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Missions & Complexes

 
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Regarding AFK Complex Farming

First post First post
Author
War Kitten
Panda McLegion
#301 - 2012-08-09 19:57:10 UTC
Kiyarii Oskold wrote:
So I feel the need to risk a generous fellow player and repost his details here, as the backstory to this is a brilliant piece of true Eve emergent gameplay that will otherwise be covered over by CCP rather than championed.
Quote:
It's me

I broke EvE

Here's the deal:

*snipped a brilliant bit of emergent gameplay and creativity*

TL;DR:

I got rich and forced CCP to change their bad game design


Fantastic :)


...and now you know, the REST of the story.


(With apologies to Paul Harvey)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vincent Athena
Photosynth
#302 - 2012-08-09 19:59:23 UTC  |  Edited by: Vincent Athena
I wonder if this would fix the complexes:

When you kill a NPC you get the bounty for that NPC and a flag is set. When that same NPC spawns again, your killing it does not generate another bounty, as the flag is set. To reset the flag you got to leave and re-enter that room of the complex.

Edit: Anther way, maybe simpler. When you enter a complex a timer starts (for you). Say the complex spawns NPCs every 15 minutes. Then for 15 + a buffer of 5 = 20 minutes you can earn bounties. Longer then that and you stop earning them, until you leave and re-enter.

One thing to remember is these are public areas. Many players can be in one at a time, competing or co-operating for the NPCs and the items.

Know a Frozen fan? Check this out

Frozen fanfiction

Psyise
Orderly Conduct
#303 - 2012-08-09 20:03:14 UTC
Kyle Frost wrote:
Shi Xia wrote:
Screegs,

Don't be so lame, and effing lazy. Penalizing us for using the mechanics that were designed by the devs is a lazy. The players of Eve are smart, and we will use every little mechanic to our advantage. You should be thankful that we are so industrious. It's what separates this game from the rest (for me). Our nature should not bring us under fire. Rather, maybe you should fix the mechanics that make this 'exploit' possible. (Seems to me anyone running low sec/nul sec plexes afk is also under risk of being scanned down and popped.)

Why should the players, who pay your salary have to be penalized for CCP's lack of insight and forethought? At the very least (I believe someone already mentioned) disable the plexes that are providing us with this opportunity that has been created until said problem has been fixed--ON YOUR END.

Let us PAYING subscribers have fun, and get off our backs.


Did it ever occur to you that CCP might need help from the players every now and then, in order to keep the game balanced and “clean”?

When you stumble upon a flaw in the game mechanics, what do you do?
A. Report it and move on.
B. Exploit it to your benefit as much as you can and then cry when the devs threaten to put an end to it.

Judging by posts in this thread, the answer to that one seems obvious, doesn’t it? Like I said, EVE is a huge game – the devs can’t be aware of absolutely everything that goes on in it the entire time. And even if they are aware of a certain problem, the solution is not always simple and easy to implement. (With that said, I really like Kristen’s idea about removing bounties – that just might do the trick and seems simple enough)

Also, I believe that most people who play EVE are intelligent enough to know, when they are taking advantage of a flawed game mechanic. So… “being industrious and playing the game to the fullest” is a cheap, lame excuse! The people who engage in such AFK farming are fully aware of what they are doing.

Simple example, starring the beloved SANDBOX. You need somebody to police and clean the damn thing. Cause every now and then, a kid decides to take a dump in the middle of the sandbox. And what do the other kids do? Well sadly, at least half of them go and take a dump right next to the first one. You wanna try and guess how long any kid will enjoy playing in a full of **** sandbox? Somebody has to take care of the mess. Now looking at your post, you are saying that a kid who takes a dump in the sandbox should get a pat on the back, instead of being punished and forced out of the sandbox – is that about right?

Oh and Shi – nice ninja edit there…

P.S. Oh yeah, another glorious idea - disable the plexes until a fix has been developed. Let's deny COSMOS missions to all the players interested, because some "industrious" guys have decided to take advantage of a flaw in the system. How do you guys come up with this?


