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No Eve Player Should Miss This Article

Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#321 - 2012-08-29 00:17:14 UTC
Destiny Corrupted wrote:
MIrple wrote:
This right here is the point. You have people getting into exhumers that are unskilled to fly it properly. Its the same as getting into a battleship. You can do this is 15 days but you will not be able to do anything with it. Shield tanking skills are required to fly an Exhumer well but miners didnt train for it. If I sit AFK in an untanked Tech 3 ship and someone comes along and kills me should I demand a buff from CCP as the risk is not worth the reward for shooing an untanked ship?

Exhumers should have been changed but adding EHP should not have been done a simple addition of PG and CPU would have been enough.

Exactly. Tank vs. efficiency should always be a choice. Players like Sabrina claim that the game is better off because miners were given the option to fly properly-tanked barges, but that isn't even half-true. The tanks were forced down their hungry gullets because they refused to fit their barges properly, but never refused to whine about getting killed. A proper Hulk can have about 35,000 EHP. Sure, you need good skills for that, otherwise it would be closer to 29,000-30,000 EHP, but guess what: you need good skills to have more EHP on pvp-fit ships too. Claiming that miners should be entitled to maximum possible defenses from the second they get into exhumers is absolutely absurd. Train for them, just like I trained to put T2 energized adaptive nanos and PG-hungry 1600mm plates on my T3s and command ships.

Prior to the nerf with good tanking skills I could only get ~29k EHP from a full tank fit hulk using T2 mods and T1 rigs. This was the tankiest of the line. Not exactly an invincible behemoth. Besides I find it odd that mining barges having a high EHP choice is a bad thing but having tankier choices in other classes is perfectly acceptable.
Natsett Amuinn
Caldari Provisions
Caldari State
#322 - 2012-08-29 00:23:54 UTC
Andski wrote:
i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard

maybe they should try a different game?

Exactly this.

Why would you come here and then expect the developers to change the game to suit you. For all the bleating bullshit I see so many people write about "how horrible ganking is", it comes down to one simple thing. You're demanding the game to be changed, under the premise that others are "forcing" you to do stuff you don't want to.

Perhaps someone should have told some of you, there is no such thing as concensual pvp in EVE; you're in the wrong game if that's what you want, get the **** out, you aren't welcome here.
Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#323 - 2012-08-29 00:36:00 UTC
Dessau wrote:
"Carebears" seem very eager to engage in forum antics, even instigating to a point. I feel that this is the perfect time for CCP to expand forum PvP: add the Dislike button.

Enough Dislikes and your post is hidden. Massive spikes in Dislikes could be assembled for forum ganking. Defenders can use Likes as forum RR, cancelling dislikes on a 1:1 basis. Once a post is hidden, it is gone, there is no Like-ing it back into visibility.

Carebears will actually engage, even initiate forum PvP, and the game gains a new market for Like exchange.

You guys can work out the finer points of the mechanics. Summer 2013?


EvE 2.0: The search for more meta! :)

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#324 - 2012-08-29 00:41:12 UTC  |  Edited by: Destiny Corrupted
Tyberius Franklin wrote:
Besides I find it odd that mining barges having a high EHP choice is a bad thing but having tankier choices in other classes is perfectly acceptable.

You're comparing industrial ships to warships. I'm sorry for going into real-life parallels, but there's a reason why fuel tankers have less armor and defenses than battleships. It has to do with efficiency, and is also the reason why the former are more likely to be escorted by the latter for protection, than welding steel plates to their hulls.

It's the same reason why SUVs have less survivability than tanks, and why your local news station's eye-in-the-sky chopper has less defenses than an AH-64 Apache.

Just got up to this part:

Ravyn Antollare wrote:
PS: About your ridiculous Destroyers vs. Exhumers argument, dear miners, let me say this:

I have walked the decks of US Navy destroyers and aircraft carriers. I have worked in the holds of tugboats and merchant vessels. And I assure you that, despite the cost of both vessels, a single navy frigate could easily sink not only a tugboat or merchant trader, but a deep sea mining platform or supertanker, if it cared to or had the need.

The cost isn't the relevant bit. The part that matters, is the ship's intended purpose.

I think he said it better than I did.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Ghost of Truth
Mad Dawg Industries
#325 - 2012-08-29 00:45:18 UTC
Kryss Darkdust wrote:
Quote:
What good is a bigger population if I can not shoot them?


Well I suppose it depends on how you see it and how a larger population would mix into the game. I would presume that if you add say 300,000 more players to Eve today that a certain percentage of them will venture beyond high sec, hence it would likely result in having more people floating around in low, null and wormhole.

