: multiple unsubs, loss of revenue for CCP.

Just why did the EVE original design have areas of greater and lesser degrees of security? Why bother? Lets just have an all NULL Sec game....and ofc a much smaller player base as those with less tolerance for aggressive players unsub. I am sure CCP will not mind shrinking their subscriber base to just the uber violent gangster type of player. So much easier to be a fun loving terrorist while remaining socially anonymous in a like minded group and insulated from true consequnce. Yeeeah! Refreshing isn't it?


Just wait until players in Orcas can be bountied willy nilly for no reason other than the 20% share of a costly ship!

Enjoy the sandbox....while it lasts.


The problem with this post is that you are generalizing an idea. We aren't saying we are improving the game by using an exploit (it's working as intended afterall) or using game mechanics in any way is improving the game... we are saying we are improving the game in regards to being told we are extortionists. Our communicados are what we are saying is improving the game.

The fact we took an idea, and formed it into a roleplayed facsimile of player interaction in fact improves the game. It extends the hand of friendship across language barriers and profession boundaries because it is in fact "friendly". It might seem aggressive... but this game as a whole is aggressive. We aren't ganking (although people do). We are bumping. A nudge. We aren't asking for a king's ransom.

Only a stipend. And in turn you are getting an avoidance of further bumps, what you would, as a miner, consider a transgression (because miners take offense).

The act of us bumping, for isk, is within the realms of Eve play. The "**** off" retorts miners come back with, unfortunately, are not. That generally escalates things.

However, your argument about hurting the bottom line is invalid and irelevant; not our business. We pay money to rent a spaceship and server time. Nothing else. We are told what we are allowed to do by our landlords, and are told what we are not allowed to do.

If anyone doesn't agree, they are encouraged to petition.


So pay me 10mil isk or risk bump. Or don't be in my system. Your choice.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#388 - 2012-12-01 16:38:14 UTC
Kathtrine wrote:
SaKoil wrote:
Perhaps we need a fresh point of view to this whole situation. CCP should consider this:

How to better reward hardworking individuals and organizations who create emergent, player-driven content? Goonfleet and James 315 are prime examples of players making Eve better for the playerbase, not even to mention some of their shenanigans can often be used straight up as marketing material for the game.

As many have testified, all systems this New Order has visited have transformed from silent graveyards to vibrant, living systems with active community.

I say the question is not "do we need to nerf bumping" but rather "how to encourage James 315 and his kin to continue breaking the dull monotony of script-driven playstyle and bringing life to highsec".

Some kind of official "Community Ambassador" tag would be great for these hard-working, selfless persons.

Ask not what CCP can do for you - ask what you can do for EVE



Goonswarm and its leader are not good examples of player leadership in eve.....James 315 and his crew are not either after careful review of some of their videos clearly to me shows actions that at best are rude and vulgar language in the local chat. A clear violation of the rules in the TOS. Do I need to quote the TOS? And do I need to remind the eve community of past actions of a certain Goon Leader?

(Related as its a response to comment related)



The TOS only pertains to you. As it pertains to me is none of your business =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#389 - 2012-12-01 16:44:54 UTC
Adele Godel wrote:
Bumping is pretty obviously an agressive action, and should give aggro/suspect flags (outside of stations undocks probably)

The guy bumping a charon so it can be ganked is as much a part of the gank as the taloses



Why not the person scanning down your ship? There is even a module that allows me to target you without you even knowing about it. It even says so in the description. And I can guess noone is stealth targetting you because they are just curious.

Mind the slippery slope.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#390 - 2012-12-01 16:49:46 UTC
Tong Lein wrote:
Personally I find bumping annoying, along the lines of the school yard bully stealing the fat kids lunch, but not the end of the world. I have/had 12 accounts, most PvP (super/titan..blablabla) with a miner or two thrown in. I have recently been subject to the New Order's bumping efforts and my counter was pretty simple, I logged off those accounts and have not logged them on for the past three weeks. One account has since expired.

