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Inferno 1.1 issues thread

First post
Author
Sturmwolke
#221 - 2012-07-06 03:08:55 UTC  |  Edited by: Sturmwolke
Looting wrecks still has performance issues, the speed has improved as of 1.1.7 but no where near the speed before you broke it with Unified Inv.
The speed needs to be 3-4x faster than what it is now to be comparable to what was lost.
Another thing, ffs autoclose wreck window after all has been looted. I don't need to see another copy of my cargo window.

Plenty of other broken bits and pieces with the Unified Inv workflow logic which are still floundering around.

P.S The space camera zoom persistence was a nice fix ... which took how many years? Lol
WCPistolPete
MacroIntel
#222 - 2012-07-06 05:21:12 UTC
Chokichi Ozuwara wrote:


Got that also when I undocked in a Noctis. Was in PI view during undock and upon closing the PI window saw way too much red. Only happened once but once was one time too many. Unable to recreate at the moment.
Xylorn Hasher
Caldari Provisions
Caldari State
#223 - 2012-07-06 06:14:53 UTC
Checking character info takes too much time. It takes 2-3 seconds to open it, same for inventory window both in station and in space.

All my posts are made shortly after Marihuana consumption.

Bee Rigman
The Order of the Silver Circle
#224 - 2012-07-06 08:53:02 UTC
New 'features' of the latest patch for me, so far:

- black screens after undocking/jumping

- random zoom factor resets after undocking

- "My Filters" doesn't remember it's been collapsed (on another char, after undocking)


And UI still sucks.
Hang on, scrap that -- I forgot that these days that's a requirement for user interfaces.

--

TravelBuoy
Imperial Academy
Amarr Empire
#225 - 2012-07-06 10:51:00 UTC  |  Edited by: TravelBuoy
CCP fix your bombs.

http://www.youtube.com/watch?feature=player_embedded&v=nIyuqLl4O54

All resist on all bombs and dont get damage from each others.
And until not fixed, please report this as exploit.
Souxie Alduin
Anarchy in the Eve
#226 - 2012-07-06 14:21:11 UTC
I just entered the character creator to put on some more makeup, and the only thing visible was my head, my top and my hands. My face had also reverted to "vanilla" form (What it looked like before I sculpted it), but the hair, tattoos, freckles, piercings etc. were still there. Not sure about the body, since it was invisible...
Aracturus
Amok.
Goonswarm Federation
#227 - 2012-07-06 17:23:11 UTC
TravelBuoy wrote:
CCP fix your bombs.

http://www.youtube.com/watch?feature=player_embedded&v=nIyuqLl4O54

All resist on all bombs and dont get damage from each others.
And until not fixed, please report this as exploit.


CCP fixed this with patch 1.1.7

Unfortunately now, bombs now have NO resists whatsoever, making it impossible to drop more than one at a time. (As opposed to the previous maximum of 7 bombs in flight at once)

TravelBuoy you are way, way, WAY behind.
Oh, and work on your grammar. The proper term is "Until fixed". "Until not fixed" isn't a proper usage.
Furthermore, that video was Shadoo bombing is own carriers. Just saying.

CCP: When can we expect bombs to be fully functional again? (e.g. do damage to each other, have proper resists)

This is now a WIDOT thread!

Lin-Young Borovskova
Doomheim
#228 - 2012-07-06 18:02:31 UTC
Looting awful l-a-a-a-a-a-a-a-a-a--a-a-ag !

Shift/click to open cans makes 1 to 2 sec lag every 2 cans and the more are opened the more you lag, then clicky clicky --> dozen times clicky after, and it's not simply lag, it's lag fest !!

brb

Mr Sado
Edge Of Infinity
True Reign
#229 - 2012-07-06 19:05:47 UTC
So bombs now have 0 resists? Why doesnt CCP just take bombers and bombs out of the game... they just nerfed the idea of bomber gang to no value.. the bombs taking no damage was actually helping smaller gangs compete against larger gangs..... Now CCP just tipped the scales back in favor of large alliances.... what a pity... CCP again, fix your bombs please.....

