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[Winter] New destroyers

First post
Author
Soon Shin
Scarlet Weather Rhapsody
#801 - 2012-10-25 06:12:53 UTC
CCP Fozzie wrote:
FYI to everyone, these ships will be ready for player testing on Duality this weekend!


Well I do hope you made some improvements, because I tried them out last weekend and I found that they were mostly unsatisfactory so to say.
Vyktor Abyss
Abyss Research
#802 - 2012-10-25 11:44:01 UTC
Amarr
- You're pushing the Sentinal into an even smaller niche - TDs overlapped by the Arbitrator and now S neuting power overlapped by this destroyer. Why will anyone ever spend 20m on a Sentinal when you can buy an arby and this dessie for less with proper insurance payout when lost? Its role need re-examining [Also see *drones comments below]

Caldari
- This looks like a very powerful destroyer. 8 light missiles bonuses to kill frigates will arguably be overpowered in a group of these unless you actually fix defender missiles.

Gallente
- Less damage than a catalyst? And drones....
*Drones suck - delayed DPS, destroyable/losable weapon system that still gets outran easily and has trouble actually applying half the 'on paper' dps in the majority of situations. Whoever keeps pushing Gallente 'long range' drone boats has no clue about current pvp. It *might* work if it was given the ability to field sentries (of a smaller variety) but otherwise this role will be poop. Why not just fly a thrasher or even catalyst if it does more dps. Floored design.

Winmatar
- Naturally you CCP folks will make this destroyer the most useful. Mobility is key in smaller ships and so by your design ethos Minmatar naturally get the most key ability of speed. Combine that with now tracking proof missiles and we have ourselves a thrasher that does not miss.

This is my initial impression and hopefully decent flaws have been built in - for example cap instability would be very good on the mwd caldari/minnie one, along with being super brittle for minmatar.

A re-think for the Gallente version is needed and more support/work on actual 'drones' like adding smaller sentries, adding the ability to field over 5 again and a highslot modules removing turret points to field more drones/give more bandwidth if you
actually ever want drones to work again as a valid choice of weapon system.

The Amarr ship just needs a complete redesign for reasons stated. Cap warfare is great, but there's already a lot of Amarr and blood raider ships devoted to those jobs. You should be thinking about what this ship will be uniquely best at doing rather than trying to squeeze it into some gap between other ships of a similar role.
Major Killz
inglorious bastards.
#803 - 2012-10-25 12:45:44 UTC
There is no doubt that the old destroyers will out class all the new destroyers.

The proposed Gallente destroyer may be able to do 500 d per second. I would be using ECM drone untill I'm able to tackle a target, before ever releasing damage drones. That said, a Coercer will melt all these destroyers @ 16 - 22,000m; same can be said about a artillery-Thrasher and cormorant to a lesser extent.

You know, I have no real insight or it's better to say I don't care about the proposed Amarr destroyer... With that said, this should be effective in warp scrambler range. Whatever, it catches it will either be to esplode it or it will cap the thing and warp off. GTFO built in, which can mean no lose versus all destroyers and frigates close range.

The proposed Caldari destroyer will be good in a group like I've said many pages ago. However, a group of art-Thrashers will sh!t on them up to 28,000m. The proposed Caldari destroyer will be ALOT more useful beyond that and will overshadow a Cormorant. So, basically fly this over a cormorant close or long range. Although a blaster Cormorant will become alot more useful after these changes.

Note: 4 slots so more ewar compared to other destroyers.

The proposed Minmatar destoyer is p much the same as the new Caldari destroyer, with less ewar and damage application. Although, it does more damage and the damage application against frigates is already near perfect so the Caldari destroyer has a wasted bonus ROFL v0v


I'll only be flying 2 of these as they're my prefered races to fly, but I may throw in one of the others...

[u]Ich bin ein Pirat ![/u]

Johnny Bloomington
The Scope
Gallente Federation
#804 - 2012-10-25 15:27:51 UTC
Major Killz wrote:
There is no doubt that the old destroyers will out class all the new destroyers.

The proposed Gallente destroyer may be able to do 500 d per second. I would be using ECM drone untill I'm able to tackle a target, before ever releasing damage drones. That said, a Coercer will melt all these destroyers @ 16 - 22,000m; same can be said about a artillery-Thrasher and cormorant to a lesser extent.

You know, I have no real insight or it's better to say I don't care about the proposed Amarr destroyer... With that said, this should be effective in warp scrambler range. Whatever, it catches it will either be to esplode it or it will cap the thing and warp off. GTFO built in, which can mean no lose versus all destroyers and frigates close range.

The proposed Caldari destroyer will be good in a group like I've said many pages ago. However, a group of art-Thrashers will sh!t on them up to 28,000m. The proposed Caldari destroyer will be ALOT more useful beyond that and will overshadow a Cormorant. So, basically fly this over a cormorant close or long range. Although a blaster Cormorant will become alot more useful after these changes.

