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Evefit project: pyfa 1.1.14 (Odyssey 1.0)

Author
D Roberts
Yarrfleet
#321 - 2013-03-03 14:53:19 UTC
The Stifmeister Pie wrote:
I really like Pyfa but I have this little problem
I can't find a way to put T2 heavy assault missile as charges only t1 and faction ham
Am I missing some thing?

Edit:
It seems like I found a bug you can't use T2 ham as charge on Caldari ham launcher but on T2 launcher you can use T2 ham as charges


You can't use T2 ammo in T1 weapons(Faction weapons are T1). You want T2 HAM ammo? Use T2 HAM Launchers.
michael chasseur
The Scope
Gallente Federation
#322 - 2013-03-03 16:19:24 UTC
The Stifmeister Pie wrote:
I really like Pyfa but I have this little problem
I can't find a way to put T2 heavy assault missile as charges only t1 and faction ham
Am I missing some thing?

Edit:
It seems like I found a bug you can't use T2 ham as charge on Caldari ham launcher but on T2 launcher you can use T2 ham as charges


lolol
Krysonar
Ordos Humanitas
#323 - 2013-03-04 16:01:48 UTC
1.11.13b - Implants & Boosters group is emptied.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#324 - 2013-03-06 09:14:41 UTC
The Stifmeister Pie wrote:
I really like Pyfa but I have this little problem
I can't find a way to put T2 heavy assault missile as charges only t1 and faction ham
Am I missing some thing?

Edit:
It seems like I found a bug you can't use T2 ham as charge on Caldari ham launcher but on T2 launcher you can use T2 ham as charges


T2 ammo is only able to be used by T2 launchers.
Tira'tai
Perkone
Caldari State
#325 - 2013-03-06 11:52:34 UTC
Hi, is the code for the beta not in the git repo? Is it on a different branch?
Sakari Orisi
Doomheim
#326 - 2013-03-06 17:06:25 UTC
Tira'tai wrote:
Hi, is the code for the beta not in the git repo? Is it on a different branch?


Hey there,

It's on the git.

You probably forgot to do git submodule update ? Most common problem
Harry Saq
Of Tears and ISK
ISK.Net
#327 - 2013-03-07 00:10:33 UTC
I hope the beta is going well and can't wait for the stable version release, any idea on what kind of timeline, I know you are not getting paid to do this and you are awesome for making it by the way! EveHQ has been my backup and is not nearly as elegant as this tool.

I have seen some features in EveHQ though that perhaps would be useful to add to pyfa, such as showing how much dps we could tank of a given damage pattern (I get that EFH does this, but honestly this makes it a good translatable quick reference. Also, the ammo analysis (though clicking through each one isn't that big of a deal).

The Pyfa graphs are awesome, and the fact that you can quickly compare a range of ships against a target is awesome (the only thing that might enhance it, is allow the modules to effect the sig radius and speed of whatever base target you show per ship (but that probably screws up the universality of it, which is what makes it good). I usually modify the numbers myself depending on the effect I am trying to simulate. Anyway, great work on this!
Kellaen
The Scope
Gallente Federation
#328 - 2013-03-07 03:35:35 UTC
You can set damage patterns already.

Window > Damage pattern editor

Then right click over the resistances area and choose your damage profile.
Sakari Orisi
Doomheim
#329 - 2013-03-07 06:59:02 UTC
Harry Saq wrote:
I hope the beta is going well and can't wait for the stable version release, any idea on what kind of timeline, I know you are not getting paid to do this and you are awesome for making it by the way! EveHQ has been my backup and is not nearly as elegant as this tool.

I have seen some features in EveHQ though that perhaps would be useful to add to pyfa, such as showing how much dps we could tank of a given damage pattern (I get that EFH does this, but honestly this makes it a good translatable quick reference. Also, the ammo analysis (though clicking through each one isn't that big of a deal).

