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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
SmilingVagrant
Doomheim
#1041 - 2012-11-17 09:06:22 UTC
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:

1. Remove local
2. ?????
3. EVERYONE GOES TO NULLSEC

They never actually say why that would drive people to nullsec.
Darth Gustav
Sith Interstellar Tech Harvesting
#1042 - 2012-11-17 09:09:01 UTC  |  Edited by: Darth Gustav
Kenneth O'Hara wrote:
SmilingVagrant wrote:
Kenneth O'Hara wrote:

Anything can be taken out of context when only half of it is quoted. It's actually sarcasm. Tongue in cheek. A play on words. The first two parts have been spoken by Darth and ohhh whats his face? Some one from earlier today. The conflict is actually referring to the nerd rage and temper tantrums that will ensue. There would also be more conflict on the market as well.
I am sure this will be butchered, misquoted, and taken completely out of contexts as well. That is what ignorant people do when they feel they could possibly be wrong. Like small children. Either way, I'm out guys. Good luck arguing amongst yourselves, playing children's card games or whatever you goons do during your free time.


Hey you know what would be crazy? If I liked a wikipedia article on ad hominem attacks and what it generally says about the person making them. Wouldn't that be just cheeky of me?

Alright, I will stop with playing this back and forth games then If you can honestly refute in a logical and reasonable way that makes sense what I am about to point out is flawed with local.

1. You can not tell exactly in system where someone is cloaked or not unless you are on top of them when they jump through a gate.
2. Even when they are in system, you can still not pinpoint there locale with local and you need d-scans or have bubble traps on everything in system.
3. Let's say they are in your region and the FC has been trying to track based off local. Intel shows they are going one way but then the intel becomes screwy and they start jumping trough all sorts of systems. What then? You don't have anybody watching on gates.

Based on everything you told me earlier, local is useless and I can get the same information from d-scans with an added risk on a cloaky sneaking up on me enabling conflict.

Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).

That's just how it's done in the biggest most successful alliances in Eve.

I hope that answers your question.

Edit: We also try to pair the information gathered from local with information from D-scan, when possible.

Sometimes people are docked.

This may be hard for you to believe but in null-sec there are outposts.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1043 - 2012-11-17 09:12:48 UTC
SmilingVagrant wrote:

What little population you see in nullsec already would simply move their daily activities to highsec and come back to null for fights. How do we know this would happen? Because it already does happen, especially in alliances with crappy hard to use space. Even in good space like ours roughly half to a quarter of our membership is engaged in risk free PVE in highsec.



And lets put this in perspective too.

We (the goons) didn't becomes as powerful as we are by being stupid. Even our vast tech moon fortune wouldn't prop us up if we did not spend it wisely.

Remember the big Faction Warfare "feature" that ended up being ruled an "exploit" after a hand full of goons figured out how to make ~trillions~ of isk off it? We have plenty of other nerds who spend all day crunching the numbers on the best way to make isk in this game. Margin trading, speculation, anom and complex ratting, FW and mission grinding, PI and production.

In short, there isn't an isk making opportunity that we haven't scrutinized backwards and forwards. We know ratting income better than anyone, and hell, we even understood FW income better than the people who designed it.



When we say that we'll go off to highsec to make money, it isn't out of protest, or because we are butthurt over losing an argument. Nothing really changed in the past year in nullsec mechanics, but a huge number of us rolled alts and went to lowsec when the FW buff happened. It wasn't because we thought lowsec was an awesome place to live, or that we were officially moving there. It was because the isk per hour was so much better, even with a month old alt, compared to what well skilled combat characters could make ratting in our space. Some of us used to chase incursions when the isk was worth it. Datacore alts were popular before those got moved into FW.

It's just good business sense to go to where the isk is the best, factoring in time, effort, overhead, loss, and opportunity cost. Some of us make it in nullsec. Many of us do it in low and highsec. No-local raises the effort, overhead, and loss on nullsec so much, that pretty much anything outside of nullsec would be better for individual income.
Kenneth O'Hara
Sebiestor Tribe
#1044 - 2012-11-17 09:13:22 UTC
Darth Gustav wrote:

Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).

That's just how it's done in the biggest most successful alliances in Eve.

I hope that answers your question.

Edit: We also try to pair the information gathered from local with information from D-scan, when possible.

Sometimes people are docked.