CCP does get my help in the form of a 45$ check every month. =p

Obviously it has been reported or else they would not have developed a system to catch people. Playing the game the way it was designed is not exploiting it. These complexes were intentionally designed this way. Just because someone finally realized they could tank these complexes and use drones for easy isk does not make it an exploit.

Yes, the game mechanic may be flawed, but it is their flaw, why would they punish us for their mistake?

Get off your horse man ... Just ... get off your horse. =p

There a million ways to solve this problem without turning off the COSMOS missions. Pick one, instead of wasting time developing systems to catch players abiding by the rules.
War Kitten
Panda McLegion
#304 - 2012-08-09 20:05:28 UTC
Psyise wrote:

Ultimately the point is why are they wasting time implementing ways of automatically finding people that may be AFK farming these complexes instead of fixing them?


It's a small distinction, but the fact that you're missing it is important.

They aren't implementing ways of automatically finding people that may be AFK farming complexes.

They *have already* implemented ways of detecting people playing in bot-like patterns. It just so happens that this detection also detects people AFK farming complexes for long periods of time of inactivity. And now they have to deal with the situation.

...and they *are* intending to fix the complexes where this happens.


All better?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kyle Frost
Inagawa Kai
#305 - 2012-08-09 20:09:32 UTC
Michael Harari wrote:
You would think with all the rage in the thread that someone actually is banned over this

Now that's part of the problem, isn't it?

The Monkeysphere finds a way to hide his ass in local chat and shares it with his buddies (the local chat thing, not his ass... Blink i think). He gets banned, but then CCP lifts his ban cause he tells them how he did it.

This guy comes up with a way to AFK farm a plex and even develops a master plan for dealing with the other players when they get on his way. (assuming his story is real) He gets his accounts banned. Then he explains to CCP what he was actually doing and how, and they lift the ban.

You think if CCP made any of those bans stick, maybe the next guy thinks twice before he goes all "industrious" on the game flaw that he finds? Curious, isn't it?

Let the gun do the talking!

Chainsaw Plankton
FaDoyToy
#306 - 2012-08-09 20:29:55 UTC
those plexs have been around for a pretty long time, surprised ccp is just saying something now. although ganking people in there is pretty fun, http://eve.battleclinic.com/killboard/killmail.php?id=6234153

@ChainsawPlankto on twitter

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#307 - 2012-08-09 20:36:42 UTC
Why are there 16 pages here?
Celfea Dur
TEXAS RENEGADES
#308 - 2012-08-09 20:54:32 UTC
As a --VERY-- casual gamer, I discovered years ago that a ratting battleship can sit in a belt for HOURS and HOURS and HOURS...and kill the rats as they respawn in the belt.

I'm self-employed and work from home.
It's quite often that I may have my laptop sitting next to me for hours at a time with a battleship in a belt, waiting for rats to spawn...drones orbiting...while I conduct my real-life business.

I have had players send me fleet invites or convos to try to get a response from me. One time back in my early days, a GM "poked" me with a question to determine if I was AFK or not. It's the only time I have ever seen a GM in-game!

It would seem to me that many forms of casual play styles that allow for AFK play is not only very popular within the EVE community but as evidenced by the outcry of responses to this news item it would appear to affect a large number of otherwise active play styles as well.

How many pilots play active on one client while AFK activities are running on a secondary client?

And even though Screegs assures us that if we have not been informed that our gameplay is a bad thing then we are OK, but obviously such a notification could come at any time. It would appear that the only thing between our passive game play style is the amount of isk which we are able to generate while doing it.

I believe that is the crux of the concern for the players and is the justification for every negative post on this thread.

I agree with the player base that finds concern in this action and I too question just where the line is drawn between normal gameplay and exploitation --

  • Is it expressed in hours of game play or isk per hour?
  • Is it limited to a certain region or security level?
  • What about a certain ship type? Can a hulk not make the same amount of isk per hour passively drone ratting as a battleship can in the same belt? Obviously both can mine ore in the process.
  • Will the restrictions only apply to complexes, anomalies and deadspace or will it apply to belts as well?


HYPOTHETICAL SCENARIO:
If I place one client in a belt with a ratting battleship.
And I place a second client in the same belt with a mining ship.
Then I use a third client to run a hauler to handle the ore.