I utilised mining to fund my modules and ships to PvP in, without that additional ISK Ill just downsize the number of accounts I have active. Doesn't affect the New Order, doesn't affect anyone else in Eve; just means CCP doesn't get my 12 x subs.



Actually, based on the level of gameplay you are describing, I'm going to assume (yea I know) that you are plexing some of those accounts. So in essence, you letting accounts expire or not logging them in only means that. You aren't bloating the logged in user count.

But you are still logged in with atleast 1 account, and playing, which is good. You are utilizing one of your many options. And thats the point! Ty for that =)

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#391 - 2012-12-01 17:41:14 UTC
Quote:




Also, I have something I want to ask anyone that mines. I tried asking corpmates in jabber, but none of them mine :V

Is there any reason the people complaining about bumping can't just orbit a rock, or hide inside the belt behind horrible asteroid hit detection? It seems like it might take an entire 30s to get back out and solve the whole issue for them.
Or is it just an issue of people's miner bots not being able to manually pilot around asteroids?



It's listed as a counter bumping tactic, but just think if you were to try to bump someone doing it.... it's still possible to stop them.

Orbiting isn't an end all be all tactic, but it does help ward off would be bumpers that can't position or think they need to chase the miner around the rock.

I think the biggest part to all this, is to keep in mind although some will and can bump ore miners.. they generally don't. It's too much effort. As an extortionist who has used word of mouth to build a reputation might exact his fee easier and quicker, but to enforce it is much more difficult, because like the general assumption, afk miners are the easiest to bump. Not to mention even if you do bump out of range, you still get a portion of the ore you're mining since you don't have to wait for the cycle to end such as with ice.

Much easier to attack a tuskless elephant than it is a sprinting antelope and all that. But lions still do eat both.

The biggest issue with miners, is they want to afk mine in peace. They want to leave their computer for 50 minutes and come back to the game with an orebay filled. The reason I personally hate it (I don't care about personal problems, we all have them and deal with them) is because if I wanted to adopt that mentality, I'd park my exhumer up agaisnt some ice, hit my lasers, and go play dust for a match or 2, come back, empty orebay, and repeat.

When I ore mine, I might be partially afk (yes I'm a Code enforcer as well but meh, if I get bumped or don't pay attention it's MY fault and I accept it) as I'm watching netflix, or maybe typing to corp/alliance/whateverchannel and forget my lasers anyways. Again, my fault. Not CCPs.

So the only problem I could see with ice mining and anger issues, is the simple fact that I would be interrupted from my "badass routine" to effectively get isk in eve for playing dust on my PS3. And how dare anyone upset my "cheating".

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kathtrine
My Dot Corp
#392 - 2012-12-01 18:26:23 UTC
Sir Marksalot wrote:
Kathtrine wrote:


Let me add as I could not because of a failed edit:

Further more as a Miner, Explorer, PVPer and more important CUSTOMER of CCP playing the game EVE online.

I pay good money to play on these servers.... and I love the mechanics.


I love bumping the competition off rock and breaking their beams. Helps keep the prices up.

Bumping is not the problem, the issue is more underling and is Social. Foul language and harassing players (read CUSTOMERS) by other players in local is a clearly unwanted action.

Keep it to the game. Don't like being bumped in where you are mining? Try somewhere else or fight them. That is EVE.

Have a problem with vulgar language in your local from the person bumping you? ... petition it.

They (James' crew, some rule they have previously quoted about taking out real petitions on Players in the game which should or is already against the rules) take it outside the game? There is a rule for that also already. CCP needs to enforce it.

Don't like it? (And this maybe and is the #1 reason why CCP as a Real WORLD corporation having bills and needing CUSTOMERS, is what is bringing up this issue) Take your money else ware.

Nial on the head? I have left this game before. Difference now is I am 4x the customer that I was 5 years ago. Will that stop me from leaving again? No. Its not game breaking.

