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No Eve Player Should Miss This Article

Author
Josef Djugashvilis
#441 - 2012-08-30 10:13:15 UTC
Anunzi wrote:
Josef Djugashvilis wrote:
CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!

Quite funny really.



I don’t mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit.


Its only fair. Or do you want it have an ISK faucet with 0 risk?


I have nothing against folk in 0.0 making easy isk.Smile

On a more serious note, some folk seem to think that moving to 0.0 is the end game for Eve.

This is the single most pernicious myth in Eve.

I am happy to spend my time in hi-sec and lo-sec as as the politics of 0.0 are just not my cup of tea.

Pay your fees to CCP and play where you want, how you want, given the usual limitations - risk of being ganked etc.

This is not a signature.

Lin-Young Borovskova
Doomheim
#442 - 2012-08-30 10:13:43 UTC
Anunzi wrote:
Josef Djugashvilis wrote:
CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!

Quite funny really.



I don’t mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit.


Its only fair. Or do you want it have an ISK faucet with 0 risk?



Again fake argument. Compare what's possible to compare and then come again tell high sec is an isk fountain.

Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.

Null sec, if you can't make isk over there you shouldn't be playing this game, that easy.

The major problem of high sec is not those players doing stuff there, no. High sec real problem is low/null players and their short vision or even ability to realise when they shoot their own foot.

But yeah, go ahead and keep complaining, keep exploiting game mechanics and high sec fake security so thanks to YOU, high sec at some point might become what you're afraid of, thing is that it's not high sec players fault if that ever happens, it's yours.

brb

Kryss Darkdust
The Skulls
#443 - 2012-08-30 10:21:11 UTC
Matriarch Prime wrote:
Anunzi wrote:
Josef Djugashvilis wrote:
CCP 'nerfed' the loot for level 4 missions (which the tough guys wanted) and now the pixel hardmen are complaing that it is actually a 'nerf' against them as it reduces the profits from ninja looting!

Quite funny really.



I don’t mean just the loot. I mean bounties, mining yield, ramp up sales tax etc. Make it so that making ISK in highsec is representative of the risks involved. When it gets to the point of there being 0 risk then there should be close to 0 profit.


Its only fair. Or do you want it have an ISK faucet with 0 risk?


Yes, lets cripple the economy while we are at it. Or are those ship just going to magically build and fit themselves? You don't get rich grinding. It just doesn't happen. Rich happens when the greater output exceeds greater input, and grinding is linear, you get exactly the same ratio for X effort, as you do 10X effort.

Or are you just mad that roaming around for hours contributing nothing to the game but a target is actually adding more value to the economy than someone grinding that whole time.


Thats true to a degree. Level Missions earn X amount of ISK/hour and their is a kind of invisible ceilling you really can't beyond and I don't consider manufacurting, reasearch and other forms of economic play part of the PvE formula.. Another words I have no issue with a docked up carebear making billions because he knows how to manipulate the market. But most ventures in Eve take starting capital and usually lots of it and the general way people manage that capital is through things like mission running. It should be slower to ensure that a billionare manufacurer or trader is such because he put some work into the game.

I mean you give me a billion ISK and I will make 200-300 million ISK a day with it with a 1 day old character. Getting that billion however for a day old character is not possible. That ratio... to get from A to Z is pretty f'ed up right now. I can start a new character today and one week from now with no help from anyone I will have 100 million ISK in my wallet. Three weeks I will have 500 million ISk and I will be a Billionare within two-three weeks after that. It will take some efrort and considerable play time, but to me if you can become a billionare in high sec after a month or so, there is something seriously wrong with the game.

Notably if I started a new character and went straight to 0.0 or low sec, a month later I will be as broke as I started no matter what I do.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Josef Djugashvilis
#444 - 2012-08-30 10:24:51 UTC
Let me deal with the issue of the isk to be made in hi-sec.

I run level 4 missions so that I can afford to lose more or less the same amount in lo-sec pvp.

If 0.0 is so good, hi-sec is so bad, why do the majority of players choose to play in hi-sec?

This is not a signature.

Kryss Darkdust
The Skulls
#445 - 2012-08-30 10:26:01 UTC
Quote:

Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.


Go out to low sec and prove you can make Trillions of ISK ... seriously, no offense but you have no idea what your talking about. It takes serious organization, team work and considerable effort to do well in Low Sec and no matter what your always under threat of losing it on a daily basis. You get that organized in a team in high sec and you stand to make a hell of a lot more ISK and its practically assured since the risk of losing it is so minimal even with suicide ganking.

