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I wonder if Null has lost its character?

Author
Richard Desturned
Royal Amarr Institute
Amarr Empire
#21 - 2012-06-21 23:53:17 UTC
you make a good point, limit hisec stations to 1 per system

npc alts have no opinions worth consideration

Simetraz
State War Academy
Caldari State
#22 - 2012-06-21 23:56:54 UTC  |  Edited by: Simetraz
Nicolo da'Vicenza wrote:
Simetraz wrote:

Which brings us back to Null is like High-sec without concord.
Yeah except without the stations, missions, LP stores, manufacturing, refining, research, gate guns, faction police, market or omnipresent cyno jamming, you start to make a good point NPC corp poster.


Everything on that list can be done in Null, the only thing Null doesn't provide is LP Stores and NPC Traders which means skill books and BPO's. Oh and you don't have to deal with gate guns, faction police and that junk in Null.

You are REALLY hung up on NPC corp posters, this is a discussion about null mechanics NOT my characters affiliation.

Oh and omnipresent cyno jamming made me laugh cause that is most of Null now as well.

But more on track the more I see the response the more it looks like CCP's idea of jamming everyone in null by encouraging a station in every system has only accelerated the stabilization of Null which is really is basically stagnation.

At this point nobody does anything in Null the house is built and now everyone is bored cause there is no new project.
Nicolo da'Vicenza
Viziam
Amarr Empire
#23 - 2012-06-22 00:20:26 UTC
Simetraz wrote:
Nicolo da'Vicenza wrote:
Simetraz wrote:

Which brings us back to Null is like High-sec without concord.
Yeah except without the stations, missions, LP stores, manufacturing, refining, research, gate guns, faction police, market or omnipresent cyno jamming, you start to make a good point NPC corp poster.

Everything on that list can be done in Null
lmao

Quote:
Oh and omnipresent cyno jamming made me laugh cause that is most of Null now as well.

lmao

Quote:
But more on track the more I see the response the more it looks like CCP's idea of jamming everyone in null by encouraging a station in every system has only accelerated the stabilization of Null which is really is basically stagnation.

At this point nobody does anything in Null the house is built and now everyone is bored cause there is no new project.

our great goal of 'building stations' is complete - there is nowhere to go from here
Simetraz
State War Academy
Caldari State
#24 - 2012-06-22 00:29:33 UTC  |  Edited by: Simetraz
Nicolo da'Vicenza wrote:


our great goal of 'building stations' is complete - there is nowhere to go from here


Come fall when the rest of your players decide to show up, and nothing happens in Null you will have your answer.

But sense you are so positive that it isn't stations you tell me why Null has become so stagnate.
Is there a problem with the mechanics, if so which one or ones ?

Or is it something else ?

OR perhaps you believe Null is perfect the way it is now ?
Simi Kusoni
HelloKittyFanclub
#25 - 2012-06-22 00:38:20 UTC
Simetraz wrote:
Nicolo da'Vicenza wrote:


our great goal of 'building stations' is complete - there is nowhere to go from here


Come fall when the rest of your players decide to show up, and nothing happens in Null you will have your answer.

But sense you are so positive that it isn't stations you tell me why Null has become so stagnate.
Is there a problem with the mechanics, if so which one or ones ?

Or is it something else ?

OR perhaps you believe Null is perfect the way it is now ?

Because there is no reason to actually live in null when you can just PvP there on your main, and make ISK and manufacture stuff in high sec on your alts?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Alavaria Fera
GoonWaffe
#26 - 2012-06-22 00:40:19 UTC
Simetraz wrote:
At this point nobody does anything in Null the house is built and now everyone is bored cause there is no new project.

We just need to start tearing down houses then.

Load up the X-large ammo, we're going POS hunting :)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Richard Desturned
Royal Amarr Institute
Amarr Empire
#27 - 2012-06-22 00:45:36 UTC
Simetraz wrote:
Everything on that list can be done in Null, the only thing Null doesn't provide is LP Stores and NPC Traders which means skill books and BPO's. Oh and you don't have to deal with gate guns, faction police and that junk in Null.


