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What keeps you from PvPing?

First post First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#241 - 2012-07-13 15:03:39 UTC
Krysta Bourne wrote:
And claiming that it was the targets own fault for dying? Really? I have yet to see a PvP player that I'd actually consider befriending, so far my only views of them are that of the schoolyard bullies boasting about beating up the handicapped kid in school. You certainly don't help that view by blaming the victim of the attack.


They have a mentality that looks like what happens in RL, where people make guilty the victim not the aggressor. "You just had to not get out so late", "you just had to wear an armor suit".

Now I'll get all sorts of trolls "LOOOOL you compare a game to RL". Yes I do, because the behavior pattern is the same.

And it's one of the major reasons to not want to stick with such nasty people.
Ukrane Bob
Center for Advanced Studies
Gallente Federation
#242 - 2012-07-13 15:17:36 UTC
I can only give you an answer for myself..

I don't give a rats a$$ about isk per hour or profit margins...

I don't give a rats a$$ about pvp or killmails.. if I want kill counts I'll go play CoD or some other fps..

I don't give a rats a$$ about why/how you play.. But I think it is hilarious that the play styles of pve folks gets under the skin of pvp folks.

I simply love the crafting aspect of this game. You actually have to work to gather the materials (work includes watching your back the whole time from the folks that play for pvp) and then turn them into almost anything in the game that can be bought and sold.
I love the fact that you have to learn skills to do anything in the game and the fact that it is real time learning makes it even better. Well maybe not real time but it takes more time than stopping off at a trainer and throwing money at him and magically gaining the Titan pilot skill.

In short, at least for me, I love to create things. If they are destroyed I rebuild and create more. Does it bother me that they can be destroyed? Not at all.. That is the nature of this game after all.


edit: Yes I copy pasted and edited this from another post very similar to this. I didn't feel like retyping.Pirate

[b]I like to piss people off.. Get Over it.. Adapt .. Survive![/b]

Lubba Luft
Federal Navy Academy
Gallente Federation
#243 - 2012-07-13 15:22:08 UTC
3 ships against my T1 frigate is what keeps me away.
Warp bubbles backed by a cloaked fleet is what keeps me away.
Players with 2 or 3 accounts playing against 1 player is what keeps me away.
Stupid exploits that other more hardcore players know and I have no time or interest to learn is what keeps me away.
T3 cloaked full time gamers who enjoy shooting anything in sight. Even cans. Is what keep me away.
And sometimes I don't feel like killing others, is that so bad?
And lastly..money. can't afford to loose a ship every day.

Gerald Taric
NEO DYNAMICS
#244 - 2012-07-13 15:31:32 UTC  |  Edited by: Gerald Taric
TL;DR: An example of an possible PvP encounter in high sec with a carebear, and why the carebear avoided the match.
Conclusion at the bottom of the text.



yesterday night i had a "usual" carebear encounter - lets take that for an possible example.

I decided to do some standing improvement towards Gallente with my Tengu.
At that point of time i was just able to take lvl2 security missions. So i did with patience.
The mission send me to a neighbour system of a starter area -> 0.9 sec.
I entered the pocket and did the drudging job, leaving most of the wreks, where they are because i was just interested in standing gain. No big damage to my ship, no big deal, all fine, uninteresting so far.

Suddenly a foreinger appeared.

"Hm, must have scanned me ... nevermind ... "

The strangers name in overview got crying red, with red skull and blinking yellow brackets.

"wtf ... ... ?"

I saw some unknown optical effects, as if some "draining weapon" was targeted at me. But i did not saw any unusual sign or damage.

I stopped shooting at the mission targets and evaluated the situation.

"hm, this is high sec ... he must have stolen something ... cheeky."


He did not leave. He was flying a ... i'm not sure ... i suppose, it was a Raptor. Nothing special.
Someone in chat wrote, it's unusual to target a Tengu with that ship. Nevertheless, he did obviously.

So what was the situation?

* It was high sec. He could not attack me first without being CONCORDed.
* As someone other in this thread already stated: "No one wants to loose."
Therefore he must be sure to win something from this situation. But what?
* dscan revealed nothing unusual
* local chat contained too much individuals to check everyone in individual, if he/she was from same corporation as the enemy
* If i would attack him, i *might* have won, but i would just gained probably some crab loot and a killmail. I cant buy anything with an killmail. No profit.
* Enemy could get bigger ship after being killed the first time -> high risk to loose my Tengu. There must be some trap.

Therefore: unknown high Risk versus low profit.

Decision: Let him being flashy red,as i had no interest in the loot.

I continued the mission pretending to ignor the enemy, but keeping an eye on him.

As i destroyed the last mission object (an building), that resulted in an loot containter apearing

"maybe the mission objective or an unusual item?"


I aproached the container.

but so did the enemy very fast ...... and got it before me.

"Ah ... he want's me to fail the mission, and me getting in rage."


