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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Nikk Narrel
Moonlit Bonsai
#1581 - 2012-11-28 19:28:48 UTC
Lord Zim wrote:
... if you sit around and wait patiently, maybe look around for a bit, you'll find someone who's not prepared at all, which would be torn to shreds by even a single torp bomber.

I've seen this happen time and time again, and it's a tactic which works very well. It just isn't very compatible with the xbox generation which must get kills now!

I am not sure what your time frame is for reference.

Would you consider 2 hours to be a reasonable limit to a play session?

The typical complaint about alleged cloaking vessels haunting a system usually suggest many hours, if not days.

I am sure that all sorts of things happen, if one waits long enough.
Lord Zim
Gallente Federation
#1582 - 2012-11-28 19:31:47 UTC
Nikk Narrel wrote:
The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the...
...wait for it.....
assumption that it is something they cannot handle.

You mean like tackling them when they're in the middle of an anom, and applying enough damage to tip them over their tank? This happens a fair bit.

Or were you talking about those who would fire up a covert cyno and bringing in, say, 10 other friends? That also happens from time to time.

Nikk Narrel wrote:
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.

We should consider raising that bar.

By doing what? By making it even more work to figure out if there's anyone in the system that's hostile?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#1583 - 2012-11-28 19:37:12 UTC
Nikk Narrel wrote:
Lord Zim wrote:
... if you sit around and wait patiently, maybe look around for a bit, you'll find someone who's not prepared at all, which would be torn to shreds by even a single torp bomber.

I've seen this happen time and time again, and it's a tactic which works very well. It just isn't very compatible with the xbox generation which must get kills now!

I am not sure what your time frame is for reference.

Would you consider 2 hours to be a reasonable limit to a play session?

The typical complaint about alleged cloaking vessels haunting a system usually suggest many hours, if not days.

I am sure that all sorts of things happen, if one waits long enough.

2 hours? What's the matter, are you impatient? I've spent days sitting in a system, just waiting for that one juicy guy to blast to smithereens, only to let them buzz around like angry hornets for a few hours until they wear out their aggression again, and then go back on the hunt, looking for the next halpess juicy target to present itself.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1584 - 2012-11-28 19:54:28 UTC
Lord Zim wrote:
Nikk Narrel wrote:
I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.

We should consider raising that bar.

By doing what? By making it even more work to figure out if there's anyone in the system that's hostile?

By treating it as either a threat, or something to be ignored.
Maybe pretend to ignore it, and have an ambush prepared.

With Local removed, the balance to hunt cloaked vessels can be had. If the devs are serious about turning it up a notch, many cloaked pilots are waiting to come off of the benches and play.

As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play?
That doesn't even come close to making sense.
XenonR
Cutting Edge Incorporated
#1585 - 2012-11-28 20:00:23 UTC
What I would put in game as an alternative to local chat in its current use for intel gathering if it was down to me

All of the following:

Sentry probes - Radius of 8 Au. Launched from probe launcher module and moved about system via the map like regular probes. They stay in space for 1 hour and alert the launcher and members of his fleet if any (non-blue) visible ship or moving cloaked ship enters or passes through its sphere. As many probes can be launched at once as skills allow like regular probes.

Sentry Anchored Structure - Launched from cargo hold and anchored like regular mobile bubbles, does the same job as sentry probes above except does not expire and is destructible.

Sentry Pos Module - Attached to pos owned by an alliance holding a high level of sovereignty in the system - gives high or maybe total coverage of system and automatically alerts all members of the alliance present in the system when it detects any (non blue) visible ship or moving cloaked ship.

Implement the above at the same time as local becomes like wormhole space. Then those that make a little effort to protect themselves can still mine/rat/whatever in relative safety while the careless and lazy will get punished if hostile roaming gangs are able to find holes in their defences.
Lord Zim
Gallente Federation
#1586 - 2012-11-28 20:03:09 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
With Local removed, the balance to hunt cloaked vessels can be had. If the devs are serious about turning it up a notch, many cloaked pilots are waiting to come off of the benches and play.

Just like the myriad of pilots which are going to be falling over themselves to rush to nullsec if only it had been a little harder and/or a little more work, instead of going to WHs?
Actually, I know there's tons of "cloaked pilots" which are "waiting to come off the benches and play", most of them are probably thinking they'll get tons of kills if only that pesky local was gone.

