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Why are my missiles doing nothing?

Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2012-08-10 20:24:50 UTC
ReptilesBlade wrote:
Dave stark wrote:
James Amril-Kesh wrote:
Don't Angel ships have really high kinetic resists?

higher than their explosive, yes.
high enough to negate the drake's damage bonus? not a chance.


The Drake I just lost and replaced with this one routinely was going up against Angels and crushing them, event he BS rats worth well over 881K. I lost it to a escalation against 5 such BS and another one worth 2.5 mill all at once.

I stripped the ship and refitted and grouped it and tested it out against a 900K rat and the problem seems to be resolved. My first volley took it down to about 60% shields. Two more volleys latter and it was taking deep bites out of its armor.

If there is a known grouping issue with this latest patch that must have been what it was.

The grouping issue has been around for a while. Ungrouping and regrouping the weapons should have been able to fix it, no need to dock up and refit.

Enjoying the rain today? ;)

Shalia Ripper
#22 - 2012-08-10 20:26:24 UTC
Dear Angel BS Rat - What are your resists?

Dear Capsuleer - 99% resist to sexual deviancy.

Sig blah blah blah blah

Bootleg Jack
ACME Mineral and Gas
#23 - 2012-08-10 20:27:44 UTC
Nerpimus wrote:
ReptilesBlade wrote:
I tried running an anom for the first time against an Angel BS rat worth 881k. I was in a Drake with T2 Furry Scourge


Well, there's your problem. Furry missiles tend to be a bit too soft to apply any real damage.


If the fur flies fast enough it can cut right through a ship Shocked

I'm an American, English is my second language...

Smoking McPot
The-Four-HorseMen
#24 - 2012-08-10 20:54:27 UTC
Jeffrey Time!
FloppieTheBanjoClown
Arcana Imperii Ltd.
#25 - 2012-08-10 20:59:54 UTC
Surfin's PlunderBunny wrote:
Have you tried launching 2 furries at a time?

Would YOU take the risk of putting two furries in the same launch tube?

Somebody's going to have to clean that thing out. Ain't gonna be me.

Founding member of the Belligerent Undesirables movement.

Rozpoo
Science and Trade Institute
Caldari State
#26 - 2012-08-10 21:09:30 UTC
ReptilesBlade wrote:
Imagine my surprise when I have pumped 30 rounds into this rat with a Target Painter and I cannot get this rat down below 75-80% shields!



I have had this happen to me as well in a DED site before the patch. I bought a new Drake, fitted it with t2 modules/weapons and went inside the site. Regular frigates that normally instant popped were dying after 4-5 volleys. The last guy I couldn't even get below 95% shields. Stripped the modules from the ship/logged off and re-logged and everything went back to normal.
Trin Xi
#27 - 2012-08-10 21:17:02 UTC
FloppieTheBanjoClown wrote:
Surfin's PlunderBunny wrote:
Have you tried launching 2 furries at a time?

Would YOU take the risk of putting two furries in the same launch tube?

Somebody's going to have to clean that thing out. Ain't gonna be me.

That's the one advantage to furry ammo... The next furry fired cleans the launcher barrel as they travel through it. In fact, after every 20 explosive missiles it's probably wise to fire a round of raccoon or squirrel Gallente. The velour wipes the launchers clean.

Post with someone else's main™.

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