GM's listen to the customer base. If the complaint violates the TOS then follow up and deal with the offender. If its a game mechanic.... that is part of the game.

As for you Miners.... STOP whining. You got your Buffs and the Gankers are tearing up because they can't bully you except for bumping. Oh and stop AFK mining. If you step away and get bumped... your fault.

Gankers cry some more. I love it!

CCP dont change the game mechanics, seems to me to be working just fine. But do tell them to watch their language in local.


It's really hard for me to decipher what this post is even about really, but if people who bump miners annoy you that badly in local then I suggest liberal use of the ignore feature. Petition them if you're up for it, but the ignore feature is, in my opinion, absolutely vital for playing eve.



edit: Friendly advice. Don't randomly capitalize words FOR emphasis. It makes your post harder to read, and makes me think I'm reading AN email from my grandmother.


Actually I missed putting in the part that I bump my competition off rocks all the time.

And what do you have against reading posts from your grandmother? I think she might be offended by this.

Keep it the way it is! I love bumping people. And I love seeing miners get bumped even though I do mine. Don't be AFK don't use bots. Be there when your mining or GTFO (caped because its an anagram)

Ok Back to mission running

[b]If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.

Now go blow somebodies ship up and stop whining about whatever your are lacking.[/b]

Powers Sa
#393 - 2012-12-01 20:38:37 UTC
I go to bed, wake up, and this suddenly became a good thread.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Auric Megastryke
Aliastra
Gallente Federation
#394 - 2012-12-01 20:56:39 UTC
Jonah Gravenstein wrote:
[quote=Ahvram]
On the subject of collisions causing damage, given that the formula for kinetic energy is 1/2mv^2, m is mass in KG, V is velocity in m/s (assuming Newtonian Physics). A rifter weighing 1,067,000KG (source) travelling at 4000m/s has 8,536,000,000 kilojoules of kinetic energy to transfer to whatever it hits, that's not going to just disintegrate a barge, it's going to break it down into its atomic components. That's a bare rifter hull, before the mass increase that a MWD brings into the equation. Bring in real world collision damage and you'll see ships just disappearing into the ether without a single shot being fired.

To put it in context, imagine a human, being slapped in the face with a hammer, the size of the empire state building.


That human being isn't equipped with a shield system that negates kinetic energy.

That XL Lead Charge being flung at 20Km/Sec from a POS Battery has 283,400,000 kilojoules of kinetic energy - in the eve damage world that is a 40X battery flinging a charge with 43.2 base shield damage for 1,728 points of damage divided by your kinetic damage resistance, and your kinetic resistance can be buffed during your ship fitting if you so desire.

Further, both the mining barge AND the ramming ship (in this case your Rifter) are equipped with shields - each with a kinetic damage resistance 40% in the case of the Rifter, and another 40% in a base mining barge before any upgrades. Your rifter impact above is a little over 30X the energy of the XL lead charge - say 52,000 points before modification. If the modification is simply to add the resists, then we have a much more reasonable 10,400 points of damage on impact. I would split the damage between the 2 ships in the collision based on some formula of mass and angle of impact, but even if you just split it equally and apply 5,200 points to each ship - what happens?

Hit the Rifter with 5,200 points of kinetic damage and yes, it turns into subatomic particles.
Hit a base Retriever with 5,200 points of kinetic and 2,300 is turned aside by the shielding (I won't count the kinetic damage resistance twice), 2,900 hits the armor (1,700 with a 25% kinetic resist), leaving 475 points going through to the hull.
So kamikaze rifter explodes, but does heavy damage to the retriever.

Would this really be a bad system for Eve to embrace? You get the ability to kamikaze ram for damage, but the counter to it is to tank vs kinetic damage. Freighter and miner bumping are still possible, it is just that you take damage doing it.