This may be hard for you to believe but in null-sec there are outposts.

How fast and how often can you do a jump like that right after doing one?

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Remiel Pollard
Aliastra
Gallente Federation
#1045 - 2012-11-17 09:14:14 UTC
SmilingVagrant wrote:
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:

1. Remove local
2. ?????
3. EVERYONE GOES TO NULLSEC

They never actually say why that would drive people to nullsec.


I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Darth Gustav
Sith Interstellar Tech Harvesting
#1046 - 2012-11-17 09:15:09 UTC  |  Edited by: Darth Gustav
Kenneth O'Hara wrote:
Darth Gustav wrote:

Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).

That's just how it's done in the biggest most successful alliances in Eve.

I hope that answers your question.

Edit: We also try to pair the information gathered from local with information from D-scan, when possible.

Sometimes people are docked.

This may be hard for you to believe but in null-sec there are outposts.

How fast and how often can you do a jump like that right after doing one?

You can change directions by jumping back through immediately.

Well, immediately or as fast as you can move 2.5km, whichever comes last.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Kenneth O'Hara
Sebiestor Tribe
#1047 - 2012-11-17 09:20:50 UTC
Darth Gustav wrote:
Kenneth O'Hara wrote:
Darth Gustav wrote:

Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).

That's just how it's done in the biggest most successful alliances in Eve.

I hope that answers your question.

Edit: We also try to pair the information gathered from local with information from D-scan, when possible.

Sometimes people are docked.

This may be hard for you to believe but in null-sec there are outposts.

How fast and how often can you do a jump like that right after doing one?

You can change directions by jumping back through immediately.

Well, immediately or as fast as you can move 2.5km, whichever comes last.

OK, yea I knew about the outpost and people docking.

When you jump back through, do you go back to where you came from or can you choose a different system?

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Darth Gustav
Sith Interstellar Tech Harvesting
#1048 - 2012-11-17 09:23:37 UTC
Kenneth O'Hara wrote:
Darth Gustav wrote:
Kenneth O'Hara wrote:
Darth Gustav wrote:

Jump bridges provide the solution to the dilemma you seem to be having. You see they changed routes, you're a good FC, you change routes too and cut them off - at a conventional gate - after warping off the jump bridge (and potentially doing minimal conventional travel).

That's just how it's done in the biggest most successful alliances in Eve.

I hope that answers your question.

Edit: We also try to pair the information gathered from local with information from D-scan, when possible.

Sometimes people are docked.

This may be hard for you to believe but in null-sec there are outposts.

How fast and how often can you do a jump like that right after doing one?

You can change directions by jumping back through immediately.

Well, immediately or as fast as you can move 2.5km, whichever comes last.

OK, yea I knew about the outpost and people docking.

When you jump back through, do you go back to where you came from or can you choose a different system?

They're linked in pairs, a bridge always has the same outgoing destination.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

SmilingVagrant
Doomheim
#1049 - 2012-11-17 09:23:47 UTC
Kenneth O'Hara wrote:
Alright, I will stop with playing this back and forth games then If you can honestly refute in a logical and reasonable way that makes sense what I am about to point out is flawed with local.

1. You can not tell exactly in system where someone is cloaked or not unless you are on top of them when they jump through a gate.
2. Even when they are in system, you can still not pinpoint there locale with local and you need d-scans or have bubble traps on everything in system.
3. Let's say they are in your region and the FC has been trying to track based off local. Intel shows they are going one way but then the intel becomes screwy and they start jumping trough all sorts of systems. What then? You don't have anybody watching on gates.

Based on everything you told me earlier, local is useless and I can get the same information from d-scans with an added risk on a cloaky sneaking up on me enabling conflict.


Ere's where it all falls down sunshine: I still know they are in local, so I know to be wary that they are there and can take appropriate measures to protect myself, which is fair, he has a chance to kill me, and I have a chance to escape. Not to mention due to intel channels it's very likely that I know exactly what ship they are in. I realize you may not be privy to these things, but they do exist, and it's fairly rare that a cloaked ship will make it through deklein without someone reporting his shiptype as he passes them on a gate. What your proposal does is gives him the capability to kill me without repercussion, nor chance of escape.

