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Dev Blog: Back to the balancing future!

First post First post
Author
Harvey James
The Sengoku Legacy
#321 - 2012-11-06 21:03:34 UTC
fukier wrote:
CCP Fozzie wrote:
Ethan Revenant wrote:
Is it just that no one loves the Eos, but one day, its prince will come?

Let me answer your question with one of my favorite old-school pvp videos.

And before anyone asks no we are not bringing back superNOS.


do you have any plans to make nos usefull again? like if you have more cap then the target you get something like 50% of the max nos amount and if you have less cap you get full nos amount?


It would be nice if you got the same drain amount until the target actually runs out of cap!!!!
it doesn't make sense that it just stops cos you now have more cap than the target ship......

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Onyx Nyx
The Veldspar Protectorate
#322 - 2012-11-06 21:05:45 UTC  |  Edited by: Onyx Nyx
I have a bunch of characters for different dedicated roles, varying from flying capitals to falcon alts. Will I be able to do these things after patch or will I be forced train destroyer and battlecruiser skills?

NightmareX wrote:


I remember that movie. I was in the same corp as lofty29 when he made that movie. And that corps is as you know, called Infinitus Odium Pirate.

And here is a nice secret: lofty29 was only 14 or 15 years old when he made those movies.


Ironically, he discovered TF2 and drugs after which afaik he is still very committed to. Something that whoever draw up these changes also must've discovered.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
Escomboli
Ministry of War
Amarr Empire
#323 - 2012-11-06 21:08:49 UTC  |  Edited by: Escomboli
I understand the whole rebalancing of ships, but what I don't understand is making every ship have a racial training for it. All this does is make it harder for newer players to be able to field multiple races of ships. It also makes everyone have to spend more time, which means more subscription money, to train certain things up.

I say boo hiss on this. A terrible terrible ploy to get more money out of us.


I am also curious if we have, let's say gal cruiser 3/BC 5 if we will get the racial BC skill @ 5. If not, it will be a large black rubber dildo being slid up our asses.


This is honestly one of the worst changes to a game I have ever heard of. Not only are you screwing over the vets, but you are completely pounding new players in the ass.
Tippia
Sunshine and Lollipops
#324 - 2012-11-06 21:09:24 UTC  |  Edited by: Tippia
Malaclypse Thorn wrote:
yesyes i went back and edited, i put the wrong word there :3

But despite that i do think you know what point i meant to convey, which skill takes higher priority? cruiser or battlecruiser? Frigate or destroyer?
Then you'll get BC V.

The cruiser skill doesn't provide any bonuses — it just allows you to fly the ship. It's the BC skill that determines your bonuses for the BCs you can fly, so those are the ships and bonuses that will be retained in the shift-over.

[Racial] Cruiser III (and above) + BC [whatever] → [Racial] Cruiser III (or above) + [Racial] BC [whatever].
[Racial] Cruiser I or II + BC [whatever] → [Racial] Cruiser I or II.
Berendas
Ascendant Operations
#325 - 2012-11-06 21:09:37 UTC
For my part, the BC and BS changes look stellar and there isn't much I would have differently... Except for the changes to the Typhoon. I would hate to see the hyper-versatility it offers disappear. The Typhoon embodies what it is to be Minmatar, and losing such a fantastic jack-of-trades hull to fill the niche role of missile brawler feels like it leaves Minmatar pilots with a loss (especially considering that missiles are at best an ancillary weapon system to Minnie players).

My only other point of concern is that I would IMPLORE CCP to fast track the changes to off grid boosting. I cannot stress enough how toxic a mechanic off grind links are, especially to the roaming, small gang, and solo playstyles. I can't think of many ship or module related issues that deserve a higher priority than this one.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#326 - 2012-11-06 21:10:45 UTC
A simple way to fix the tier 3 battle cruisers would be to swap their bonuses.
That is make it so you need skills to fit a rack of the biggest guns.
This I think would make Battleships return to being used as they would be able to immeadiately use all the largest guns as opposed to training a lvl 5 skill.
In addition it would give the BS a definite feild advantage in that they receive more damage and bonuses as one increases the skill making them distinct from overtanked teir 3s.
Markus Reese
Deep Core Mining Inc.
Caldari State
#327 - 2012-11-06 21:17:23 UTC
Berendas wrote:
For my part, the BC and BS changes look stellar and there isn't much I would have differently... Except for the changes to the Typhoon. I would hate to see the hyper-versatility it offers disappear. The Typhoon embodies what it is to be Minmatar, and losing such a fantastic jack-of-trades hull to fill the niche role of missile brawler feels like it leaves Minmatar pilots with a loss (especially considering that missiles are at best an ancillary weapon system to Minnie players).