I can basicly AFK mine and rat at the same time while conducting other tasks for work, or read a book, or watch Netflix, or surf whatever....I can even leave the house and go grab a bite to eat!

But obviously two of my clients are actively being "played" by managing cargo and hauling ore.
The first client, the battleship, however, is just sitting there...drones out...providing security.
When rats spawn, I could easily warp off the mining ship and the hauler and let the battleship take the aggro, then come back.

You might say that does not qualify as botting because I am actively playing the game. I would agree.
But some inhuman computer code might determine that one of my clients is botting because the battleship never moves or responds. And out there somewhere is a line in the sand that makes the difference between that being normal game play and an exploit...and if I cross that line adios muchachos?

That's no where even hardly close to promoting sandbox game play.

And in my opinion, if a player sets a ship in a situation where it can passively kill rats all day long without affecting someone else's game play pleasure then BRAVO for him! List his name on the big screen in my captain's quarters as a suspected botting pilot and tell me what constellation he is in. Let me go ruin his day instead of you ruining all of ours!

Can I get a *AMEN*?
Shi Xia
Killing With Kindness
#309 - 2012-08-09 20:56:25 UTC
Psyise wrote:
Kyle Frost wrote:
Shi Xia wrote:
stuff I wrote


stuff Kyle Frost wrote


CCP does get my help in the form of a 45$ check every month. =p

Obviously it has been reported or else they would not have developed a system to catch people. Playing the game the way it was designed is not exploiting it. These complexes were intentionally designed this way. Just because someone finally realized they could tank these complexes and use drones for easy isk does not make it an exploit.

Yes, the game mechanic may be flawed, but it is their flaw, why would they punish us for their mistake?

Get off your horse man ... Just ... get off your horse. =p

There a million ways to solve this problem without turning off the COSMOS missions. Pick one, instead of wasting time developing systems to catch players abiding by the rules.


Well said Psyise.

Okay Kyle. TEMPORARILY disabling the broken COSMOS -- not the best idea. My point: We as paying customers shouldn't be penalized for utilizing bad design. I think yo umay have said similar words in some of your other dribblings. In regards to the way this was presented to the players: don't come at us with some half assed explanation throwing a band-aid at the solution!

I hardly see this as a 'turd' in the sandbox. It's been reported... is being dealt with. Apparently CCP lifted bans/made good. So this guy and his ability to use the current (at the time) EULA to his advantage brought light to the issue. Seems like a relatively organic process to me.
kyofu
Praetorian Black Guard
#310 - 2012-08-09 20:56:57 UTC  |  Edited by: kyofu
Sreegs, I have a question. You stated logging in at downtime, placing drones, going afk until next DT is unacceptable. I get that. I get that this was posted to warn a specific subset of players who engage in the most extreme form of this behaviour and essentially farm PVE bounties 23/7 while afk, making a substantial amount of ISK.
;
What I am confused about is where the dividing line is. This exploit has no red flag: there is no third party software, no single complex it is being applied to, there is no one factor to say "because this was used, this behaviour is exploitative" so where is the dividing line between acceptable and unacceptable?

For example, what if I log on 5 hours after downtime and log off 2 hour before, but other than that my behaviour is identical and I am AFK, or seem afk? (so 16 hrs a day, 5 days a week)

What if I am engaging in the same behaviour except that I am not AFK, I assume an interface command every once in awhile will make me safe?

What if I am on an alt that is looting wrecks?

You said a shower and feeding yourself is fine, but what if I am going to a restaurant? What if something unexpected arises and I simply forget to log off all night? Must this happen several times in a row, or perhaps a certain number of times over the course of a week/month before I have to worry? I know I've had people show up at the door just as I get out of the shower and forgotten to log off...

Is there some trivial magic number where the detection algorithm rolls over and says yup, its been 15 hours, 37 minutes and 12 seconds, its DEFINITELY a bot, *FLAG*.

