These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1641 - 2012-11-29 20:40:15 UTC  |  Edited by: Shepard Wong Ogeko
Mirima Thurander wrote:
Shepard Wong Ogeko wrote:
Mirima Thurander wrote:
And with local they see you and stop moving around caps and jfs you know all the stuff people do safely now with the use of 1 scout alt and the use of local.



Then I'll wait until they get tired of hiding and move any way. I guess some people are willing to be patient and some people aren't.

yes u CAN sit there for days I can't I get at most 2 hours a day with net access.

So tell me how do I afk in a system for DAYS when I can only long in every few days?



Well, I guess you don't go do long term AFK cloaking.

Sounds like you need to either find something you can do and feel rewarded for in 2 hour bites, or you get in a corp and work with people who can cover your not-logged-in blind spots.

But changing up the mechanics in some part of the game just to make it easier for you to get kills in a short amount of time, while not considering balancing out the other guys' risk/reward or how it effects there game play is very selfish.

You would probably complain too if we started suggesting that casual players are ruining the game, and all activities should require 4 or more hours at the keyboard. That gates provide too much free and instant travel between systems and should have a 10-15 minute travel time, for my immersion, or to limit free power projection.
Lord Zim
Gallente Federation
#1642 - 2012-11-29 20:40:37 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
TL/DR: "Many ratters and miners want to keep local because they might have to actually play otherwise"

Fixed it for ya.

TL/DR: "Many ratters and miners want to keep local because otherwise they might as well follow the rest of the miners and ratters into WHs, FW or hisec and spend less time on this terrible, terrible game".

Fixed your fix.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#1643 - 2012-11-29 20:48:15 UTC
Actually, I don't see how providing a warp-in point could be eliminated.

Too many ways to do that, doubly so if the target is near an astronomical.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1644 - 2012-11-29 20:52:54 UTC
Buzzy Warstl wrote:
Zim, he's got a point about local making actual recon impossible.

You can't hide anywhere there is local without resorting to metagame mechanics (spying, to be precise).

You might be just fine with this state of affairs, but wanting it to be changed is just as valid a position.



And what is wrong with the meta game aspect? Game mechanics and CCP totally allow for spies to infiltrate and engage in espionage and sabotage. It is a valid profession and we have many members that do it for both fun and profit.
Nikk Narrel
Moonlit Bonsai
#1645 - 2012-11-29 20:56:26 UTC
Lord Zim wrote:
Nikk Narrel wrote:
TL/DR: "Many ratters and miners want to keep local because they might have to actually play otherwise"

Fixed it for ya.

TL/DR: "Many ratters and miners want to keep local because otherwise they might as well follow the rest of the miners and ratters into WHs, FW or hisec and spend less time on this terrible, terrible game".

Fixed your fix.

As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel.
It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability.
It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.

I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has.
Lord Zim
Gallente Federation
#1646 - 2012-11-29 20:57:19 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel.
It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability.
It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.

I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has.

I hear there's this thing called "wormholes". I think you can mine there, too, and do 2 hour intel gathering stints if you so choose.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1647 - 2012-11-29 21:01:51 UTC
Lord Zim wrote:
Nikk Narrel wrote:
As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel.
It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability.
It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.

I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has.

I hear there's this thing called "wormholes". I think you can mine there, too.

If the differences were limited to the absence or presence of local, that would be helpful.

I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar.

Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?
Lord Zim
Gallente Federation
#1648 - 2012-11-29 21:08:02 UTC
Nikk Narrel wrote:
Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?

Are you saying CCP'll buff nullsec rewards past WH levels?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#1649 - 2012-11-29 21:28:19 UTC
hey guys i've been gone for a few weeks
good to see this thread is still going, i can pick up where i left off
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1650 - 2012-11-29 21:33:50 UTC
Nikk Narrel wrote:
Lord Zim wrote:
Nikk Narrel wrote:
As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel.
It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability.
It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.

I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has.

I hear there's this thing called "wormholes". I think you can mine there, too.

If the differences were limited to the absence or presence of local, that would be helpful.

I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar.

Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?



Do you really want to play in the wilderness of Eve? No local should also mean no gates, no outposts, no market, and no ship spinning.

Eve already has a place with delayed local and several other mechanics to mitigate hot drops and blobs.


You might want to seriously consider wormholes, especially now that we have reset your alliance.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1651 - 2012-11-29 21:35:16 UTC
Nicolo da'Vicenza wrote:
hey guys i've been gone for a few weeks
good to see this thread is still going, i can pick up where i left off



The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments.
rugg burne
State War Academy
Caldari State
#1652 - 2012-11-29 22:10:02 UTC
Removing local will “nerf nullsec” for those who live there to a degree by making carebearing more dangerous and expensive. It will also drive significant numbers of these carebears to either wh or hi sec since making ISK will be safer there than in null without local. That is probably not a good thing since null is not populated enough as it is IMO.
Yet local is a weird mechanic that has not worked as intended from the beginning. Perhaps a way to go is to remove local’s intelligence gathering capability and add it to where it belongs – D-scan. Here are some ideas on how to boost D-scan:
1) Make it perma run. 20th century technology does not have a problem making radars sweep automatically, neither should warp-capable ships of the future.
2) Add friend or foe identification to it – just port the standings display from local or overview.
3) Add capability to filter out unpiloted ships, POS trash, and friendly pilots.
4) Add sov upgrades to extend D-scan range for friendly pilots.
Nikk Narrel
Moonlit Bonsai
#1653 - 2012-11-29 23:59:33 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?