I checked the mission text again, but mission was marked as solved ("just destroy, nothing to collect").

*smiling evil*

I decided to orbit the enemy ... in order to wait for the next action.

And he did ... jettison the loot (?).

"aha .. he things, i might get fooled by that."

I decided to steal some futher time from him by orbiting him.

And the he gave up unsattisfied. He flew away.
And so did i, not touching the wreks and the can.



TL;DR : It's a simple risk versus profit thinking.
My goal was: Gain positive standing.
Mission was successfull.
No need to get into trouble and take a risk in loosing an expensive Tengu to an unknown trap.
Tobias Sjodin
Caldari Provisions
Caldari State
#245 - 2012-07-13 15:39:03 UTC
Honestly? Because PvP has become too predictable.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

BoBoZoBo
MGroup9
#246 - 2012-07-13 15:49:47 UTC
Also - Iv'e heard some of the people in Mining ships dont PVP because.. well... mining ships don't have guns.

Primary Test Subject • SmackTalker Elite

Celeste Lovette
#247 - 2012-07-13 15:56:38 UTC
BoBoZoBo wrote:
Also - Iv'e heard some of the people in Mining ships dont PVP because.. well... mining ships don't have guns.

I like your toon style Cool
Very English class, Mylord

"Life isn't about finding yourself. Life is about creating yourself."

Michaelthe
Superior Gentlemen's Cigar and Whiskey Club
#248 - 2012-07-13 15:59:05 UTC
Inability to find relatively even fights as solo, duo, or small roam.
Itis Zhellin
#249 - 2012-07-13 17:16:54 UTC  |  Edited by: Itis Zhellin
To be honest, whats scares me most is that the CCP devs are more active in topics like "wtf the avatar above/under you think" than the real issues. They don't really seems to give a frak about their product, they are here just to have fun on our wallet and launch worthless patches.

After 9 years or so they just discovered how to make a missile launcher animation and they are damn proud about it. And yeah,... the unique and awesome unified inventory. Go figure.
Vellen Thoss
The Scope
Gallente Federation
#250 - 2012-07-13 17:20:57 UTC  |  Edited by: Vellen Thoss
Itis Zhellin wrote:
To be honest, whats scares me most is that the CCP devs are more active in topics like "wtf the avatar above/under you think" than the real issues. They don't really seems to give a frak about their product, they are here just to have fun on our wallet and launch worthless patches.

After 9 years or so they just discovered how to make a missile launcher animation and they are damn proud about it. And yeah,... the unique and awesome unified inventory. Go figure.



To play devil's advocate, they are people too, and I am sure they play the game as well, don't fault them for enjoying things the community offers, you have no idea what they are really doing, or that they *aren't* paying attention to player complaints and feedback.
Pipa Porto
#251 - 2012-07-13 17:39:52 UTC
Vaerah Vahrokha wrote:
Krysta Bourne wrote:
And claiming that it was the targets own fault for dying? Really? I have yet to see a PvP player that I'd actually consider befriending, so far my only views of them are that of the schoolyard bullies boasting about beating up the handicapped kid in school. You certainly don't help that view by blaming the victim of the attack.


They have a mentality that looks like what happens in RL, where people make guilty the victim not the aggressor. "You just had to not get out so late", "you just had to wear an armor suit".

Now I'll get all sorts of trolls "LOOOOL you compare a game to RL". Yes I do, because the behavior pattern is the same.

And it's one of the major reasons to not want to stick with such nasty people.


Here's the difference.

EvE is a Game that people CHOOSE to play. If they don't enjoy some core aspect of the game, then I don't understand why they play.

You don't have a choice about participating in RL.

Complaining about getting shot at in EvE is like complaining about getting shot at in a Paintball match. It's ludicrous.

EvE: Everyone vs Everyone

-RubyPorto

S'No Flake
Native Freshfood
Minmatar Republic
#252 - 2012-07-13 19:42:49 UTC
Pipa Porto wrote:
EvE is a Game that people CHOOSE to play. If they don't enjoy some core aspect of the game, then I don't understand why they play.


Because they enjoy a different part of the game.
Or maybe your 'core aspect' of the game is different than 'my core aspect' of the game :)

Yesterday i fitter my first rifter and went in low sec to try to find something to shoot at.
A 2h waste of time as all i found were gate camps or solo pilots in jaguars or loki trying to catch me at next gate.

You take a rifter and fight them ... i will have my fun wasting their time lol.
Pipa Porto
#253 - 2012-07-13 19:56:42 UTC
S'No Flake wrote:
Pipa Porto wrote:
EvE is a Game that people CHOOSE to play. If they don't enjoy some core aspect of the game, then I don't understand why they play.


Because they enjoy a different part of the game.
Or maybe your 'core aspect' of the game is different than 'my core aspect' of the game :)

Yesterday i fitter my first rifter and went in low sec to try to find something to shoot at.
A 2h waste of time as all i found were gate camps or solo pilots in jaguars or loki trying to catch me at next gate.