You released a patch at the outcry of a blobber who didnt want to get affected by small alliance... at least put bombs back to have racial resists again.... this "when it isnt broke, we still have to fix it" thing is confusing.

A reply on why this patch did this to bombs would be appreciated.

[b][u]Mr Sado[/u]

CEO of MAKE MY DAY True Reign[/b]

Messoroz
AQUILA INC
Verge of Collapse
#230 - 2012-07-06 19:49:11 UTC
Mr Sado wrote:
So bombs now have 0 resists? Why doesnt CCP just take bombers and bombs out of the game... they just nerfed the idea of bomber gang to no value.. the bombs taking no damage was actually helping smaller gangs compete against larger gangs..... Now CCP just tipped the scales back in favor of large alliances.... what a pity... CCP again, fix your bombs please.....

You released a patch at the outcry of a blobber who didnt want to get affected by small alliance... at least put bombs back to have racial resists again.... this "when it isnt broke, we still have to fix it" thing is confusing.

A reply on why this patch did this to bombs would be appreciated.


LOL, tears already?

Christ, it's a bug, it's being fixed on Monday.
Tore Vest
#231 - 2012-07-06 19:58:12 UTC
Messoroz wrote:
Mr Sado wrote:
So bombs now have 0 resists? Why doesnt CCP just take bombers and bombs out of the game... they just nerfed the idea of bomber gang to no value.. the bombs taking no damage was actually helping smaller gangs compete against larger gangs..... Now CCP just tipped the scales back in favor of large alliances.... what a pity... CCP again, fix your bombs please.....

You released a patch at the outcry of a blobber who didnt want to get affected by small alliance... at least put bombs back to have racial resists again.... this "when it isnt broke, we still have to fix it" thing is confusing.

A reply on why this patch did this to bombs would be appreciated.


LOL, tears already?

Christ, it's a bug, it's being fixed on Monday.


I hope they fix the grid lag on monday allso......

No troll.

brammator
SUB ZERO.
#232 - 2012-07-07 12:08:57 UTC
Messoroz wrote:
Christ, it's a bug, it's being fixed on Monday.


Yeah, because who ever planned any bomb ops for weekends?
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#233 - 2012-07-07 17:23:48 UTC
brammator wrote:
Messoroz wrote:
Christ, it's a bug, it's being fixed on Monday.


Yeah, because who ever planned any bomb ops for weekends?

I am at work now, and I have to work Monday at 1100, so that leaves Sunday to get bombed.
BleedingAngl
Ministry of War
Amarr Empire
#234 - 2012-07-07 18:23:08 UTC
Urgg Boolean wrote:
brammator wrote:
Messoroz wrote:
Christ, it's a bug, it's being fixed on Monday.


Yeah, because who ever planned any bomb ops for weekends?

I am at work now, and I have to work Monday at 1100, so that leaves Sunday to get bombed.


oh look... its the worlds smallest violin.. playing... just for you

.

Tor Umar
The Scope
Gallente Federation
#235 - 2012-07-09 20:00:26 UTC
I get lag, screen freezes, barrel rollin and reverse warping ships...... pvp is impossible like this.
quasarabyss
Deep Core Mining Inc.
Caldari State
#236 - 2012-07-09 23:56:51 UTC
Hmm I see a pattern here; CCP periodically release a patch to the game which fails to fix known issues and fixes non-issues. This creates much wailing, angst and tears after every patch (read up).

Solution:
I propose that a 'Test Server' be created where new patches can be tested before any patch is released Live.

This 'Test Server' would be used by those players committed to improving the game and giving feedback to CCP about what works and what does not work. CCP in turn, would address the issues raised by the player base, in particular those who care enough to spend their time testing the game on the 'Test Server'.
I believe that if used correctly this 'Test Server' would eliminate the repeated incidents of failware being released on the Live server.

This new and original idea will challenge some people - radical and brilliant concepts often do - but i'm sure the doubters can be convinced over time.

The beauty of this idea, I believe, is in its simplicity.

