These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Mirima Thurander
#1 - 2012-10-20 18:34:27 UTC  |  Edited by: Mirima Thurander
LOCAL chat.

Some want it removed. It most like it for its ease of Intel gathering.

And now to the main point.

EDIT 12-22-12

ntel is only as good as it's source, and it can be opposed by efforts to mislead it.

When is the last time anyone fooled Local Chat? That AFK Cloaked pilot is really present in the system if he is listed, regardless of whether he can be found or not.

When asked how people can know how, or why, everyone can be tracked, the response generally waves a vague finger, saying some version of "Technology... Gameplay... Rainbows....". True, I doubt those were ever the literal responses, but the excuses don't amount to much more.

It's an arbitrary decision.

But by giving it away for free, it forever devalues anyone's effort to refine or determine intel by not using it.
Edit 11-18-12

Local chat as it works now in null ruin's any strategy besides afk a system for weeks or hot drop.


At the time of this edit there's 61 pages of arguing over where local should be fixed or not
So I will point you to a dev post from 2011 saying YES local needs fixed 2011 dev post and thread. now you have it from the Devs local IS broken.

Below this is my idea for a fair system for fixing local that dose not leave 200 man gangs to roam freely about your space.

EDIT 10-24-12. I looked at your complaints and have a fair plan.



OK i looked at the biggest complain of the null sec people and have come up with a fair deal.

1 change local to WH stile.
2 add a readout of the number of players in system to the UI.

With this change u can still track large fleets as u can now and small gangs can now sneak around and harass people. Now u have a reason to have home defense fleets and gate camps like u all ready do.

This idea allows u to do everything u can do now will local. But instantly know of that guy that jumped in system if friend or foe.

If thats not a fair enough deal for u them your just a carebear living in null that likes your local.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Opertone
State War Academy
Caldari State
#2 - 2012-10-20 18:36:23 UTC
CCP, remove local

good

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

James Amril-Kesh
Viziam
Amarr Empire
#3 - 2012-10-20 18:37:11 UTC
"It works for wormholes, so it should work for nullsec. Right? RIGHT?"
lol no.

Enjoying the rain today? ;)

Lin-Young Borovskova
Doomheim
#4 - 2012-10-20 18:37:54 UTC
Mirima Thurander wrote:
You cry for more targets but then will not remove your greatest foe LOCAL chat.

Some want it removed. It most like it for its ease of Intel gathering.

And now to the main point.

How can u be such a Carebear and need ccp to keep local so you feel safe. Knowing you have your instant intel ever time you jump in system.


And dont even say if there was only a better way to get intel.

You have probes, combat probes, deep space probes, and D-Scan.
If you dont know how they work ask Your wh dwelling friends about there combat scanning.

Local is the tool of the weak minded sheep of null sec. You should be ashamed of your self.



You forgot to mention easy kills ccp offers to keep us entertained by making high sec less safer for those living there. This will not change low or null sec populace numbers or even interest, but will keep the highest concentration of alt account/plex buyers satisfied.

Lol

brb

Opertone
State War Academy
Caldari State
#5 - 2012-10-20 18:38:57 UTC
I will say it again

CCP do remove local in null

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2012-10-20 18:39:01 UTC
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.

They don't need to remove local, they need to remove cloaked ships from local; that's all.
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#7 - 2012-10-20 18:40:14 UTC
Another quality GD thread.
Mirima Thurander
#8 - 2012-10-20 18:40:35 UTC  |  Edited by: Mirima Thurander
James Amril-Kesh wrote:
"It works for wormholes, so it should work for nullsec. Right? RIGHT?"
lol no.

Natsett Amuinn wrote:
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.

They don't need to remove local, they need to remove cloaked ships from local; that's all.




Look its one of the herd coming to defend local and hide behind its safety of instant Intel.


And more of the sheep people show them selfs.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Nicolo da'Vicenza
Viziam
Amarr Empire
#9 - 2012-10-20 18:46:13 UTC
statistically, wormhole space is the safest place next to highsec

who knew that making stargates collapsible by ratting carriers would make space far, far safer?
Natsett Amuinn
Caldari Provisions
Caldari State
#10 - 2012-10-20 18:47:21 UTC
Mirima Thurander wrote:
James Amril-Kesh wrote:
"It works for wormholes, so it should work for nullsec. Right? RIGHT?"
lol no.

Natsett Amuinn wrote:
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.

They don't need to remove local, they need to remove cloaked ships from local; that's all.




Look its one of the herd coming to defend local and hide behind its safety of instant Intel.


And more of the sheep people show them selfs.

