These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Signal11th
#681 - 2012-11-13 12:28:37 UTC
Inquisitor Kitchner wrote:
Signal11th wrote:
Lord Zim wrote:
So you want to make nullsec into a more dangerous WH so you can go more into lowsec and jita than nullsec? vOv


??? You seem to be going around in circles Zim without actually going anywhere, what's so wrong with a small trial.

See I can also make glib remarks.



Because you can't recover from the damage that would be caused by ideas that would kill off activity in Null. People would stop living there and move to High. When they are back in High they wouldn't go back to null because they realise you make almost as much money for no-where near as much risk.


So your reasoning to leave 0.0 alone because high-sec is broken?

I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Lord Zim
Gallente Federation
#682 - 2012-11-13 12:37:15 UTC
Signal11th wrote:
So your reasoning to leave 0.0 alone because high-sec is broken?

nullsec and hisec are already too close in profitability vs effort/risk as it is, so unless you're going to either make nullsec more profitable (good luck with doing that without vastly increasing the monetary inflation problem that's already present) or reduce the profitability of hisec, any increase in effort/risk in nullsec is just going to depopulate nullsec.

So I guess you have a choice, an empty nullsec, an out of control monetary inflation (I mean, more than it already is) or a sucky hisec.

Signal11th wrote:
I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible.

I remember when I first went to nullsec, I went there because I thought 1) I'd get into awesome fleet fights, and 2) it would be vastly more profitable than hisec. Nullsec has delivered on 1), as for 2) I quickly discovered that the rewards were sufficiently similar to hisec that I might as well keep my industry char in hisec instead of expending a lot of time and effort making slightly more in nullsec.

This hasn't improved over the years.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Inquisitor Kitchner
The Executives
#683 - 2012-11-13 12:43:28 UTC
Signal11th wrote:


So your reasoning to leave 0.0 alone because high-sec is broken?

I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible.


Unless you haven't noticed we all play on one server.

I'm not sure where you're from in the world but you may have noticed that countries are way past the point where the goings on in one country has no effect on its neighbours, and EVE is no different. Now the world is (largely) a free market economy the US banking industry effects the EU banking industry, food consumption in China effects food prices in the UK, producing less oil in the Middle East effects petrol prices in the US etc.

You can't just say "well high sec is fine, therefore the problem is with null because no-one is there" because that's foolish.

All players, the areas of the game they play (be it PvP, mission runners, FW, miners etc) and the regions of space they live in are fundamentally linked. To deny this is the case is foolish.

Fact is when you make make ALMOST as much money in High Sec for NO WHERE NEAR as much risk it will draw people "living" in null sec into High Sec.

I can't speak for others but personally it wouldn't bother me if ganking someone in high sec dropped 0 loot. I think it should be possible as I like the fact you can't run your mouth without possibly risking retribution (hur hur) in this game. However if high sec players want high sec to be safer that's fine, as long as the income drops too. If they want to earn more money then risk should be increased.

That's not because I hate high sec players, but because I like EVE.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Lord Zim
Gallente Federation
#684 - 2012-11-13 12:46:10 UTC
It's not just risk, but also effort. And actually, costs, too.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Inquisitor Kitchner
The Executives
#685 - 2012-11-13 12:47:49 UTC  |  Edited by: Inquisitor Kitchner
Lord Zim wrote:
It's not just risk, but also effort. And actually, costs, too.


I sort of assumed those went without saying to be honest.

EDIT: Thinking on it though this is actually the harder part to do.

Ratting in a carrier in null is easy and make you a shed ton of money, it's just very very risky.

The main thing imo should be risk and reward. You'll never find something that takes effort that players wont make easier anyway.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Signal11th
#686 - 2012-11-13 13:01:02 UTC
Inquisitor Kitchner wrote:
Signal11th wrote:


So your reasoning to leave 0.0 alone because high-sec is broken?

I remember when I first started hearing all these stories about 0.0 so I ventured forth and found myself in 0.0. There I found 10% of people were actually interested in fighting and the other 90% more interested in making isk and staying as far away from a fight as possible.


Unless you haven't noticed we all play on one server.

I'm not sure where you're from in the world but you may have noticed that countries are way past the point where the goings on in one country has no effect on its neighbours, and EVE is no different. Now the world is (largely) a free market economy the US banking industry effects the EU banking industry, food consumption in China effects food prices in the UK, producing less oil in the Middle East effects petrol prices in the US etc.

You can't just say "well high sec is fine, therefore the problem is with null because no-one is there" because that's foolish.

All players, the areas of the game they play (be it PvP, mission runners, FW, miners etc) and the regions of space they live in are fundamentally linked. To deny this is the case is foolish.

Fact is when you make make ALMOST as much money in High Sec for NO WHERE NEAR as much risk it will draw people "living" in null sec into High Sec.

I can't speak for others but personally it wouldn't bother me if ganking someone in high sec dropped 0 loot. I think it should be possible as I like the fact you can't run your mouth without possibly risking retribution (hur hur) in this game. However if high sec players want high sec to be safer that's fine, as long as the income drops too. If they want to earn more money then risk should be increased.

That's not because I hate high sec players, but because I like EVE.



Hey I don't disagree with you on hardly anything in that post.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Mirima Thurander
#687 - 2012-11-13 14:40:25 UTC
I thought we had all ready decided why whs where safer than null.

Its not the fact of no local. Aka its the shiny round things with the mass.limits.

Thing how safe whs would be if they HAD local.

Now.


Death to local!