SaKoil
Brutor Tribe
Minmatar Republic
#395 - 2012-12-01 20:59:13 UTC
The simplest issue, just have the audacity to say it aloud.

Do it ****.
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#396 - 2012-12-01 21:29:23 UTC  |  Edited by: Alana Charen-Teng
Kwi Noi wrote:
This is just more of the 'gank' the miners and industrialists attitude since we are all 'carebears' and afk or robo miners.

The situation is thus: many players, from a broad range of backgrounds, are taking a stand against a vocal minority of 'carebears' who want to remove non-consensual player interaction from highsec. This is not about 'gankers' vs 'industrialists' (the two aren't mutually exclusive). This is about players who enjoy the freedom of the sandbox opposing players who endlessly demand accommodations because their afk-mining or afk-freightering was interrupted.

Kwi Noi wrote:

Extortion is a nasty business, is was a crime before we were cut off from earth, it's a crime now, imo.

This is absurd. Murder is a nasty business - how many capsuleers are murdered across New Eden every hour? There's a popular saying: "EVE is Real". But it's not *that* real.

Kwi Noi wrote:

Many of us like the Industrial complex of EVE more than the blow stuff up part of it...if it keeps going downhill like this maybe I'll go play Star Citizen and see if it's any better...

Nobody is trying to remove the industrial aspects of the game - we *are* trying to remove this sense of entitlement and the unwillingness to adapt in the face of challenges.
Solarius Elrond
University of Caille
Gallente Federation
#397 - 2012-12-01 22:46:03 UTC
Murk Paradox wrote:
[quote]

The biggest issue with miners, is they want to afk mine in peace. They want to leave their computer for 50 minutes and come back to the game with an orebay filled. The reason I personally hate it (I don't care about personal problems, we all have them and deal with them) is because if I wanted to adopt that mentality, I'd park my exhumer up agaisnt some ice, hit my lasers, and go play dust for a match or 2, come back, empty orebay, and repeat.

When I ore mine, I might be partially afk (yes I'm a Code enforcer as well but meh, if I get bumped or don't pay attention it's MY fault and I accept it) as I'm watching netflix, or maybe typing to corp/alliance/whateverchannel and forget my lasers anyways. Again, my fault. Not CCPs.

So the only problem I could see with ice mining and anger issues, is the simple fact that I would be interrupted from my "badass routine" to effectively get isk in eve for playing dust on my PS3. And how dare anyone upset my "cheating".



Ah, some more justification for a new "emergent play" exploit! I love it watching the social dynamics of of the Advantaged arguing to remain Advantaged and let the Disadvantaged pay! (Hmm, sounds very US republican.)

Historically CCP has inevitably corrected any exploit that significantly advantages or disadvantages an identifiable segment of gameplay or group of players. Especially if it begins to affect their Bottomline. (Measured in a manner only the Ghods of CCP are privy too, but I can guess.)

IMHO most miners are not whiners about bumping because they are lazy players who want to earn isk while afk for extended periods of time. They simply want to play as they have in a balanced gameplay environment.

Exploiters argue miners should pay a fee to the Exploiters to remain undisturbed in their lazy ways of being an inferior 'absentee" player. (Should players pay a tax to Exploiters as well for training skills while offline? Hmm. Interesting idea.)
Yes, miners could move on, but Exploiters can and will follow miners everywhere to any ice field or belt to collect their "fees".
IMHO Exploiters have underestimated the reaction of miner/players, most of whom in the real world would resent and rebel against protection rackets and street thugs/government/extortionates.
However, if the Exploiters are correct and a large number miners are lazy inferior players then a large number of player "dabblers "will find they are paying sub fees to CCP but can no longer enjoy playing the game as they liked in a balanced Hi Sec.
Why should they pay for unenjoyable experience of an excessive level of annoyance from clever exploiters?

