These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Nikk Narrel
Moonlit Bonsai
#1561 - 2012-11-27 17:43:28 UTC
>>>>Ahhh, that is a point of beauty right there... will they play it smart, and be cautious while getting a little less...
OR will they be bold, and possibly compensate by using teamwork to hold off the threat of hunters?
I would not be surprised to see both attitudes prevail, where seeing the map statistics made even the hunter think it might be too dangerous to go where a defense fleet is probably operating.
Lord Zim wrote:
Or just look at the effort required to stay semi-safe, and decide to go do L4s, farm FW or go to WHs instead.

In my opinion:
With the ceiling on this aspect of playing gone, it becomes reasonable to look at the reward side again.
Like it is unbalanced to hunt cloaked vessels with local also reporting them, this reason is also likely putting a cap on current rewards.
I feel that aspect would be an obvious one for devs to consider.

>>>>Meh is not bad. Meh can be where more vulnerable types compromise and work.
It would be hard to reward teamwork if solo play gave the same advantages.
Lord Zim wrote:
Meh is worse effort/reward than l4s, FW or WHs, so yes, meh is bad.

EVE unleashed with this play potential should inspire the devs to make sure the reward is worth the effort.
Lord Zim
Gallente Federation
#1562 - 2012-11-27 17:50:18 UTC
Nikk Narrel wrote:
In my opinion:
With the ceiling on this aspect of playing gone, it becomes reasonable to look at the reward side again.
Like it is unbalanced to hunt cloaked vessels with local also reporting them, this reason is also likely putting a cap on current rewards.
I feel that aspect would be an obvious one for devs to consider.

The cap on rewards right now is the economy itself, not the fact "there's local there".

Nikk Narrel wrote:
EVE unleashed with this play potential should inspire the devs to make sure the reward is worth the effort.

Something tells me WHers wouldn't be too happy about that, considering null would be more profitable than WH by that metric, since it would be more dangerous.

And you'd still have to make sure you don't **** up the economy while buffing.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#1563 - 2012-11-27 17:56:39 UTC
The economy in EvE is much more robust than you might think, and after the drone regions nerf and the terrible fallout from that I think the devs have more of an awareness of what they can get away with both in terms of buffs and nerfs to payouts in various regions.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Lord Zim
Gallente Federation
#1564 - 2012-11-27 18:04:06 UTC
Okay. 1b/h for nullsec, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Buzzy Warstl
Quantum Flux Foundry
#1565 - 2012-11-27 18:27:22 UTC
Sure. In officer class RR modules.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Jeremy Soikutsu
Kite Co. Space Trucking
#1566 - 2012-11-27 18:59:52 UTC  |  Edited by: Jeremy Soikutsu
Lord Zim wrote:
Nikk Narrel wrote:
To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable.

Doesn't work very well when your profitability is dependent on a system's sec status, now does it?
I think an even better point against this is to keep hot spots on the map down in this way you could only have maybe a couple dozen people ratting in an entire region.

Lord Zim wrote:
Okay. 1b/h for nullsec, then.
I don't see what could possible go wrong.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Nikk Narrel
Moonlit Bonsai
#1567 - 2012-11-27 19:24:32 UTC
Jeremy Soikutsu wrote:
Lord Zim wrote:
Nikk Narrel wrote:
To counter this, simply "Open map, look at where rats are killed", and avoid the systems. Relocating periodically in order to snowshoe your activity footprint may be advisable.

Doesn't work very well when your profitability is dependent on a system's sec status, now does it?
I think an even better point against this is to keep hot spots on the map down in this way you could only have maybe a couple dozen people ratting in an entire region.

You are forgetting an older wisdom about avoiding predators, when there are many in an area.
When it is everyone for themselves, you don't need to outrun the predator at all.
You just gotta outrun that last guy.

(You could always use teamwork too, but that is not necessary if you follow the above)

Jeremy Soikutsu wrote:
Lord Zim wrote:
Okay. 1b/h for nullsec, then.
I don't see what could possible go wrong.

I am impressed at how hard you expect this to be.

At some point, I expect it to be time effective to cooperate and work together.
A share of the reward you win is always worth more than all of the reward beyond your grasp.
The guys who do team up and succeed will also be considered for reward balance.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1568 - 2012-11-27 22:44:55 UTC
Nikk Narrel wrote:

I am impressed at how hard you expect this to be.