I don't necessarily need answers to these specific hypotheticals, as they are meant to be demonstrative. Just a general explanation of even the grey area when we should start to worry that the risk of being flagged exists, as the detection algorithm is obviously more sophisticated than if afk farming for > 22 hours a day for 7 days a week, *FLAG*

I worry this post will come off as though I am preparing for future rule lawyering, or a way to utilize this exploit without getting flagged, but what I am actually trying to do is distinguish where my legitimate behaviour may not be considered legitimate. A lot of the confusion and questions I read is because while you only give one specific example of this behaviour, there is a lot of grey area where this overlaps legitimate behaviour that is worrying. A half hour of this behaviour is allowable, 23 hours is not. What about 5 hours? 10? 15?

I am actually just finishing getting skills for an ishtar exactly for playing in this way. I play a lot at work, and as such I need to be able to afk very abruptly for unknowable lengths of times when customers come in or situations arise. I don't want to be otherwise occupied with a customer while my brain is staring at the clock thinking oh ****, how long to I have before I risk getting banned? Maybe I can distract them and get back to the computer and loot something...
Rented
Hunter Heavy Industries
#311 - 2012-08-09 20:58:46 UTC  |  Edited by: Rented
I find it disappointing Sreegs and other CCP folks have to deal with so much whine from nigh-braindamaged people who apparently can't read properly.

1. Obvious abuse.
2. Now stating obvious abuse is indeed obvious abuse.
3. Now punishing obvious abuse.
4. Soon to be fixing obvious abuse.
5. Where problem?

This is why we can't have nice things. People always blame CCP for not listening to the players, but honestly 95% of the things players say are moronic.
Kyle Frost
Inagawa Kai
#312 - 2012-08-09 21:00:09 UTC  |  Edited by: Kyle Frost
Psyise wrote:
CCP does get my help in the form of a 45$ check every month. =p

Obviously it has been reported or else they would not have developed a system to catch people. Playing the game the way it was designed is not exploiting it. These complexes were intentionally designed this way. Just because someone finally realized they could tank these complexes and use drones for easy isk does not make it an exploit.

Yes, the game mechanic may be flawed, but it is their flaw, why would they punish us for their mistake?

Get off your horse man ... Just ... get off your horse. =p

There a million ways to solve this problem without turning off the COSMOS missions. Pick one, instead of wasting time developing systems to catch players abiding by the rules.


Holy dogshit, people just don't feel like reading or thinking today, do they? Must be nice...

Easy isk is not the problem. Easy isk with 1% game interaction is the problem. You know how even in the simple hack-and-slash games, the juicy loot drops from the big, bad boss who is hard to kill? The reward should be proportional to the risk, in order to keep things interesting. Where is the... nah, forget it, lost cause.

As another poster already pointed out, the system CCP developed was designed to catch bots. The fact that it detected this guy's characters as such means a lot. Well maybe not to you but...

And a horse? What horse? For better or worse, i am down in the sandbox with the rest of you lot. You think I would bother posting otherwise?

However, i am running out of examples to give you people. I mean... I don't think I can simplify it any further. Ok, last try:

You know how in some hotels they leave free maps in the lobby so that tourists can find their way around? If you wanted to, you can just grab all the maps and take off. But that's not a very nice thing to do, is it? It can damage the experience of the other tourists. Would you take all the maps anyway? Is it the hotel's fault for not keeping the maps at a secure location?

Seeing that you don't feel like thinking today and you may not understand how the above relates to the issue in question, let me clarify - by AFK farming a COSMOS plex, you can effectively deny other players access to the said plex and the missions associated with it. This plex was not meant to be an isk farm, just like the maps were not meant to be taken all by a single individual. The fact that you can get away with doing it (taking all the maps or AFK farming the plex) does not make it right.

Pffff.... I feel exhausted. Straight I bet that's how teachers in the elementary school feel.

EDIT: Final remark, to all the guys asking where the line is drawn and if they are gonna get banned for afk mining and so on and so forth. Anybody in a position of authority, please correct me if i am wrong.

- You can not mine for 23 hours, or even for 2 hours, while completely AFK, so AFK miners have no reason to worry.
- You can not farm missions or high end DED complexes while completely AFK, so no need to worry about that either.
- You wanna park your passive tanked Rattlesnake in a lowsec or 0.0 asteroid belt and AFK farm the rats when they respawn? Go right ahead! Lol
- You wanna leave your passive tanked ishtar in a high sec belt all day long, making a whooping 1-2 mil per day. I think maybe CCP will let this slide.