IMHO those lazy player/miners will, (if Expoiters are right that they are dabblers and not wedded moment to moment to the keyboards of Eve), unsub in large numbers, significantly undercutting CCP income models. Or abandon mining all together, wrecking the game economy by reducuing the availability of resources to all players and making inital play of new players more difficult and less attractive. These inevitabilities will affect CCP bottomline. IMHO this will happen sooner than later and CCP knows this. Hence this dedicated thread and a time limit.

Player departures will hasten CCP action to adjust the game dynamics in some balanced manner. (Perhaps to do with armor/shield resists and ships mass.)

Case in point: recently CCP dealt with the miningship ganking problems because it began to affect their income.Forecast models and "enjoyment and recommendation " indices began to decline and would have continued to do so without an adjustment to return a segment of the game which was originally designed to be posssibly the most highly skilled ship bound pastoral activity in the HiSec arena of the game to something closer to its intended state. Game balance needed to be restored.

The balance needs adjustment again, IMHO.

I believe CCP fully realizes should this form of exploit continue the deleterious affects will multiply. More and more players, looking for easy scores will become involved in this exploit and fewer miners will mine or play EVE at all. An ever shrinking number of ingame miners and an ever growing group of exploiters will result in higher "fees" or repeating "fees" being charged to miners resulting in an ever diminishing pool of miners. This will ulitmately result in the complete disruption of the entire game economy as the suppliers of raw materials from which everything in the game is dependent upon dimninish more and more.
Unrestrained 'protection rackets" are nothing new in the gaming world or in r/l. And the results are equally predictable.

Miners are asking for another adjustment to continue to play as they have in the past, subject to reasonable protection from and vulnerability to suicide gankers and war decs. However, as designed NPC corps exist, in part, to shelter a segment and type of player from war decs.

IMHO CCP management wants to appeal to the broadest segment of player types: from super aggressive to super passive. Excessively passive players are less inclined to renew subscriptions and excessively aggessive players, if left unchecked, will unacceptably increase the number of more passive players who will depart the game or not get involved in EVE in the first place.

Let us hope whomever designs the course of CCP "rebalancing" will actually have extensive gameplay experience. Bumping is a necessary part of gameplay and should not be prohibited entirely IMHO, merely adjusted.

I, for one, still have several characters/miners unsubbed during the ganking fiasco. I'll wait a bit to decide if I will revive those characters.

Lets see if any miner/player in an expensive mining ship/frieghter can be Bountied and then ganked for a profit. Eh CCP?
Solarius Elrond
University of Caille
Gallente Federation
#398 - 2012-12-01 22:54:34 UTC
Auric Megastryke wrote:
Jonah Gravenstein wrote:
[quote=Ahvram]
On the subject of collisions causing damage, given that the formula for kinetic energy is 1/2mv^2, m is mass in KG, V is velocity in m/s (assuming Newtonian Physics). A rifter weighing 1,067,000KG (source) travelling at 4000m/s has 8,536,000,000 kilojoules of kinetic energy to transfer to whatever it hits, that's not going to just disintegrate a barge, it's going to break it down into its atomic components. That's a bare rifter hull, before the mass increase that a MWD brings into the equation. Bring in real world collision damage and you'll see ships just disappearing into the ether without a single shot being fired.

To put it in context, imagine a human, being slapped in the face with a hammer, the size of the empire state building.


That human being isn't equipped with a shield system that negates kinetic energy.

That XL Lead Charge being flung at 20Km/Sec from a POS Battery has 283,400,000 kilojoules of kinetic energy - in the eve damage world that is a 40X battery flinging a charge with 43.2 base shield damage for 1,728 points of damage divided by your kinetic damage resistance, and your kinetic resistance can be buffed during your ship fitting if you so desire.

Further, both the mining barge AND the ramming ship (in this case your Rifter) are equipped with shields - each with a kinetic damage resistance 40% in the case of the Rifter, and another 40% in a base mining barge before any upgrades. Your rifter impact above is a little over 30X the energy of the XL lead charge - say 52,000 points before modification. If the modification is simply to add the resists, then we have a much more reasonable 10,400 points of damage on impact. I would split the damage between the 2 ships in the collision based on some formula of mass and angle of impact, but even if you just split it equally and apply 5,200 points to each ship - what happens?