You take a rifter and fight them ... i will have my fun wasting their time lol.


CCP Wrangler wrote:
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


EvE is, to its core, a PvP game. You can try to avoid ship to ship combat, but you can't avoid affecting other players.

You can enjoy a different part of the game from ship to ship combat, and that's fine. But if a core concept of the game (non-consensual PvP combat) affects your enjoyment of the game so much you feel the need to threaten to quit and otherwise rage on the forums or call people who gank miners Evil (not saying you've done this, Flake, but many miners certainly have), maybe EvE isn't the game for you.

Kristoffer Touborg/CCP Soundwave wrote:
It isn’t really hard, but I think there are customers that you can lose in a good way and there’s customers that you can lose in a bad way. If people come in and fundamentally don’t like EVE Online, then I think that might be a good way of losing customers. EVE isn’t for everyone. I wish it was, but the reality is that there are some people who just enjoy playing another game more. And that’s not really that bad.

http://www.pcgamer.com/2012/06/27/eve-devs-our-game-is-the-mmo-equivalent-of-running-inferno-solo-with-a-naked-barbarian/

EvE: Everyone vs Everyone

-RubyPorto

Olan Dumis
Doomheim
#254 - 2012-07-13 20:06:14 UTC
Marconus Orion wrote:

So please keep the post constructive and honest guys. If you do PvP, then please don't go crazy in here with posts of 'You're doing it wrong, hurr, derp!' scaring away the non-PvPers. I really would like to just hear from them on the subject.



That pretty much sums it up. The last alliance mail I got was outlining exactly who could yell/ scream/ nerd rage/ and berate other players while in fleet..... why anyone would volunteer to put up with such asses is beyond me.

Something Random
Center for Advanced Studies
Gallente Federation
#255 - 2012-07-13 20:07:28 UTC
nothing

"caught on fire a little bit, just a little."

"Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangs all here!"

I love Science, it gives me a Hadron.

Lyron-Baktos
The Scope
Gallente Federation
#256 - 2012-07-13 20:09:17 UTC
only thing that keeps me from pvp is isk but im managing it ok for the moment
S'No Flake
Native Freshfood
Minmatar Republic
#257 - 2012-07-13 20:13:04 UTC
I completely understand you.
My point was, if for you (and most others) PvP combat is the core of the game, for a lot of other people building ships, planetary stuff, getting bored to death mining gas in a WH, etc is the core aspect of the game.

There is no black and white truth. Everything is a full shade of greys.

I personally don't feel any joy trying for two hours to find a kestrel, a merlin, hell another rifter to blow me up (or blow him up) when all i find are 10+ people camping gates or solo people flying T2 frigs or T3 cruisers trying to kill a less than a weak char.

Hence, i prefer to waste their time and i find casual PvP in EvE a mess.
Well, i'm not sure casual PvP done for fun or to learn the tricks even exists outside RvB.

Ishtanchuk Fazmarai
#258 - 2012-07-13 20:31:14 UTC
Pipa Porto wrote:
Vaerah Vahrokha wrote:
Krysta Bourne wrote:
And claiming that it was the targets own fault for dying? Really? I have yet to see a PvP player that I'd actually consider befriending, so far my only views of them are that of the schoolyard bullies boasting about beating up the handicapped kid in school. You certainly don't help that view by blaming the victim of the attack.


They have a mentality that looks like what happens in RL, where people make guilty the victim not the aggressor. "You just had to not get out so late", "you just had to wear an armor suit".

Now I'll get all sorts of trolls "LOOOOL you compare a game to RL". Yes I do, because the behavior pattern is the same.

And it's one of the major reasons to not want to stick with such nasty people.


Here's the difference.

EvE is a Game that people CHOOSE to play. If they don't enjoy some core aspect of the game, then I don't understand why they play.

You don't have a choice about participating in RL.

Complaining about getting shot at in EvE is like complaining about getting shot at in a Paintball match. It's ludicrous.


What makes you think that people who buy EVE, buy the whole nine yards of it?

EVE is unique and thus it's the crossroads of many gameplay styles and backgrounds. EVE is a end-of-line game, its the ultimate "what else is there". There is nowhere to go further than EVE in complexity and player driven content. Also is one (1) of the two (2) last major spacefaring freelancing games in the market. And the other one is developed by a company one tenth the size of CCP, and is not an MMO.

It's not as if people was here just because they pick 100% of EVE from a wider range of alternate games.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jayrendo Karr
Caldari Provisions
Caldari State
#259 - 2012-07-13 20:53:28 UTC
because i have no isk and suck at making isk.
Pink Marshmellow
Caucasian Culture Club
#260 - 2012-07-13 21:05:09 UTC
The universal unwillingness to engage in equal numbers and composition.

There is no fair fight.

Its all about superiority in numbers and guarantee of victory, along with abundance of intel that limits pvp.