Experience is the great teacher here, unless you have tried it you should be careful about sharing your opinion on it. I have done low sec to death, I have done high sec to death and its no contest, I can make 1000% more ISK in high sec.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#446 - 2012-08-30 10:32:33 UTC
There are mush more rewards in lower security. I think the arguement can be that isk faucets are not amenable to stabile and healthy economy, and that we need system that can respond to this issue, but static nerfs will not work on anything like a long timecale.

If rat bounties, asteroid yield (that don't reset on downtime), and mission payout responded across the board to player activity by push and pulling player into and out of high/low/null, we'd have system that could automatically incentive risk based on demand and allowed for an appropriate equilibrium to be found.

Static nerfs will never be appropriately tuned except to the conditions of the market that the time those changes are made.

All that said, I don't think its wildly out of wack, it is just not optimal.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#447 - 2012-08-30 10:36:57 UTC
All Eve players should miss this article... and this OP

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#448 - 2012-08-30 10:38:54 UTC  |  Edited by: Matriarch Prime
Kryss Darkdust wrote:
Quote:

Low sec vomits trillions of isk only a few are doing because players living there have done of that place what it is, a waste land, and then complain moan and cry lvl4 should come to low sec...give us a break.


Go out to low sec and prove you can make Trillions of ISK ... seriously, no offense but you have no idea what your talking about. It takes serious organization, team work and considerable effort to do well in Low Sec and no matter what your always under threat of losing it on a daily basis. You get that organized in a team in high sec and you stand to make a hell of a lot more ISK and its practically assured since the risk of losing it is so minimal even with suicide ganking.

Experience is the great teacher here, unless you have tried it you should be careful about sharing your opinion on it. I have done low sec to death, I have done high sec to death and its no contest, I can make 1000% more ISK in high sec.


Knowledge of the market will always trump production activites, because it games the very system upon which wealth is founded. And markets are pvp. So, I don't think your basis of judgement is upon the appropriate mechanisms. Low security system reward quantifiable more per unit time than similar high security endevours. The goods that only come from those locations are in high demand, and low availability compared to any goods that come from high security. By orders of magnitude. and theres nothing wrong with that.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Hiro Ceffoe
State War Academy
Caldari State
#449 - 2012-08-30 10:40:08 UTC
James Amril-Kesh wrote:

CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for.


As long as they please you right?

CCP is and should be in the business of making money, more subscribers equals more money. CCP as a company will always try to attract more to its playerbase and will change the game accordingly, the fact that Eve is not a mainstream MMO is not a design decision but a design flaw, I like that EVE is a "niche" game but I wouldn't be surprised if CCP made drastic changes to the game in the months to come to attract new players. Anyone incapable of seeing that should open there eyes.

CCP are more than EVE, they don't exist solely to provide you with a sandbox you can ***** about, EVE was project one in what im sure is an extremely complex business plan, in the near future, CCP are going to start working on other projects and EVE will take a back seat to that, you should probably accept that now.
Fatbear
The Scope
Gallente Federation
#450 - 2012-08-30 10:45:18 UTC  |  Edited by: Fatbear
Matriarch Prime wrote:

Knowledge of the market will always trump production activites, because it games the very system upon which wealth is founded. And markets are pvp. So, I don't think your basis of judgement is upon the appropriate mechanisms. Low security system reward quantifiable more per unit time than similar high security endevours. The goods that only come from those locations are in high demand, and low availability compared to any goods that come from high security. By orders of magnitude. and theres nothing wrong with that.


Your post is a little hard to understand, it reads like it's through a translator? (that's a question, not a criticism) So excuse me if I've misunderstood....

Only idiots buy inflated price goods in lowsec. Why would you bother when every man and his dog has a cloaky hauler and every corp has JF alts? "Local markets" died when CCP introduced so many mobility tools.



Lowsec is a wasteland in comparison to both other sectors. The argument everyone should be making is not to reduce the ISK opportunities in highsec, but to address proper risk vs reward across the board and actually make lowsec have a purpose. Right now it's along the lines of:

High-sec - good isk / no risk
Low-sec - lolisk? I live on a diet of PLEX and trader alts / high risk
Null-sec - great opportunities / moderate to high risk

As an alliance that's just transgressed from full-time lowsec PvP to highsec wars, our income streams have shot up and our PvP activity has increased considerably.

Needs to be:

High-sec - moderate to good isk if you put the time and effort in / no to little risk
Low-sec - great isk making / moderate to high risk
Null-sec - awesome opportunities but you risk death every hour
Anunzi
Solace Corp
#451 - 2012-08-30 10:49:10 UTC
Lin-Young Borovskova wrote:

The major problem of high sec is not those players doing stuff there, no. High sec real problem is low/null players and their short vision or even ability to realise when they shoot their own foot.