(Insert witticism here)

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#237 - 2012-07-10 03:55:54 UTC
quasarabyss wrote:
Hmm I see a pattern here; CCP periodically release a patch to the game which fails to fix known issues and fixes non-issues. This creates much wailing, angst and tears after every patch (read up).

Solution:
I propose that a 'Test Server' be created where new patches can be tested before any patch is released Live.

This 'Test Server' would be used by those players committed to improving the game and giving feedback to CCP about what works and what does not work. CCP in turn, would address the issues raised by the player base, in particular those who care enough to spend their time testing the game on the 'Test Server'.
I believe that if used correctly this 'Test Server' would eliminate the repeated incidents of failware being released on the Live server.

This new and original idea will challenge some people - radical and brilliant concepts often do - but i'm sure the doubters can be convinced over time.

The beauty of this idea, I believe, is in its simplicity.
This space pilot has a great mind and has come up with a brilliant, no, revolutionary idea. This is an idea singular in purpose, yet able to serve so many constituents.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Yatta Vyatta Usoko
ORE Propaganda Society
#238 - 2012-07-10 07:13:48 UTC
I was trying to move planetary goods from planet to customs office, when customs office had no free space left. The window popup shows me this message:

{[numeric]volume} {[numeric]volume -> "unit", "units"} of space would be required to complete this operation. Destination container only has {[numeric]available} {[numeric]available-> "unit", "units"} available.
Rommiee
Mercury Inc.
#239 - 2012-07-10 07:15:18 UTC
Hakaru Ishiwara wrote:
quasarabyss wrote:
Hmm I see a pattern here; CCP periodically release a patch to the game which fails to fix known issues and fixes non-issues. This creates much wailing, angst and tears after every patch (read up).

Solution:
I propose that a 'Test Server' be created where new patches can be tested before any patch is released Live.

This 'Test Server' would be used by those players committed to improving the game and giving feedback to CCP about what works and what does not work. CCP in turn, would address the issues raised by the player base, in particular those who care enough to spend their time testing the game on the 'Test Server'.
I believe that if used correctly this 'Test Server' would eliminate the repeated incidents of failware being released on the Live server.

This new and original idea will challenge some people - radical and brilliant concepts often do - but i'm sure the doubters can be convinced over time.

The beauty of this idea, I believe, is in its simplicity.
This space pilot has a great mind and has come up with a brilliant, no, revolutionary idea. This is an idea singular in purpose, yet able to serve so many constituents.


Brilliant..... If only someone had thought of this before the Unified Inventory was released.

It would have provided an ideal test environment to try the new system before releasing it into Live. People could have provided lots of feedback, which CCP could have acted on before bringing that pile of steaming crap on to TQ.

If only, we had something like that then.... oh wait......
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#240 - 2012-07-10 12:29:38 UTC
Yatta Vyatta Usoko wrote:
I was trying to move planetary goods from planet to customs office, when customs office had no free space left. The window popup shows me this message:

{[numeric]volume} {[numeric]volume -> "unit", "units"} of space would be required to complete this operation. Destination container only has {[numeric]available} {[numeric]available-> "unit", "units"} available.
I saw this one back in late May 2012, wrote up a bug report (#136584) and saw that it was subsequently associated with a defect in CCP's internal systems.

As a temporary fix, try moving a single unit of PI material out of the customs and onto the planet. Then try your large volume move. If that doesn't do anything, try moving a single unit up from the planet and into the CO. That should re-jigger the number of units displayed on the launch pad thus enabling expected behaviors from the CO.

I have observed over the past two years that the true number of units of goods in a launch pad differs from the displayed number of units when a pilot first accesses a planet (or CO). This happens frequently, though not 100% of the time. When a stack of PI goods misrepresented by this false value is moved or something is moved on top of it, EVE chokes and spits out the error message that you encountered instead of 'you do not have enough space,' etc. Moving amounts of goods small enough not to trigger an error typically prompts the EVE client / server to update the displayed number to the true value.

I see that CCP has not yet fixed this one. Roll

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.