About a year ago there was a small bomber gang that tried to make it their business to crap up deklein, we knew their names and shiptypes from both the killboards and gate crossings. Myself and two other people drove them off solo. Our primary tool? Watching local movements and trends. During periods of high activity they would be bouncing between VFK and 2R. Our tools to kill them? Supertanked bait industrial and the noble ~Crusader~. When they would move up and down the pipe? We would use ratters local reports to track them and run ahead on the jump bridge network.

Now let's talk about the real downside: Every single activity in nullsec would become considerably riskier with no attendant increase in rewards. Now lets talk about what I mean by "Riskier", as long as I was willing to shift constellations relatively quickly a gang of cloakie/nullified T3's (Loki for preference) fit for DPS with one fit for boosts and one fit for scan probes and a blops BS to bridge them around could literally kill every ratter in a region and there is 0 chance that you could catch/keep up with them without local.

A well kitted cloak gang is already a ratters worse nightmare, remove them even having to afk cloak to build up a false sense of confidence and covert cyno ships onto the target after the tackle to keep them from spooking and they would become unstoppable murder machines. You would literally have to lay bait out and wait for days or weeks and hope they stumbled across the bait.

Makes u think.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1050 - 2012-11-17 09:28:42 UTC
SmilingVagrant wrote:

They never actually say why that would drive people to nullsec.


They would come for effortless ganking. The problem is, there isn't any one to gank.


I almost want delayed local to be implemented, just to watch the poor pubbies come up with a new

1. (new mechanic)
2. ???
3. More targets
Darth Gustav
Sith Interstellar Tech Harvesting
#1051 - 2012-11-17 09:30:04 UTC
Shepard Wong Ogeko wrote:
SmilingVagrant wrote:

They never actually say why that would drive people to nullsec.


They would come for effortless ganking. The problem is, there isn't any one to gank.


I almost want delayed local to be implemented, just to watch the poor pubbies come up with a new

1. (new mechanic)
2. ???
3. More targets

We could just tell them it was implemented.

It's not like they're going to come see.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

SmilingVagrant
Doomheim
#1052 - 2012-11-17 09:30:22 UTC
Remiel Pollard wrote:
SmilingVagrant wrote:
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:

1. Remove local
2. ?????
3. EVERYONE GOES TO NULLSEC

They never actually say why that would drive people to nullsec.


I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).
SmilingVagrant
Doomheim
#1053 - 2012-11-17 09:33:52 UTC
Alternatively a delayed local with sov upgrades that would bring it near enough to realtime that it would match my previous proposal. Alliances that didn't give a **** about their people would soon lose them as they fell to predation, alliances that did pay for the infrastructure, time and effort would get the tools they need to quickly dispatch enemies of ~the realm~
Remiel Pollard
Aliastra
Gallente Federation
#1054 - 2012-11-17 09:36:53 UTC
SmilingVagrant wrote:
Remiel Pollard wrote:
SmilingVagrant wrote:
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:

1. Remove local
2. ?????
3. EVERYONE GOES TO NULLSEC

They never actually say why that would drive people to nullsec.


I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).


No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Darth Gustav
Sith Interstellar Tech Harvesting
#1055 - 2012-11-17 09:41:59 UTC  |  Edited by: Darth Gustav
Remiel Pollard wrote:
SmilingVagrant wrote:
Remiel Pollard wrote:
SmilingVagrant wrote:
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:

1. Remove local
2. ?????
3. EVERYONE GOES TO NULLSEC

They never actually say why that would drive people to nullsec.


I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).


No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it.

The adaptation will be purely psychological though. That's because any change will be statistical and your adaptation to it would therefore be opportunistic but irrelevant.

I think what you really mean is you'd get used to it.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

SmilingVagrant
Doomheim
#1056 - 2012-11-17 09:50:58 UTC
Remiel Pollard wrote:
SmilingVagrant wrote:
Remiel Pollard wrote:
SmilingVagrant wrote:
The thing is there are a lot of decent arguments for not necessarily doing away with local, but tweaking it a bit that work really well, yet no one seems to go for those. They instead go for the magic underpants theory of:

1. Remove local
2. ?????
3. EVERYONE GOES TO NULLSEC

They never actually say why that would drive people to nullsec.


I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).


No, I'm not the one making the argument that it would drive people to nul. The keyword I phrased here was "suggested", as in "what would happen if...". IMHO, I don't care about local - keep it, nerf it, whatever happens I'll adapt to it.