But yeah, go ahead and keep complaining, keep exploiting game mechanics and high sec fake security so thanks to YOU, high sec at some point might become what you're afraid of, thing is that it's not high sec players fault if that ever happens, it's yours.


Incorrect.

The major problem is that there is a VAST discrepancy between the risk/reward in highsec and the risk/reward in low/null.
Look at incursions. With the right ships no risk at all and the money you can make per hour are way out of whack with anything else. That’s simply not right. The only people defending this sate of affairs are the people with a vested interest.


PS, I don’t gank in highsec, haven’t even been back since I moved to null. So take your childish accusations elsewhere please.

"It was the way she said it, Rimmer, to rhyme with scum"

Kryss Darkdust
The Skulls
#452 - 2012-08-30 11:01:49 UTC
Quote:
Low security system reward quantifiable more per unit time than similar high security endevours.


Only if you completely ignore Risk vs. Reward. Try running missions in Low Sec for 3 hours uninterrupted.

Because of the RISKs involved, ultimately the rewards are considerably lower and by a wide margin in low sec as compared to high sec because in essence outside of doing something stupid in an actual mission and getting blown up by rats, its risk free.

and as I said, markets, trading and manufacturing is not where I have my beef. Markets are whatever they are and its not relevant how much ISK smart players make or don't make on them. Its not the what we are talking about Low Risk, High Rewards in High Sec.

We are basically talking about uninterrupted farming be it incursions, complexes or Level 4 missions in High Sec. Since there is no risk, it is the number one way to make ISK in the game.

I mean yeah sure, me and my crew can make 200-300 million ISK in a wormhole in an hour or two, far better than what we can make in High Sec in the same time frame running missions or something. But for every 1 day we get to do this uninterrupted, their are 3-4 days in which we have to get the hell out because someone much bigger and stronger is arm wrestling us out, or we get in a fight often losing a ship or two that can cost beyond the 200-300 million ISK we made a day before. Hence ultimately if I was only concerned with financial gain and progress for my corp, we would be doing nothing but running missions and incursions.

AND THATS the point because this is in fact what a HUGE amount of people have discovered and its exactly why high sec mission areas are flooded with hundreds of people and incursions are filled to the brim with people farming and places like Low, Null and WH space are not.

So in a way, Eve rewards you for not getting involved in the one thing that its advertised to be.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Ptraci
3 R Corporation
#453 - 2012-08-30 11:44:03 UTC
Too-Boku wrote:


Eve is a helluva lot safer than it used to be. This is not good. Cry


Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers.

Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.
Kryss Darkdust
The Skulls
#454 - 2012-08-30 11:49:06 UTC
Ptraci wrote:
Too-Boku wrote:


Eve is a helluva lot safer than it used to be. This is not good. Cry


Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers.

Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.


True but what mechanics do you suggest made it less safe? Was there a patch that you can attribute a "less safe" High Sec to?

I recognize that players have taken it upon themselves to make high sec less safe, but that is in the spirit of the game and CCP's vision, at least as they have outlined it publicly.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Ghazu
#455 - 2012-08-30 11:55:25 UTC
Kryss Darkdust wrote:
Ptraci wrote:
Too-Boku wrote:


Eve is a helluva lot safer than it used to be. This is not good. Cry


Is it? I don't seem to remember getting podded in high sec. Twice. The same day. In different regions. I don't remember pilots being paranoid about the value of goods in their hold when undocking from a trade hub. I don't remember miners being constantly harassed by can flippers and suicide gankers. I don't remember any mission in high sec being almost immediately swarmed by can flippers and ninja salvagers.

Perhaps you're talking about a different EVE Online. But at least since 2005, EVE is certainly not "safer" than it was.


True but what mechanics do you suggest made it less safe? Was there a patch that you can attribute a "less safe" High Sec to?

I recognize that players have taken it upon themselves to make high sec less safe, but that is in the spirit of the game and CCP's vision, at least as they have outlined it publicly.


Hence, sandbox.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Rats
Federal Navy Academy
Gallente Federation
#456 - 2012-08-30 12:12:58 UTC
La Nariz wrote:
James Amril-Kesh wrote:
Dajli wrote:
TL;DR:

CCP is a company that makes a product . They want to make profits. They will welcome anybody who wants to play. If you don't like the game you don't play. More people will play based on CCP's business decisions.


Nuff said. Cry moar Nulls.

