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Paving the way to the next nerf: hulks

Author
Aina Sasaki
Garoun Investment Bank
Gallente Federation
#81 - 2012-06-18 07:00:03 UTC
A nerf to hulks... but all the other mining ships get buffed, and those ships are -way- cheaper than hulks.

I don't see what the problem is here.

- Rei

Kelhund
State War Academy
Caldari State
#82 - 2012-06-18 08:10:57 UTC
I dont think I see the problem either, but I do admit that I only mine in 2 vastly diffferent scenarios. Scenario one is ice mining with a Mackinaw, in which case I do have orca support but I'm semi afk the entire time due to the ungodly long recycle time on Ice Strip Miners. The second scenario is mining in a hulk in a wormhole, in which case I have plenty of combat support and I'm punching d-scan every few seconds (and therefore not going AFK). In the event that these ship changes go live, I'll prolly start mining with a mack in the WH as well, just so if I have to bug out I'm taking most of my hard-won polymer reactant (IE Megacyte/Zyd ore) with me and its not getting popped by some retread with a dessie. I wouldn't say its a straight up nerf to the hulk, more of an adjustment to account for how the ship is actually used in greater than 80% of cases - IE mining with fleet support and dedicated haulers/orcas/rorquals.

TL;DR: its balancing out the rest of 2 ship classes, 3-4 of which are barely used. Cry NERF if you like, but it'll be better for the game.
tsuggerpuppe
Doomheim
#83 - 2012-06-18 08:12:18 UTC  |  Edited by: tsuggerpuppe
Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!

The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!

It's a nerf!

PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so?

Same for botters - They don't need that extra Cargohold.

Only newbies benefit from the changes. anything else I wrote at the beginning of this post.
Breezly Brewin
Vril Metaphysics Society
#84 - 2012-06-18 08:35:24 UTC  |  Edited by: Breezly Brewin
tsuggerpuppe wrote:
Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!

The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!

It's a nerf!

PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so?

Same for botters - They don't need that extra Cargohold.

Only newbies benefit from the changes. anything else I wrote at the beginning of this post.


what's wrong with helping new players? i hardly think they will be able to keep up with a veteran miner, SP goes into much more than just exhumers. lots of skills that don't directly affect your mining yiled still indirectly affect your mining capabilities. there's a lot of skills not even in the industry family (drone skills for example) that are still important to mining.

mining in a ship that costs less than a hulk will always be reasonable, especially in ones like the wormhole example you brought up. it's not always about maximizing yield, i don't know what it will take for some people to understand this key concept.

i do think you fear of botters exploiting the new barges is not unwarranted but we will just have to see about that.
tsuggerpuppe
Doomheim
#85 - 2012-06-18 08:40:32 UTC  |  Edited by: tsuggerpuppe
Breezly Brewin wrote:

1) what's wrong with helping new players? i hardly think they will be able to keep up with a veteran miner, SP goes into many more skills than just exhumers and many more of them somehow directly affect your mining capabilities. there's a lot of skills not even in the industry family (drone skills for example) that are still important to mining.

2) mining in a ship that costs less than a hulk will always be reasonable, especially in ones like the wormhole example you brought up. it's not always about min/max, i don't know what it will take for some people to understand this key concept.

3) i do think you fear of botters exploiting the new barges is not unwarranted but we will just have to see about that.


1) nothing. Did I say there is something wrong with it? No.

2) Mining in a WH in a Mackinaw instead of a Hulk or a Retriever instead of a Covetor --> why? Honestly show me where is the benefit! I personally mine in a Covetor in a WH and Hulk anywhere else (ice in macki). I don't see any reason to switch to Procurer, Covetor, Retriever?

3) I fear nothing in this direction. I just made a statement what's my view on this devblog.
Breezly Brewin
Vril Metaphysics Society
#86 - 2012-06-18 08:57:14 UTC
1. your post still seemed to show a dislike for newbies, or at least a "i had to put up with it so they should too"sort of element.

2. hull cost and utility is being reworked, i look at the new ships with regards to low sec, ninja mining sov space etc. you are looking at straight yield. still. did you ever think of putting a cloaking device in that third hi slot of a covetor?

3. why bring it up if it doesn't bother you?
Jorma Morkkis
State War Academy
Caldari State
#87 - 2012-06-18 09:04:21 UTC
Breezly Brewin wrote:
mining in a ship that costs less than a hulk will always be reasonable


Unfortunately Rokh will get CPU nerf.

Hulk can't be tanked after nerf, so it's paper thin. Some people will start to use Retrievers/Procurers. And then Goons start to pay for every miner kill in hisec.
tsuggerpuppe
Doomheim
#88 - 2012-06-18 09:06:07 UTC  |  Edited by: tsuggerpuppe
@Breezly

Please just stop to interpret my answers in a wrong way (1. + 3.). That's senseless just for the reason you like to have a meaning that way! My corp and our newbies benefit from it. I just was writing my opinion about what will really happen / what it will really change. The way it is announced now I don't see any point where this changes will notably change anything in WH, lowsec, 0.0 or HiSec mining. It just have some influence on new miner and a little influence on the market as new players can mine now much earlier with 3 Strip Miners instead of mining with just 2 for nearly a month!

2. What do miners look at? Profit. What determines profit in the mining profession? Yield!
Seriously - Covops on a Covetor? You must be joking. Of course I thought of it and others do as well, but this idea is just useless or better a waste of ressources!