Nikk Narrel wrote:
As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play?
That doesn't even come close to making sense.

You do realize that you don't have to literally spend "several days" sitting there constantly at the keyboard, right?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1587 - 2012-11-28 20:18:59 UTC
Buzzy Warstl wrote:
epsilonion wrote:
If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.

whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere

It makes sense in highsec and lowsec.

You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of.

In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.



It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations.

Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire.



If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do.
Nikk Narrel
Moonlit Bonsai
#1588 - 2012-11-28 20:24:41 UTC
>>>>With Local removed, the balance to hunt cloaked vessels can be had. If the devs are serious about turning it up a notch, many cloaked pilots are waiting to come off of the benches and play.
Lord Zim wrote:
Just like the myriad of pilots which are going to be falling over themselves to rush to nullsec if only it had been a little harder and/or a little more work, instead of going to WHs?
Actually, I know there's tons of "cloaked pilots" which are "waiting to come off the benches and play", most of them are probably thinking they'll get tons of kills if only that pesky local was gone.

Now, why would you assume they suffered from such limited goals?

Many cloaked pilots are more interested in gathering intel for others, not simply looking for cheap and easy kill mails to boast about. Honestly, that sounds like more of a brute force attitude. Many consider cloaking to be an art, best practiced with finesse and style.

>>>>As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play?
That doesn't even come close to making sense.
Lord Zim wrote:
You do realize that you don't have to literally spend "several days" sitting there constantly at the keyboard, right?

Noone implied such a thing directly. However, to have a PC that can be set aside and otherwise not used significantly is hardly something that should be required for play, even for this isolated version of marathon cloaking.
That allows competition from other pastimes, such as observing paint drying or observations on grass growing as it happens.
Buzzy Warstl
Quantum Flux Foundry
#1589 - 2012-11-28 20:33:13 UTC
Shepard Wong Ogeko wrote:
Buzzy Warstl wrote:
epsilonion wrote:
If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.

whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere

It makes sense in highsec and lowsec.

You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of.

In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.



It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations.

Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire.



If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do.

Oh, right, you get the tax revenues of all those planet dwellers out there in nullsec, and you've got these great laboratories where you can develop your own ship designs from scratch!

Heck, you can't even plant more than a single station in any given system with all your power out there in nullsec, even the Ammatar can manage that one!

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lord Zim
Gallente Federation
#1590 - 2012-11-28 20:34:34 UTC
Nikk Narrel wrote:
Now, why would you assume they suffered from such limited goals?

Because a large majority of the people who have posted in favor of "no local" have basically made it very clear that what they're looking for is just easy kills.

Nikk Narrel wrote:
Many cloaked pilots are more interested in gathering intel for others, not simply looking for cheap and easy kill mails to boast about. Honestly, that sounds like more of a brute force attitude. Many consider cloaking to be an art, best practiced with finesse and style.

Local isn't hindering anyone from "gathering intel".

Nikk Narrel wrote:
Noone implied such a thing directly. However, to have a PC that can be set aside and otherwise not used significantly is hardly something that should be required for play, even for this isolated version of marathon cloaking.
That allows competition from other pastimes, such as observing paint drying or observations on grass growing as it happens.

So what you're saying is, people in nullsec should be expected to expend a lot of time and energy just to try (and fail) to stay safe, while people who run around with cloaks don't need to expend a lot of time and energy to catch the right guy at the right time to get away with it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1591 - 2012-11-28 20:37:59 UTC
Nikk Narrel wrote:

As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play?
That doesn't even come close to making sense.


It does make sense in a game that has month long skill training.

One of the things I like about this game is that it caters more to adults, or at least people who are patient and have long term goals. If I wanted instant gratification, I would go play Call of Duty. I'm happy with Eve the way it is, as a place where I can make long term and high reward plans and see them through. Be that hunting down cap ships nullsec or making big speculations in Jita.

And it doesn't make sense that the whole point of nullsec is a place to get a kill in under 2 hours when ever you please. If you made the choice to pursue that goal, then you have to live with the realities of that. How far do we extend this short time frame of getting what you want? Can I train a carrier in 2 hours? After all, I have a job and a family, why should I have to wait 3 months? How about taking sov? I got real world stuff to do, why can't we just take over all of nullsec in 2 hours?


