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Why are my missiles doing nothing?

Author
ReptilesBlade
Space Wolves ind.
Solyaris Chtonium
#1 - 2012-08-10 06:12:59 UTC  |  Edited by: ReptilesBlade
I tried running an anom for the first time since the latest patch against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge. Battle Cruisers is at level 5 and with at least good if not perfect missiles skills (everything at lvl 4 and most at lvl 5). Pre-patch I had no trouble doing things like this routinely.

Imagine my surprise when I have pumped 30 rounds into this rat with a Target Painter and I cannot get this rat down below 75-80% shields!

What in the hell is going on here?

I was going to try and be in a Nighthawk for this in a little over a week. I am now re-thinking that significantly if this is what I have to look forward too.
Nerpimus
Doomheim
#2 - 2012-08-10 06:16:53 UTC
ReptilesBlade wrote:
I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge


Well, there's your problem. Furry missiles tend to be a bit too soft to apply any real damage.
Destination SkillQueue
Doomheim
#3 - 2012-08-10 06:19:59 UTC
Nerpimus wrote:
ReptilesBlade wrote:
I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge


Well, there's your problem. Furry missiles tend to be a bit too soft to apply any real damage.


He did the right thing though by shooting furries out of the missile bays to suffer a horrible, lonely death in the cold vacuum of space.
ReptilesBlade
Space Wolves ind.
Solyaris Chtonium
#4 - 2012-08-10 06:24:54 UTC  |  Edited by: ReptilesBlade
Ignore this post. I hit the wrong button.
Xercodo
Cruor Angelicus
#5 - 2012-08-10 06:27:05 UTC
1) Furries have that whole explosion radius issue, NPC machariels are pretty damn small as far as BSes go and they're damn fast too
2) You used kinetic instead of explosive, because of the drake's bonus I would use scourge on everything besides angels, bloods and sansha
3) HMLs? The slow RoF probably gave him time to do some reps

There is a big possibility that there was a glitch that cause only one or two of the missiles to be firing though....

The Drake is a Lie

Nerpimus
Doomheim
#6 - 2012-08-10 06:28:40 UTC
Oh, Fury missiles. That makes more sense.

Assuming your launchers are grouped, have you tried ungrouping and regrouping them (and/or stripping and refitting them)? I've had launchers get stuck in such a way that, despite them being grouped, only one launcher was actually firing.
James Amril-Kesh
Viziam
Amarr Empire
#7 - 2012-08-10 06:29:22 UTC
Don't Angel ships have really high kinetic resists?

Enjoying the rain today? ;)

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-08-10 06:30:30 UTC
Have you tried launching 2 furries at a time?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

ReptilesBlade
Space Wolves ind.
Solyaris Chtonium
#9 - 2012-08-10 06:35:15 UTC
Nerpimus wrote:
Oh, Fury missiles. That makes more sense.

Assuming your launchers are grouped, have you tried ungrouping and regrouping them (and/or stripping and refitting them)? I've had launchers get stuck in such a way that, despite them being grouped, only one launcher was actually firing.


It was a brand new hull I just fitted. They were grouped. I will give this a try.
ReptilesBlade
Space Wolves ind.
Solyaris Chtonium
#10 - 2012-08-10 06:36:35 UTC
James Amril-Kesh wrote:
Don't Angel ships have really high kinetic resists?


No, Kinetic is the number 2 damage type to use against them behind Explosive.

http://eve-survival.org/wikka.php?wakka=AngelExtragavanza4
ReptilesBlade
Space Wolves ind.
Solyaris Chtonium
#11 - 2012-08-10 06:37:26 UTC
Surfin's PlunderBunny wrote:
Have you tried launching 2 furries at a time?


Yes, they only bruised their soft parts.
Virgil Travis
Non Constructive Self Management
#12 - 2012-08-10 06:42:39 UTC
James Amril-Kesh wrote:
Don't Angel ships have really high kinetic resists?


They're susceptible to Explosive/Kinetic, thermal won't do as much to them.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Caitlyn Tufy
Perkone
Caldari State
#13 - 2012-08-10 06:53:47 UTC
I'd blame your low skills, but given that you said you have BC V and nearly perfect missile skills, I have no idea, you should be able to break the tank, even with Drake's relatively low dps.

Sounds to me like a bug. Strip the ship and manually reapply the mods, then try again, if that doesn't work, post a video of it here and we'll figure it out.
Vaerah Vahrokha
Vahrokh Consulting
#14 - 2012-08-10 07:34:38 UTC
Surfin's PlunderBunny wrote:
Have you tried launching 2 furries at a time?


What if they breed?
Dave stark
#15 - 2012-08-10 07:47:06 UTC
James Amril-Kesh wrote:
Don't Angel ships have really high kinetic resists?

higher than their explosive, yes.
high enough to negate the drake's damage bonus? not a chance.
Aruken Marr
The Scope
Gallente Federation
#16 - 2012-08-10 09:50:32 UTC
I see the problem here; youre flying a drake...
Jake Warbird
Republic Military School
Minmatar Republic
#17 - 2012-08-10 09:55:59 UTC
Aruken Marr wrote:
I see the problem here; youre flying a drake...

Drakes aren't the problem.
Chainsaw Plankton
FaDoyToy
#18 - 2012-08-10 10:07:46 UTC
with reasonable skills drake should be able to take down an 800k battleship no problem. seems odd. mind posting your damage from the combat log? sounds like it either isn't counting your skills, or some grouping problem. or maybe it isn't counting bcus? I think I've heard of people needing to repackage ships to fix this kind of thing.

and anyways no one hears you yiff in space, therefore the furries do no damage

@ChainsawPlankto on twitter

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2012-08-10 19:13:28 UTC
It's most likely the grouping problem.

Enjoying the rain today? ;)

ReptilesBlade
Space Wolves ind.
Solyaris Chtonium
#20 - 2012-08-10 20:23:37 UTC  |  Edited by: ReptilesBlade
Dave stark wrote:
James Amril-Kesh wrote:
Don't Angel ships have really high kinetic resists?

higher than their explosive, yes.
high enough to negate the drake's damage bonus? not a chance.


The Drake I just lost and replaced with this one routinely was going up against Angels and crushing them, even the BS rats worth well over 881K. I lost it to a escalation against 5 such BS and another one worth 2.5 mill all at once.

I stripped the ship and refitted and regrouped it and tested it out against a 900K rat and the problem seems to be resolved. My first volley took it down to about 60% shields. Two more volleys latter and it was taking deep bites out of its armor.

If there is a known grouping issue with this latest patch that must have been what it was.
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