"nullsec has it easy, they don't have to deal with GATE GUNS or faction police like we do, they only have bubbles, supercaps, hotdrops and the risk of losing access to their assets forever"

Simetraz wrote:
You are REALLY hung up on NPC corp posters, this is a discussion about null mechanics NOT my characters affiliation.


your npc corp affiliation means that we have no way of knowing if you actually have experience with anything you're talking about, which brings me to the following:

Simetraz wrote:
Oh and omnipresent cyno jamming made me laugh cause that is most of Null now as well.


is this from your personal experience or hearsay? only one alliance that I know of, IRC, regularly cynojams the majority of their systems

Simetraz wrote:
But more on track the more I see the response the more it looks like CCP's idea of jamming everyone in null by encouraging a station in every system has only accelerated the stabilization of Null which is really is basically stagnation.


this is a result of outpost building for the purpose of providing offices, manufacturing slots (yes, people manufacture in nullsec) and other stuff

Simetraz wrote:
At this point nobody does anything in Null the house is built and now everyone is bored cause there is no new project.


is this based on your own observations from the best seat in the house, the veldspar belt?

npc alts have no opinions worth consideration

Nicolo da'Vicenza
Viziam
Amarr Empire
#28 - 2012-06-22 00:49:51 UTC  |  Edited by: Nicolo da'Vicenza
Simetraz wrote:
Nicolo da'Vicenza wrote:


our great goal of 'building stations' is complete - there is nowhere to go from here


Come fall when the rest of your players decide to show up, and nothing happens in Null you will have your answer.

But sense you are so positive that it isn't stations you tell me why Null has become so stagnate.
Is there a problem with the mechanics, if so which one or ones ?

Or is it something else ?

OR perhaps you believe Null is perfect the way it is now ?

The cause is part political, part metagame speculation.

Nullsec has always entered periods of dormancy before unpredictable game changes effecting 0.0 are put in effect. Alliance leaders don't like to put so many assets on the line with such a variable hanging in the air; successful leaders don't leave that sort of thing to chance. There were no major wars for almost a year before Dominion was released, then SirMolle rallied the South into a frenzied mob. Goonswarm amused itself with the Gallente Ice Interdiction (and 'Freeport delve') for 8 months before Crucible was released (supercap changes) and then smashed into White Noise. Etc. Now there's a lot of talk about Technetium/moongoo reform, but nobody knows exactly what it is, so all of the Technetium-reliant alliances have decided to band together to form a mutual defense pact in the meantime. They're unable to invade the non-tech regions because nobody is willing to actually occupy the space, and the Southern Coalition already has more space per capita then they know what to do with and the great renter empires of the South are a close substitute for Tech.
Simetraz
State War Academy
Caldari State
#29 - 2012-06-22 01:05:29 UTC  |  Edited by: Simetraz
Nicolo da'Vicenza wrote:
Simetraz wrote:
Nicolo da'Vicenza wrote:


our great goal of 'building stations' is complete - there is nowhere to go from here


Come fall when the rest of your players decide to show up, and nothing happens in Null you will have your answer.

But sense you are so positive that it isn't stations you tell me why Null has become so stagnate.
Is there a problem with the mechanics, if so which one or ones ?

Or is it something else ?

OR perhaps you believe Null is perfect the way it is now ?

The cause is part political, part metagame speculation.

Nullsec has always entered periods of dormancy before unpredictable game changes effecting 0.0 are put in effect. Alliance leaders don't like to put so many assets on the line with such a variable hanging in the air; successful leaders don't leave that sort of thing to chance. There were no major wars for almost a year before Dominion was released, then SirMolle rallied the South into a frenzied mob. Goonswarm amused itself with the Gallente Ice Interdiction (and 'Freeport delve') for 8 months before Crucible was released (supercap changes) and then smashed into White Noise. Etc. Now there's a lot of talk about Technetium/moongoo reform, but nobody knows exactly what it is, so all of the Technetium-reliant alliances have decided to band together to form a mutual defense pact in the meantime. They're unable to invade the non-tech regions because nobody is willing to actually occupy the space, and the Southern Coalition already has more space per capita then they know what to do with and the great renter empires of the South are a close substitute for Tech.


