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o.O New station environments!

First post First post
Author
Lin-Young Borovskova
Doomheim
#121 - 2012-10-13 11:33:19 UTC  |  Edited by: Lin-Young Borovskova
CCP t0rfifrans wrote:
Would you like new hangars btw?


Yes, hell YES !!

Also: the door

Can you please open it? Lol

Loved that hangar scene with little drones doing their work, was just amazing.

brb

Samoth Egnoled
Caldari Provisions
#122 - 2012-10-13 12:06:52 UTC
Little bit off topic, but i'd also like to see more than just weapons have an affect on the outside of thour ship...

Like for instance a MWD, should have an affect on the look of the engines.
A SEBO, should add an external sensor cluster.
Armour hardeners should add something like colour or texture to the ship model

Thoughts?
Romvex
TURN LEFT
#123 - 2012-10-13 12:08:49 UTC
CCP READ THIS

-for stations in sansha space, use the battlestation model from HQ incursion sites, just a little bigger. eventually design an interior environment (plenty of spikes)
-for angel stations, use the "jove construct" model, remotely view able in some jove systems, but make it slghtly brown and camo, and eventually design a cool interior
-for blood raider stations, use the models in most of thier missions and plexes ( http://games.chruker.dk/eve_online/graphics/ids/2048/2789.jpg ) ( http://games.chruker.dk/eve_online/graphics/ids/2048/2359.jpg ) and with an interior similar to amarr but with blood-splattered walls, etc.
-guristas and serpentis are simple, just use caldari and gallentemodels, but make them tan and brown for guristas and black and green for serpentis
-for khanid stations, use amarr models with shiny black skins and blue lights, as with the interior
-thukker stations should have more rough wingy-bits and be a mix of green and tan shades, like their ships
Sobaan Tali
Caldari Quick Reaction Force
#124 - 2012-10-13 13:11:06 UTC
Roll Sizzle Beef wrote:
Not only environments, but atmosphere. if you have hull or armor damage, little drones should be seen zipping around and spark welding your burning wreck to keep it in one piece tell you decide to actually do something about it.
or shuttles like in amarr stations but are going to and from your ship resupplying your mortal crew.
incursion sites should see a spiky drop ship enter the bay very rarely and immediately get zapped by hanger point defense. Same for any drone regions. A police comet pulling over a quafe hauler in gallente station.
Pirate stations could have two frigates hot dog though your bay shooting at each other with a few shots narrowly missing your CQ balcony with one direct hit and a balcony shield absorbing the shot. And so on.


The repair drones idea reminds me of the repair bots from Homeworld Cataclysm. Could be a nice visual indicator as well letting you know that your ship took some hull damage from the last fight. Ultimately making the hangers seem more alive would be a nice feature.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Ignatius Leopardi
School of Applied Knowledge
Caldari State
#125 - 2012-10-13 14:03:48 UTC
Ranger 1 wrote:
In case the newer folk don't know what some of us are talking about:

Gallante Hanger
Minmatar Hanger
Caldari Hanger
Amarr Hanger

Do you realize how awesome it would be if you could show these to a friend and say "This is what I actually see going on in game when my character looks out from their balcony."?


THank you for posting these. I'd not seen them before and they are exceptionally cool.
Johnny Bloomington
The Scope
Gallente Federation
#126 - 2012-10-13 16:55:57 UTC
If we have new damage models in space then when we dock up we could see damage in the new hangers. Get a repair quote, hit repair all, and see thoughs repair drones go to action.Big smile

https://forums.eveonline.com/default.aspx?g=posts&t=162810&find=unread

CCP wish list: show damage on ships and open that door!

Terranid Meester
Tactical Assault and Recon Unit
#127 - 2012-10-13 17:38:51 UTC
To be honest, new hangars would be good addition alongside the pos rehaul.
Herzog Wolfhammer
Sigma Special Tactics Group
#128 - 2012-10-13 20:13:48 UTC
Roll Sizzle Beef wrote:
Nyancat Audeles wrote:

This. Actually, in the video, you can see heavy armor maintenance bots fixing up the frig, with the engineering crew directing it. This would make for some great station scenery. Also, you could use this to show off the graphics of EVE.

Actually, I think its a automated production line than an actual dock. But yeah, same idea.




Aren't you going to ask for stations that have lots of pipes and big round valves? P

Bring back DEEEEP Space!

Johnny Bloomington
The Scope
Gallente Federation
#129 - 2012-10-13 20:35:38 UTC
Terranid Meester wrote:
To be honest, new hangars would be good addition alongside the pos rehaul.


Whats going on with the POS?

CCP wish list: show damage on ships and open that door!