I can't really find anything negative about that as a whole. I mean to me, the idea of shooting someone in High Sec seems .... I don't know, pointless at least from the perspective of a Eve player that is the pursuit of advancement, wealth, politics and pretty much anything but the general tear induction that is suicide ganking. I have never shot at someone in high sec except during wars and I have been playing this game for about 7 years and I don't feel like I have missed out on some intracle part of the game or something...

For me, fighting is something that results from my pursuits beyond the borders of High Sec when me and my crew are running our various ops in Null or Wormhole and the occasional low sec ops, we fight and bleed... High Sec is kind of a place we return to, to gear up and get ready for the next excursion be it a short term daily op or a long term home out in space somewhere.

I guess my point is that if you eliminated suicide ganking, as a 7 year veteran that has tried most everything that there is to do in Eve from Sov Warfare, to mining, from can flipping to scamming (suicide ganking aside) I don't see how making high sec safer would have any impact on me at all.

I do find the article compelling because I understand that Eve is played in a variety of ways beyond what I do and have done in the past, but I question the wisdom of maintain a lower population and not reaching a larger audience with Eve is a good trade off just to keep something relatively insignificant like suicide ganking?



Just This
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#326 - 2012-08-29 01:00:08 UTC
Destiny Corrupted wrote:
Tyberius Franklin wrote:
Besides I find it odd that mining barges having a high EHP choice is a bad thing but having tankier choices in other classes is perfectly acceptable.

You're comparing industrial ships to warships. I'm sorry for going into real-life parallels, but there's a reason why fuel tankers have less armor and defenses than battleships. It has to do with efficiency, and is also the reason why the former are more likely to be escorted by the latter for protection, than welding steel plates to their hulls.

It's the same reason why SUVs have less survivability than tanks, and why your local news station's eye-in-the-sky chopper has less defenses than an AH-64 Apache.

I must admit I know little of real life military craft or dealings, but I find it hard to believe that the design of a vehicle wouldn't take into account the possibility of encountering hostilities. This game, if all that is said about it's hostile nature is to be believed, seems like it would logically have no real place for completely defenseless ships save when purpose dictated it was necessary. I can't think of a reason a mining ship would need to be especially weak, so why should it be?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#327 - 2012-08-29 01:31:19 UTC  |  Edited by: Destiny Corrupted
Matriarch Prime wrote:
I think with a much more robust high sec, then they developers can more appropriately address high sec mission running, exploration and mining in a much more robust fashion as well. If it is clear that high sec is indeed of high security then they can start incentiving low and null much more aggressively. Don't get me wrong. I am under no illusions that getting the carebears to dip thier feet out into deep waters is not going to come out of some passionate dev blog extoling the all the wonders that can be had by slipping out your confort zone. No, it will take progressive and concerted steps to get the right balance and tips the scales on the risk reward ratio.

Multi-billion isk mission ships are not the future of eve, nor should it be for all but the most highly organized mission running gangs. And they should want to run in the security of their own soverenties in a coordinated group effort. Sure...let it be safe enough to pimping around jita with your faction fitted pirateship. Good luck getting it somewhere where you can run missions for a decent profit enough to be worth that isk.

High sec should be an extended tutorial or for players just wanting to log on for a mission or two. The real draw should be in more risky endevours. And that will take time, and a coordinated raodmap to reduce high sec rewards and help players transition, maybe not so willingly, into more dangerous terriories.

So, yeah, I'm a died in the wool carebear right here. Or maybe I believe in a longer term goal than supporting some bored pvp'r that can't even be bother with a gate camp, but can find time to go flip noobies' cans.

Hey, I've been here for over eight years, and so far, I've only observed a consistent trend in the opposite direction. So, tell me, am I going to die of old age before this concept of balancing the risks and rewards of different classes of space, which is as old as the game itself by the way, becomes implemented? If it's going to take CCP a decade to decide that less money should be made in high than in null, durr, why should I be forced to give up the one thing that has kept me in this game all this time? I'd understand if they said "well, we made it so you can only make 5m/hour at best in high-sec now, but you can't gank anyone or steal their cans anymore," but clearly that's not the case.

Matriarch Prime wrote:
I don't want to argue semantics, but the purpose of concord is as a deterrent and protection, however untimely it may be.

Deterrent, yes; protection, no. Cops can't protect you from a sudden attack, even if they have the ability to appear very, very quickly. It's simply common sense.

