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Incarna/WiS Disappointment

First post First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#1021 - 2012-08-14 16:13:55 UTC
Seleia O'Sinnor wrote:
If CCP would have followed the path of WiS we wouldn't have gotten all the small things, all the sweet things since the change of direction. Maybe we would just have gotten another cake door.


And if they hadn't of put money into Dust we could of had the best of both worlds. Blink

As a wormhole dweller i'm yet to experience the "sweet things" with the exception of corp bookmarks. Cry
oldbutfeelingyoung
Perkone
Caldari State
#1022 - 2012-08-14 16:25:31 UTC  |  Edited by: oldbutfeelingyoung
oldbutfeelingyoung wrote:
Ghazu wrote:
Flamespar wrote:
Dear CCP. Can you please remove large fleet fights from EVE? They make my graphics card heat up.

Also how dare you force PVP content on me, can you please give me a check box so I can disable it. Ganking should be impossible.

Also please stop updating graphics - new missile and explosion effects do not add meaningful gameplay and should therefore be removed completely.

Blah blah blah ....

It's funny but we literally only have one or two people posting consistently in this thread saying they don't want WiS.


I'll give you that, oldbutfeelingyoung's incessant whining and his weird keyboard made me do it.



i am so honored Lol
But you stil are not original ,AntiWis people keep coming back with the same words every time.

Besides that ,you seem to think that, i want WIS yesterday
The only thing i want now at this moment , is that Team Avatar is allowed to show of their work

We can troll each other like idiots,but no one here knows what TA was doing
And no one knows if he likes the ideas,TA implemented in that demo

and about my weird keyboard ,English is not my native language ,but you complaining about whining,makes me clear you understand.


i am also going to add something to this

Ok so Team Avatar is silenced and are not allowed to speak about or show of their work

Why a simple demo from a team that is working within CCP is put aside ,is beyond me
So i want to know the reason why Unifex silenced CCP Bayesian ,after all this time

R.S.I2014

Idris Helion
Doomheim
#1023 - 2012-08-14 16:34:01 UTC
I was there during the Incarna debacle. I had heard people use the term "Space Barbie" about the avatars, but thought they were being too critical. Yet, alas: that's exactly what we got. A detailed avatar that could be clothed and admired in the mirror but had absolutely no gameplay purpose at all. And the WiS environment was an incredible resource hog -- with just one avatar walking around in a mostly-empty room, the performance was terrible. (Can you imagine the slideshow you'd get with tens or even hundreds of avatars in the same room? Ye gods.)

I'm still astonished at the amount of work and effort that went into creating a module that had absolutely no purpose in terms of actual gameplay. The mind boggles.

I've never understood why CCP had such a hellish time creating human avatars for players. That's been a basic staple of games both online and off for like twenty years now.

Maybe DUST will be the game CCP pushes for people who want human avatars; EVE may remain "internet spaceships" forever.
Lilliana Stelles
#1024 - 2012-08-14 16:34:39 UTC
oldbutfeelingyoung wrote:

i am also going to add something to this

Ok so Team Avatar is silenced and are not allowed to speak about or show of their work

Why a simple demo from a team that is working within CCP is put aside ,is beyond me
So i want to know the reason why Unifex silenced CCP Bayesian ,after all this time

I'm going to speculate that CCP is afraid of a negative community reaction to anything that isn't FiS.

Not a forum alt. 

oldbutfeelingyoung
Perkone
Caldari State
#1025 - 2012-08-14 16:36:49 UTC
Idris Helion wrote:
I was there during the Incarna debacle. I had heard people use the term "Space Barbie" about the avatars, but thought they were being too critical. Yet, alas: that's exactly what we got. A detailed avatar that could be clothed and admired in the mirror but had absolutely no gameplay purpose at all. And the WiS environment was an incredible resource hog -- with just one avatar walking around in a mostly-empty room, the performance was terrible. (Can you imagine the slideshow you'd get with tens or even hundreds of avatars in the same room? Ye gods.)

I'm still astonished at the amount of work and effort that went into creating a module that had absolutely no purpose in terms of actual gameplay. The mind boggles.

I've never understood why CCP had such a hellish time creating human avatars for players. That's been a basic staple of games both online and off for like twenty years now.