ITTigerClawIK
Galactic Rangers
#130 - 2012-10-13 20:42:31 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


YES , but not to say we dont like the currant ones, it would be nice to have different hangers for differnt types of station ala old PLEASURE HUB

and PLEASE move the captains quarters in the amarr and gallente station to the actual station side not in th emiddle of thin air ^_^
Hikaru Kuroda
Extheria
#131 - 2012-10-13 21:25:46 UTC
Any environment you can walk and interact with others will be a boomer feature for whatever expansion.

So long awaited...
Staleward Ad'mraa
F-I-N-K PROPERTY
#132 - 2012-10-13 21:57:25 UTC
Would be interesting to interact and maybe get into a firefight with others inside stations, then have to be chased by authorities back to your ship and flee the system. Being caught will mean having to spend time in jail for maybe hours or days before you are let and have to pay a hefty fine. The person you have killed will re-spawn in the clone vat, allowing for them immediately come back to their station while you have to set in jail. Of course you have the option to have a shootout with the authorities if you want, which can mean a larger hefty fine if jailed or large bounty if you succeed in getting away.
Romvex
TURN LEFT
#133 - 2012-10-13 22:24:14 UTC
i would love the "cloning room" in the causality trailer, with the massive hydraulic shell and the orange bubble of goo. that could be what happens when your podded
Kethry Avenger
Ministry of War
Amarr Empire
#134 - 2012-10-13 22:24:39 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?


Sure they've been the same for a while. As long as they don't increase load times or cause performance issues.
Darth Khasei
Wavestar Business Ventures Inc.
#135 - 2012-10-13 22:34:19 UTC
People actually turn that WIS stuff on?...Why?
Evelyn Meiyi
Corvidae Trading and Holding
#136 - 2012-10-13 23:13:29 UTC
Eternus8lux8lucis wrote:
Herzog Wolfhammer wrote:
Lots of great ideas for station environments in this thread....


but you should all be advised that if CCP tries to implement them, then the players whose whole life is all about the killboard will be in these forums complaining about how none of this content serves to pamper their PVP leetness.



Do we really want to risk that?



Asuka Solo wrote:

This.

My god.

This!


Ill use her line. Lets risk the whole enchilada baby and make them leet PvPers whine. I want enough whine to fill a vineyards cellar stock by Christmas!!Twisted


I agree. Let's let the PvP-only screamers sit with egg on their faces when they discover that they've been whining about something that they actually end up enjoying.
Roll Sizzle Beef
Space Mutiny
#137 - 2012-10-13 23:58:41 UTC  |  Edited by: Roll Sizzle Beef
Johnny Bloomington wrote:
Terranid Meester wrote:
To be honest, new hangars would be good addition alongside the pos rehaul.

Whats going on with the POS?

Nothing much beyond speculation and ideas since last CSM minutes from the beginning of the year.
But basically custom modular shield-less POS that can be anywhere except gate and station grids. Player housing of sorts. The smaller more insignificant the pos, the harder to kill to promote adventures with a place to camp. Yet large corp and alliance pos reinforcement about the same as it is today. And get docking and CQ for the big POS setups.
They plan to gradually phase out the old POS as they introduce the new, kinda like fuel but we haven't heard anything about it in a good while. But it should be the main focus next year as ring mining was bumped back supposedly to fix POS sooner.

Herzog Wolfhammer wrote:

Aren't you going to ask for stations that have lots of pipes and big round valves? P

More station basements! With armored rascal scooters to ferry you around...
Johan Civire
Caldari Provisions
Caldari State
#138 - 2012-10-14 02:32:24 UTC
Vertisce Soritenshi wrote:
I dunno...there COULD be some merit to it. I remember when WiS was in early developement and they were showing sketch images of your character right up next to your ship. You could really see just how big the ship really was. This really does look like an unfinished launch video though. Thats the new Caldari Destroyer in what looks like a shipyard being built.


if that is a destroyer image it with a titan Shocked i think people getting a shock Cry
Roll Sizzle Beef
Space Mutiny
#139 - 2012-10-14 02:33:54 UTC
Johan Civire wrote:

if that is a destroyer image it with a titan Shocked i think people getting a shock Cry


That's why Titans cant dock Blink
Tres Farmer
Gallente Federation Intelligence Service
#140 - 2012-10-14 02:43:03 UTC
CCP t0rfifrans wrote:
Eli Green wrote:
kind of looks like one of those LCO landing pads, next to a sideways acceleration gate with a station in the background, ergo dev haks

Indeed. Unfortunatly, these are not coming in Retribution, this is a shot that was composited and not representative of any new ingame hangar development.

Would you like new hangars btw?

Make it modular with randomness attached to it, so each station has some unique feel/look to it.. same principle you used/are using (right?) for CQ and the new POS.