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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#361 - 2012-10-26 05:44:36 UTC
Freakdevil wrote:
get rid of local everywhere except when you chat, it is about time. CCP make it so!


Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision.

Enjoying the rain today? ;)

Gassto
Deep Core Mining Inc.
Caldari State
#362 - 2012-10-26 07:14:16 UTC
Couple of points to mingle in with your "facts" lol.

1) this game has a seriously low sub base, so you're already the minority by numbers "fact" therefore what you consider fun, **** loads of people clearly don't - half the existing sub base wont even enter dull sec cos its crap at the moment.

2) EvE isn't just about promoting pvp. You can cry about it, but its a space sim which means promoting a variety of activities - even in dull sec.

3) Whoever said most people head to dull for pvp is high. Everyone I know who's gone has gone for the risk free isk.

Keep smoking.
Lord Zim
Gallente Federation
#363 - 2012-10-26 08:04:10 UTC
Mirima Thurander wrote:
I see none of u have answered my question yet.

Your ratting in null sec watching local and see a red pop up in local.

What do you do?

You seem to be missing your reading abilities:
Lord Zim wrote:
Mirima Thurander wrote:
U still haven.answered the question why's that

You mean the question where the answer is "I safe up"?

What of it?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#364 - 2012-10-26 08:08:16 UTC
Gassto wrote:
2) EvE isn't just about promoting pvp. You can cry about it, but its a space sim which means promoting a variety of activities - even in dull sec.

What sort of varieties were you talking about in hisec? Last I checked, CCP were eradicating PVP in hisec.

Gassto wrote:
3) Whoever said most people head to dull for pvp is high. Everyone I know who's gone has gone for the risk free isk.

You're absolutely right, CCP's making dead certain that nobody'll go to hisec to PVP once crimewatch 2.0 and the killrights are implemented, and hisec is all about the risk free isk.

Everyone who's wanted anything to do with the violent type of PVP has, or will be forced to go to low, nullsec or wormholes come the next expansion. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Freakdevil
Aliastra
Gallente Federation
#365 - 2012-10-26 13:39:29 UTC
James Amril-Kesh wrote:
Freakdevil wrote:
get rid of local everywhere except when you chat, it is about time. CCP make it so!


Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision.


Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL
Lord Zim
Gallente Federation
#366 - 2012-10-26 13:58:05 UTC
Freakdevil wrote:
James Amril-Kesh wrote:
Freakdevil wrote:
get rid of local everywhere except when you chat, it is about time. CCP make it so!


Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision.


Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL

Which century are you posting from?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

KrakizBad
Section 8.
#367 - 2012-10-26 14:16:46 UTC
Gassto wrote:
its a space sim

Like CoD is an army sim, right?
Katran Luftschreck
Royal Ammatar Engineering Corps
#368 - 2012-10-26 14:39:48 UTC  |  Edited by: Katran Luftschreck
Once upon a time null-sec was the wild wasteland. It was a place where players made all their own rules. So they did. They made the rules that this alliance owns this part and that alliance owns that part and the universal law of "NBSI" was applied to every new tribe's doctrine of life. Then people stopped coming there.

Soon the only way to operate there was to swear fealty to one alliance or another, and so the mega-alliances were formed, and "NBSI" meant that independent operators in null-sec quickly went the way of the dodo bird. With the rise of the mega-alliances came the consolidation of voting power in the CSM elections, so it wasn't long before the CSMs were nothing more than a gallery of talking heads for the mega-alliances that put them in those seats. Null-sec, already an area where "Players Make the Rules" became even more player controlled, right down to game mechanics. Now the null-sec alliances got all kinds of spiffy new perks like guaranteed, infinite spawns of high value rats and top ore belts until the ISK fountain had become an ISK volcano. Negotiations were made, treaties established, and even the "warfare" of the sovereignty game mechanics fizzed away as the alliances decided to just settle in and suckle the ISK teat that their pet CSMs kept pushing to expand year after year.

Then one day they looked around and realized that they were bored, and set their eyes on high-sec. A fresh new land waiting to be plundered, and all the people in it just fat chickens waiting to be blown up for lulz. If only there was some way... oh wait, we already own all the CSMs, what are we waiting for? Let the high-sec nerfing begin!

See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck. Preferably one with less player-sponsored-CSM-backed-bad-decision-poop already in it. Why? So they can institute a whole new wave of player-sponsored-CSM-backed-bad-decisions, of course!