Maybe DUST will be the game CCP pushes for people who want human avatars; EVE may remain "internet spaceships" forever.



nothing wrong if you want to stay in the ship or like the shipspincounter,don,t want WIS press the hangar button,problem solved for most of the haters.

R.S.I2014

oldbutfeelingyoung
Perkone
Caldari State
#1026 - 2012-08-14 16:43:13 UTC
Lilliana Stelles wrote:
oldbutfeelingyoung wrote:

i am also going to add something to this

Ok so Team Avatar is silenced and are not allowed to speak about or show of their work

Why a simple demo from a team that is working within CCP is put aside ,is beyond me
So i want to know the reason why Unifex silenced CCP Bayesian ,after all this time

I'm going to speculate that CCP is afraid of a negative community reaction to anything that isn't FiS.



Speculate is al we can now,do we

The community can be weird at some times ,angry about a little team making avatar stuff and not angry about a sidegame called DUST ,a lot of this community never will use.

No if they were afraid ,Team Avatar was not talked about.
Instead TA makes thread replies on this forum ,but the moment they thought they could show us something ,they are silenced.

R.S.I2014

Lilliana Stelles
#1027 - 2012-08-14 16:48:14 UTC
Yeah, that actually makes me curious... why is TA one of the most vocal groups in the forums, yet not allowed to publish their dev blog? Seems counterintuitive.

Not a forum alt. 

Ghazu
#1028 - 2012-08-14 16:48:35 UTC
oldbutfeelingyoung wrote:
Idris Helion wrote:
I was there during the Incarna debacle. I had heard people use the term "Space Barbie" about the avatars, but thought they were being too critical. Yet, alas: that's exactly what we got. A detailed avatar that could be clothed and admired in the mirror but had absolutely no gameplay purpose at all. And the WiS environment was an incredible resource hog -- with just one avatar walking around in a mostly-empty room, the performance was terrible. (Can you imagine the slideshow you'd get with tens or even hundreds of avatars in the same room? Ye gods.)

I'm still astonished at the amount of work and effort that went into creating a module that had absolutely no purpose in terms of actual gameplay. The mind boggles.

I've never understood why CCP had such a hellish time creating human avatars for players. That's been a basic staple of games both online and off for like twenty years now.

Maybe DUST will be the game CCP pushes for people who want human avatars; EVE may remain "internet spaceships" forever.



nothing wrong if you want to stay in the ship or like the shipspincounter,don,t want WIS press the hangar button,problem solved for most of the haters.


Yes but the freaks are getting freakier by the page.

Ghazu wrote:
Lilliana Stelles wrote:
Maybe you're right.

I think that if players were forced to use it, they'd grow to enjoy it.

If they're actually shallow enough to unsub because it takes them 5 seconds longer to reship, ... well, personally I don't care if those individuals continue playing or not. Though, I realize CCP does, and it's fincancially impractical not to tailor to them.

I'm also not saying that I don't want to see avatar gameplay. I do! I certainly didn't mean to give the impression that I didn't. I just don't think it's necessary for us to use and enjoy Incarna to some extent.

I just don't think it'll be feasible for them to develop this gameplay before people have lost interest in Incarna. I just want them to finish establishments so we have something working beyond the door, instead of waiting 15 more years for a gameplay situation.

I'd rather have them release something and gradually improve it (and they are GREAT at gradual iterations), instead of captain's quarters becoming the next COSMOS missions... or having a duke-nukem-forever situation with WiS gameplay.


GTFO


This other dude is even thinking about creating wis in second life, I wish him luck.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

oldbutfeelingyoung
Perkone
Caldari State
#1029 - 2012-08-14 16:52:18 UTC
Lilliana Stelles wrote:
Yeah, that actually makes me curious... why is TA one of the most vocal groups in the forums, yet not allowed to publish their dev blog? Seems counterintuitive.



indeed it makes no sense at all.
You don,t give a go ahead to a team ,with all publicity and suddenly pull the plug

R.S.I2014

Lilliana Stelles
#1030 - 2012-08-14 16:52:39 UTC  |  Edited by: Lilliana Stelles
I'm glad my quotes have become gained so much popularity with you, Ghazu.

Not a forum alt. 