Second EDIT (arguing on the internet... i know): Shi Xia, my "dribblings", really? If i post something like - You're worthless, get a brain transplant and learn 2 read - would you understand that better?

Let the gun do the talking!

Server Marcune
Gunslingers inc.
#313 - 2012-08-09 21:18:15 UTC  |  Edited by: Server Marcune
I have been reading 11 pages of reply and comments of everyone that is assuming there way of handeling trade/mining/ratting/plex/anom etc etc could get them banned for (ab)using it.


When i started to read the post when logging in to the game i was like wtf .. that dude is pissed about something.
I started reading and i noticed that his message is not clear enough to understand. The news item does not come over proffesional but more as a flame and dictator

The communication is the problem of the confusion, mass hysteria only works for weak people.

CCP Sreegs,

You should change the whole message its consfusing and it sounds to me like you are geting personal too.
I had to read 11 pages just to understand what was going on.

I advise you to repost an better news item instead of the one you are using now. This would prevent 16pages of garbage and confusion and hysteria and you would be able to filter out the real qst that are asked regarding to the news item.



That's all.
Claire Voyant
#314 - 2012-08-09 21:30:24 UTC
I think people are missing the point that there is no actually bot detection involved.
The lazy way to do it is data mining to find the characters earning the most isk per day from bounties and rewards (probably weighted by security level.)
Then from that pool you follow them for suspicious activity and ban them. Someone decided that if you were earning that much while AFKing in a complex it was bannable and when it was petitioned by the player CCP upheld the ban.
Shinobi-san
Epsoo Consequence
#315 - 2012-08-09 21:33:49 UTC
No, this is just too much.
This is telling people how they can and cannot play the game they paid for.
I left my previous MMOG exactly because of this.
This is so-called "chinese" direction (one aspect of it), and this server clearly is heading there - I can see this during last twelve months.

Do I want to play the game in which I can be banned even if I don't use 3rd party hacks, and use only game mechanics carefully designed by admins?
NO.
Do I think admins should dictate how many hours a day and where I use "my" sentry drones?
NO.
Wouldn't it be better if game mechanics was changed instead, changed the way that suits administration views?
Yes.
Do I think posting articles and warnings such as this, and not directly changing game mechanics instead, is the right thing to do?
NO.

Will I buy more game time for my two accounts?
Of course not!
Paying for playing to relax while someone is telling you that you should relax only in particular ways/hours (while they designed it so other ways are possible) seems inappropriate.

CCP showed us the door.
I can see the way out pretty clearly.
I will go now.
Bye.

p.s. and I don't even have rattlesnake/ishtar/sentries...
Marconus Orion
Imperial Academy
Amarr Empire
#316 - 2012-08-09 21:37:53 UTC
Suqq Madiq wrote:
Marconus Orion wrote:
Time to bring sleeper A.I. into the rest of NPC spawns...


Sleeper AI would do nothing to solve the issue. Keep misunderstanding this basic concept as it's highly amusing.

Oh I understand the concept. I'm just stating we need sleeper AI for NPCs.
Tyke Orlieveit
Republic Military School
Minmatar Republic
#317 - 2012-08-09 21:40:45 UTC  |  Edited by: Tyke Orlieveit
Shinobi-san wrote:
Rage


Can I have your stuff? I can put it to good use, I promise.

Seriously though, I believe you are completely blowing this out of proportion, but if you seriously want to ragequit over this, then it's your loss.

Marconus Orion wrote:
Suqq Madiq wrote:
Marconus Orion wrote:
Time to bring sleeper A.I. into the rest of NPC spawns...


Sleeper AI would do nothing to solve the issue. Keep misunderstanding this basic concept as it's highly amusing.

Oh I understand the concept. I'm just stating we need sleeper AI for NPCs.


An upgrade on Sleeper AI would certainly mix things up if it was randomly allocated to random spawns in boring sites.

