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No Eve Player Should Miss This Article

Author
James Amril-Kesh
Viziam
Amarr Empire
#61 - 2012-08-28 09:21:06 UTC
On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up.

Enjoying the rain today? ;)

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#62 - 2012-08-28 09:23:06 UTC
James Amril-Kesh wrote:
Riot Girl wrote:
Andski wrote:
once they go GCC they're free targets just fyi

I'm not sure what GCC means.

That's telling.
Please go read up on aggression mechanics before you post your two cents in this thread.


Please tell me all about it. I'll wait for the 60 page explanation.

Oh, that's right. It being revised for just that reason...

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Ghazu
#63 - 2012-08-28 09:24:02 UTC
Matriarch Prime wrote:
Andski wrote:
Riot Girl wrote:
It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense.


once they go GCC they're free targets just fyi


If I rob a bank, the police aren't going to blow up my car and leave me to walk away, and my friends certainly will not be able pick up the bags of money and just walk away.

The current system is nonsense. At the minimum, a high sec ganker should be detained, and fined, and any goods remaining would be returned to the victim.

What happens right now isn't exciting emergent gameplay, its exploitative behavior of an patched together system. The only reason it exists is because of the developer's reluctance to remove player freedom.


If we are gonna be all stupid and discuss how eve should be like RL-mode then the cops wouldn't show up in 5 seconds?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Riot Girl
You'll Cowards Don't Even Smoke Crack
#64 - 2012-08-28 09:26:14 UTC
It would be nice if CONCORD was a bit more realistic in its resources and power, but I think that would lead to larger corps destroying the whole game.
James Amril-Kesh
Viziam
Amarr Empire
#65 - 2012-08-28 09:26:53 UTC
Riot Girl wrote:
James Amril-Kesh wrote:
Riot Girl wrote:
Andski wrote:
once they go GCC they're free targets just fyi

I'm not sure what GCC means.

That's telling.
Please go read up on aggression mechanics before you post your two cents in this thread.


Or you could just explain what it means and why the previous statement I made that you picked up on was wrong. I'm sorry if it's beneath you to explain something like that to someone who doesn't know better for the sake of a civil discussion.

Because I'm feeling particularly nice:
GCC means global criminal countdown, which is basically any action that gets you concorded, also allowing other players to attack you where they couldn't before. It's any act that prompts the popup screen of "Are you sure you want to do this? Concord will kill you!"

And whenever someone steals from your can, your entire corp can attack them right from the start, the can flipper is actually not free to attack you unless you (yourself) attack them back or take from his can. If your corpmates attack him he can only shoot back at those who have shot him, not the whole corp.

One way for you to take advantage of this would be to fit a warp scrambler on your mining barge, and whenever someone can flips you you let your corpmates know and have them get ready to warp to your belt, while the would-be can flipper waits for you to take his bait (you can do enticing things like pull your drones out, bump him, etc.). Just before your corpies land in the belt, warp scramble the guy. He'll be able to shoot you, but he'll probably be more concerned with your corpmates who should have brought more than enough firepower to kill him before he does you any serious harm.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#66 - 2012-08-28 09:28:26 UTC
Matriarch Prime wrote:
James Amril-Kesh wrote:
Riot Girl wrote:
Andski wrote:
once they go GCC they're free targets just fyi

I'm not sure what GCC means.

That's telling.
Please go read up on aggression mechanics before you post your two cents in this thread.


Please tell me all about it. I'll wait for the 60 page explanation.

Oh, that's right. It being revised for just that reason...

Alt detected.

Enjoying the rain today? ;)

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#67 - 2012-08-28 09:28:29 UTC
James Amril-Kesh wrote:
On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up.


If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

James Amril-Kesh
Viziam
Amarr Empire
#68 - 2012-08-28 09:30:09 UTC
Matriarch Prime wrote:
James Amril-Kesh wrote:
On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up.


If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...

So what? It's a video game. The point is they work.