Matriarch Prime wrote:
And suicide ganking should have always been the least desirable option for player wishing to effect another player.

The only other method of affecting other players in high-sec is via war. Suicide-ganking was the less-desirable method before the war mechanic was recently nerfed into the ground.

I can't really name any other methods to affect players (negatively), aside from very meta methods, such as bumping them with a nano-Machariel. I mean, I can't force another player to submit to my demands by buying out all of his market orders, can I now?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#328 - 2012-08-29 01:38:34 UTC
Sabrina Solette wrote:
Suicide pilots are protected by CONCORD up until the point they become aggressors, so they get first strike for free. The high-sec mechanics are not ideal by any means, but suicide ganking was profitable before and easy, and as a result was being done too frequently.

Not after they've killed a few people (it doesn't take a whole lot of kills, trust me), and go below -5 security rating. Then you can shoot their ships, and their pods, whenever you feel like it. They will even flash (or at least be marked, if you use default settings) on your overview and local list (only during GCC for the latter), letting you know that they are bad kitties that should be punished.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#329 - 2012-08-29 02:04:33 UTC
Destiny Corrupted wrote:
Matriarch Prime wrote:
I think with a much more robust high sec, then they developers can more appropriately address high sec mission running, exploration and mining in a much more robust fashion as well. If it is clear that high sec is indeed of high security then they can start incentiving low and null much more aggressively. Don't get me wrong. I am under no illusions that getting the carebears to dip thier feet out into deep waters is not going to come out of some passionate dev blog extoling the all the wonders that can be had by slipping out your confort zone. No, it will take progressive and concerted steps to get the right balance and tips the scales on the risk reward ratio.

Multi-billion isk mission ships are not the future of eve, nor should it be for all but the most highly organized mission running gangs. And they should want to run in the security of their own soverenties in a coordinated group effort. Sure...let it be safe enough to pimping around jita with your faction fitted pirateship. Good luck getting it somewhere where you can run missions for a decent profit enough to be worth that isk.

High sec should be an extended tutorial or for players just wanting to log on for a mission or two. The real draw should be in more risky endevours. And that will take time, and a coordinated raodmap to reduce high sec rewards and help players transition, maybe not so willingly, into more dangerous terriories.

So, yeah, I'm a died in the wool carebear right here. Or maybe I believe in a longer term goal than supporting some bored pvp'r that can't even be bother with a gate camp, but can find time to go flip noobies' cans.

Hey, I've been here for over eight years, and so far, I've only observed a consistent trend in the opposite direction. So, tell me, am I going to die of old age before this concept of balancing the risks and rewards of different classes of space, which is as old as the game itself by the way, becomes implemented? If it's going to take CCP a decade to decide that less money should be made in high than in null, durr, why should I be forced to give up the one thing that has kept me in this game all this time? I'd understand if they said "well, we made it so you can only make 5m/hour at best in high-sec now, but you can't gank anyone or steal their cans anymore," but clearly that's not the case.


I can't say that it has been the case. High sec missions certainly have brought some of the benefits of low/null sec to bear in thier endevour, but the stuff certainly didn't come from running angel extravaganza with gusto! No, some intrepid players braved the risks and brought back rewards to sell on the open market. PI, the agent mission reseeding, complexes, and wormholes all have a entry points in high sec, but the best rewards do come with more risk.

You can say that there is not enough done, but you would have a hard case to say that nothing has been done to incentive risk over the years. High sec incursions probably stand out, but they also require a dedicated and ongoing community effort to organize and execute. And there nothing wrong with getting players used to how fleets works. There's some valid teaching going on that can be utilized in low/null endevours.

But a real "solution" as it may will have to be systemic. You can look at that whiteboard where they did all the pie in the sky planning for upcoming project and reading over it should make clear that such systemic community and gameplay management is going on, even if all the fruits aren't ripening at the same moment. Lets face it, eve is huge game, and the developer have to develop not only the game, but the community itself and makes sure it remains just as healthy as the code and hardware it runs on.

I personally wouldn't be so bold as to that is an easy task. Trying to maintain a healthy level of growth while also catering to a million different views as to just what the sandbox is can't possible be a simplistic as you, perhaps unwittingly imply. Perhaps segmented gameplay is the only way to achive eve "nirvana", and maybe we'll get a test run of that soon with dust. I'm just of the opinion that its best to marginalize those segments as much as possible. Not everyone is going to be completely happy about everything, but maybe most can still have fun shooting each other in the face in the mean time. Even if each player is individually working toward a completely different goal.