Note: 4 slots so more ewar compared to other destroyers.

The proposed Minmatar destoyer is p much the same as the new Caldari destroyer, with less ewar and damage application. Although, it does more damage and the damage application against frigates is already near perfect so the Caldari destroyer has a wasted bonus ROFL v0v


I'll only be flying 2 of these as they're my prefered races to fly, but I may throw in one of the others...


My head hurts from trying to decode your bad spelling and grammar.

I still question the art departments decision to make a heavy looking minnie ship and tell us its strength is it's fast. While we're at it just put more straight lines in Gallente ships and make curvy Caldari sub ships. Damn this turned into a rant....

CCP wish list: show damage on ships and open that door!

Jerick Ludhowe
Internet Tuff Guys
#805 - 2012-10-25 15:55:57 UTC
Johnny Bloomington wrote:


I still question the art departments decision to make a heavy looking minnie ship and tell us its strength is it's fast. While we're at it just put more straight lines in Gallente ships and make curvy Caldari sub ships. Damn this turned into a rant....


This^

The minni destroyer is visually an exceedingly bad design. CCP is currently in the process of remodeling all the ships in eve. There is no reason to add another ship to this long list...
Bugsy VanHalen
Society of lost Souls
#806 - 2012-10-25 19:21:26 UTC
LtCol Laurentius wrote:
CCP Ytterbium wrote:


  • CALDARI DESTROYER:

  • Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.

    Slot layout: 8 H, 3 M, 2 L, 8 launchers
    Fittings: 45 PWG, 210 CPU

  • MODULE CHANGES:

  • Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.

    * All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2


Ahem. Even with a reduced PG on the missile launchers, a destroyer pilot with maxed out fitting skills will have only 5,85 PG left after fitting 8 light launchers... So no speedmod. Or tank. Intentional?

there are rigs that both add PG and reduce PG needs for launcher. Plus the auxiliary power core, plus PD and RC mods for the lows. It is very easy to significantly increase the base PG.
Ark Anhammar
GO' R0V
Pandemic Horde
#807 - 2012-10-25 19:25:41 UTC
Jerick Ludhowe wrote:
Johnny Bloomington wrote:


I still question the art departments decision to make a heavy looking minnie ship and tell us its strength is it's fast. While we're at it just put more straight lines in Gallente ships and make curvy Caldari sub ships. Damn this turned into a rant....


This^

The minni destroyer is visually an exceedingly bad design. CCP is currently in the process of remodeling all the ships in eve. There is no reason to add another ship to this long list...

I actually like the looks of the new destroyers. If any of them could use some love, it's the Amarr one. I don't know if that design is much too similar to the Coercer. Also, the "outrigger cockpit with balancing wing" on the other side of the ship looks too much like the bridge+balancing wing on the Naga. That'd be ok if a Naga was an Amarr ship, but it's caldari, and their design aesthetics shouldn't have similarities.
Crazy KSK
Tsunami Cartel
#808 - 2012-10-25 19:32:40 UTC
tl:dr
Aaldari:all misiles and no fitting
Gallente:drone boat sucks at drones
Minmatar:range is all I got
Amarr:I suck at sucking

Caldari: it has very good alpha and with the buffed precision ammo and its bonus to expvel it does an exceptional job at killing ceptors
the fitting is very tight even with the buffed LMLs it has not enough pg to fit a mwd yet alone much of a tank
fitting 7lmls leaves you with only 12pg and 136cpu
its speed is the same as the cormorant which makes it slower then any of the assault ships
I suggest giving it a significant boost in pg to around 70 which would enable it to fit a suitable tank and a mwd to make use of its long range missiles

Amarr: suffers greatly from its focus on neuts as a destroyer since most small ship guns/webs/scrams use very little cap even with two neuts it fails to stop an enyo from shooting its guns most of the time, and a good pilot with a web an scram might even be able to pull away from a scram mwd fitted A-DSTII since its base speed is very low and it has no space for a web itself on top of that it also lacks space for a cap booster making it reliant on a nos for cap which doesn't work since its base cap is higher then most frigs
its dps is quite low due to only few not bonused guns or launchers leaving it only with a flight of although bonused light drones doing overall about 220dps
its tank is good at 10k with 200mmII dcu ANPIIx2 3Small trimarks
power grid is good and gives it enough fitting variety
due to the aforementioned facts I think the idea of a neut destroyer doesn't work and thus I suggest to remove its neut bonus and drones and give it 6-7 lasers or launcher hardpoints an a rof bonus a tracking bonus and a hp bonus and a 7 3 3 or 6 3 4 layout
if for some reason the neuts have to be kept I suggest giving it 4 midslots by removing 2 of its highs and giving it a neut cycle time bonus instead of the drone mwd bonus (warning: doing this would make the sentinel look pretty bad)


