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I wonder if Null has lost its character?

Author
Simetraz
State War Academy
Caldari State
#1 - 2012-06-21 22:21:07 UTC
As someone who has lived in Null back when there was one Station per region
I do have to wonder if part of Nulls decline is linked to the proliferation of Stations all over Null.
At one time an Alliances power base was there station.
This is where the fleet was, this is where the capitals were.
This is where if you wanted to get their attention you went.

Now you fly around Null and there is a Station in just about every other system.
I know why, and that had to do with the whole 3 stations per constellation mess but
I wonder if it has left more damage than people thought.
Maybe it is just me but Null has become too much like NPC Null and just not worth the time any more.

So the question is do you think (or believe) the number of stations has changed Null for the better or worse.
Or has some other game mechanic or mechanics changed Null into what it is today.
Flame On.
Akirei Scytale
Okami Syndicate
#2 - 2012-06-21 22:25:06 UTC
1) wat?

2) no.

3) wat?

4) alliances have hubs.

5) wat?

6) stations hardly matter dude.

7) seriously, what the heck? also, fix yo gramma.
Talon SilverHawk
Patria o Muerte
#3 - 2012-06-21 22:30:15 UTC
Akirei Scytale wrote:
1) wat?

2) no.

3) wat?

4) alliances have hubs.

5) wat?

6) stations hardly matter dude.

7) seriously, what the heck? also, fix yo gramma.


what is wat ?

Tal

Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-06-21 22:31:05 UTC  |  Edited by: Nicolo da'Vicenza
don't worry npc corp poster, there's still areas like Great Wildlands and The Spire and other godawful drone regions with 1-2 stations to take you back to the days of yore

PS: every station is another 30M EHP and 8 days an invader has to chew through - luv2structurefun
Simi Kusoni
HelloKittyFanclub
#5 - 2012-06-21 22:35:51 UTC
In my experience stations really don't matter that much. I lived out of a POS when I was in vanguard, and I lived in a station when I was in FAIL. My experience in null was roughly the same.

When they bring in the upgraded POSes it might be nice to see destructable stations, and a return to living POSes. But until POSes stop sucking stations are just a nice feature.

Alliances still have hubs, and most capitals are still kept in the same few places. Although you do see caps spread out a bit more now, I think that is as much because they are becoming ridiculously common.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simetraz
State War Academy
Caldari State
#6 - 2012-06-21 22:45:33 UTC
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.

Ituhata Saken
Killboard Padding Services
#7 - 2012-06-21 22:46:17 UTC
Nicolo da'Vicenza wrote:
don't worry npc corp poster, there's still areas like Great Wildlands and The Spire and other godawful drone regions with 1-2 stations to take you back to the days of yore

PS: every station is another 30M EHP and 8 days an invader has to chew through - luv2structurefun


This is actually probably more the problem than the station itself. It's weird that in the pvp paradise that is null nothing changes without an immensely elongated and boring grind. Chalk that up to sov warfare mechanics.

So close...

Dirk Magnum
Spearhead Endeavors
#8 - 2012-06-21 22:49:47 UTC
Fully destructable stations are an inevitability. There is no need to be upset.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Weaselior
GoonWaffe
Goonswarm Federation
#9 - 2012-06-21 22:50:30 UTC
Simetraz wrote:
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.


no it's they don't matter, once you have a factory to placate the newbies and a single refinery everything else is basically a place to dock and nothing else, because stations in 0.0 are worthless thanks to the uselessness of 0.0 industry

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Akirei Scytale
Okami Syndicate
#10 - 2012-06-21 22:53:01 UTC
Simetraz wrote:
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.



hardly... where do you get this stuff?

also, you'd rather live out of a damn POS?!?
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#11 - 2012-06-21 22:54:41 UTC
Weaselior wrote:
Simetraz wrote:
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.


no it's they don't matter, once you have a factory to placate the newbies and a single refinery everything else is basically a place to dock and nothing else, because stations in 0.0 are worthless thanks to the uselessness of 0.0 industry


^^This

Stations are just some where to keep your stuff. They are better than a POS but no where near as nice as highsec stations.
Nicolo da'Vicenza
Viziam
Amarr Empire
#12 - 2012-06-21 22:56:45 UTC
you mean stations do stuff other then hold your ship?
Simetraz
State War Academy
Caldari State
#13 - 2012-06-21 23:03:16 UTC  |  Edited by: Simetraz
Shepard Wong Ogeko wrote:
Weaselior wrote:
Simetraz wrote:
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.


no it's they don't matter, once you have a factory to placate the newbies and a single refinery everything else is basically a place to dock and nothing else, because stations in 0.0 are worthless thanks to the uselessness of 0.0 industry


^^This

Stations are just some where to keep your stuff. They are better than a POS but no where near as nice as highsec stations.