I like the thought behind it, but in terms of turret use, they really aren't usable on the typhoon as apposed to a tempest or maelstrom. The issue is that of the tornado where with a speedy typhoon, you will out track your own guns eliminating the fast combat potential to it. Personally, I like the idea of making the tornado like a old school torpedo ship. Fast and circle for the kill. I think the turret bonus replaced to make it the minmi ewar battleship would be a fun thing to fly. Painter and torps with some speed, seems minmatari to me.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Dersen Lowery
The Scope
#328 - 2012-11-06 21:21:50 UTC
Ranger 1 wrote:
Frankly, since one of the reasons for have the heavy cap use mechanic be part of lasers to discourage their use on non-Amarr ships, I have always felt that instead of using a cap use bonus they should instead simply let all Amarr ships have a naturally higher cap recharge rate than other races.


Then you can fit autocannons to it and bathe in oceans of capacitor.

It might be more to the point to just have racial bonuses. Nothing wild or huge, just a nudge in the direction of the favored weapon system. Pulling some ideas out of thin air:

Amarr: -10% bonus to laser capacitor use
Gallente: +10% bonus to hybrid tracking
Minmatar: +10% bonus to projectile falloff
Caldari: -10% bonus to hybrid powergrid

Also, if fleet boosters are moving on grid, which is fine with me, maybe the BCs should be field (or wing) command ships, and the fleet command ships should become T2 battleships? That would make the fleet command ships less vulnerable in large fleets, but the battleship would be a cumbersome addition to a small gang. T3s would have a niche with fast/kiting gangs.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Lord Calus
The Scope
Gallente Federation
#329 - 2012-11-06 21:24:42 UTC
I'm a big fan of how most of the post is saying how shield tanking is so superior to armor tanking, and that is causing a lot of the larger ship imbalence .... but we have no idea how to fix it LOL Lol

Ogopogo Mu
O C C U P Y
#330 - 2012-11-06 21:25:59 UTC
Harvey James wrote:
It would be nice if you got the same drain amount until the target actually runs out of cap!!!!
it doesn't make sense that it just stops cos you now have more cap than the target ship......


That was "supernos" back in the day. Nobody ever used neuts, since a heavy nos would kill a frigate dead just like a heavy neut, but you get cap instead of losing it. You actually wound up cap-positive with good skills if two pilots nos each other, kinda like a Basilisk power chain, but with any ship. It really was ridiculous.

So no. I'd like to see nos more useful, but no.
Khai Mann
Deep Core Mining Inc.
Caldari State
#331 - 2012-11-06 21:30:30 UTC
I currently have the following skills already trained:

BC 5
Caldari cruiser 5
Minmatar cruiser 5
Amarr cruiser 5
Destroyers 5

Dos this mean I'll get all destroyer at level 5 and all BC 5 as well?
Dersen Lowery
The Scope
#332 - 2012-11-06 21:33:19 UTC
Khai Mann wrote:
I currently have the following skills already trained:

BC 5
Caldari cruiser 5
Minmatar cruiser 5
Amarr cruiser 5
Destroyers 5

Dos this mean I'll get all destroyer at level 5 and all BC 5 as well?


You'll get Caldari, Minmatar and Amarr Destroyer and BC at 5. If you want Gallente at 5 too, get cracking.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tippia
Sunshine and Lollipops
#333 - 2012-11-06 21:33:35 UTC  |  Edited by: Tippia
Khai Mann wrote:
I currently have the following skills already trained:

BC 5
Caldari cruiser 5
Minmatar cruiser 5
Amarr cruiser 5
Destroyers 5

Dos this mean I'll get all destroyer at level 5 and all BC 5 as well?
Presumably, you have the frigate skills at IV or more, since that's the prereq for those cruiser skills, in which case, yes, you'll end up with: Caldari, Minmatar, and Amarr Destroyer and BC V.

If you want to get Gallente Destroyer V and Gallente BC V “for free”, you'll have to train Gallente Frigate IV (for the cruiser skill) and then Gallente Cruiser III.
Ranger 1
Ranger Corp
Vae. Victis.
#334 - 2012-11-06 21:34:09 UTC  |  Edited by: Ranger 1
Harvey James wrote:
fukier wrote:
CCP Fozzie wrote:
Ethan Revenant wrote:
Is it just that no one loves the Eos, but one day, its prince will come?