Diesel47
Deep Core Mining Inc.
Caldari State
#1031 - 2012-08-14 16:54:47 UTC
CCP Bayesian wrote:
Vincent Athena wrote:
Supposedly there is a "Team Avatar" (5 people) working on something, and a Dev blog about it that is finished, but its publishing got delayed by the UI mess.

The few Dev comments we have gotten is it will involve cooperative game play in a hostile environment. Something like we saw in one of the trailers with people in space suits exploring ruins. I presume part of the "cooperative" part is having protection so your ship does not get stolen while you are walking about.


This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!

You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.

We're pretty excited about what we've come up with internally.



Well that just sounds epic.

Hope it can live up.
oldbutfeelingyoung
Perkone
Caldari State
#1032 - 2012-08-14 16:58:19 UTC
Lilliana Stelles wrote:
I'm glad my quotes have become gained so much popularity with you, Ghazu.



well i must say ,that i think that you can,t force any gameplay to this community .
So i understand his reaction a little

Let the ones who will miss their shipspinning there were they are

So they can make an reply with more words

R.S.I2014

Mocam
Aliastra
Gallente Federation
#1033 - 2012-08-14 17:32:33 UTC
When the info on ambulation came out - I checked into some of the linked videos from people going back YEARS before I joined the game and how many had been waiting for it. What they got didn't match expectations -- not by a long shot.

CCP had changed it's delivery model from bulky "expansion release" to a slip-stream model which gave EVE an overall "beta" feel as they introduced then kept enhancing what they'd just added - bit by bit annoying many being as *NOTHING* was released in a completed form and it was usually a month or more until it was really "rounded" enough to seem somewhat finished.

For those that forgot about the "release": It started with the hew character generator and when that came out - no tattoos, many things not working and bit by bit it was fleshed out and adjusted. Even the ability to adjust your character after a initial use was granted only 1-off/one at a time style when it first shipped.

Incarna came out using that slip-stream model with 1 stinking room, followed by blocking off the ability to spin ships in hangars -- which looked more like a "here's our new Aurum store and you will have to be in a station so we can show you what you should buy!" - with no other apparent reason for forcing it on people at that time.

Video requirements changed so older cards wouldn't run the game anymore, multi-boxers blew gaskets as their systems would run multiple clients very poorly or not at all, some cards did meltdowns trying to run it, mass lag or a giant "loading" style logo to avoid the lag of CQ, etc.

Bit by bit they changed things around and adjust it, plus adding things to the Nex store for the characters, but the overall impact was like a slap in the face to those who had waited for it - with the rest of us quite a bit more than "annoyed". All we got were pieces that added no real value to the gaming experience with promises of more to come "later".

Then... All the leaks about "pay to win" - "golden ammo" and "don't listen to what they say, watch what they do"and the like. It culminated in an in-game riot and a large amount of cancellations/rage-quits.



There are things in this game I like and things I don't care for - with barbies in space in the "don't care for" category.

At times CCP adjusts parts of this game based upon old complaints/promises that can take them years to get around to (rocket fixes for example). WiS/Ambulation/Incarna was a long-ago promise from before I joined this game and whether I like it or not, many had waited literally years to walk their chars around.

As such, allowing *THEM* a bit more of what they waited for... I have no real problems with - as long as it doesn't go over to the "next phase"; the equivalent of station/gate camps *IN* stations nor "naked blue elves dancing on tables" type crap. I saw enough of that in WoW starting areas years ago...
Natsett Amuinn
Caldari Provisions
Caldari State
#1034 - 2012-08-14 17:43:43 UTC
I find it interesting that they talk about Starbases in the minutes, yet it seems it would take them just as long to get that in game as it would take team avatar to get station exploration in, if given the green light.

Very few people don't want any kind of WiS, very few. Few people want a social room to just chat. MOST people want a meaningful WiS feature.


Why is CCP ignoring this?
Starbases would be great, but I see no reason for them if I can't walk in them. I'd rather see WiS first, and then personal bases that I can walk in.


CCP needs to HTFU, stop listening to the minority who don't want anything but FiS, the people who think they own stock and can tell CCP what to commit resources to, and the ones that don't want to see EVE grow because they think playing a game with only a few hundred thousand players somehow makes them special.

WiS will bring in more people than new ship shaders and balance. New players means more money. More money means CCP can hire more devs to work on more things, and release more content in better shape, faster.