*Yawn* Here's wave 4 of.. wait, the bloody things are switching targets? They're .. oh crap. QUICK EVERYONE! WAKE UP! WE HAVE TO PAY ATTENTION TO WHAT THE NPC SPAWNS ARE DOING!
Kyle Frost
Inagawa Kai
#318 - 2012-08-09 21:44:18 UTC
Shinobi-san wrote:
No, this is just too much.
This is telling people how they can and cannot play the game they paid for.
I left my previous MMOG exactly because of this.
This is so-called "chinese" direction (one aspect of it), and this server clearly is heading there - I can see this during last twelve months.

Do I want to play the game in which I can be banned even if I don't use 3rd party hacks, and use only game mechanics carefully designed by admins?
NO.
Do I think admins should dictate how many hours a day and where I use "my" sentry drones?
NO.
Wouldn't it be better if game mechanics was changed instead, changed the way that suits administration views?
Yes.
Do I think posting articles and warnings such as this, and not directly changing game mechanics instead, is the right thing to do?
NO.

Will I buy more game time for my two accounts?
Of course not!
Paying for playing to relax while someone is telling you that you should relax only in particular ways/hours (while they designed it so other ways are possible) seems inappropriate.

CCP showed us the door.
I can see the way out pretty clearly.
I will go now.
Bye.

p.s. and I don't even have rattlesnake/ishtar/sentries...


Can i have your... damn it! You beat me to it... Pirate

Let the gun do the talking!

Shinobi-san
Epsoo Consequence
#319 - 2012-08-09 21:50:32 UTC  |  Edited by: Shinobi-san
Tyke Orlieveit wrote:
Can I have your stuff?
My corp will have it, sorry stranger.

Quote:
you are completely blowing this out of proportion
No I don't think so.
Today I saw CCP is appealing to fear of being banned, while all they had to do is to change some little game mechanics (but we all know they're lazy, right?)

I do not want any fear or bans when someone is playing the way game is designed (even while they're not for me) in paid game I play to relax.
I see too many fear-driven people in reality already, too many of them...

Quote:
if you seriously want to ragequit over this

This is not rage, you misunderstood.
I am perfectly calm.
Also I'm perfectly serious.

Dictating how people should and should not playh the game with fear and not game mechanics is the thing I'll not pay for - simply because I do not need that ****.

Quote:
it's your loss.
lol?
I loose nothing, but gain more time to do more interesting things (and relax in more free ways).
It is win-win situation.

How come can't you see the door? ;-)
Tyke Orlieveit
Republic Military School
Minmatar Republic
#320 - 2012-08-09 22:03:31 UTC
Shinobi-san wrote:
My corp will have it, sorry stranger.


Good to know it'll go to a good use then :)


Shinobi-san wrote:
No I don't think so.
Today I saw CCP is appealing to fear of being banned, while all they had to do is to change some little game mechanics (but we all know they're lazy, right?)

I do not want any fear or bans (even while they're not for me) in paid game I play to relax.
I see too many fear-driven people in reality already, too many of them...


The game mechanics in question, from what I understand from previous posts here, are buried in garbage that's the same grade of code as POS'. They're wary as **** about messing with that, for concern of what breaks; so instead of leaving it stagnating for months, they have addressed it now.


Shinobi-san wrote:
This is not rage, you misunderstood.
I am perfectly calm.
Also I'm perfectly serious.

Dictating rules with fear and not game mechanics is the thing I'll not pay for - simply because I do not need that ****.


So you quit during the gold ammo rage as well, and during the Unholy Rage bannings?

"Fear" has been a well used tool for a long time, for the banning of players that exploit, and where the game mechanics can fail, despite a good effort to enforce them. ( The Concord boomerang exploit for example ).

We are dealing with a playerbase that thrives on the edge of legit gameplay sometimes, that will work every possible edge they can into a fight, or into their enviroment.


Shinobi-san wrote:
lol?
I loose nothing and gain more time to do more interesting things (and relax in more unobtrusive ways).
It is win-win situation.

How come can't you see the door? ;-)

I see a door that isn't for me.

In honesty it sounds like you're looking for a way out anyway, so prehaps the break might do you some good. You might come back, you might not. I'm glad you're seeing it positively though.