I think we can have tonka trucks and barbies in the same space. Or I dare say eve has failed its big experiment.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#330 - 2012-08-29 02:22:37 UTC  |  Edited by: Destiny Corrupted
Matriarch Prime wrote:
Or I dare say eve has failed its big experiment.

This has indeed happened, a few years ago, when an influx of next-generation players demanded EVE to become the control group, or they would pull the funding.

Zanarkand wrote:
When the usual suspects talk about nerfing highsec, they speak only half of their story. Their vision of EVE sees no problem with npc corp/alt corp freighters, tech, carriers farming anoms, local. To be honest, I would support the generic "nerf highsec" ideas a lot more, if the forum warriors were also whining about nerfs to risk in 0.0.

To be fair, the majority of the people in favor of anti-safety high-sec nerfs are also vehemently in favor of nerfing those other things you mentioned.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

DarthNefarius
Minmatar Heavy Industries
#331 - 2012-08-29 02:26:46 UTC  |  Edited by: DarthNefarius
Main thing I got out of this thread was from the TIN FOIL HATS part ... GOONS PROBABLY DO HAVE A FEW DEVs PROTECTING THEM AND THIS IS WHY IT'LL TAKE OVER A YEAR TO IMPLEMENT RING MINING & IT WON'T BREAK THE TECH BOTTLENECK BUT JUST BE MORE SUBTERFUGE

Here's an articlethat isreally worth reading not James blather: http://www.evenews24.com/2012/08/29/jesters-trek-in-flux/
it suggests a fast real fix to the technetium bottleneck that won't take2years to implement
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Bully Hedro
Imperial Shipment
Amarr Empire
#332 - 2012-08-29 02:27:38 UTC
Didn't get past the 1st paragraph. The concept of Hi-sec has been in place since 2003. Hi sec ganking was not even a concept in the few years of the game and Eve did just fine.

More 'those guys should be forced to play the game a certain way' threads.

-1
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#333 - 2012-08-29 02:33:29 UTC
Bully Hedro wrote:
Didn't get past the 1st paragraph. The concept of Hi-sec has been in place since 2003. Hi sec ganking was not even a concept in the few years of the game and Eve did just fine.

During those years, you could also declare wars without the fees getting consecutively stacked on top of each other.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Wu Jiaqiu
#334 - 2012-08-29 03:11:01 UTC
Why is Mittani such a good ******* writer?
Ghazu
#335 - 2012-08-29 03:14:22 UTC
DarthNefarius wrote:
Main thing I got out of this thread was from the TIN FOIL HATS part ... GOONS PROBABLY DO HAVE A FEW DEVs PROTECTING THEM AND THIS IS WHY IT'LL TAKE OVER A YEAR TO IMPLEMENT RING MINING & IT WON'T BREAK THE TECH BOTTLENECK BUT JUST BE MORE SUBTERFUGE

Here's an articlethat isreally worth reading not James blather: http://www.evenews24.com/2012/08/29/jesters-trek-in-flux/
it suggests a fast real fix to the technetium bottleneck that won't take2years to implement


lol incursion farmer has an opinion?

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Josef Djugashvilis
#336 - 2012-08-29 06:24:48 UTC
Natsett Amuinn wrote:
Andski wrote:
i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard

maybe they should try a different game?

Exactly this.

Why would you come here and then expect the developers to change the game to suit you. For all the bleating bullshit I see so many people write about "how horrible ganking is", it comes down to one simple thing. You're demanding the game to be changed, under the premise that others are "forcing" you to do stuff you don't want to.

Perhaps someone should have told some of you, there is no such thing as concensual pvp in EVE; you're in the wrong game if that's what you want, get the **** out, you aren't welcome here.


No one is suggesting that pvp should become consensual.

All that has happened is that ganking has become more expensive.

Pvpers need to adapt or find a new game to play.Smile

This is not a signature.

Marlona Sky
State War Academy
Caldari State
#337 - 2012-08-29 06:44:18 UTC  |  Edited by: Il Feytid
Wow so many terrible, narrow minded, unimaginative posters in this thread. They think everything should be streamlined, simple and everything should be dumbed down where even pressing F1 to accomplish everything is asking too much from the player.

Sad times indeed.

Most arguments I see in here is on the opposite extremes when it comes to the game. 100% safety and 100% I win. Both sides refusing to accept the idea that there, in the middle is the happy fun place that all can enjoy the game. The idea that while they are having fun so is the enemy infuriates them to uncontrollable, super, ultra nerd rage.