Without new types of content, that allows players to experience EVE in new ways, EVE will eventually stagnate and start losing players. Ask Blizzard how not creating new, varied, and different content that allows people to play WoW in new ways has benefitted them.

WiS would bring back some of the old players who just got bored of FiS or ship spinning. Just like pokepets will bring old players back to WoW who got tired of just killing ****.



And are some of you people so disillusioned that you think CCP dedicating all its resources to reskinning the game is better than them spending those resources to create new, fun content that can be played in stations, just because it's FiS.

No one decided to play EVE because of the new missile trails. The **** is wrong with people?
Exactly how much new content have we gotten since CCP overreacted to player overreaction, and started refocusing on FiS?
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#1035 - 2012-08-14 17:47:04 UTC
CCP Bayesian wrote:
Lilliana Stelles wrote:
This is the most exciting thing I've heard in ... ever? I'm glad to see they have some actual gameplay underway with Incarna. It's a very impressive engine; I hate to see it being used solely for staring at the door.


Just to be totally clear this has so far been prototype work and we need management support to move further on into the production of it. That lots of players and developers are actually quite excited about it is obviously a big plus point in that regard.


Bummer to hear it's all about expoloration/archeology, but good to hear that you're still prototyping, 'cause it's still not too late to piggy back on some station walking.

Like it or not, a non-marginal amount of time spent in EVE is station spinning . . . so why not let us capsuleers wander around the station. Jacked into the Neocom, of course, so we can still trade, manage inventory, adjust skill queue, etc. but at the same time visit one of several lounges/bars . . . or swing by a casino to burn some ISK . . . maybe stop by the corporate offices and/or corporate VIP lounge . . . or just wander through a giant hanger with various ships docked for our viewing pleasure.

Ideally, let the avatars walk around armed as well - blasters or pistols or knives. And if, after talking for twenty minutes with someone in the lounge that has a view of the dock/undock space in front of the station, you really start to hate your companion, you can just gut him with your knife. Then, CONCORD agents appear at the door, haul you out of the lounge, and space you :) They also impound your ship/cargo and put it on the local market for a below-cost sell price!

Awesome gameplay? No, not really. But it would undoubtedly be a new, immersive layer of depth to this spaceship game, especially in light of just how much time is spent playing dock/undock games, waiting an extra 10 minutes for that skill to finish, waiting 15 minutes for the fleet to call for undock, etc. Potential ISK sink as well, depending on how far you go with letting people design corporate lounges, maybe open their own casinos (and choose to implement their own odds).


I am not an alt of Chribba.

Nathanien Indoril
Creation and Extraction
#1036 - 2012-08-14 18:46:39 UTC  |  Edited by: Nathanien Indoril
Haven't we been here before?
The arguments on the last 20 sites ... sounded so... familiar.

You know what? Were going in circles here...

Although i'm a little bit more on the 'pro-wis' side... i'm sick of this whole vaporware situation right now.
At the moment, everything connected to WIS feels like Duke Nukem Forever.
Yeah... i compare you to 3D Realms. Be ashamed!

What i want?
A clear path.

CCP want to make WIS happen? Okay. Then just do it and stay true to your decision. Treat it like a real project (with need, nice and not2have), set milestones, release dates and let people work on it. I can live with it.

Or: CCP don't want to put resources in WIS? Okay. Then let it be. Abandon the project, release the last clothes (for free of course), give the nexstore an afternoon kick in the nuts or rollback to the old charcreator. I can also live with this decision.

But go away from this shades of grey / vaporware zone, where we are atm.
This situation is so tiresome...
Just do something.
Scatim Helicon
State War Academy
Caldari State
#1037 - 2012-08-14 19:37:28 UTC
Natsett Amuinn wrote:
I find it interesting that they talk about Starbases in the minutes, yet it seems it would take them just as long to get that in game as it would take team avatar to get station exploration in, if given the green light.

Starbases are literally a must-use feature for many Eve players though - especially if you live in a Wormhole where you have no choice but to live out of a POS, but to some extent for everyone there is no way around the fact that the current state of POSs are a hideously dated, game-ruining chore which makes players want to gouge their eyes out.

WiS, done properly, can be a valuable add-on, but its something that the playerbase lived without for eight years and which 99% of the existing players are still happily living without since CQ is a gameplay-vacuum which serves only to stress-test our graphics cards.