Sorry I thought you were the other guy. If Null were to be removed across the board I'd want a sov upgrade that tracked ship movements based off of standings, otherwise I may as well just move all my stuff to highsec but my carrier and a few PVP ships for the days I got tower mails.
Kenneth O'Hara
Sebiestor Tribe
#1057 - 2012-11-17 09:53:07 UTC
SmilingVagrant wrote:
Remiel Pollard wrote:

I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).

The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.

I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.

If you want to shoot that idea down, then just ask yourself if you can come up with something better.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Darth Gustav
Sith Interstellar Tech Harvesting
#1058 - 2012-11-17 10:05:26 UTC  |  Edited by: Darth Gustav
Kenneth O'Hara wrote:
SmilingVagrant wrote:
Remiel Pollard wrote:

I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).

The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.

I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.

If you want to shoot that idea down, then just ask yourself if you can come up with something better.

That's literally what went on all summer and the better half of the autumn.

I mean literally in the most literal sense.

Regarding a better solution: Either leave it alone, or tweak it so local is delayed by the grid-loading time.

Both are reasonable options.

Removing local from null is not reasonable. There is literally no justification for it.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Kenneth O'Hara
Sebiestor Tribe
#1059 - 2012-11-17 10:08:55 UTC  |  Edited by: Kenneth O'Hara
Darth Gustav wrote:
Kenneth O'Hara wrote:
SmilingVagrant wrote:
Remiel Pollard wrote:

I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).

The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.

I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.

If you want to shoot that idea down, then just ask yourself if you can come up with something better.

That's literally what went on all summer and the better half of the autumn.

I mean literally in the most literal sense.

Wow... you guys are bored. Maybe its nothing to do with nullsec at all. Maybe you're all just burnt out on nullsec life. Maybe you all should come back to lowsec, hisec, or w-space just to get a break and try something new. Pack everything up and just let others come in and claim. Eh, you can always just take it back later.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Darth Gustav
Sith Interstellar Tech Harvesting
#1060 - 2012-11-17 10:11:38 UTC
Kenneth O'Hara wrote:
Darth Gustav wrote:
Kenneth O'Hara wrote:
SmilingVagrant wrote:
Remiel Pollard wrote:

I've always suggested it could be exclusively a chat system - that is, you only show up in local chat if you start chatting. If chat gets nerfed in nul, then it should get nerfed in low and hi as well, but for people that still want the social element, or use chat to do business, it is still available as a chat platform, but as soon as you "announce yourself to the system", you will appear in local.


You still aren't stating why that would drive people to nullsec, which is the crux of the entire argument. My "Local" solution that would make me happy, because yes I wander other peoples space and try to kill their ratters too would be for local to pop when I load grid. I can list the number of times I've landed on field right as the ratter was aligning his stupid dominix out and warping off on a millipedes toes, an extra few seconds would do a lot to make it so yes there is SOME risk if the ratter isn't paying attention, but it doesn't throw the ball entirely in either of our courts. If local was removed and I'm in a bomber the ball would be entirely in my court, and virtually always on my court unless every single gate was camped by a scanning ship reporting intel (which frankly is too much to ask of players).

The chat solution that Remiel suggested is exactly what is used in W-space. As far as looking for a game mechanic that will "bring players back to null", you will not find one. The issue is not with the game or the mechanics of that region. It is that kind of people that play in nullsec. This is from old school nullsecer vets and a few others after 2009 that dropped out of nullsec.

I have also read from other nullsecers here in this very thread state that it was boring in your controlled regions and not much action goes on. Well you own the entire region. No one wants to go through there because there is no reason to except troll miners and ratters and probably die since there isn't any real money in that anyways according to other nullsecers posting in this very same thread. You want to enable conflict, pack up and move on the other side of the star map and lay claim to someone else's region. I know this sounds like a completely crazy and radical idea but hey, you would get a lot more conflict. And, it's guaranteed conflict.

If you want to shoot that idea down, then just ask yourself if you can come up with something better.

That's literally what went on all summer and the better half of the autumn.

I mean literally in the most literal sense.

Wow... you guys are bored. Maybe its nothing to do with nullsec at all. Maybe you're all just burnt out on nullsec life. Maybe you all should come back to lowsec, hisec, or w-space just to get a break and try something new. Pack everything up and just let others come in and claim. Eh, you can always just take it back later.

I've been playing since '05. There's nothing new.

Thanks for the well-wishing though.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom