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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Alavaria Fera
GoonWaffe
#381 - 2012-10-27 05:20:30 UTC
Lord Zim wrote:
Roime wrote:
Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late!

Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc.

So, what exactly do you think will happen if local was removed from nullsec?

Roime wrote:
Which would ruin the 100% safety of your bots, tears.

Uh, yeah, that's exactly what'll be the biggest effect of a lack of local in nullsec. Yup. Yessirree.

Trolling. It's happening.

He's moron, ignore him.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mirima Thurander
#382 - 2012-10-27 12:43:41 UTC
Alavaria Fera wrote:
Lord Zim wrote:
Roime wrote:
Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late!

Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc.

So, what exactly do you think will happen if local was removed from nullsec?

Roime wrote:
Which would ruin the 100% safety of your bots, tears.

Uh, yeah, that's exactly what'll be the biggest effect of a lack of local in nullsec. Yup. Yessirree.

Trolling. It's happening.

He's moron, ignore him.

Its hard to tell who your talking about.

Zim post more its funny.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Doc Severide
Doomheim
#383 - 2012-10-27 13:29:35 UTC
Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there?
Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#384 - 2012-10-27 13:33:27 UTC
Im all for the removal of local and moving to a real life working radar system or somethingof the like. Think X3 for those who've played that beautifully constructed game.
Tomiko Kawase
Perkone
#385 - 2012-10-27 13:37:49 UTC
Solj RichPopolous wrote:
Im all for the removal of local and moving to a real life working radar system or somethingof the like. Think X3 for those who've played that beautifully constructed game.


EVE lauched with a system similar to that except it was in lieu of an overview.
Vera Algaert
Republic University
Minmatar Republic
#386 - 2012-10-27 13:42:01 UTC
Katran Luftschreck wrote:
See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck.

Every 4-6 months somebody makes this argument and decides to set up a "thunderdome" region where small entities can have their fun and where the hosting alliance only enforces a "no sov warfare" rule to keep the bullies out.

The results disappoint every single time.

.

Solj RichPopolous
Silent Havok.
H A R D L I N E R S
#387 - 2012-10-27 13:54:59 UTC
Vera Algaert wrote:
Katran Luftschreck wrote:
See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck.

Every 4-6 months somebody makes this argument and decides to set up a "thunderdome" region where small entities can have their fun and where the hosting alliance only enforces a "no sov warfare" rule to keep the bullies out.

The results disappoint every single time.


If i held a sov region id make stations charge a fee but anyone can dock. Setup a decent trade hub and cyno jam alot of the systems to prevent capital homosexuality.
Lord Zim
Gallente Federation
#388 - 2012-10-27 13:56:25 UTC
Solj RichPopolous wrote:
If i held a sov region id make stations charge a fee but anyone can dock. Setup a decent trade hub and cyno jam alot of the systems to prevent capital homosexuality.

Good luck with that, guy.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mars Theran
Foreign Interloper
#389 - 2012-10-27 14:14:47 UTC
Nicolo da'Vicenza wrote:
statistically, wormhole space is the safest place next to highsec

who knew that making stargates collapsible by ratting carriers would make space far, far safer?


It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time. All it takes is one cloaky probing alt and some time, and even that nut can be cracked.
zubzubzubzubzubzubzubzub
Andski
Science and Trade Institute
Caldari State
#390 - 2012-10-27 14:21:16 UTC
Doc Severide wrote:
Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there?


yeah it's not like a single ship can create some kind of beacon that other ships can jump to

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#391 - 2012-10-27 14:22:58 UTC
Andski wrote:
Doc Severide wrote:
Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there?


yeah it's not like a single ship can create some kind of beacon that other ships can jump to

It's always hotdrop time.

Best yet, the type that comes with FALCON.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Colonel Xaven
Perkone
Caldari State
#392 - 2012-10-27 14:48:20 UTC
Andski wrote:
Doc Severide wrote:
Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there?


yeah it's not like a single ship can create some kind of beacon that other ships can jump to


That's impossible, because being away from keyboard means you cannot activate the cyno module Blink

www.facebook.com/RazorAlliance

Kitty Bear
Deep Core Mining Inc.
Caldari State
#393 - 2012-10-27 16:09:57 UTC
Braxus Deninard wrote:
Another quality GD thread.


u lie

GD has no quality threads
it occasionally has quality posts
Roime
Mea Culpa.
Shadow Cartel
#394 - 2012-10-27 17:58:17 UTC
Lord Zim wrote:
Roime wrote:
Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late!

Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc.

So, what exactly do you think will happen if local was removed from nullsec?


I don't even want to remove local from nullsec, just said that it makes your bots 100% safe. All I'd change is delay it until a ship breaks gate cloak.

FWIW, cloaked ships still don't show on dscan.


.

Lord Zim
Gallente Federation
#395 - 2012-10-27 18:17:40 UTC
Roime wrote:
I don't even want to remove local from nullsec, just said that it makes your bots 100% safe.

Stop talking about "[your] bots". I don't run any bots.

Roime wrote:
All I'd change is delay it until a ship breaks gate cloak.

I can agree with that, since that still leaves people in a system time to react.

Roime wrote:
FWIW, cloaked ships still don't show on dscan.

And? Humans would still have worse reaction time or adherence to staying aligned to something warpable than bots ever could, so I don't see why this matters "against bots".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#396 - 2012-10-27 18:31:30 UTC
Roime wrote:
All I'd change is delay it until a ship breaks gate cloak.

First good suggestion in this thread.
Did you click on the link in my sig or something?

Enjoying the rain today? ;)

Andski
Science and Trade Institute
Caldari State
#397 - 2012-10-27 18:37:56 UTC
Roime wrote:
I don't even want to remove local from nullsec, just said that it makes your bots 100% safe. All I'd change is delay it until a ship breaks gate cloak.

FWIW, cloaked ships still don't show on dscan.


Bots would remain notably safer than human ratters.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

James Amril-Kesh
Viziam
Amarr Empire
#398 - 2012-10-27 18:41:54 UTC
Colonel Xaven wrote:
Andski wrote:
Doc Severide wrote:
Can someone tell me why I should afraid (for some people terrified) of an AFK cloaked ship. If they are AFK doesn't it mean they aren't there?


yeah it's not like a single ship can create some kind of beacon that other ships can jump to


That's impossible, because being away from keyboard means you cannot activate the cyno module Blink

Well, the risk is that that AFK cloaker could at any time become not AFK, and of course once he does that he can very quickly ruin your day.

That's why AFK cloaking is such an effective tactic, because you really have no way of knowing if that cloaker is really there or not.

The obvious counter to this is "don't rat there". If you lose your ship because of someone who was cloaked in your system for several hours presumably AFK, you shouldn't whine on the forums because you knew exactly what the risk was and you accepted it. AFK cloaking is fine because the ratter gets to determine what level of risk they find acceptable.

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#399 - 2012-10-27 18:46:53 UTC
Mars Theran wrote:
Nicolo da'Vicenza wrote:
statistically, wormhole space is the safest place next to highsec

who knew that making stargates collapsible by ratting carriers would make space far, far safer?


It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time

Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels.
Nicolo da'Vicenza
Viziam
Amarr Empire
#400 - 2012-10-27 18:47:58 UTC
Roime wrote:


Is that because collapsing a wormhole is the only way wormholers can win a fight in w-space?

Yes.