So what you are describing is a stalemate, the Tech alliances won't leave there money trains and the Renters alliances in the South are Happy earning ISK off the Renters. Meaning nobody has any motivation or need to go anywhere.
So if nothing changes with Tech then you could conclude that nothing will happen come fall.

And that all the mechanics for null are just fine the way they are ?
Nicolo da'Vicenza
Viziam
Amarr Empire
#30 - 2012-06-22 01:19:18 UTC  |  Edited by: Nicolo da'Vicenza
Simetraz wrote:
So what you are describing is a stalemate, the Tech alliances won't leave there money trains and the Renters alliances in the South are Happy earning ISK off the Renters. Meaning nobody has any motivation or need to go anywhere.
So if nothing changes with Tech then you could conclude that nothing will happen come fall.

And that all the mechanics for null are just fine the way they are ?

I never said the mechanics are fine, I just said the issue at hand isn't related to number of stations in a region.
There are countless ways conflict in 0.0 could be instigated, whether it's improving 0.0 industry and making it more industrially independent, change how sov wars are waged, make stations destructable, increase incentive to move out there etc, all would have wild and unpredictable effects on the nullsec political landscape. Evolution inevitably results stable, ordered systems. EVE is different then real life because all evolutionary variables are static and controlled by CCP, whereas in the real world plate tectonics and meteorites and sunspots and other random chaos hit the planet all the time spurring on change. 0.0 hasn't been updated in almost 3 years in CCP's pursuit of space pants and space-farmville other then Time Dilation and adjusting numbers on supercaps (which have both started huge wars as a result), so things have gotten pretty settled once again.
Simetraz
State War Academy
Caldari State
#31 - 2012-06-22 01:46:28 UTC
Nicolo da'Vicenza wrote:
Simetraz wrote:
So what you are describing is a stalemate, the Tech alliances won't leave there money trains and the Renters alliances in the South are Happy earning ISK off the Renters. Meaning nobody has any motivation or need to go anywhere.
So if nothing changes with Tech then you could conclude that nothing will happen come fall.

And that all the mechanics for null are just fine the way they are ?

I never said the mechanics are fine, I just said the issue at hand isn't related to number of stations in a region.
There are countless ways conflict in 0.0 could be instigated, whether it's improving 0.0 industry and making it more industrially independent, change how sov wars are waged, make stations destructable, increase incentive to move out there etc, all would have wild and unpredictable effects on the nullsec political landscape. Evolution inevitably results stable, ordered systems. EVE is different then real life because all evolutionary variables are static and controlled by CCP, whereas in the real world plate tectonics and meteorites and other random chaos hit the planet all the time spurring on change. 0.0 hasn't been updated in almost 3 years in CCP's pursuit of space pants and space-farmville, so things have gotten pretty settled.


I don't know I still believe the stations help stabilize Null. People complain about losing everything in Null but you don't really lose everything, it just may not be able to get at it for say YEARS. LolLol Sorry I always end up leaving something behind and when I look at my assets on a map it looks like a minefield in Null.

And a lot of alliances dropped more corp offices figuring to force players into one station for refining for taxes and the production stations tended to build small items or even capitals only, and those only with permission.

You are right though Null does need some serious love cause between a station in every other system and the current SOV mechanics, and death stars guarding tech moons and everything other you need a capitals or a rather large fleet the idea of doing anything turns into more of a , maybe tomorrow cause we need more ISK.
otherwise it is a long grind to dig someone who actually wants to stay. The last major war was well a joke for the most part. The North folded so fast you couldn't blink or you would miss it.

Which brings us around to the point of the whole thread. Tech is not the only answer and although it needs work I doubt it will fix null.
What else do you think needs to be done ?
Sense you appear to be the only person who will actually have a discussion in this thread.




Sega Phoenix
Chicks on Speed
Weapons Of Mass Production.
#32 - 2012-06-22 02:44:05 UTC  |  Edited by: Sega Phoenix
Many things have changed null in the last few years. Most notably is the proliferation of super capitals and the ability to project force over large swathes of territory.