The Pyfa graphs are awesome, and the fact that you can quickly compare a range of ships against a target is awesome (the only thing that might enhance it, is allow the modules to effect the sig radius and speed of whatever base target you show per ship (but that probably screws up the universality of it, which is what makes it good). I usually modify the numbers myself depending on the effect I am trying to simulate. Anyway, great work on this!


I've been very busy with other EVE related stuff and some non EVE related stuff lately. I'll try and finish everything up by this weekend though. Sorry for the delay
Chemical Guy
Federal Navy Academy
Gallente Federation
#330 - 2013-03-07 12:04:24 UTC
Kellaen wrote:
You can set damage patterns already.

Window > Damage pattern editor

Then right click over the resistances area and choose your damage profile.



i know i can set damage patterns there.... but right clicking on the resistance does nothing for me......

it used to work but somehow it doesnt anymore =/ any clues how to fix?
Barwa
303 Squadron
#331 - 2013-03-08 11:23:48 UTC
I've got some problem in ver 1.1.12 and 1.1.13b with armor resistance phasing skill, it doesn't affected on armor reactive hardener but should reduce by 50% time duration and 25% capacitor use at lvl 5
Sakari Orisi
Doomheim
#332 - 2013-03-08 12:16:32 UTC
Barwa wrote:
I've got some problem in ver 1.1.12 and 1.1.13b with armor resistance phasing skill, it doesn't affected on armor reactive hardener but should reduce by 50% time duration and 25% capacitor use at lvl 5

Will check on this one before the final 1.1.13 release
Derath Ellecon
University of Caille
Gallente Federation
#333 - 2013-03-09 18:31:52 UTC
Interesting "bug" I may have noticed with 1.1.13b

I was trying to put together a proteus build. I literally cannot pick the Nanobot injector defensive subsystem. I can double click on any others and they will load into the fit, but not the Nanobot injector. Additionally, any fits I have that already use that subsystem will not load if I select them.
Drew Solaert
Aliastra
Gallente Federation
#334 - 2013-03-11 17:17:25 UTC
Is there any word on the new build yet? I'm eagerly awaiting the update, to tinker (not a fan of EFT or HQ)

Awesome work though, and a awesome tool, all the hard work is much much appreciated


I lied :o

Heinrich Hoss
Caldari Provisions
Caldari State
#335 - 2013-03-11 18:58:14 UTC
Drew Solaert wrote:
Is there any word on the new build yet? I'm eagerly awaiting the update, to tinker (not a fan of EFT or HQ)

Awesome work though, and a awesome tool, all the hard work is much much appreciated


Jack Vanderpool
Native Freshfood
Minmatar Republic
#336 - 2013-03-13 00:09:36 UTC
Just downloaded pyfa today, no problems installing, started up just fine. Looks like a very slick and well designed tool.

But I'm having an issue uploading an XML file exported from Eve client. File>Import, browse to folder, select EvE XML fitting files and my file is there. I click on it, click open, and nothing happens. The pyfa client is still open, but my xml import is not there. I went to the ship browser and found my ship type (Republic Fleet Firetail), but it says No Fits.

Am I missing a step? Thanks in advance. looking forward to getting it working.
Sakari Orisi
Doomheim
#337 - 2013-03-13 22:22:15 UTC
After a way too long wait, DP helped me out finish the 1.13 build.
As always, grab them here:

http://evefit.org/static/pyfa
MuraSaki Siki
ChuangShi
Fraternity.
#338 - 2013-03-14 00:29:09 UTC
Sakari Orisi wrote:
After a way too long wait, DP helped me out finish the 1.13 build.
As always, grab them here:

http://evefit.org/static/pyfa


support :D i am fans of pyfa
Lady Naween
Ministry of War
Amarr Empire
#339 - 2013-03-14 01:38:37 UTC
Sakari Orisi wrote:
After a way too long wait, DP helped me out finish the 1.13 build.
As always, grab them here:

http://evefit.org/static/pyfa


<3

love you!
Jehr Naskingar
Sebiestor Tribe
Minmatar Republic
#340 - 2013-03-14 04:16:24 UTC
FYI, the XML import works now with the new build. Thank you!