CCP is not and should not be in the business of pleasing everybody. That's what mainstream MMOs are for. This is not a mainstream MMO. Many of the things that make this game special are also things that some people will absolutely hate about it. So we'll have less players, but that's the price of having a special game where you can do pretty much anything you want.


Exactly EVE is a niche game and it should remain a niche game. Everyone who wants a mainstream MMO can go sign up for one.




Why should it be a niche game ? I don't believe the idea of flying in space, trading and combat is niche at all. Elite (the Grand daddy of spaceship games) was not niche. Plus the more revenue into EvE the more that can be spent on developing Eve and that isn't a bad thing.

Eve should not and will not become WoW in space, but there should be room for everyone from the cariest carebear to the hardest nosed PVP player. Eve has so many trades/roles that this should not be an issue.

The issue is everyone dictating to everyone else how they should play the game. Concentrate on what you enjoy doing (apart from griefing and greifing thinly veiled as something legit i.e. James_315 miner bumping) and improving your bit of Eve and everyone should be happy.

I know there are 2 hopes of that happening , but you never know.


Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Zanarkand
Primal Instinct Inc.
The Initiative.
#457 - 2012-08-30 12:15:14 UTC  |  Edited by: Zanarkand
James Amril-Kesh wrote:
Schalac wrote:
It's just more goons crying.

"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."

Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all.

Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed.


It isn't just carebear rhetoric you are arguing against, many players already in low/0.0 see topics like this as goon propganda, because you never saw any threadnoughts about CCP making 0.0 safer and safer. If you actually started whining about risk-nerfs in HIGHSEC and NULLSEC in the same topic, I would agree to everything goons said 100%.
Zanarkand
Primal Instinct Inc.
The Initiative.
#458 - 2012-08-30 12:16:55 UTC
La Nariz wrote:


You are an idiot that is buttmad over losing that station timer, go whine about us being dishonorable blobbers and evil space bushido violators in CAOD.


Are you denying that CCP made 0.0 noticeably more causal and safer place to be?
James Amril-Kesh
Viziam
Amarr Empire
#459 - 2012-08-30 15:01:20 UTC  |  Edited by: James Amril-Kesh
Zanarkand wrote:
James Amril-Kesh wrote:
Schalac wrote:
It's just more goons crying.

"Wah, we have noone to shoot because we chased them away or made them blue, and now CCP is stopping my 'emergent gameplay' because I pissed all over everything and everyone. Fix it now CCP because I am a little spoiled **** whose sole purpose is to grief people and ruin your game."

Honestly. The goons need to just stop posting and go back to being the ******** little basement dwellers that the are in silence. It's boring to read and has so little meaning at all.

Maybe if you read 3 or 4 of the pages of this thread you'd realize that our side is the one presenting the logical arguments, as opposed to the carebear rhetoric in which you seem to be quite versed.


It isn't just carebear rhetoric you are arguing against, many players already in low/0.0 see topics like this as goon propganda, because you never saw any threadnoughts about CCP making 0.0 safer and safer. If you actually started whining about risk-nerfs in HIGHSEC and NULLSEC in the same topic, I would agree to everything goons said 100%.

Maybe you missed the part where I said all that stuff you're blathering about happened before I ever ventured into nullsec.

In any case, to respond to your points
"D-scan nerf"
I fail to see how with local it makes any difference just how effective d-scan is. Not to mention it's a flawless intel tool that both parties can use.

"Moving farming from belts to anoms/deadspace"
A lot of people still run the belts looking for rare spawns, and also because we find it more enjoyable than sitting still in an anom pressing F1 over and over again. Anoms also don't make things particularly safer, since there's only three of the top tier anoms in a level 5 military system, which increases your likelihood of finding someone there.

"Nerfing nanogangs made it harder to roam"
It's not hard to roam at all. Not sure where you're getting this idea.

"Standings in local"
Yes, because I should be forced to show info for every pilot that enters the system. Roll

"JB on deathstar POSes"
Oh no, you can't camp an enemy's jump bridge with a small gang? Working as intended, you see. Why should you be able to?

"JF/capital hauling"
The one thing I grant, is that yes this makes logistics easier, but the end result of that is cheaper modules and ships, leading to more pew pew for everybody, which is a good thing.

Enjoying the rain today? ;)

Barakach
Caldari Provisions
Caldari State
#460 - 2012-08-30 17:00:30 UTC
Mallak Azaria wrote:
Solstice Project wrote:
Are there any people left who aren't cowards or plain idiots ? o_O


It's funny you bring that up. I always felt that someone who shoots at a poor, defenceless rock all day was both a coward & an idiot.


Are you saying that they should just remove mining from the game?