Are you saying CCP'll buff nullsec rewards past WH levels?

If it is balanced, why not?
Nikk Narrel
Moonlit Bonsai
#1654 - 2012-11-30 00:02:39 UTC
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:
Lord Zim wrote:
Nikk Narrel wrote:
As a miner, I want the ability to compete more by effort for my success. Lowering the bar by giving everyone free intel denies me any return for effort with intel.
It effectively forces me to rely on this intel too, as I cannot surpass it's flawless value and immediate update ability.
It means the difference between me and the half zoned out dude is effectively reduced to random happenstance.

I have already pointed out the failures of this system as an intel gatherer, despite your seeming desire to minimize the negative impact the current system has.

I hear there's this thing called "wormholes". I think you can mine there, too.

If the differences were limited to the absence or presence of local, that would be helpful.

I can't even dock in an outpost, sell or buy items off the market, or spin my ship in the hangar.

Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?



Do you really want to play in the wilderness of Eve? No local should also mean no gates, no outposts, no market, and no ship spinning.

Eve already has a place with delayed local and several other mechanics to mitigate hot drops and blobs.


You might want to seriously consider wormholes, especially now that we have reset your alliance.

Again, I like outposts, markets, and ship spinning.

The package deal is too much of a headache for just the one option that sounds appealing.

If I see you in space, I'll be sure to say hi. You goons are always a fun bunch. Enjoy the reset.
Nikk Narrel
Moonlit Bonsai
#1655 - 2012-11-30 00:04:00 UTC
Shepard Wong Ogeko wrote:
Nicolo da'Vicenza wrote:
hey guys i've been gone for a few weeks
good to see this thread is still going, i can pick up where i left off



The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments.

You noticed that too?
I feel like we're playing rock-paper-scissors-lizard-spock....
Lord Zim
Gallente Federation
#1656 - 2012-11-30 07:18:06 UTC
Nikk Narrel wrote:
Lord Zim wrote:
Nikk Narrel wrote:
Why do you hate the idea of requiring effort to know your environment?

Does it sound too hard?

Are you saying CCP'll buff nullsec rewards past WH levels?

If it is balanced, why not?

Because last I checked, CCP Soundwave was talking about reducing the rewards across all of eve by 10%, so my prediction of what'd happen if CCP did this would be they'd buff the rewards, remove local, then go "holy **** my economy" and nerf the rewards within a few months.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Signal11th
#1657 - 2012-11-30 08:55:39 UTC
Shepard Wong Ogeko wrote:
[quote=Nicolo da'Vicenza]hey guys i've been gone for a few weeks
good to see this thread is still going, i can pick up where i left off



The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments.[/quote




Then why do you keep posting then?

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lord Zim
Gallente Federation
#1658 - 2012-11-30 09:24:50 UTC
If I were to say "I want CCP to give me 1b isk/hour just for staying docked in nullsec" I would expect tons of opposition to that idea, because it's wrong, just like I'm against removing local without making changes to how nullsec works and how profitable it is in relation to the other sec areas to make it worth it for as many people as possible to move their isk-making alts back, because otherwise it's just because some people want to score some easy kills.

But then again, I do expect people to go "up the rewards in nullsec? but that can't happen without a subsequent increase in isk sinks, because the economy is already suffering from monetary inflation as it is, let alone if a majority of nullsec moved their isk-making alts back to nullsec and made enough isk to make it worth the extra effort", etc etc etc.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1659 - 2012-11-30 09:55:54 UTC
Signal11th wrote:
Shepard Wong Ogeko wrote:
Nicolo da'Vicenza wrote:
hey guys i've been gone for a few weeks
good to see this thread is still going, i can pick up where i left off



The best part of these threads is you can pick up where ever you want, because it is just a cycle of the same tired arguments.





Then why do you keep posting then?



I like to think of it as a public service. My way of giving back to Eve.
Mirima Thurander
#1660 - 2012-11-30 11:05:56 UTC  |  Edited by: Mirima Thurander
Lord Zim wrote:
If I were to say "I want CCP to give me 1b isk/hour just for staying docked in nullsec" I would expect tons of opposition to that idea, because it's wrong, just like I'm against removing local without making changes to how nullsec works and how profitable it is in relation to the other sec areas to make it worth it for as many people as possible to move their isk-making alts back, because otherwise it's just because some people want to score some easy kills.

But then again, I do expect people to go "up the rewards in nullsec? but that can't happen without a subsequent increase in isk sinks, because the economy is already suffering from monetary inflation as it is, let alone if a majority of nullsec moved their isk-making alts back to nullsec and made enough isk to make it worth the extra effort", etc etc etc.

No no a buff to null would have to come in the form of items you have to move and sell more liquid ISK injection in to eve is failure logic.

What we need is shooting the same things we have now still gives bounties and CCP needs to add items to null that are valuable for trade aka shoot thing receive item sell item.to players for ISK.

That's how you buff null without breaking the economy.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.