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[Proposal] Fix Wardec Exploits

First post First post First post
Author
time 3290
State War Academy
Caldari State
#21 - 2012-10-12 17:52:36 UTC
Bethesda wrote:
+1

Well this topic has made for good reading.

Although now tangled in this I agree with the Op.

My suggestions to fix would be as follows -

* Any war transferred would only ever stay on the same time scale and/or outcome of the original war.

*Any transferred wars do not have the option of making wars mutual (As theoretically they aren't anyway).


Beth



+1
Nagapito
The Scope
Gallente Federation
#22 - 2012-10-12 18:10:15 UTC
+1
Sweet Trader
The Hollow Men
#23 - 2012-10-12 18:54:59 UTC
Yup, spot on. +1
Chump Bucket
Destinations Unknown
#24 - 2012-10-12 19:02:53 UTC
Yup +1 marvellous
J A Aloysiusz
Risk Breakers
SONS of BANE
#25 - 2012-10-12 22:57:34 UTC
Bethesda wrote:
+1

Well this topic has made for good reading.

Although now tangled in this I agree with the Op.

My suggestions to fix would be as follows -

* Any war transferred would only ever stay on the same time scale and/or outcome of the original war.

*Any transferred wars do not have the option of making wars mutual (As theoretically they aren't anyway).


Beth


agreed. and for god's sake, if a war is supposed to be "mutual", then should either party be able to back out at any time?
TooFast TooFunky
State Protectorate
Caldari State
#26 - 2012-10-12 23:28:00 UTC  |  Edited by: TooFast TooFunky
Alx Warlord wrote:
Reppyk wrote:

You must fix this exploit before I ruin highsec for everyone for all time. Because, I will.

Are you aware that if CCP decides that you went against the rules you will probably get punished?

Why? he works according to rules CCP implemented. I knew few other corps that exploited that earlier.

My suggest :
Agressor Defender Mutual helper
- A and D can invite M`s paying fee according to their size - and pay that fee every war-payment cycle
- A stops paying - war ends in 24h for D and M - untill on of them pays and A becomes automaticly D and D becomes A with M`s staing on their sides
- D surrenders - M`s war ends in 24h
- M stops supporting A or D - he is still involved for 24h
- M wants to separate from current war but start own combat as A - can do instant - just need to pay bill
radecz3k
Caldari Provisions
Caldari State
#27 - 2012-10-13 07:29:05 UTC  |  Edited by: radecz3k
ccp -9999999999999 for not taking care since so long time to do anything with stuff you have broken
+1 to idea of fixing this exploit

Who cares about winter expansions shiny stuff, first fix game then add new things.
Furian Warrior
GASFREAKS
#28 - 2012-10-13 08:26:26 UTC
+1
Bethesda
The Wooden Nest
#29 - 2012-10-13 11:36:07 UTC  |  Edited by: Bethesda
Just reading the CSM CCP meetings dated June 2012 and extracted the following:

"Aleks continues by emphasizing again that this added-risk element to the war dec system makes
using it to achieve objectives impossible. Since the wardec system is designed for limited-use
engagements, (like taking down a POS or similar objective), unlimited allies pushes all war dec
conflicts to absurd levels. War decs should be about a group, deccing another group, and maybe
some of their friends – not against everyone in EVE
."

Well thats FAIL...

"Aleks explains that in the future this might be a neat idea, but under the current system anyone can be locked into a mutual war forever, and this discourages anyone from wanting to risk allying with someone even if they are being paid for their work."

And thats just been amplified.
Mystic Bull
Chaos From Order
#30 - 2012-10-13 13:34:12 UTC
+1

We too are stuck in an endless cycle of awesome wars, not of our choosing. Hard to take paying contracts now. Easy to kill loads of ships though.
Joe Din
The Hollow Men
#31 - 2012-10-13 15:25:17 UTC
+1
Captain Kanki
Brutor Tribe
Minmatar Republic
#32 - 2012-10-13 15:37:51 UTC
+1
Corina Jarr
en Welle Shipping Inc.
#33 - 2012-10-14 02:58:56 UTC
+1

This is another case of the players saying "wait that bit won't turn out good" and CCP going on with it.
amidaros veleta
Unfortunate Soldiers
#34 - 2012-10-14 08:52:00 UTC
i think that they should just fix it by allowing the agressor to retract the war, and make it so that once a corp is dec'd it can join an alliance but that alliance cannot have corps drop while it is at war...
Basically if the defender wants help (from an alliance) the alliance has to man up and take responsibility for the war. thus no corps dropping
NP Complete
The Zeta Project
#35 - 2012-10-14 09:39:36 UTC
+1

This needs to be fixed.
Cpt Roghie
Chemical Invasion Co.
#36 - 2012-10-14 09:53:31 UTC
Not working as intended, but hilarious nonetheless.

Maybe our current wardeckers feel like welping more tengus

This could be fun.

Anthar Thebess
#37 - 2012-10-15 06:45:05 UTC
Viktor Fel
KarmaFleet
Goonswarm Federation
#38 - 2012-10-16 15:27:27 UTC
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#39 - 2012-10-17 18:30:41 UTC
+1.

Would be nice if they looked at mutual wars allowing free wars too, while rvb loves pew, all these wars soon add up.
Tobiaz
Spacerats
#40 - 2012-10-18 00:18:40 UTC
Locking a wardeccing corporation by making the war mutual is IMHO a very important feature. The 'biting-off-more-then-you-can-chew' risk provides crucial balance to the initiative advantage the aggressor has and THIS NEEDS TO STAY!

This is also why it should be possible to hire allies or join an alliance, even in a mutualized war, rewarding those few defending corporations that decide to fight back properly instead of hiding in newbie corporations and whining about it on the forums how wardecss are 'unfair'.

As an agressor, being locking into a mutual war with a corp that then goes into hibernation is simply the risk of agression. But I do think mutual wars should be 'confirmed' every month or so, to end wars with corporations that are completely dead. The test-server showed that there are still wars going on from 2005 of corps that are now long dead and forgotten.

The fixed need though (and it seems like an easy one) is to simple make the war follow the original defender, extending to any alliance it joins, but not remaining 'copied' there (except for a cool-down period) when the original defender leaves again.

Why isn't this fixed yet, CCP? Evil

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!