Minmatar:this one is just worse then the thrasher
its slower
it does way less dps
its tank is comparable armor fit but much worse shield tanked since it lacks the grid to fit a MSE together with a mwd like the thrasher can
during some testing I found the bonus to mwd signature bloom reduction is rather unfit for rocket fits since rockets are a "in scram range weapon" also it heavily discourages afterburner fits
I suggest increasing its power grid to 70 making it the same as the thrasher and changing its mwd bonus to something else (random idea) like 10-20% propulsion module mass increase reduction per level, this would benefit both types of modules and thus also work in scram range)
obvious choice would be a rof bonus but that would make it quite silly, maybe with only 6 launchers it would be ok


Gallente
:gimped gunship
tank is good so is its fitting (at least for gun setup) and thus its better to fit it with guns , but the catalyst is way better at being a gunboat!
since we already have the catalyst I would suggest making it a 90% pure drone boat
moving 2 of its highs to a low and a medium and increasing its cpu to 200 to make space for drone upgrades
then splitting the done ehp/dmg bonus
increasing the hp bonus to a number that lets them take more then just 2hits from frigates (mediums take about 3 since they are bigger) (I would suggest at least 30% per level )
changing the "+10% damage per level" to "+10% to all drone offensive stats per level"(damage tracking optimal and falloff)to compensate the overshooting of small drones and to make medium drones effective against frigates
and finally increasing its bandwidth to 50mb and its drone bay to 100, the 300dps that this destroyer could do right now if it would fit 3 DDAs are just not enough for a weapon that has so much travel time and can be destroyed
+10% to all drone offensive stats per level (damage tracking optimal and falloff)
+30% to drone durability per level
role bonus: +25% to drone mwd speed

Quote CCP Fozzie: ... The days of balance and forget are over.

Kuehnelt
Devoid Privateering
#809 - 2012-10-25 20:46:29 UTC
Vyktor Abyss wrote:
Amarr
- You're pushing the Sentinal into an even smaller niche - TDs overlapped by the Arbitrator and now S neuting power overlapped by this destroyer. Why will anyone ever spend 20m on a Sentinal when you can buy an arby and this dessie for less with proper insurance payout when lost? Its role need re-examining [Also see *drones comments below]


The Arbitrator's always been a TD boat. The Crucifier always had the same TD bonus as the Sentinel and could TD for a longer range (albeit -1 TD) with its additional rig slot.

A Sentinel can neut from long point range, and has bonused transfer amount. This destroyer's neuts only go out to 12.6km, don't have bonused transfer amount, and can't benefit from a cap booster.

Crazy KSK wrote:
Amarr: suffers greatly from its focus on neuts as a destroyer since most small ship guns/webs/scrams use very little cap even with two neuts it fails to stop an enyo from shooting its guns most of the time, and a good pilot with a web an scram might even be able to pull away from a scram mwd fitted A-DSTII since its base speed is very low and it has no space for a web itself on top of that it also lacks space for a cap booster making it reliant on a nos for cap which doesn't work since its base cap is higher then most frigs


With cap recharge rigs it can permarun two neuts and still get 9k EHP from meta 200mm plate, T2 DCU, T2 ANP*2.

Switch to an AB and it's better in that situation, but, eh, Amarr Problems (tm).

Crazy KSK wrote:
I suggest to remove its neut bonus and drones and give it 6-7 lasers or launcher hardpoints an a rof bonus a tracking bonus and a hp bonus and a 7 3 3 or 6 3 4 layout


One of two outcomes:

1. The Coercer is obsolete, and this ship is boring.

2. This ship is instantly obsolete, and this ship is boring.


I, for one, welcome our coming NotMalice overlords.
Johnny Bloomington
The Scope
Gallente Federation
#810 - 2012-10-25 21:17:41 UTC
http://community.eveonline.com/devblog.asp

Am I the only one that see those Amarr concept drawings and think they really dropped the ball? "We didn't use these concepts because they look like frigs" said CCP whatever... Shocked

They looked miles better than what we see today. I don't even want to see the Minimatar concept drawings. It probably **** me off more.

CCP wish list: show damage on ships and open that door!

Soon Shin
Scarlet Weather Rhapsody
#811 - 2012-10-25 22:27:20 UTC
A lot of the frigates can outrun warriors even with the MWD bonus.

They could not hit or track fast moving frigates, while missiles and turret could have hit them.

