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Player Features and Ideas Discussion

 
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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Andski
Science and Trade Institute
Caldari State
#501 - 2012-11-02 10:39:04 UTC
Lord Zim wrote:
Sentamon wrote:
Nullsec Miner-Bots need Local Intel. Resistance will be fierce to this change.

Bots are better at dealing with the lack of local than humans are.


NPC alt logic: only bots can use local

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sentamon
Imperial Academy
Amarr Empire
#502 - 2012-11-02 10:41:12 UTC  |  Edited by: Sentamon
Lord Zim wrote:
Sentamon wrote:
Nullsec Miner-Bots need Local Intel. Resistance will be fierce to this change.

Bots are better at dealing with the lack of local than humans are.


Hah doubt it.
D-Scan is a great botter tool also. CCP should rethink its design.

~ Professional Forum Alt  ~

Andski
Science and Trade Institute
Caldari State
#503 - 2012-11-02 10:42:22 UTC
Sentamon wrote:
Hah doubt it.
D-Scan is a great botter tool also. CCP should rethink its design.


I'll follow this line of thought.

CONCORD protects bots, remove CONCORD

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sentamon
Imperial Academy
Amarr Empire
#504 - 2012-11-02 10:44:27 UTC
Andski wrote:
Sentamon wrote:
Hah doubt it.
D-Scan is a great botter tool also. CCP should rethink its design.


I'll follow this line of thought.

CONCORD protects bots, remove CONCORD


You're correct. The CONCORD instant-gib mechanic is horrible and does protect bots more then anything.

~ Professional Forum Alt  ~

okst666
Federal Navy Academy
Gallente Federation
#505 - 2012-11-02 10:50:59 UTC  |  Edited by: okst666
Idea:

People jumping from wormholes to 0sec should not appear in local. Same goes for people that come from cynos.
I mean - what kind of magic registers their presence, as they never have passed a gate.

The gates are aware of who jumped and register traveling pilots and maintain local.

Also it should be like if you jump from 0.0 to a WH you should still be shown in local, because no gate registered that you have left.

[X] < Nail here for new monitor

Andski
Science and Trade Institute
Caldari State
#506 - 2012-11-02 10:52:58 UTC
Sentamon wrote:
Andski wrote:
Sentamon wrote:
Hah doubt it.
D-Scan is a great botter tool also. CCP should rethink its design.


I'll follow this line of thought.

CONCORD protects bots, remove CONCORD


You're correct. The CONCORD instant-gib mechanic is horrible and does protect bots more then anything.


That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid. Bots are dealt with through bans - CCP might occasionally throw a wrench into the whole thing by making superficial changes to the client that break bots for a while, but as whole, "remove local to kill off bots" is stupid simply because bots can react far faster than humans, i.e. when a hostile shows up on the overview, and they can do the whole "stay aligned" thing far more efficiently too.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mirima Thurander
#507 - 2012-11-02 11:05:42 UTC
Null with no local is to hard. Lol.

Bye then.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Sentamon
Imperial Academy
Amarr Empire
#508 - 2012-11-02 11:10:57 UTC
Andski wrote:

That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.


Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers.

~ Professional Forum Alt  ~

Malcanis
Vanishing Point.
The Initiative.
#509 - 2012-11-02 11:18:40 UTC
Sentamon wrote:
Andski wrote:

That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.


Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers.


Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mirima Thurander
#510 - 2012-11-02 11:19:04 UTC
Sentamon wrote:
Andski wrote:

That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.


Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers.

How will I know to dock up if there's no local to show if a hostile is in system?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#511 - 2012-11-02 11:21:21 UTC  |  Edited by: Mirima Thurander
Malcanis wrote:
Sentamon wrote:
Andski wrote:

That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.


Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers.


Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you?

you forget cloaky don't show up on dscan.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#512 - 2012-11-02 11:38:14 UTC
Mirima Thurander wrote:
Malcanis wrote:
Sentamon wrote:
Andski wrote:

That wasn't a serious suggestion, but changing the way the game is played in nullsec just "to fight bots" is stupid.


Look at it however you like, but the fact remains that Local is the primary, and by far the best, tool used dock mining-bots in Nullsec, and back to my original point, botters heads will explode if Local is removed, the QQ will be even worse then tears over AFK cloakers.


Bots have the patience to spam DSCAN every 5+(1/1+RNG) seconds for as long as necessary. Do you?

you forget cloaky don't show up on dscan.

Which means that roaming gangs will turn into a bunch of cloaked ships running around going "hello? is there anybody here to gank? no? ******* CCP, finally gave us what we wanted and now it's worse than ever!"

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Rordan D'Kherr
Imperial Academy
Amarr Empire
#513 - 2012-11-02 11:47:39 UTC
Not sure why you guys consider this nullsec botting as a gameplay problem.

Don't be scared, because being afk is not a crime.

Lord Zim
Gallente Federation
#514 - 2012-11-02 11:50:53 UTC
Rordan D'Kherr wrote:
Not sure why you guys consider this nullsec botting as a gameplay problem.

Pretty sure they don't give a **** about nullsec botting, and are only using it (wrongly, but there you go) to try to make a (wrong, but there you go) point about why local should be removed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

NickyYo
modro
Northern Coalition.
#515 - 2012-11-02 11:57:44 UTC
Mirima Thurander wrote:

How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.


That is because most null sec alliances farm isk to sell for dollars, if there was no local there would be no macro..

..

JackknifedII
The Congregation
RAPID HEAVY ROPERS
#516 - 2012-11-02 12:09:14 UTC
1st people say they need local, then they want to get rid of local, and then the idea is that cloaked ships vanish from local.

Forgetting the afk cloaker issue, and that some players seem to want special treatment for hot dropping purposes, there is something that everyone who complains about local is forgetting, even in null sec.

Stargates.

Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. Hence there is no local as such in wormholes.

Obvious answer is to remove stargates and impliment stasis. Like in Alien.

Minmatar....we are generally unpleasant to be around....

https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q

Always recruiting

Lord Zim
Gallente Federation
#517 - 2012-11-02 12:11:29 UTC  |  Edited by: Lord Zim
JackknifedII wrote:
there is something that everyone who complains about local is forgetting, even in null sec.

Stargates.

Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically.

You've got wormholes, and you've got logging off and logging back in the day after, which is why I keep talking about having to have a ton of alts spread out in system, d-scanning constantly, to notice when hostiles log back in.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lin-Young Borovskova
Doomheim
#518 - 2012-11-02 12:12:05 UTC
JackknifedII wrote:
1st people say they need local, then they want to get rid of local, and then the idea is that cloaked ships vanish from local.

Forgetting the afk cloaker issue, and that some players seem to want special treatment for hot dropping purposes, there is something that everyone who complains about local is forgetting, even in null sec.

Stargates.

Since you cannot sneak into a system without using the stargates, its impossible (in game) to enter or leave a system without your presence being logged automatically. Hence there is no local as such in wormholes.

Obvious answer is to remove stargates and impliment stasis. Like in Alien.



"Bridge is up, jump jump jump !!"

brb

baltec1
Bat Country
Pandemic Horde
#519 - 2012-11-02 12:17:48 UTC
NickyYo wrote:


That is because most null sec alliances farm isk to sell for dollars, if there was no local there would be no macro..


Fun fact. If you take all of the bots out in null sec you still dont have as many that live in the forge region in caldari high sec.
TheGunslinger42
All Web Investigations
#520 - 2012-11-02 12:22:20 UTC
Nicolo da'Vicenza wrote:
Natsett Amuinn wrote:

And no, you don't "know more about cloaking" than anyone else, get over yourself.

i've been in thousands of wormhole systems in a covops and never lost a ship, but you don't see me lecturing two step or making threads about wormhole space needs wormhole stabilizers and removing its cynojammer properties, etc. or any number of fixes it needs to no longer be second only to highsec in terms of safety and low number of ships killed in pvp


LMFAO at saying whs needs stabilizers and the ability to cyno to "fix" it

10/10 would laff again