Hit the Rifter with 5,200 points of kinetic damage and yes, it turns into subatomic particles.
Hit a base Retriever with 5,200 points of kinetic and 2,300 is turned aside by the shielding (I won't count the kinetic damage resistance twice), 2,900 hits the armor (1,700 with a 25% kinetic resist), leaving 475 points going through to the hull.
So kamikaze rifter explodes, but does heavy damage to the retriever.

Would this really be a bad system for Eve to embrace? You get the ability to kamikaze ram for damage, but the counter to it is to tank vs kinetic damage. Freighter and miner bumping are still possible, it is just that you take damage doing it.





I think this is an excellent suggestion. However, targeting or selecting a vessel for a bump or collision of sufficient energy to cause damage to said vessel should, at some level of impact, be deemed aggression with subsequent consequences, Else miner/freighters could still be extorted in HiSec as bumping exploiters would be damaged but remain safe from concord reaction.
motgus
Caldari Provisions
Caldari State
#399 - 2012-12-01 23:31:41 UTC  |  Edited by: motgus
If there were only high sec, I can understand the problem. However, players have choices. They can travel to null and make their own security. If they wish to stay in high sec, fixing bumping won't change anything about carebears being griefed. The bounty system will also help this, bumpers can put bounties on griefers heads.

If its not bumping, griefers will find something else to do. We saw this already when CCP gave into carebear tears with the last patch. Minning ships got a mega buff making them even harder to suicide gank. Carebears rejoiced.

Of course though, here we are again. Carebears in high sec are complaining about something. Before it was suicide ganking, now its bumping, assuming we get rid of bumping, what's next? Griefers won't stop griefing just because you buff high sec (CCP, please stop btw, its high reward with low risk already). Carebears will ALWAYS have something to cry about because grifers exist. That is a crucial element of what makes eve what it is. If CCP gives into these demands, there WILL be another problem in 6 months that carebears are crying about.

I believe that if CCP gives into these demands, like they did with the mining ship buff, they will only continue to listen to the cries of carebears. CCP has long said griefing is a part of this game. Why would we change that now?
Alana Charen-Teng
Garoun Investment Bank
Gallente Federation
#400 - 2012-12-01 23:36:32 UTC  |  Edited by: Alana Charen-Teng
Solarius Elrond wrote:
IMHO Exploiters have underestimated the reaction of miner/players, most of whom in the real world would resent and rebel against protection rackets and street thugs/government/extortionates.

Try this:
"IMHO Murderers have underestimated the reaction of miners/players, most of whom in the real world would resent and rebel against violent criminals and street thugs/government/terrorists."

The correct label is 'Bumper', not 'Exploiter' - bumping hasn't been established as an exploit.

The bumpers did not underestimate the reaction of the offended parties. In fact, they expected exactly this at the outset, because this debate over bumping is just another iteration of the debate over whether non-consensual player interaction should be permissible in EVE - it has been played out in the past.


Solarius Elrond wrote:

I believe CCP fully realizes should this form of exploit continue the deleterious affects will multiply. More and more players, looking for easy scores will become involved in this exploit and fewer miners will mine or play EVE at all. An ever shrinking number of ingame miners and an ever growing group of exploiters will result in higher "fees" or repeating "fees" being charged to miners resulting in an ever diminishing pool of miners. This will ulitmately result in the complete disruption of the entire game economy as the suppliers of raw materials from which everything in the game is dependent upon dimninish more and more.
Unrestrained 'protection rackets" are nothing new in the gaming world or in r/l. And the results are equally predictable.

There will always be miners, so long as the rewards justify the expenses. If enough miners leave, I might start mining again.