Enjoying the rain today? ;)

Andski
Science and Trade Institute
Caldari State
#69 - 2012-08-28 09:30:22 UTC
Matriarch Prime wrote:
If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...


the point is that you want absolutely no risk in hisec at all whatsoever

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Riot Girl
You'll Cowards Don't Even Smoke Crack
#70 - 2012-08-28 09:31:57 UTC
James Amril-Kesh wrote:
And whenever someone steals from your can, your entire corp can attack them right from the start


That's the part I wasn't aware of. I thought they could only help you when the shooting starts.
Kryss Darkdust
The Skulls
#71 - 2012-08-28 09:37:04 UTC
Matriarch Prime wrote:
James Amril-Kesh wrote:
On the flip side, if you rob the bank, you're not going to be magically held at the bank until the cops arrive and blow up your car, nor will the cops have a 100% chance of succeeding in catching you and blowing you up.


If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...


Mechanics don't have to make real world of fantasy sense for that matter, they need to do what they are designed to do. When we question mechanics we aren't questioning realism, lots about Eve is completetly unrealistic as is the case in every game. The question is, does the mechanic do what it should? Does it work for the intended purpose? and even if it does, is the intended purpose a valid and good thing for the game.

Where back full circle and Im still looking for an answer to the question , what validity does suicide ganking have in this game? What does it add and how do we benefit from it as a wider community, not just the very tiny part of the community that executes suicide ganks.

To me, if you can answer that question confidently with a valid point, we definitly want to hear from you. The "so the game is dangers" to me while valid a silly notion, the game is dangerous without it, it depends on where you go. The argument for me here is that why does high sec have to be dangerous? How does that actually make the game better? In particular when you consider that the reason people live in high sec is so that they can PvE in saftey, another words, these are players who want to participate in the game (from the PvE side), why should there be a mechanic to detract from that?

No one is coming on the forums and claiming that Null Sec should be safer, why than does High Sec have to be more dangerous? Can the two not exist at the same time?

I think until those questions are resolved and answered, every patch that CCP is making (which I agree with the author) is designed to make high sec safer, will ultimately result in a game where High Sec is perfectly safe. So now is probably the time to make the arguments for suicide ganking if there are any to make. Its why I started the post, I think now is the time to show the outrage because I agree with the author, this is a very purposful and slow progress to making High Sec a PvE 100% safe zone and because its happening over the course of many patches rather than one big one, unless arguments are made for suicide ganking and making high sec more dangerous now, the new safe high sec will eventually be a reality.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

James Amril-Kesh
Viziam
Amarr Empire
#72 - 2012-08-28 09:39:07 UTC
The onus, so to speak, is on those who want to change the game to make suicide ganking more marginal and rare, not on those who believe it should stay as it is now.

Enjoying the rain today? ;)

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#73 - 2012-08-28 09:41:13 UTC
Andski wrote:
Matriarch Prime wrote:
If the cop could warp to the banks location in a moments notice...yeah, I think they could pull it off. You do understand analogy though right? The point is that the mechanics don't make any sense to anyone else but eve players...


the point is that you want absolutely no risk in hisec at all whatsoever


High security does usually entail...high security. It won't stop the possibility of any threats, but it is a fairly good deterrent.

The only people who would defend suicide ganking are those that wish to risk little for much gain. I'm pretty sure that goes against a much more important core principle of the game.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Mallak Azaria
Caldari Provisions
Caldari State
#74 - 2012-08-28 09:41:34 UTC
Riot Girl wrote:
It would be nice if CONCORD was a bit more realistic in its resources and power, but I think that would lead to larger corps destroying the whole game.


If they were more realistic, it would be worse for the victims. In real life, not everyone is brought to justice.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#75 - 2012-08-28 09:45:40 UTC
Matriarch Prime wrote:
Andski wrote:
Riot Girl wrote:
It's supposed to be more secure, that's why it's called highsec. You can have the strongest mercenaries in the game defending your miners, but in high sec, they still won't be as secure as they would be in lowsec. That's not something I care about because I like it when miners get ganked. I'm just pointing out that perhaps the system needs to be changed around a bit so it makes more sense.


once they go GCC they're free targets just fyi


If I rob a bank, the police aren't going to blow up my car and leave me to walk away, and my friends certainly will not be able pick up the bags of money and just walk away.