You know both sides having fun is OK.

"No... no... That's not true. That's impossible. NOOOOOOOOOOOOOOOO!!!!!" - typical carebear and PvPer in EVE-Online
Kryss Darkdust
The Skulls
#338 - 2012-08-29 06:49:43 UTC
Josef Djugashvilis wrote:
Natsett Amuinn wrote:
Andski wrote:
i wonder why so many people are so bent on seeing hisec turned into a carebear paradise, almost like a separate shard

maybe they should try a different game?

Exactly this.

Why would you come here and then expect the developers to change the game to suit you. For all the bleating bullshit I see so many people write about "how horrible ganking is", it comes down to one simple thing. You're demanding the game to be changed, under the premise that others are "forcing" you to do stuff you don't want to.

Perhaps someone should have told some of you, there is no such thing as concensual pvp in EVE; you're in the wrong game if that's what you want, get the **** out, you aren't welcome here.


No one is suggesting that pvp should become consensual.

All that has happened is that ganking has become more expensive.

Pvpers need to adapt or find a new game to play.Smile


I have to agree here to some extent, though this kind of works both ways (aka why did miners not adapt) prior to the change. I do think however the argument that "suicide ganking was off" in terms of risk vs. reward is quite strong. Ultimately to the fundamental question "should a destroyer class ship be able to blow up a mining barge", CCP has answered with a resounding NO. This is now the new version of Eve and as such players must adapt to this version and consequently people have, many, by abandoning suicide ganking but sufficient numbers remained to keep this activity in the game. Another words, suicide ganking still exists and is still a risk to high sec, but will likely be less frequent.

I disagree that this change came about because of "whining" on the forum, this is community perception, it was clear from dev blogs and conversations at fan fest that they had legitimate data assuming we aren't buying into some sort of conspiracy theory that CCP lies to cover some hidden plan, which given their reputation is not outside the realm of possibility. I give them the benefit of the doubt however. I think at the center of that data was the revelation that the risk vs. reward was heavily leaning to one side (reward) and was altering what used to be a tactic "suicide ganking" from a criminal activity with consequences, to a full blown profitable profession that while required some preparation and smart tactics, like other broken risk vs. reward elements had very little actual consequences to the ganker and far too much consequences to the miner (or victim as it where).

To me again using Dev blogs as a reference, it seems the goal of high sec is to maintain that there is "some risk" but its clear CCP doesn't want it to be such that people have a sense that High Sec is as dangerous as anywhere else in Eve, which for a specific group (miners) in recent months it very much was.

I think in terms of the debate about whether or not CCP is making High Sec safer, their is conclusive evidence that they are, its one of the things the author of this article got right. I'm not sure that their is some hidden conspiracy theory to turn Eve High Sec into a PvP free zone, but I do agree that their is push to make it safe enough to auto pilot a freighter without worry. I understand that to veteran players who see Eve as a purely PvP (combat) centric game, this is a travesty, but this is the direction CCP has chosen.

As to whether or not this will ruin Eve, I personally don't think so. You could very easily simply eliminate the ability to attack people in High Sec and eliminate suicide ganking completely and the game would be mostly unchanged as long as they maintain "war decs" and continue to improve that system. I do personally think that the War Dec system in its current state is not accomplishing its goal however, which I presume should be to allow corps to fight each other when they have a dispute to settle. As it stands, its for the most part not worth it with far too many "escape and avoid" mechanics that allow unwilling participants (defenders) to avoid actual fighting, which I think is really bad for Eve.


The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Josef Djugashvilis
#339 - 2012-08-29 07:12:24 UTC
The miners I know in the game accept that being ganked is simply a 'business cost'

They take the view that as a Hulk cannot be gank-proof, it is better to lose less isk per ship when ganked.

This is no different to a pvper using a cheaper ship/clone to fight in, on the entirely sensible grounds that he will eventually lose his ship/clone, therefore the less isk he loses the better.

For me, this whole argument turns on the fact that CCP have said that in effect, that 'ganking was too cheap'

Those who say that hi-sec is becoming too safe, need to face up to the simple fact that any mining ship can be ganked anywhere at any time.

It just costs more to do it.

This is not a signature.

DarthNefarius
Minmatar Heavy Industries
#340 - 2012-08-29 07:20:31 UTC
Ghazu wrote:

lol incursion farmer has an opinion?


Oh I'm sorry only NULL SECers are allowed to have opinions here? What is this the CSM were HI SEC has no representation?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'