I'm even more impressed by how oblivious people are to how over powered covops cloak fitted ships would be after this sort of change.

Yah, it won't be that hard, when any covops gang could just set destination to your space and camp you with impunity. Give us all the ice while you are at it. Looking at the map, it means our coalition will have a monopoly on Caldari ice. I hope all those Rhea pilots will love paying through the nose the same way T2 producers paid for our technetium.

...until CCP nerfed technetium it without rebalancing anything. But they'll get it right this time, for sure.


But go for it. I'm largely immune to this sort of thing, and I can move all my industry to low/highsec and still be space rich enough to join sov grinding fleets.
Nikk Narrel
Moonlit Bonsai
#1569 - 2012-11-27 23:03:22 UTC
>>>>I am impressed at how hard you expect this to be.
Shepard Wong Ogeko wrote:
I'm even more impressed by how oblivious people are to how over powered covops cloak fitted ships would be after this sort of change.

Yah, it won't be that hard, when any covops gang could just set destination to your space and camp you with impunity.


Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.

It is simply too obvious of a balance point to be missed, and threads about it keep reinforcing the interest from all sides.

It is likely you could be proactive in hunting these ships. Don't wait for them to attack first, perform patrols of high value systems on a routine basis.
Now certainly, you can only be as secure as your pilots allow, so having them double-check each other might be wise.

Also... I think there is a ninja hiding in your closet.... Blink
Lord Zim
Gallente Federation
#1570 - 2012-11-27 23:07:07 UTC
I can only hope CCP does this, and makes it range limited, so you have to use like 4 people to cover a whole system, just to make the whole idea of making isk in nullsec even more ludicrous.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1571 - 2012-11-27 23:32:35 UTC
Nikk Narrel wrote:

Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.


Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec.

You know what happens when you _assume_, right?

How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare.


Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing.
Nikk Narrel
Moonlit Bonsai
#1572 - 2012-11-27 23:42:01 UTC
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.


Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec.

You know what happens when you _assume_, right?

How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare.


Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing.

That is a good point, (about warning not to assume things).

That being said, I am sure it could be made to happen and also be balanced.

Much as I like to keep things simple, local just makes it too simple. I have a hard time believing the devs are ignoring this, especially with the release of blops not so long ago.

Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1573 - 2012-11-27 23:59:12 UTC
Nikk Narrel wrote:
Shepard Wong Ogeko wrote:
Nikk Narrel wrote:

Keep in mind, the ability to hunt cloaked ships is certain to be introduced, once a change like that occurs with local.


Thanks for making me laugh. So we'll just assume CCP will finally invent the long awaited cloak hunter with the roll out of delayed local in nullsec.

You know what happens when you _assume_, right?

How about they don't make a cloak hunter, because w-space doesn't seem to need one, and so many people asking for no-local are asking specifically so their covops cloaked ship can't ever be found. You know, so they live up to their name and allow for genuine hit-n-run guerrilla warfare.


Give us all the ice and the highest end minerals, and no, you will not be able to find our cloaky gangs and we won't find yours, and everyone just gets to stumble around blindly hunting absolutely nothing.

That is a good point, (about warning not to assume things).

That being said, I am sure it could be made to happen and also be balanced.

Much as I like to keep things simple, local just makes it too simple. I have a hard time believing the devs are ignoring this, especially with the release of blops not so long ago.

Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain.



Having seen so many threads about people crying over cloaked ships sitting in their system, I would hardly call them impotent. I've also seen plenty of gankers in my own neck of the woods use covops cloaked ships to go where ever they please and strike when ever they please.

I can guess why devs are ignoring it. They ignore it because over powering covops and blops isn't worth the inevitable consequences of over hunting in nullsec. But give us a monopoly on ice and highend minerals to make up for the tech monopoly that got nerfed, and we'll just keep farming FW and L4s and watch the tears roll in from highsec industrialists getting the squeeze and wannabe gankers who still can't find any easy ganks.
epsilonion
CLOVEN SKY
#1574 - 2012-11-28 00:09:56 UTC  |  Edited by: epsilonion
I think this thread has side tracked alittle bit....


CCP.. listen for once....

DONT fix Whats not BROKEN.

Just fix what is broken..

The Local topic of this thread... LOcal is not broken its been like this for years why change it now?

Please take this time to fix the overview bug'S once and for all instead of changing something that makes no sence on changing.. and it would be a waste of your time..