Secondly the EVE community has become more advanced, vast amounts of intel are available via automated API and local. Combine this ability to completely automate intel with the fact that 90% of eve is metagame (meaning outside of eve) and its easy to understand where the disconnect is. If you aren't a regular member of Kugu or another any other form of communication you miss out on half the crap going on in EVE.

The entirety of the CFC just plays tanks until they get a PING telling them to go pew pew something. Once the objective is over they all log back off and watch some pony porn.


TL;DR Remove super capitals, Jump bridges and jump freighters. Uncensor CAOD and make stations destructible.


- edit (i english bad)
Simi Kusoni
HelloKittyFanclub
#33 - 2012-06-22 02:46:50 UTC
Simetraz wrote:
I don't know I still believe the stations help stabilize Null. People complain about losing everything in Null but you don't really lose everything, it just may not be able to get at it for say YEARS. LolLol Sorry I always end up leaving something behind and when I look at my assets on a map it looks like a minefield in Null.

The State War Academy have taken and lost so much null sec sovereignty in recent years it would have been difficult for anyone to keep track of assets.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Alavaria Fera
GoonWaffe
#34 - 2012-06-22 02:56:46 UTC
Sega Phoenix wrote:
TL;DR Remove super capitals

I am a CFC member and I support this message.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Nicolo da'Vicenza
Viziam
Amarr Empire
#35 - 2012-06-22 02:58:17 UTC  |  Edited by: Nicolo da'Vicenza
Simetraz wrote:
You are right though Null does need some serious love cause between a station in every other system and the current SOV mechanics, and death stars guarding tech moons and everything other you need a capitals or a rather large fleet the idea of doing anything turns into more of a , maybe tomorrow cause we need more ISK.
otherwise it is a long grind to dig someone who actually wants to stay. The last major war was well a joke for the most part. The North folded so fast you couldn't blink or you would miss it.

Which brings us around to the point of the whole thread. Tech is not the only answer and although it needs work I doubt it will fix null.
What else do you think needs to be done ?
Sense you appear to be the only person who will actually have a discussion in this thread.

Tech is easily fixed, just switch the resource bottleneck from Technetium to a more widely distributed moon mineral (like the setup pre-Dominion). The problem is that EVE devs don't really know the intricacies of their economy like their players do, so they're very gunshy about trying to fix it. The above solution wasn't mine, it was recommended by Weaselior, who is Goonswarm's own logistics director IIRC.

I've been going on from thread to thread about this because 0.0 seems like a hot topic these days, but I think the next step for 0.0 should be seriously revamping it so that null industry can match or exceed the manufacturing capacity and efficiency of highsec and let it evolve from a bunch of militant resource extraction colonies to true empires.

To do this requires two things, one is making it so that just buying and jumping all your stuff from Jita/Amarr isn't as easy as autopiloting a neutral freighter alt through highsec unmolested, and that means reform of NPC corps, which a lot of people don't like. A lot of peeps would rather be permanently excluded from the 'epic content' zone if it means they can continue to haul 796K m3 23 jumps for a reward of 10M ISK while away from their keyboard.

The other thing that needs to be fixed is going to depend on how the POS revamp that CCP is spending a lot of effort on revamping and how it effects 0.0 industry. If it expands the industrial capacity of non-empire systems to be built up to rival or exceed that of empire space, the changes would be unfathomable, perhaps the majority of players would populate 0.0 out of pursuit of isk and opportunity. Or they could do to the POS system what they did with the inventory system, and maybe 3 months after initial release Two Step will speak on behalf of wormholers and declare the new POSs "useable and we accept your apology Soundwave" and nothing will change. You just can't tell with CCP.