Let me answer your question with one of my favorite old-school pvp videos.

And before anyone asks no we are not bringing back superNOS.


do you have any plans to make nos usefull again? like if you have more cap then the target you get something like 50% of the max nos amount and if you have less cap you get full nos amount?


It would be nice if you got the same drain amount until the target actually runs out of cap!!!!
it doesn't make sense that it just stops cos you now have more cap than the target ship......

Personally I'm okay with how it works like that now, however I feel that it should be based on how many actual points of capacitor you have left... not on a percentage of cap left.

In other words a frigate Nosing a BS will be able to take advantage of gaining cap points from the BS for a very long period of time (until the BS finally drops to less than the total number of capacitor POINTS the frigate has left).

While a BS trying to NOS a frigate will likely never get any cap from it because of it's huge amount of cap points compared to the frigates tiny amount of cap points (even when at full capacitor).

In this case the Neut would be the cap warfare mod of choice for the BS vs those pesky frigates... and NOS would be the cap warfare mod of choice for smaller ships expecting to engage larger ones.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Khai Mann
Deep Core Mining Inc.
Caldari State
#335 - 2012-11-06 21:36:09 UTC
Dersen Lowery wrote:
Khai Mann wrote:
I currently have the following skills already trained:

BC 5
Caldari cruiser 5
Minmatar cruiser 5
Amarr cruiser 5
Destroyers 5

Dos this mean I'll get all destroyer at level 5 and all BC 5 as well?


You'll get Caldari, Minmatar and Amarr Destroyer and BC at 5. If you want Gallente at 5 too, get cracking.


Thanks, that´s all i wanted to know. Might as well get Gallente cruiser 5.
Holy One
Privat Party
#336 - 2012-11-06 21:39:49 UTC
The Brutix should be given the ability to active tank (armor or shield) properly. The name implies punch and force and toughness. It should be the blaster version of the tripple rep myrm .. which will be an absolute beast with more bandwidth and more ogre II's.

I agree with your view that the tier 3's are ridiculously potent for the isk, I would be thinking of nerfing their tanks a bit rather than buffing the nuts off the others. Creep yo.

:)

Denegrah Togasa
Perkone
Caldari State
#337 - 2012-11-06 21:41:01 UTC
I now understand how you bitter vets got so bitter if this is the kind of thing they do. Cause this skill change thing is just another rich get richer and poor stay poorer.
rodyas
Tie Fighters Inc
#338 - 2012-11-06 21:45:29 UTC
CCP Fozzie wrote:
Marlona Sky wrote:
CCP Fozzie,

Is there any plans to completely change information links to something more useful? Currently shield, armor and speed links help every ship. 99% of the time players will choose one of those three over information bonuses every day of the week and twice on Sunday. The current fleet hierarchy only sees real use of bonuses in the fleet and wing command spots. Which is tank and skirmish. Would changing the info bonuses to be bonuses to drones, which 90% of all ships in the game have, be an option?

Also I am one of the 7 with max information bonuses on T3 and command ships. Blink


I trained max information warfare skills specifically for one Info Claymore fit for the AT. And then joined CCP before ever actually flying that ship on TQ.

Oops


Sounds like CCP was just trying to save you.

Signature removed for inappropriate language - CCP Eterne

Holy One
Privat Party
#339 - 2012-11-06 21:48:51 UTC
Denegrah Togasa wrote:
I now understand how you bitter vets got so bitter if this is the kind of thing they do. Cause this skill change thing is just another rich get richer and poor stay poorer.


I completely fail to see how adding more pointless skills to the game is going to attract more players. I would have much preferred it had they consolidated all the racial skills in to one generic cruiser and frigate tbh. If the idea is to attract more new players, whats the point of this change? Since all us nerds with a billion sp will just get more level 5 skills for nowt.

:)

Varesk
Aliastra
Gallente Federation
#340 - 2012-11-06 21:51:38 UTC
xo3e wrote:
Quote:
Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.

As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble.


nice try to kill already dead solo pvp

:CCP: as always.



people using offgrid 5% t3 bonuses in dualbox can deal with gangs (because it is 90% of solo fights is against gangs)

people without bonuses can go die or return to boring cynabals, dualbox logistics or falcons. thats very nice of you.

please think of it as bittervet butthurt.


not really solo if you use a boosting alt.