[u]Boom you went BOOM!![/u]

Lord Zim
Gallente Federation
#1575 - 2012-11-28 00:12:08 UTC  |  Edited by: Lord Zim
Nikk Narrel wrote:
especially with the release of blops not so long ago.

2007 is your idea of "fairly recent"?

Nikk Narrel wrote:
Cloaked vessels are fairly impotent when you know they are present, and local has that quite effectively certain.

Incorrect. Oh, sure, if you derp around in a cloaked ship and just attack the first ship you find the instant you enter a system, chances are you'd end up in a bad spot. But, if you sit around and wait patiently, maybe look around for a bit, you'll find someone who's not prepared at all, which would be torn to shreds by even a single torp bomber.

I've seen this happen time and time again, and it's a tactic which works very well. It just isn't very compatible with the xbox generation which must get kills now!

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

epsilonion
CLOVEN SKY
#1576 - 2012-11-28 11:46:42 UTC
If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.

whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere

[u]Boom you went BOOM!![/u]

MauseJule
Caldari Provisions
Caldari State
#1577 - 2012-11-28 14:55:25 UTC
Mirima Thurander wrote:
Red Teufel wrote:
you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;)


Yea so did I and its stupid I have to sit afk for 2 weeks letting the cowards become use to me being there before I can get a kill.



sounds for me like a nooblike scout/whatever

there are enough juicy/nice kills even with local. you just need to be fast enough.

you just sound like an IRC afk-cloaker who is disappointed that the carebears don't undock and let them kill by you.

fix your scouting/probing skills and you get anough nice kills. removing local will not change this thing. People will fly in active fleets you can't kill or use cheap ships with cheap fit cause its some kinda boring to kill t2 fitted drakes all the time.


Buzzy Warstl
Quantum Flux Foundry
#1578 - 2012-11-28 14:56:28 UTC
epsilonion wrote:
If they remove local in 0.0 they should do it in high sec as well make it a across the board thing.

whats the point in having it in highsec when its used more in lowsec and 0.0, if they remove it, it should be for everywhere

It makes sense in highsec and lowsec.

You are in Empire territory, they ensure that *they* know who's around and we get to piggyback on that. Empires of billions of people have resources available that even the richest capsuleers can only dream of.

In nullsec it doesn't make as much sense but eliminating it completely isn't the answer, just set it on delayed mode in nullsec.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Mirima Thurander
#1579 - 2012-11-28 19:17:18 UTC
MauseJule wrote:
Mirima Thurander wrote:
Red Teufel wrote:
you don't understand. Local is like Pride. its a weakness that can be exploited. Its just understanding how to exploit it but i dont give free advice ;)


Yea so did I and its stupid I have to sit afk for 2 weeks letting the cowards become use to me being there before I can get a kill.



sounds for me like a nooblike scout/whatever

there are enough juicy/nice kills even with local. you just need to be fast enough.

you just sound like an IRC afk-cloaker who is disappointed that the carebears don't undock and let them kill by you.

fix your scouting/probing skills and you get anough nice kills. removing local will not change this thing. People will fly in active fleets you can't kill or use cheap ships with cheap fit cause its some kinda boring to kill t2 fitted drakes all the time.



Because kill mails matter, I'm dissapoint in you.

I don't kill for mails, and the people who do are below the CoD stat humpers in my book.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Nikk Narrel
Moonlit Bonsai
#1580 - 2012-11-28 19:23:51 UTC
Shepard Wong Ogeko wrote:
Having seen so many threads about people crying over cloaked ships sitting in their system, I would hardly call them impotent. I've also seen plenty of gankers in my own neck of the woods use covops cloaked ships to go where ever they please and strike when ever they please.

I can guess why devs are ignoring it. They ignore it because over powering covops and blops isn't worth the inevitable consequences of over hunting in nullsec. But give us a monopoly on ice and highend minerals to make up for the tech monopoly that got nerfed, and we'll just keep farming FW and L4s and watch the tears roll in from highsec industrialists getting the squeeze and wannabe gankers who still can't find any easy ganks.

I have no sympathy for those who complain about AFK cloaking. Use a defective tool, get defective results, move on.

The funny part is the AFK Cloaking vessel is the impotent presence in the system. The people hiding from it do so on the...
...wait for it.....
assumption that it is something they cannot handle.

I understand, we have all lowered the bar to cater to the few who really do have a ready fleet waiting on that cyno to pop.

We should consider raising that bar.