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New dev blog: Ship Balancing: Mining Barges

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2012-08-03 18:13:07 UTC  |  Edited by: CCP Navigator
As part of our ship rebalancing initiative our developers inspected the Mining Barges and Exhumers. Several changes were made to give our players a much better range of options while they still have to carefully consider which ship might be the best tool in the current situation.

Read the latest devblog from CCP Tallest about the Mining Barge ship balancing here.

The rebalanced mining barges and exhumers will be introduced first in EVE Online: Inferno 1.2. We welcome you to use this thread for constructive feedback, thank you!

CCP Phantom - Senior Community Developer

corestwo
Goonfleet Investment Banking
#2 - 2012-08-03 18:16:40 UTC  |  Edited by: corestwo
Don't forget that you also adjusted their mineral requirements. At least if info from SiSi is any indication. Blink


e: Also, in before a torrent of whining from people who are about to recognize that their hulks are no longer nigh-invincible to highsec ganking. P

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Vanessa Vansen
Vandeo
#3 - 2012-08-03 18:18:06 UTC  |  Edited by: Vanessa Vansen
finally Big smile

and nearly 1st post ... at least sliver medal Cool
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#4 - 2012-08-03 18:21:12 UTC
corestwo wrote:
Don't forget that you also adjusted their mineral requirements. At least if info from SiSi is any indication. Blink

Posted this on the deployment thread but the materal list for the rigs is still missing also.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Paradox
#5 - 2012-08-03 18:22:03 UTC
Happy Mining Day :3

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Mashie Saldana
V0LTA
WE FORM V0LTA
#6 - 2012-08-03 18:25:43 UTC
In before Chribba in mining devblog.
Macsadbro
VELOCIRAPTORS EATING GRILLED CHEESE SANDWICH
The Burning Contingent Alliance
#7 - 2012-08-03 18:27:08 UTC
in before chribba as well

Can't wait for the changes!

Will be a very excited care bear when these changes come out!
DarthNefarius
Minmatar Heavy Industries
#8 - 2012-08-03 18:28:06 UTC  |  Edited by: DarthNefarius
corestwo wrote:
Don't forget that you also adjusted their mineral requirements. At least if info from SiSi is any indication. Blink


I saw that too and tried to go on a spending spree for retrievers before anyone else noticed... evidentally many people had noticed

IB4C on a mining DEV Blog P
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Denidil
Cascades Mountain Operatives
#9 - 2012-08-03 18:29:19 UTC
i think the hulk was tank is still a touch to squishy... and i hope the patch notes are right on the 28000+5%/level on the mack, not hte current test server 25000+5%/level cause taht would be the ****.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Anvil44
Avedis Corporation
The Vanguard Syndicate
#10 - 2012-08-03 18:29:37 UTC
Also before chribba? Nice progressions here. Do the exhumers also require Astrogeology III? Or up to V?

I may not like you or your point of view but you have a right to voice it.

Madam Isk
Imperial Shipment
Amarr Empire
#11 - 2012-08-03 18:30:03 UTC
Will existing hulks get their rig's "refunded"? I'm sure I'm not the only one that invested in T2 cargo rigs for my hulk that are now worthless so I'm hoping they will be de-equipped so I can sell or re-purpose them.
Tanaka Aiko
Ministry of War
Amarr Empire
#12 - 2012-08-03 18:30:15 UTC  |  Edited by: Tanaka Aiko
i'm still doubting about the tiny mining output difference between the different barges.
mostly between covetor/hulk and retrivier/machinkaw.

the barges specialized on tank and cargo have like 5x more abilities on these, while the barges specialized on mining output have only 10% bonus...
well my corpmates who mine a lot say that 10% is enough, but i consider having -10% yield and 5x more cargo, (so 5x more time to forget to empty my cargo while chatting/afking) way more interesting.

but don't get me wrong ; i like the idea of having each one specialized on something, it's a good change.
EvilweaselSA
GoonCorp
Goonswarm Federation
#13 - 2012-08-03 18:31:15 UTC
I am glad the idiot tank on the hulk was removed
olan2005
Caldari Provisions
Caldari State
#14 - 2012-08-03 18:35:32 UTC
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops
EvilweaselSA
GoonCorp
Goonswarm Federation
#15 - 2012-08-03 18:37:30 UTC
olan2005 wrote:
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops

interestingly this is specifically addressed by the devblog

"no"
corestwo
Goonfleet Investment Banking
#16 - 2012-08-03 18:37:31 UTC
olan2005 wrote:
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops


As they're designed for group ops, group members - such as orcas or rorquals - will be able to carry the spare crystals for them.

Not to, you know, use your own argument against you or anything. P

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Overs
Deep Core Mining Inc.
Caldari State
#17 - 2012-08-03 18:37:35 UTC  |  Edited by: Overs
Express advantages of the procurer with speed and agility instead of an obscene tank. Also the procurer could have added defensive capability with 2-4 turret hardpoints and the extra fitting (cpu, cap, grid, and extra high slots) to handle medium turrets. Change the procurer to something like:

Mining Barge skill bonus per level:
5% bonus to agility (and/or velocity)
10% reduction to strip miner and ice harvester duration (this makes its mining yield competitive with the mining battleship laid out in the advanced mining guide)

role bonus: 2.5% bonus to cpu penalty of Mining Laser Upgrades per level in mining barge (perhaps for all exhumers and mining barges)

Attribute Changes
Structure Hitpoints: 1,250 HP

inertia modifier: I don't know the formula for this but I think these ships should be at least as agile as a cruiser. I imagine something like 0.525x

Ore Hold Capacity: 4,000 m3

Armor Hitpoints: 1,250 HP

Shield Capacity: 1,550 HP

Max Velocity: 170 m/sec
MIrple
Black Sheep Down
Tactical Narcotics Team
#18 - 2012-08-03 18:37:49 UTC
You can carry 4 sets 1 in your Stips and 3 in your hold.
Droxlyn
School of Applied Knowledge
Caldari State
#19 - 2012-08-03 18:38:38 UTC
The ore hold on the Hulk on Sisi is at 7500. Is there a planned boost or is there an error in the dev blog?
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#20 - 2012-08-03 18:38:51 UTC
olan2005 wrote:
good work but could u at least increae the cargo hold in the hulk for the following reason . Hulks are designed by this for group op as such will chew through at least 3 types of diffrent ore so u want to be able to switch crystal sets for that . SO A hulk should be able to hold 12 crystals or 4 sets of crystals for these ops


I'm pretty sure that table in the dev blog explicitly says the hulk can hold 4 sets a spare crystals...

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