The current system is nonsense. At the minimum, a high sec ganker should be detained, and fined, and any goods remaining would be returned to the victim.

What happens right now isn't exciting emergent gameplay, its exploitative behavior of an patched together system. The only reason it exists is because of the developer's reluctance to remove player freedom.


EVE isn't real life. Perhaps the main problem is that people are all too willing to compare a computer game to real life.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#76 - 2012-08-28 09:51:43 UTC
I don't think people want to compare it to real life, it's just that EvE is the only game that can reflect real life society as closely as it does. I think it would be a good thing for CCP to push those boundaries a little further, making the importance of your actions, reactions and consequences more meaningful and making the universe more immersive.

As you say, in real life the police don't always catch the criminals and that is why criminals take those risks in real life. If that kind of real life mechanic could be emulated in EvE, it would give the game more immersion. Criminals would have to choose their targets, assess the risks, maybe even study the security in an area before committing to the act. Maybe they will get caught and maybe they will get away with it. Either way, the game would become slightly more exciting for all parties involved.
Yokai Mitsuhide
Doomheim
#77 - 2012-08-28 10:13:53 UTC
Kryss Darkdust wrote:
I think this is probably the first topic I have created in over 3 years on Eve Forums, but after reading the linked article I came to the conclusion that every single Eve player needs to read it. I would be very curious to hear the opinions on it.

http://themittani.com/features/road-nerfdom-highsecs-carebear-future



I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that.
Josef Djugashvilis
#78 - 2012-08-28 10:18:05 UTC
Kryss Darkdust wrote:
Riot Girl wrote:
I don't get why people cry about the mining barge buffs. It 's natural for NPC companies to develop better defences for mining ships when they are expected to be frequently attacked by pirates. People learn to adapt and develop solutions to suit their needs so it makes sense that mining ships would become stronger to suit the needs of the miners.


Your correct, but in defense of the article what the author was saying is that players already had the option to adapt and they don't work for NPC corporations, they work for themselves. Tanking up a mining ship to avoid a suicide gank was extremely easy to do and 100% effective before the patch. People simply didn't do it, hence the point to make is that players refused to adapt, so CCP adapted the game for them. I agree with author that this is not a good way to go about developing a competitive game. If players can't adapt because the mechanics are unfair, than yea, fix them... but if you have the option to adapt and you simply ignore it because the rewards are better if you choose not to tank out your miner, than you have a made a conscious player choice and should live with the consequences. Thats kind of like saying that an industrial player chose not to put warp stabilizers on his industrial ship because he filled it with cargo expanders and than came to CCP and demanded 5 free points on the industrial ships because its not fair that they can be warp scrammed. I don't think anyone would agree this is a good idea, but its effectively what happen with exhumers.

The only question here is should there be consequences in high sec? Is a game without consequences fun? I think these are some of the fundamental questions about suicide ganking.


Would you care to post a mining ship fit which was 100% gank proof?

Some well fitted ships cost more to gank, but there was not, is not, and should not be any mining ship which is 100% gank proof.

This is not a signature.

Andski
Science and Trade Institute
Caldari State
#79 - 2012-08-28 10:19:36 UTC
Josef Djugashvilis wrote:
Some well fitted ships cost more to gank, but there was not, is not, and should not be any mining ship which is 100% gank proof.


nobody ever said anything was gank-proof

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Dominee Dominee
Doomheim
#80 - 2012-08-28 10:23:15 UTC
Yokai Mitsuhide wrote:
Kryss Darkdust wrote:
I think this is probably the first topic I have created in over 3 years on Eve Forums, but after reading the linked article I came to the conclusion that every single Eve player needs to read it. I would be very curious to hear the opinions on it.

http://themittani.com/features/road-nerfdom-highsecs-carebear-future



I was interested in seeing what you had to say until I saw "themittani.com" link. All curiosity disappeared rather quickly after that.




You missing out on a very good eve news site.


Regardless of the name - just have a look . Be surprised.