Quote:
Very few people don't want any kind of WiS, very few. Few people want a social room to just chat. MOST people want a meaningful WiS feature

Why is CCP ignoring this?

Dedicating a team to working on WiS is an odd way of 'ignoring' WiS.

Quote:
WiS will bring in more people than new ship shaders and balance.

Bullshit.

Graphical updates are marketing gold-dust, they do wonders for drawing the attention of new potential subscribers to try out Eve for themselves when they see trailers or screenshots and see a game which actually looks modern, and who would have laughed and walked away if they'd still seen the tired old graphics of a few years ago. Rebalancing doesn't bring players in, but when done properly it keeps new players engaged beyond the honeymoon period when they realise the depth and range of viable playstyles available.

Quote:
And are some of you people so disillusioned that you think CCP dedicating all its resources to reskinning the game is better than them spending those resources to create new, fun content that can be played in stations, just because it's FiS.

CCP is spending resources on WiS. Right now its called Team Avatar.

Quote:
Exactly how much new content have we gotten since CCP overreacted to player overreaction, and started refocusing on FiS?

Much more new content than we got from the Incarna expansion which took up 18 months of CCP's full focus.

Every time you post a WiS thread, Hilmar strangles a kitten.

Natsett Amuinn
Caldari Provisions
Caldari State
#1038 - 2012-08-14 20:14:19 UTC  |  Edited by: Natsett Amuinn
Scatim Helicon wrote:
Natsett Amuinn wrote:
I find it interesting that they talk about Starbases in the minutes, yet it seems it would take them just as long to get that in game as it would take team avatar to get station exploration in, if given the green light.

Starbases are literally a must-use feature for many Eve players though - especially if you live in a Wormhole where you have no choice but to live out of a POS, but to some extent for everyone there is no way around the fact that the current state of POSs are a hideously dated, game-ruining chore which makes players want to gouge their eyes out.

WiS, done properly, can be a valuable add-on, but its something that the playerbase lived without for eight years and which 99% of the existing players are still happily living without since CQ is a gameplay-vacuum which serves only to stress-test our graphics cards.
.

From what they said, Starbases aren't a replacement for PoS's. They're effectively personal housing. Limited storage and limited docking. I didn't even see anything in the minutes indicating what their purpose would be.

I really don't know we're you're getting this "must Use feature" from.

You've been living without personal Starbases for 9 nine years.

They didn't even indicate if there's been any work done on it yet outside of planning and brainstorming. In fact, it's not even a feature they can guarantee will make it in game.

WiS on the other hand has had significant work, and has been something we've been waiting for, for like 6 years.


PS: WTH? No one started playing EVE because they updated shaders, wtf.

And care to point out the NEW CONTENT they've released since incarna? Balancing, graphics updates, new effects, and updates to old systems isn't new content.

Incursions is the last time I can remember CCP actually releasing new content.
Please, enlighten me, where's the new content?

Btw, WiS was effectively scrapped. Didn't you read any of the dev posts here? What they've been working on is NOT WiS. it's station exploration that they've been prototyping. While it may be the backbone to WiS if they ever get the green light to work on it, it's not a team building station interiors and all the thing CCP said would come with WiS. it's something else.
Pipa Porto
#1039 - 2012-08-14 20:38:44 UTC
Natsett Amuinn wrote:
From what they said, Starbases aren't a replacement for PoS's. They're effectively personal housing. Limited storage and limited docking. I didn't even see anything in the minutes indicating what their purpose would be.


Let's start with this.
What does the POS acronym stand for, with regards to EVE and Control Towers?
What market group do Control Towers fall under?

EvE: Everyone vs Everyone

-RubyPorto

Ishtanchuk Fazmarai
#1040 - 2012-08-14 20:40:23 UTC
Natsett Amuinn wrote:
(...)

Btw, WiS was effectively scrapped. Didn't you read any of the dev posts here? What they've been working on is NOT WiS. it's station exploration that they've been prototyping. While it may be the backbone to WiS if they ever get the green light to work on it, it's not a team building station interiors and all the thing CCP said would come with WiS. it's something else.


It's something that could be used for WoD. I guess they figured that we would suspect if we were allowed to see glittering box ninjas... Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you