I will conclude with one of Agent Smith's most famous quotes:

"You move to an area and you multiply and multiply until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus."

http://youtu.be/t0q2F8NsYQ0

Inquisitor Kitchner
The Executives
#369 - 2012-10-26 14:55:54 UTC
Katran Luftschreck wrote:


I will conclude with one of Agent Smith's most famous quotes:

"You move to an area and you multiply and multiply until you realise you can actually do the same thing for a lot less hassle somewhere else, and ther'e's no benefit to you risking your ship everyday. The only way you can compete with all the other players with High Sec alts is to spread to another area (i.e. High Sec). There is another organism on this planet that follows the same pattern. Do you know what it is?GRRRRRRR GOONS!"



FYP

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Jenn aSide
Soul Machines
The Initiative.
#370 - 2012-10-26 15:11:49 UTC
Katran Luftschreck wrote:


See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck. Preferably one with less player-sponsored-CSM-backed-bad-decision-poop already in it. Why? So they can institute a whole new wave of player-sponsored-CSM-backed-bad-decisions, of course!

I will conclude with one of Agent Smith's most famous quotes:

"You move to an area and you multiply and multiply until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus."


This is another very old and very dumb failure in logic, and it has it's basis in another failure ie the belief that null sec people want ccp to push more people into null so null isn't so boring.

It's basically putting the cart before the horse, saying that "high sec people" (excuse the generalization) don't leave high sec because other people made it so terrible.

But low/null/WHs aren't "terrible" because there are people that will shoot you for no reason, HIGH SEC is the terrible place, because people have to jump threw such crazy hoops to shoot someone. The idea that people would go to null if only null sec people were nicer is stupid on it's face.

Point blank, people who refuse to leave high sec (but would if it weren't for those "a-holes") are simply too risk-averse to be playing this kind of game, but rather than realize that they find a way to make their woes someone else's fault.
Djana Libra
Deep Core Mining Inc.
Caldari State
#371 - 2012-10-26 15:16:29 UTC
why does everyone always rabble about removing local from null. remove it everywhere that would make highsec wars a lot more fun as well.
Lord Zim
Gallente Federation
#372 - 2012-10-26 17:01:21 UTC
Katran Luftschreck wrote:
Now the null-sec alliances got all kinds of spiffy new perks like guaranteed, infinite spawns of high value rats and top ore belts until the ISK fountain had become an ISK volcano.

You mean these "high value rats" which don't really pay that much more than L4s, especially if you take into account time spent hiding from roaming gangs and having to replace lost ratting ships? Woooooooooow.

Katran Luftschreck wrote:
Negotiations were made, treaties established, and even the "warfare" of the sovereignty game mechanics fizzed away as the alliances decided to just settle in and suckle the ISK teat that their pet CSMs kept pushing to expand year after year.

You mean the sov mechanics which were put into place with inferno, and which has sucked more **** on the way to the parking lot than even the old sov system, along with the moongoo change which the entire game's population told CCP would create a dumbassed tech imbalance, and which has now been nerfed?

Katran Luftschreck wrote:
Then one day they looked around and realized that they were bored, and set their eyes on high-sec.

The first statement which has been true in your entire post, which doesn't segway in the slightest to the following:

Katran Luftschreck wrote:
See, here's the problem: Null-sec was the little playground that CCP had set aside to see just what would happen when players were given complete control of everything. Now scroll back and re-read this from the start one more time. You null-bears want to know who's to blame for your boredom? Look in the mirror. You made null-sec the dull, daily ISK grind that it is today. You made people (read: potential PvP targets) stop coming into your areas. You formed a bunch of little islands in space, stockpiled guns in your basements, put fifteen locks on the doors and stuck up "No Trespassing" signs all over the place... and now you're surprised that no one comes over to visit any more. And just like crazy survivalist nuts who watch zombie movies all day who hopes the world really will end just so they can have carte blanche to go on a consequence free shooting spree, now the null-sec dwellers are tired of wading in their own poop and are busy looking for a new neighborhood to wreck. Preferably one with less player-sponsored-CSM-backed-bad-decision-poop already in it. Why? So they can institute a whole new wave of player-sponsored-CSM-backed-bad-decisions, of course!

We didn't drive anyone anywhere, people looked at what they got in rewards from nullsec, how much time and energy they had to expend to get that, then looked at hisec and what rewards you could get from hisec, and how little time and energy they had to expend to get that. And they moved. They weren't forced out, and saying they were forced out just shows how little you know of the actual realities of how nullsec works.