IF 0.0 industry is buffed to parity with highsec industry in terms of potential, and POSs aren't still a big punch in the ****, we can talk about making stations destructible so that we can have developed true "highsec minus CONCORD" societies complete with manufacturers and marketeers plunking away in some alliances' space and other regions whose stations were reduced to husks and ashes, the locals reduced to living in POS spacehuts in savagery. That'd be really my ideal development of nullsec, personally.
Simetraz
State War Academy
Caldari State
#36 - 2012-06-22 03:41:16 UTC  |  Edited by: Simetraz
I agree on lots of your points and I have always been of the opinion that Null should require nothing from High-sec

The real problem is even if CCP gave Null the ability to rival high-sec and in many respecs they do have it now but choose not to use it.
Nobody will because they don't need too.
Flat out alot of null Alliances and players have more ISK then they know what to do with.

So they spend it in High-sec and don't bother to build anything but capitals in Null and Low-sec.

So how do you force players (for lack of a better word to build in null)
DOn't shoot me this just came to mind but and I haven't thought of all the rammafications yet.
What if like capitals all T2 ships had to be built in low-sec or Null ?

THen of course you could take it one more and say T3 W-space ships have to be made in W-space ?

Or is that going too far ?
Alavaria Fera
GoonWaffe
#37 - 2012-06-22 04:16:46 UTC
Simetraz wrote:
What if like capitals all T2 ships had to be built in low-sec or Null ?

THen of course you could take it one more and say T3 W-space ships have to be made in W-space ?

Or is that going too far ?

It would be fun trying to move all those T3s our of W-space, a few big guys in a high class wormhole would just dominate it, probably. Not like I think some people shouldn't be forced into 3 billion tengu hulls...

As for all T2 ships, that's ... well except the T2 battleships (a JF holds 7) most can be packed pretty decently and made in a station anyway. You'd mostly be annoying people who do all their stuff in highsec, really.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Simi Kusoni
HelloKittyFanclub
#38 - 2012-06-22 04:20:08 UTC  |  Edited by: Simi Kusoni
Alavaria Fera wrote:
Simetraz wrote:
What if like capitals all T2 ships had to be built in low-sec or Null ?

THen of course you could take it one more and say T3 W-space ships have to be made in W-space ?

Or is that going too far ?

It would be fun trying to move all those T3s our of W-space, a few big guys in a high class wormhole would just dominate it, probably. Not like I think some people shouldn't be forced into 3 billion tengu hulls...

As for all T2 ships, that's ... well except the T2 battleships (a JF holds 7) most can be packed pretty decently and made in a station anyway. You'd mostly be annoying people who do all their stuff in highsec, really.

I can live with that...

But seriously, didn't CCP say a while back they want to move T2 production of all kinds to null? In their end goal was to have high sec focussing on low end production, low sec generates faction stuff and null T2.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Alavaria Fera
GoonWaffe
#39 - 2012-06-22 04:23:29 UTC  |  Edited by: Alavaria Fera
Simi Kusoni wrote:
But seriously, didn't CCP say a while back they want to move T2 production of all kinds to null? In their end goal was to have high sec focussing on low end production, low sec generates faction stuff and null T2.

Yes, but I don't think they were intending to do so by brute application of game mechanics that simply forces the required behaviors, by making "better" options impossible.

If they were, they could have done it long ago. Wave magic wand, T2s cannot have production runs in sec status 0.5 and greater.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Simetraz
State War Academy
Caldari State
#40 - 2012-06-22 04:24:43 UTC  |  Edited by: Simetraz
Alavaria Fera wrote:
Simetraz wrote:
What if like capitals all T2 ships had to be built in low-sec or Null ?

THen of course you could take it one more and say T3 W-space ships have to be made in W-space ?

Or is that going too far ?

It would be fun trying to move all those T3s our of W-space, a few big guys in a high class wormhole would just dominate it, probably. Not like I think some people shouldn't be forced into 3 billion tengu hulls...

As for all T2 ships, that's ... well except the T2 battleships (a JF holds 7) most can be packed pretty decently and made in a station anyway. You'd mostly be annoying people who do all their stuff in highsec, really.


Yeh your right you would have to eliminate the the ability to sell T2 ships and Modules and Components, moon goo in High-sec.
Not really a bad thing it would give Low-sec the serious boost it needs.

YOu want a better ship then T1 then you have to make a run to low-sec, I am really starting to like this idea.
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