Seriously?

This member of the herd doesn't rely on local for intell genius, I use a chanell specifically for that.

Grow up.
Lin-Young Borovskova
Doomheim
#11 - 2012-10-20 18:49:21 UTC
Natsett Amuinn wrote:
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.

They don't need to remove local, they need to remove cloaked ships from local; that's all.


Never ever do what this guy asks ccp !!!

Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters.
It's their purpose, deal with it or die.

brb

Spurty
#12 - 2012-10-20 18:52:24 UTC
Mirima Thurander wrote:
You cry for more targets but then will not remove your greatest foe LOCAL chat.



No.

There's greatest foe is the bluelist.

Just 'wood for the trees' issue.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-10-20 18:53:50 UTC
Lin-Young Borovskova wrote:
Natsett Amuinn wrote:
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.

They don't need to remove local, they need to remove cloaked ships from local; that's all.


Never ever do what this guy asks ccp !!!

Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters.
It's their purpose, deal with it or die.

good lord
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#14 - 2012-10-20 18:54:35 UTC
If they remove local how will I smack in local? Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Nor Tzestu
Dos Pollos Hermanos
#15 - 2012-10-20 18:58:11 UTC
Surfin's PlunderBunny wrote:
If they remove local how will I smack in local? Sad


Not empty quoting...sort of
Natsett Amuinn
Caldari Provisions
Caldari State
#16 - 2012-10-20 18:58:15 UTC  |  Edited by: Natsett Amuinn
Lin-Young Borovskova wrote:
Natsett Amuinn wrote:
How the hell does not having local increase the number of targets? One has absolutely nothing to do with the other.

They don't need to remove local, they need to remove cloaked ships from local; that's all.


Never ever do what this guy asks ccp !!!

Cloak alts serve a purpose, it's a valid tactic and pressure over enemies and everyone uses them. And then you silly idea will simply and definitively eradicate from the game hot-dropping and the purpose of cloacky characters.
It's their purpose, deal with it or die.

No it doesn't, and it actually solves the issue of "afk cloakers" that people keep bitchign about.

Where do you get the idea that afk cloaking is about forcing people into stations? That is neither right, nor fun, it sure isn't a benefit to PvP in null.

If you cloak, you shouldn't show on local, that way you can actually utilize those cynos to hotdrop on people in a system, because they didn't dock up the second you entered and cloaked.


The whole point of cloaking is so that people DON'T KNOW YOUR THERE. Local for cloaked ships limits there capacity to act as recon and intel, because people dock up when they see you there.

I can't sit in a system and spy if you know I'm there, and I can't hotdrop a fleet on a group when they know I'm there.

PS: Sounds a lot more like you don't want cloaked recon to actually be able to do these things to you, because currently you can just dock up and effectively neuter the recon and intel guys.
Craft Matar
Sebiestor Tribe
Minmatar Republic
#17 - 2012-10-20 18:58:57 UTC
Though I am a noob and have never ventured into null I can see the point of ridding null of local,

Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless – im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local

Run silent - ?
Nicolo da'Vicenza
Viziam
Amarr Empire
#18 - 2012-10-20 18:59:15 UTC
anyways, reading this little blog:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3235
Null Sec
PVP: 7,061,988
PVE: 568,353
Total: 7,630,341

Wormhole Space

PVP: 377,786
PVE: 162,126
Total: 539,912


so wormholes have 1/4 of the population of 0.0 but 1/20th of the PvP action
and certain members start threads about other secstatus places being too safe

how embarassing
Natsett Amuinn
Caldari Provisions
Caldari State
#19 - 2012-10-20 19:01:35 UTC
Craft Matar wrote:
Though I am a noob and have never ventured into null I can see the point of ridding null of local,

Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless – im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local

Run silent - ?

That ONLY effects the cloaked ship.

Again, remove cloaked ships from local and they can actually do recon and intel instead of just causing everyone to dock up.
Craft Matar
Sebiestor Tribe
Minmatar Republic
#20 - 2012-10-20 19:04:32 UTC
Natsett Amuinn wrote:
Craft Matar wrote:
Though I am a noob and have never ventured into null I can see the point of ridding null of local,

Who in there right mind would advertise there location deep in enemy territory It makes black ops kind of pointless – im cloaked, sneaking though behind enemy lines but I forgot to turn off my system wide transmitter ? eh. A compromise would be a module that removes you from local

Run silent - ?

That ONLY effects the cloaked ship.

Again, remove cloaked ships from local and they can actually do recon and intel instead of just causing everyone to dock up.



But you could fit a module to any ship
123Next pageLast page