So if you went down to 1 every other constellation or one a region nothing would change ?
It appears pretty obvious that the player base in Null has gotten to the point where stations are taken for granted.
Think about it.
Dirk Magnum
Spearhead Endeavors
#14 - 2012-06-21 23:07:55 UTC
Trust me that null stations matter a lot for certain kinds of players. Try living with a single account in a station with no refinery or manufacturing access. My activity level in-game after a bit of that is best represented by a line leading to a right angle that continues downwards through the graph, through the computer, all the way into Hell itself.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Nicolo da'Vicenza
Viziam
Amarr Empire
#15 - 2012-06-21 23:10:51 UTC
"hey guys remember your space as the way it was before you invested all that isk into it? wasn't it cool that way?"
"no it sucked that's why we invested hundreds of billions of isk building stations"
'yeah.. okay... but..."
Akirei Scytale
Okami Syndicate
#16 - 2012-06-21 23:11:22 UTC
Simetraz wrote:
Shepard Wong Ogeko wrote:
Weaselior wrote:
Simetraz wrote:
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.


no it's they don't matter, once you have a factory to placate the newbies and a single refinery everything else is basically a place to dock and nothing else, because stations in 0.0 are worthless thanks to the uselessness of 0.0 industry


^^This

Stations are just some where to keep your stuff. They are better than a POS but no where near as nice as highsec stations.


So if you went down to 1 every other constellation or one a region nothing would change ?
It appears pretty obvious that the player base in Null has gotten to the point where stations are taken for granted.
Think about it.


gee, its not like we built them or anything.
Simi Kusoni
HelloKittyFanclub
#17 - 2012-06-21 23:11:51 UTC
Dirk Magnum wrote:
Trust me that null stations matter a lot for certain kinds of players. Try living with a single account in a station with no refinery or manufacturing access. My activity level in-game after a bit of that is best represented by a line leading to a right angle that continues downwards through the graph, through the computer, all the way into Hell itself.

I've done it, we used to have an alliance member come round every now and then to pick up all our loot in his freighter.

He'd haul it off, and give us near full value for it. There really was very little functional difference to now unless, as you say, you actually manufacture stuff in null sec.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#18 - 2012-06-21 23:13:26 UTC
Simetraz wrote:
Shepard Wong Ogeko wrote:
Weaselior wrote:
Simetraz wrote:
Akirei Scytale wrote:
1)

6) stations hardly matter dude.



And that is perhaps the biggest problem, stations have become so common that they don't matter anymore.
Null has become high-sec without concord.


no it's they don't matter, once you have a factory to placate the newbies and a single refinery everything else is basically a place to dock and nothing else, because stations in 0.0 are worthless thanks to the uselessness of 0.0 industry


^^This

Stations are just some where to keep your stuff. They are better than a POS but no where near as nice as highsec stations.


So if you went down to 1 every other constellation or one a region nothing would change ?
It appears pretty obvious that the player base in Null has gotten to the point where stations are taken for granted.
Think about it.



Oh yah. Since we get crappy stations, we totally wouldn't mind if they just went away. Especially after we had to spent billions of our own isk to put them there.

You want the last of our jump bridges too?

How about you go read the other 2 nullsec threads going on right now before spamming more "lets break the knees of nullsec to make it more interesting" nonsense.
Simetraz
State War Academy
Caldari State
#19 - 2012-06-21 23:24:45 UTC  |  Edited by: Simetraz
Shepard Wong Ogeko wrote:


Oh yah. Since we get crappy stations, we totally wouldn't mind if they just went away. Especially after we had to spent billions of our own isk to put them there.

You want the last of our jump bridges too?

How about you go read the other 2 nullsec threads going on right now before spamming more "lets break the knees of nullsec to make it more interesting" nonsense.


Well you already stated you don't build anything in them.
You just use them for storage, and buy everything from High-sec.
So why have so many.

Most Null stations end up being Corporation Offices anyways.

And as far as why they were built well the last mass building of stations happened when you got bonuses from 3 stations a constellation. and that was years ago.
Right now most are living off what a previous alliance built not what they actually built for themselves.
I can think of a few exceptions but not many.

Which brings us back to Null is like High-sec without concord.
You even go to Jita to buy your goods or the nearest high-sec trade hub.

As another player stated SOV battles aren't worth the time so nothing changes.

Every looks like stagnation.
Nicolo da'Vicenza
Viziam
Amarr Empire
#20 - 2012-06-21 23:45:31 UTC  |  Edited by: Nicolo da'Vicenza
Simetraz wrote:

Which brings us back to Null is like High-sec without concord.
Yeah overlooking the lack of stations, missions, LP stores, invulnerable NPC corp alts, manufacturing, refining, research, gate guns, faction police, market or omnipresent cynojamming and the addition of CSAA arrays, TCUs/I-Hub infrastructure, grav sites, probeable 7+/10 plexes and capital ships, jump drives and bridging you start to make a good point NPC corp poster.
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