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#688 - 2012-11-13 14:42:38 UTC
And again you're ignoring literally all the other differences which have a major impact on how safe WHs are. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

MasterEnt
The Scope
Gallente Federation
#689 - 2012-11-13 14:53:44 UTC  |  Edited by: MasterEnt
Ohh Lord Zim, nine years in EVE and I have truly never seen someone try so hard at making a point and failing so completely. You just want to argue with everyone but just dont have the facts or concise writing to do it convincingly. Breaking down quotes sentence by sentence does not make you effective at arguing, all it seems to do is confuse you as to the spirit of the argument.

Take a deep breath, read what you write. Come back to a it a minute later and possibly have someone else proof it.

If people are having a hard time understanding you, you just aren't as good at communicating as you think you are. Maybe you should use the edit function that you gave me **** about.

With that said, you STILL havent proven how removal of local will kill Null. And stating what is already wrong with it is really just a distraction.

REMOVE LOCAL!
Malcanis
Vanishing Point.
The Initiative.
#690 - 2012-11-13 14:56:37 UTC
Why are people even talking about removing local before we have so much as a pencilled proposal to update the horrible D-SCAN system?

*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#691 - 2012-11-13 14:57:07 UTC  |  Edited by: Lord Zim
I'm still waiting for someone, anyone, to come up with a compelling reason to remove local in nullsec.

If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Remiel Pollard
Aliastra
Gallente Federation
#692 - 2012-11-13 15:01:10 UTC
MasterEnt wrote:
Ohh Lord Zim, nine years in EVE and I have truly never seen someone try so hard at making a point and failing so completely. You just want to argue with everyone but just dont have the facts or concise writing to do it convincingly. Breaking down quotes sentence by sentence does not make you effective at arguing, all it seems to do is confuse you as to the spirit of the argument.

Take a deep breath, read what you write. Come back to a it a minute later and possibly have someone else proof it.

If people are having a hard time understanding you, you just aren't as good at communicating as you think you are. Maybe you should use the edit function that you gave me **** about.

With that said, you STILL havent proven how removal of local will kill Null. And stating what is already wrong with it is really just a distraction.

REMOVE LOCAL!


Communication is a two-way street - without considering the possibility that it is you who has a problem understanding, not him that has a problem communicating, then you cannot conclude that the fault is his alone. If there is a miscommunication, then clarity should be requested. Abusing him for it is not considered effective communication, so I doubt your expertise in communication is that good to begin with.


Malcanis - stop spamming

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Malcanis
Vanishing Point.
The Initiative.
#693 - 2012-11-13 15:02:13 UTC
Lord Zim wrote:
I'm still waiting for someone, anyone, to come up with a compelling reason to remove local.

If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.


I would be very happy if we switched to delayed local. I remember when it actually happened for a day, after one of CCP's more hilariously unpredictable patch launches in 2006 or 2007.

It was, in a word, thrilling. EVE suddenly felt much much bigger. And scarier. Warping to a belt to shoot a rat was a dangerous and exciting expedition.

But....

*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*
*click*

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Signal11th
#694 - 2012-11-13 15:04:08 UTC
Lord Zim wrote:
I'm still waiting for someone, anyone, to come up with a compelling reason to remove local in nullsec.

If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.



s hits and giggles? I personally would love the turkey shoot when all the carebears come streaming through the usual camped pipes.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Malcanis
Vanishing Point.
The Initiative.
#695 - 2012-11-13 15:04:12 UTC
So: Real time, filterable scanner with good design that conveys lots of information in a very compact way and doesn't require endless bloody clicking, tested, implemented, improved, de-bugged, polished and released onto TQ first

Delayed mode local second.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

MasterEnt
The Scope
Gallente Federation
#696 - 2012-11-13 15:04:54 UTC
Lord Zim wrote:
I'm still waiting for someone, anyone, to come up with a compelling reason to remove local.

If it doesn't sound like it's written by a failed ganker who just wants daddy ccp to make their life easier for them, that'd be a nice bonus, too.



My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us.

We like the risk associated with it.

And frankly, after all the hubub with Hulkageddon and "emergent-gameplay" and "risk-averse" miners... We thought Nullbears liked risk also...

Our bad.


PS - What does a whiney failed ganker who just wants daddy ccp to make life easier sound like? Does it sound like someone who is fighting tooth and nail to keep their magical intel box around?
Lord Zim
Gallente Federation
#697 - 2012-11-13 15:05:45 UTC
MasterEnt wrote:
With that said, you STILL havent proven how removal of local will kill Null. And stating what is already wrong with it is really just a distraction.

Apparently, according to you the only way to prove how removal of local will kill null is by removing local. Telling you exactly what will happen, and why, is for some reason not good enough. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#698 - 2012-11-13 15:07:14 UTC
MasterEnt wrote:
My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us.

I hear CCP added wormholes which provide you with this exact experience.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#699 - 2012-11-13 15:08:08 UTC
I wonder if you remove active local the "pings" the client sends to get new local info would offset the drawback from having an automatic D-scan.

Not a diplo. 

The above post was edited for spelling.

Signal11th
#700 - 2012-11-13 15:10:32 UTC
Lord Zim wrote:
MasterEnt wrote:
My reason, as most others who are for it, are that we like the experience of not knowing who is in the system with us via a magical intel box. We like the thrill of needing probes and scouts, working as a team as EVE intended. We like feeling that anyone can sneak up on us and vaporize us.

I hear CCP added wormholes which provide you with this exact experience.



*tongue in cheek*

So would you say Zim that 0.0 dwellers are actually people who don't like high-sec but don't like EVE on hard mode either? Smile
Sort of middle of the road, bit like people who vote Liberal Democrats? (one for the UK audience)

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!