I'm going to have to say this clearly: You have a lot of work to be done, if you want people to even bothering flying these.
X Gallentius
Black Eagle1
#812 - 2012-10-25 22:52:58 UTC
There are lots of good uses for these ships simply for the fact that they aren't easily roflstomped by td frigates.
Garr Earthbender
Imperial Shipment
Amarr Empire
#813 - 2012-10-25 23:21:29 UTC
1st off, crap. I just realised that Jonny Bloomington has the same forehead spikes I do. Time to change.

2nd and ON topic, I think these destroyers are being looked at all wrong. I'm thinking that in a straight up head to head bash, these suck balls. However, when used in areas of PvP where range is already known, (FW plexes and the like), these destroyers will wreck stuff in conjunction with other ships. Hell, the Amarr ship is one HELL of a fore multiplier.

Like XG says, TDs have little to no effect on these destroyers. I've been stomped by T1 frigs with TDs in my coercer before, but I know for a fact that will NEVER happen for 3 out of 4 of these new destroyers. The one it does effect can field a flight of medium drones!



TL:DR Think sideways with these new destroyers.

-Scissors is overpowered, rock is fine. -Paper

Crazy KSK
Tsunami Cartel
#814 - 2012-10-25 23:40:43 UTC  |  Edited by: Crazy KSK
Kuehnelt wrote:

With cap recharge rigs it can permarun two neuts and still get 9k EHP from meta 200mm plate, T2 DCU, T2 ANP*2.

Switch to an AB and it's better in that situation, but, eh, Amarr Problems (tm).


yes it can but 2 neuts are not enugh to stop a neutron mwd enyo from shooting or pulling away using its web and scram
ab fit its so slow it could even be kited by an enyo in scram range

Kuehnelt wrote:

One of two outcomes:

1. The Coercer is obsolete, and this ship is boring.

2. This ship is instantly obsolete, and this ship is boring.


I, for one, welcome our coming NotMalice overlords.


1. the coercer has much more range it can run its guns of cap and has more fitting space etc

2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea

Quote CCP Fozzie: ... The days of balance and forget are over.

Bouh Revetoile
In Wreck we thrust
#815 - 2012-10-26 00:06:20 UTC
Crazy KSK wrote:

1. the coercer has much more range it can run its guns of cap and has more fitting space etc

2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea

A tanky destroyer would more or less be a slower AF I think.
Soon Shin
Scarlet Weather Rhapsody
#816 - 2012-10-26 00:46:16 UTC
Bouh Revetoile wrote:
Crazy KSK wrote:

1. the coercer has much more range it can run its guns of cap and has more fitting space etc

2.why? I do very much think that there is a place for a more tanky destroyer tho giving it a resist bonus is probably the better idea

A tanky destroyer would more or less be a slower AF I think.


These new destroyers are slower, slightly only slighty "tanky", bigger sig radius, worse fitting issues, heck an attack cruiser speeds right past these destroyers.
Zyella Stormborn
Green Seekers
#817 - 2012-10-26 01:55:55 UTC
Amarr destroyer:

Drones get a bonus MWD speed to close, but don't they turn off MWD when they are in range of the target?
Also, they still will have tracking issues.
Neut going out to 12ish K range on a ship that can not go NEARLY as fast as a frigate. How exactly is it going to be able to get close enough to use those neuts?
And No weapon bonus on turrets.

How is this ship working on Test? It does not seem like it will do very well at all. ;(


Caldari and Minnie boats I think are great, the Gallente boat I think is interesting (gets a bonus and can use a few medium drones) but holding judgement.

~Z

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Zarnak Wulf
Task Force 641
Empyrean Edict
#818 - 2012-10-26 02:39:45 UTC
I'll be trying them out this weekend. Some things I'll be curious about:

Gallente Destroyer - will it work? There are drone boats out there but I can't think of any small versions that do 300 DPS and then have drones on top of that.

Minmatar Destroyer - Is that MWD penalty reduction a novelty or not? This ship is twice the size of interceptors and a third as fast. I'm dubious to say the least.

Aglais
Ice-Storm
#819 - 2012-10-26 02:45:40 UTC
Johnny Bloomington wrote:
http://community.eveonline.com/devblog.asp

Am I the only one that see those Amarr concept drawings and think they really dropped the ball? "We didn't use these concepts because they look like frigs" said CCP whatever... Shocked

They looked miles better than what we see today. I don't even want to see the Minimatar concept drawings. It probably **** me off more.


This. ALL of the Amarr destroyer concepts were like... "Yes, even if this ship's stats are utter balls I will fly this thing, SO MUCH."

And then we get Coercer Mk II. Kind of a letdown. :c
androch
LitlCorp
#820 - 2012-10-26 05:06:21 UTC
i think you guys should shove the guy who keeps making the caldari ships built so goddamned unevenly into the nearest torpedo tube and space them i dont understand why you guys are so ******* afraid of a symetrical ship but jesus-h-christ that ship looks ******* ugly