And the whole "CSM-backed-bad-decision-poop" bullshit is really just icing on the cake, since what CCP has done the past 2-3 years has been pissing all over nullsec while coddling hisec more and more, culminating (for now) in crimewatch 2.0 and the killrights system. I'm sure they'll finish off the job they've begun there by properly disallowing all hisec aggression in a year at this pace.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jeremy Soikutsu
Kite Co. Space Trucking
#373 - 2012-10-27 00:21:39 UTC
Lord Zim wrote:
Katran Luftschreck wrote:
Now the null-sec alliances got all kinds of spiffy new perks like guaranteed, infinite spawns of high value rats and top ore belts until the ISK fountain had become an ISK volcano.

You mean these "high value rats" which don't really pay that much more than L4s, especially if you take into account time spent hiding from roaming gangs and having to replace lost ratting ships? Woooooooooow.

Indeed. Hell the Drone Lands are probably worse on average than L4s, so don't be talking about isk volcanoes around here.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

James Amril-Kesh
Viziam
Amarr Empire
#374 - 2012-10-27 00:27:24 UTC  |  Edited by: James Amril-Kesh
Katran Luftschreck wrote:
wall of text

Given the responses this doesn't appear to be worth reading. Could you sum it up for me so I can properly respond without having to expend more effort than your post warrants?

Freakdevil wrote:
James Amril-Kesh wrote:
Freakdevil wrote:
get rid of local everywhere except when you chat, it is about time. CCP make it so!


Oh cute, yet another NPC corp alt weighs in on how a certain portion of the game they don't understand should be changed to fit their selfish vision.


Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL

Does that even mean anything or are you just... saying it?

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#375 - 2012-10-27 03:00:40 UTC
James Amril-Kesh wrote:

Freakdevil wrote:
Sounds like the Razor noob is butt hurt. Did you even watch local as they took your systems? LOL

Does that even mean anything or are you just... saying it?

Just saying ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Roime
Mea Culpa.
Shadow Cartel
#376 - 2012-10-27 04:00:31 UTC
Nicolo da'Vicenza wrote:
Roime wrote:
Nicolo da'Vicenza wrote:
Mirima Thurander wrote:

Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?

Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes?
The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs.


There are no stations in wormholes. Yes, we all know that nullseccers invariably fail every time they enter wormholes, but it's just because you are terrible in EVE and unfortunately CCP can't fix stupid.

Nullsec needs local for their ratting bots to function, simple as that.
these are the sort of crying fits and rage posts we get to hear when talk of the mass limit and cynojam safety nets are discussed of being removed. Thanks for helping Roime.


Is that because bringing a blob or cynoing in supers are the only two ways nullseccers can win a fight in a wormhole?

.

Lord Zim
Gallente Federation
#377 - 2012-10-27 04:03:47 UTC
Huh. And here I thought it would've been better for a bot to function in a local-less environment than a human.

I'm going to assume, however, that since local is going away from null, null rats will become 5x as lucrative to shoot as well, right?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#378 - 2012-10-27 04:06:44 UTC
Lord Zim wrote:
Huh. And here I thought it would've been better for a bot to function in a local-less environment than a human.

I'm going to assume, however, that since local is going away from null, null rats will become 5x as lucrative to shoot as well, right?

No, if you want better rats, go to WH.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Roime
Mea Culpa.
Shadow Cartel
#379 - 2012-10-27 04:12:33 UTC
Akirei Scytale wrote:
Nicolo da'Vicenza wrote:
these are the sort of crying fits and rage posts we get to hear when talk of the mass limit and cynojam safety nets are discussed of being removed. Thanks for helping Roime.


I've always found it funny how WH players, living behind their mass-limited safety gate, think they live in truly dangerous space. In dangerous space, when the great white thinks you look tasty, nothing is between you and him but your fists.


Then how come we've evicted as many wormhole corps from their homes this month as we've had time for? Something that all WH PVP entities do on a regular basis.

Could it be something else than the mass limit between you and wormhole alliances?

Quote:
yeah because bots aren't able to do things like spamming dscan and warping off when something hostile shows up on grid

they also can't react far quicker than a human ever can

goddamn you should read your own posts sometime


Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late!

Which would ruin the 100% safety of your bots, tears.

.

Lord Zim
Gallente Federation
#380 - 2012-10-27 05:08:09 UTC
Roime wrote:
Hey something new for you, might be interesting- cloaked ships don't show up on dscan! And when you see such a ship on grid, it's already too late!

Bots are guaranteed to be more efficient at keeping up their diligence, and respond to things like someone showing up on d-scan, popping up on overview and popping off the cyno etc.

So, what exactly do you think will happen if local was removed from nullsec?

Roime wrote:
Which would ruin the 100% safety of your bots, tears.

Uh, yeah, that's exactly what'll be the biggest effect of a lack of local in nullsec. Yup. Yessirree.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat