These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] New destroyers

First post
Author
Jorma Morkkis
State War Academy
Caldari State
#361 - 2012-09-30 16:50:42 UTC
Kethry Avenger wrote:
Also so now we have cap bonuses on ships without guns?


Wouldn't be the first one.

http://wiki.eveonline.com/en/wiki/Vengeance
http://wiki.eveonline.com/en/wiki/Sacrilege
Garr Earthbender
Imperial Shipment
Amarr Empire
#362 - 2012-09-30 17:35:07 UTC
Jorma Morkkis wrote:
Kethry Avenger wrote:
Also so now we have cap bonuses on ships without guns?


Wouldn't be the first one.

http://wiki.eveonline.com/en/wiki/Vengeance
http://wiki.eveonline.com/en/wiki/Sacrilege


I hear cap bonuses keep neuts running for longer. Just saying.

-Scissors is overpowered, rock is fine. -Paper

I'm Down
Macabre Votum
Northern Coalition.
#363 - 2012-09-30 17:53:50 UTC
Dr Sheng-Ji Yang wrote:


Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered?
Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay.
With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range.


Probably for starters due to the fact that it gets max of 258 DPS at 58km range w/o any rigs or implants.
Harvey James
The Sengoku Legacy
#364 - 2012-09-30 17:59:38 UTC  |  Edited by: Harvey James
I'm Down wrote:
Dr Sheng-Ji Yang wrote:


Aha. And many members here think the caldari dessie with approx 160dps and missile travel time is overpowered?
Seems that the balancing is already quite good. I suppose the minnie dessie will be a very nasty hard to kill rocket boat, gal seems okay too, amar is fine and caldari is..... very special but probably okay.
With about 8seconds flight time at max range it wont probably never alpha a frig (like Thrashers do) at max range because it will have enough time to jump away but it is okay because the damage also works well at close range.


Probably for starters due to the fact that it gets max of 258 DPS at 58km range w/o any rigs or implants.


I do think this caldari destroyer is a little too good and kind of replaces the kestrel sniping but with much more effectiveness as-well as more dps plus with TE's/Tc's and rigs able to boost its effectiveness even more does it really need such strong bonuses any more?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Shiroh Yatamii
Alexylva Paradox
#365 - 2012-09-30 18:25:39 UTC
My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch?

Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here:

Amarr: Affliction.
Caldari: Shrike
Minmatar: Serval
Gallente: Atropos
Zarnak Wulf
Task Force 641
Empyrean Edict
#366 - 2012-09-30 18:28:24 UTC
With rigs and implants you can get the following:

New Beam Coercer - 225 DPS at 53 km + 6.
Rail Corm - 167 DPS at 83 km + 8.
Rail Cat - 265 DPS at 46 km + 12.

And of course they can be a lot more lethal close in.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#367 - 2012-09-30 18:30:06 UTC
Zarnak Wulf wrote:
With rigs and implants you can get the following:

New Beam Coercer - 225 DPS at 53 km + 6.
Rail Corm - 167 DPS at 83 km + 8.
Rail Cat - 265 DPS at 46 km + 12.

And of course they can be a lot more lethal close in.


That's not with real ammo though.
Zarnak Wulf
Task Force 641
Empyrean Edict
#368 - 2012-09-30 18:37:45 UTC
At those ranges and with the destroyer's tracking bonuses that ammo is very real. I use spike successfully on TQ all the time. The first kitey Kestrel I went up against on Duality with Aurora died in 6 seconds and had the reaction of 'WTF' in local. It definitely works.
Harvey James
The Sengoku Legacy
#369 - 2012-09-30 18:53:38 UTC
Zarnak Wulf wrote:
At those ranges and with the destroyer's tracking bonuses that ammo is very real. I use spike successfully on TQ all the time. The first kitey Kestrel I went up against on Duality with Aurora died in 6 seconds and had the reaction of 'WTF' in local. It definitely works.


the tracking bonus does seem a bit high on dessies no other ship gets 10% a level.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mira Teslee
Doomheim
#370 - 2012-09-30 19:25:24 UTC
Omnathious Deninard wrote:
The new amarr ship is going to be a better drone boat than the gallente one


The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus.
Ark Anhammar
GO' R0V
Pandemic Horde
#371 - 2012-09-30 19:34:49 UTC
Shiroh Yatamii wrote:
My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch?

Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here:

Amarr: Affliction.
Caldari: Shrike
Minmatar: Serval
Gallente: Atropos

We should call the Gallente one "Trident." I mean, it looks like one already!
X Gallentius
Black Eagle1
#372 - 2012-09-30 19:46:27 UTC
Ark Anhammar wrote:

We should call the Gallente one "Trident." I mean, it looks like one already!

Poseiden, Neptune, Aegir perhaps
MeBiatch
GRR GOONS
#373 - 2012-09-30 20:04:19 UTC  |  Edited by: MeBiatch
i think if they do not fix the gal dessie it should be called "Sterquilinus" which was the roman god of poop.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Arduemont
Rotten Legion
#374 - 2012-09-30 20:29:06 UTC
I thought you guys were going to get rid of the Caldari kinetic bonus in favour of general damage bonuses? Why the kinetic bonus on the new destroyer?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Shiroh Yatamii
Alexylva Paradox
#375 - 2012-09-30 20:49:36 UTC
I like the idea of "Trident" as well. Either/or. I am now in the process of trying to figure out if the Caldari or Minmatar dessie will be able to solo L4s by range tanking with that crazy range bonus. With the TEs being able to impact missile range too...the Minmatar one looks viable! One more low than the Caldari (another TE) and a MWD sig radius bloom reduction per level might making missioning tip in its favor.

In either case, I look forward to seeing how these dessies will perform in 0.0 missions. Gogo CCP!
Prince Vegeta
Caldari Provisions
Caldari State
#376 - 2012-09-30 20:56:43 UTC  |  Edited by: Prince Vegeta
Shiroh Yatamii wrote:
My training queue! It wants to fly the Amarr and Caldari one! Nngh. CCP, y u release so many goods in one patch?

Also, I've been reading through here and like some of the name ideas. I'll post the best ones I've seen here:

Amarr: Affliction.
Caldari: Shrike
Minmatar: Serval
Gallente: Atropos


all nice but for the Caldari id prefer the Peregrine
Omnathious Deninard
University of Caille
Gallente Federation
#377 - 2012-09-30 21:11:30 UTC
Mira Teslee wrote:
Omnathious Deninard wrote:
The new amarr ship is going to be a better drone boat than the gallente one


The Amarr destroyer may seem like a better drone boat at first glance (re: increased drone bay), but the Gallente one has the better weapons damage bonus.

The damage bonus is lol, it is there just because "all gallent drone ships have a hybrid bonus" garbage. And without spare drones what happend to a drone ship? It dies

If you don't follow the rules, neither will I.

Crazy KSK
Tsunami Cartel
#378 - 2012-09-30 22:04:49 UTC  |  Edited by: Crazy KSK
Quote:

  • AMARR DESTROYER:


brawling dessi with good tank high damage but low capacitor with fast recharge
makeing the Coercer the long range boat and this one for short range
and not completely obsoleting the sentinel
also ewar bonuses have nothing to do on a destroyer anyway

Ship bonuses:
+5% bonus to armor resistance per level.
+5% bonus to Small Energy Turret rate of fire per level

Role bonus:
+50% bonus to Small Energy Turret tracking speed per level
Slot layout: 7 H(+1), 2 M, 4 L, 7(+4) turrets
Fittings: 80(+25) PWG, 160(+10) CPU
Defense (shields / armor / hull) : 750 / 950 / 850
Capacitor (amount / recharge rate / average cap per second): 550(-50) / 250s(-120) / 2.2s(+0,58)
Mobility (max velocity / agility / mass / align time): 245+(10) / 2.75 / 1700000 / 4.71s
Drones (bandwidth / bay): 0 / 0(-25 /75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(-9) / 525 / 6
Sensor strength: 10 radar
Signature radius: 66
Cargo capacity: 300


  • CALDARI DESTROYER:


good damage projection and tank but slower
and not crazy amounts of dps like it would have with the damage bonus remember that light missiles are getting a 10% damage buff this winter too

Ship bonuses:
+5% bonus to shield resistances per level
+10% to rocket and light missile explosion velocity per level
Role bonus:
+50% to rocket and light missile velocity
Slot layout: 8 H, 3 M, 2 L, 8 launchers
Fittings: 45 PWG, 210 CPU
Defense (shields / armor / hull) : 950 / 750 / 750
Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
Mobility (max velocity / agility / mass / align time): 240(-10) / 2.5 / 1900000 / 4.89s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
Sensor strength: 12 gravimetric
Signature radius: 69
Cargo capacity: 450



  • GALLENTE DESTROYER:


full drone boat with enough cpu and slots to even fit drone upgrade modules

Ship bonuses:
+10% to drone damage and HP per level
+10% to drone speed per level
Role bonus:
+50% small done tracking per level
Slot layout: 5 H(-1), 4 M(+1), 3 L, 5(+1) turrets
Fittings: 50 PWG, 200 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 50 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350


  • MINMATAR DESTROYER:


low sig dessie without being forced to fit a mwd to get its bonus


Ship bonuses:
+5% to rocket and light missile explosion damage per level
-5% signature radius per level
Role bonus:
+50% to rocket and light missile velocity
Slot layout: 7 H, 3 M, 3 L, 7 launchers
Fittings: 48 PWG, 200 CPU
Defense (shields / armor / hull) : 850 / 800 / 800
Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
Sensor strength: 9 ladar
Signature radius:60
Cargo capacity: 400


these changes would give of them a distinct roll leaves full choice of fitting, make no other ships obsolete and make them different enough from the other destroyers
the general flavor being more survivability but slower in general and also adding a opposite in therms of intended roll
for gallente more survivability means to be able to kill quicker and better

Quote CCP Fozzie: ... The days of balance and forget are over.

Daichi Yamato
Jabbersnarks and Wonderglass
#379 - 2012-09-30 23:10:44 UTC
Zarnak Wulf wrote:
Daichi Yamato wrote:

now make a proper catalyst fit...
[Catalyst, Catalyst P2 - Brawler]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S

Small Hybrid Ambit Extension I
Small Hybrid Burst Aerator I
Small Polycarbon Engine Housing I


Hobgoblin II x1

506 dps and 1800ms^-1 before overheats. The new gallente dessies role as a dps boat is more than covered by the catalyst. if its meant to be a ranged drone boat, then lose the rails and improve the drones a smidge.


The blaster cat is a lesson in impracticality. It will die to the first kitey frigate with a TD. Also the future Coercer:

High :
Medium Pulse II x 8
Mid:
Limited MWD
Named warp disruptor
Low:
Internal Force Field Array
Heat Sink II
TE II
Rigs:
Energy collision
Energy burst

333 DPS at 19 km with Scorch. 466 DPS with Conflagration. The blaster cats only place in combat is the undock or on a accel gate.


and there are never any fights on an undock or gate, especially when desroyers are involved...Roll

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Glary Crazy
Empyrean Warriors
#380 - 2012-10-01 01:24:23 UTC
Calling it now, Caldari one will be screwed fitting a full rack of light missiles and a standard DCU/BCU/Moderate tank and other crap to fill midslots. CPU, this is gonna be fun.

Inb4CPUupgradeinlowslotshitpostfits.