Example number 34,623 of some one who just wants local gone because they don't want to spend any real time hunting their prey.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1592 - 2012-11-28 20:49:11 UTC
Buzzy Warstl wrote:
Shepard Wong Ogeko wrote:
Buzzy Warstl wrote:
epsilonion wrote:
If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.

whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere

It makes sense in highsec and lowsec.

You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of.

In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.



It makes the same sense in nullsec as it does in highsec. They all have "empires". You might be able to make this argument for NPC nullsec, but even those pirates have gates and stations.

Sov nullsec has all the wealth of empire, and is actually meant to have even more. We have better ore (even though the market doesn't think so), we have better planets, and moons to mine, and we even get ships and weapons that are unavailable in highsec. We generate a ton of wealth and we actually have to pay hundreds of millions per system per month, to Concord of all people, for the gates and local and the other trappings of an empire. Because we are a player made empire.



If you want wilderness, a place without the trappings of empire, there are thousands of wormhole systems to go hang out in. Nullsec is not w-space. Quit talking like everything outside of highsec is supposed to be a desolate wasteland. We put a lot of isk into our space. More than tax-dodging highsec mission runners. We probably deserve these things more than they do.

Oh, right, you get the tax revenues of all those planet dwellers out there in nullsec, and you've got these great laboratories where you can develop your own ship designs from scratch!

Heck, you can't even plant more than a single station in any given system with all your power out there in nullsec, even the Ammatar can manage that one!



Congratulations! You've pointed out several of the reasons why you aren't going to find many targets in nullsec. CCP gimped the stations and the industry. So all you find is a few people ratting, while all the players doing research, trade and industry are hanging out in highsec.

But go ahead and keep blaming local. Get rid of it. I'm wealthy enough now to hedge against the fallout of it. And I'll laugh at the all the crying when these same people keep complaining that nullsec still doesn't provide easy kills in under 2 hours.
Nikk Narrel
Moonlit Bonsai
#1593 - 2012-11-28 21:23:03 UTC
Still laughing on some of these details.

I think this fellow has a sense of humor, as it is silly to assume I implied more than the length of an average playing session.
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

As to playing longer than 2 hours, many pilots have obligations to family or employment. Shall we balance the game on the assumption that a successful pilot must be always ready to play?
That doesn't even come close to making sense.


It does make sense in a game that has month long skill training.

One of the things I like about this game is that it caters more to adults, or at least people who are patient and have long term goals. If I wanted instant gratification, I would go play Call of Duty. I'm happy with Eve the way it is, as a place where I can make long term and high reward plans and see them through. Be that hunting down cap ships nullsec or making big speculations in Jita.

And it doesn't make sense that the whole point of nullsec is a place to get a kill in under 2 hours when ever you please. If you made the choice to pursue that goal, then you have to live with the realities of that. How far do we extend this short time frame of getting what you want? Can I train a carrier in 2 hours? After all, I have a job and a family, why should I have to wait 3 months? How about taking sov? I got real world stuff to do, why can't we just take over all of nullsec in 2 hours?


Example number 34,623 of some one who just wants local gone because they don't want to spend any real time hunting their prey.

I suspect you understand I referred to being able to play in two hour increments, possibly on a 1 session per day rate due to other real life obligations.

Still, you play it off well, suggesting you have some clever response to my anticipated reply here. We shall see!

Oh, and the fixation on getting kills is more of a sidetrack issue by Lord Zim. My happy moments don't rely on kill mails.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1594 - 2012-11-28 21:29:35 UTC
Nikk Narrel wrote:

I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.

The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the...
...wait for it.....
assumption that it is something they cannot handle.

I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.

We should consider raising that bar.


The cloaked pilot is the one that has initiative on his side though.

I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack.
Nikk Narrel
Moonlit Bonsai
#1595 - 2012-11-28 21:39:56 UTC
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.

The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the...
...wait for it.....
assumption that it is something they cannot handle.

I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.

We should consider raising that bar.


The cloaked pilot is the one that has initiative on his side though.

I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack.

An actual single bomber can only be a threat up to a point.

Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort.
If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much.

Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1596 - 2012-11-28 21:53:35 UTC
Nikk Narrel wrote:
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.

The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the...
...wait for it.....
assumption that it is something they cannot handle.

I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.

We should consider raising that bar.


The cloaked pilot is the one that has initiative on his side though.

I've seen this sort of thing play out dozens of times. People can try to set up a fleet and some bait to draw out the cloaker, but it is all on the cloaker to decloak and engage. So even when we know it is a single bomber, and have what it takes to handle it, we cannot force a confrontation. That makes the defenders impotent, because the cloaker is the one who decides when and where to attack.

An actual single bomber can only be a threat up to a point.

Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort.
If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much.

Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing.


And you still think a cloaked ship is impotent?

The cloaker doesn't have to actually engage people to get results. They can hinder by just making the defends waste time with bait ships, or run escorts to lower the probability of getting ganked. Just by being present in system, they can throttle player income or double or triple the cost of doing business when paranoia drives them to bring friends along for help/
Nikk Narrel
Moonlit Bonsai
#1597 - 2012-11-28 22:12:48 UTC
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:
An actual single bomber can only be a threat up to a point.

Now, and I know you are aware of how to fight more cleverly than this, it is an often accepted balance point that effort cancels effort.
If you want to block the efforts of a cloaked vessel, the expectation of needing to commit at least one ship per hostile present is not asking too much.

Whether you have a tanked bait ship, or openly escort using overlapping fields of fire, a cloaked hostile cannot stop you from matching them and neutralizing them by so doing.


And you still think a cloaked ship is impotent?

The cloaker doesn't have to actually engage people to get results. They can hinder by just making the defends waste time with bait ships, or run escorts to lower the probability of getting ganked. Just by being present in system, they can throttle player income or double or triple the cost of doing business when paranoia drives them to bring friends along for help/

I don't consider forcing a response to be overpowered.

I am sure you more than know enough about PvP for the next to be child's play, but some treat AFK Cloaking with far more anxiety than I feel is needed.

If you are in space that is not secured enough to block entry to a hostile pilot, then you must react to that pilot.

Having a dozen pilots all take cover for a minute or two is one thing, but at some point it becomes silly. If they are willing to stay on, meet that commitment.
Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat.
They are not earning income, or accomplishing anything directly that generates ISK or reward.
If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.

You don't need to stay on and watch them in the chat roster. Just try to avoid being alone with them unless you want the fight. If they ever plan to aggress, they are most likely to do it when they think they will survive. They could go gank in high sec if that was not important to them.
Lord Zim
Gallente Federation
#1598 - 2012-11-28 22:42:48 UTC
Nikk Narrel wrote:
Oh, and the fixation on getting kills is more of a sidetrack issue by Lord Zim. My happy moments don't rely on kill mails.

What is local hindering you from getting done in 2 hours of playtime, then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#1599 - 2012-11-28 23:00:23 UTC
Lord Zim wrote:
Nikk Narrel wrote:
Oh, and the fixation on getting kills is more of a sidetrack issue by Lord Zim. My happy moments don't rely on kill mails.

What is local hindering you from getting done in 2 hours of playtime, then?

Now see, that's just my little secret.

Who knows where I might be, if I happen to be cloaked?

Seriously though, intel gathering is tainted when a target knows they are being watched. They don't behave the same way as when they are oblivious to your presence.

It is annoying when you can't direct, because terrified PvE pilots think I might be prepped with a cyno, so they run from anyplace they think you might find them vulnerable.

Oh no, I wouldn't be attacking directly, but I would be guiding other forces. Forces that don't actually need cloaks, just targets.

But thanks to local, these guys magically know the invisible ship watches them.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1600 - 2012-11-28 23:01:04 UTC
Nikk Narrel wrote:

Keep in mind a few key points, before you declare someone cloaking long term to be too great of a threat.
They are not earning income, or accomplishing anything directly that generates ISK or reward.
If they are depraved enough to be thrilled by the idea they are keeping multiple pilots in check, they are unlikely to do more. You might kill them and spoil their fun if they actually tried anything.



Depends on how you define reward. If denying easy ratting and hauling to your enemies is a goal, then you can definitely be rewarded by parking a cloaked ship in systems and watch everyone stay docked or puts out a ton more effort to rat/haul/mine.