Edit: Who said Hulk can't be tanked after nerf? Nobody. it's just a question how they determine little-average EHP. For my understanding this is what they have now already! I don't expect a change here!
Breezly Brewin
Vril Metaphysics Society
#89 - 2012-06-18 09:21:44 UTC
i was hardly joking
tsuggerpuppe
Doomheim
#90 - 2012-06-18 09:46:13 UTC
Then maybe a Probe Launcher in the second slot for scanning down your own gravimetric sites and a Smart Bomb int the third one for attacking the opponent. If now somebody is asking how to mine, you still can do it with your mining drones.

CovOps won't protect you. But yeah, try it and reduce your income by 30%, letting you pay for a new Covetor in less than 3 hours! Looking forward to the killmail.
Mr Bimble
Lost Ark Enterprises
#91 - 2012-06-18 11:39:32 UTC
Smohq Anmirorz wrote:

Haffsol wrote:
[quote] Redefining the roles of the other barges.....




And quit saying you spent months to train for the Hulk. You didn't. Any training for the Hulk started with Exhumers 1, since you already had access to a T1 ship capable of the same thing the Hulk has, i.e. mining lots of ore. Your talk of "I spent months training for the Hulk" implies that you spent months longer to train for it than Covetor pilots.


Why.To get a Hulk one has to train barges too,which is forced by the way training in this game works.T1 is not a Hulk.
Tanya Powers
Doomheim
#92 - 2012-06-18 11:57:06 UTC
Doesn't seem like a nerf for hulks at all.

If you want to afk mine then why the hell should you have the highest yeld and tank?
Things are right, if you want to afk in something not worthy gank then take a procurer, battleship ehp fit it and leave it at the belt until the 20K M3 can is full.

This seems right.

If you want highest yeld then you'll fit an hulk with friends and orca boost, however Hulk is still in need of more pg/cpu/cap recharge/base EHP

Nothing wrong here.
Asura Kai
Khanid Astrogeology Consortium
#93 - 2012-06-18 12:34:58 UTC
I will say generally I'm happy that CCP finally plan to do something about the mining barge and Exhumer. Most of the proposed changes seems to be very positive especially the proposed boost to the mining barge and introduction of a specialize mining frigate. However I get a general feeling that Hulk is not getting the "love" and facing a nerf. This might be a good thing or it might not.

What I'm saying is that it is till too early to make any judgement for the proposed changes. So for the time being please reserve your judgement and cries of anguish first and wait for more detail info before crying foul.

Changes to the Hulk might make it less appealing for current mining scenario but I felt that it is needed in order to bring out the other exhumers' appeal. So what is if Hulk got nerf? Adapt goddamn it ! Its the survival of the fittest. If carebear like me can adapt, survive and thrive, I'm sure you can too.
Celgar Thurn
Department 10
#94 - 2012-06-18 13:18:51 UTC  |  Edited by: Celgar Thurn
I have only read the dev blog once and need to read it a few more times and dissect what CCP intends to do. I am personally very concerned and angry at this probable nerf to Hulks when CCP were supposedly out to improve the lot of the professional mining community. CCP has said they wish to make the mining profession more profitable and a more attractive career option. For many months now mining has become much more profitable without any actions on their part directly. Although admittedly side effects of other actions and new game features along with the inevitable speculation that comes with the capitalist system have increased mineral prices.
CCP probably would like mineral prices to be lower hence the new mining dev blog ideas dressed up as something else. But they can't have their cake and eat it ! Potentially I see their little plan backfiring on them if professional miners decide to switch career or leave the game then prices will stay 'high' or rise further. Far better for them to leave mining alone and ignore the oft spewed out forum posts asking for more tank/yield/T3 mining vessels etc. Mining is not 'broken' despite what some pilots may say. There are broken elements of the game that need fixing such as corporation & alliance/ POS roles and permissions.
Another problem with the mining element of the latest ships dev blog is that by lowering skill requirements it is dumbing down the game. EVE Online is known for being a complicated game and to my view it should remain so. Lowering skill requirements is a slippery slope we should not be going down.
Kelhund
State War Academy
Caldari State
#95 - 2012-06-18 15:37:21 UTC
Celgar Thurn wrote:
I have only read the dev blog once and need to read it a few more times and dissect what CCP intends to do. I am personally very concerned and angry at this probable nerf to Hulks when CCP were supposedly out to improve the lot of the professional mining community. CCP has said they wish to make the mining profession more profitable and a more attractive career option. For many months now mining has become much more profitable without any actions on their part directly. Although admittedly side effects of other actions and new game features along with the inevitable speculation that comes with the capitalist system have increased mineral prices.
CCP probably would like mineral prices to be lower hence the new mining dev blog ideas dressed up as something else. But they can't have their cake and eat it ! Potentially I see their little plan backfiring on them if professional miners decide to switch career or leave the game then prices will stay 'high' or rise further. Far better for them to leave mining alone and ignore the oft spewed out forum posts asking for more tank/yield/T3 mining vessels etc. Mining is not 'broken' despite what some pilots may say. There are broken elements of the game that need fixing such as corporation & alliance/ POS roles and permissions.
Another problem with the mining element of the latest ships dev blog is that by lowering skill requirements it is dumbing down the game. EVE Online is known for being a complicated game and to my view it should remain so. Lowering skill requirements is a slippery slope we should not be going down.



I fail to see how reducing the cargo hold of a hulk in return for an equally sized ore bay will cause professional miners to abandon mining altogether. Also, I fail to see how lowering the skill requirements to get into a ship matters at all, since the requirements to EFFECTIVELY fly the ship will remain the same. Many other instances of this sort of thing abound in EVE, to include any sort of Minmatar fit for level 4s OR PVP, the entire Wormhole and Incursion experiences, and Amarr weapons fitting.

Additionally, I am sure that these changes fit into the entire scheme of ship overhaul, and that NOT doing ANYTHING to the mining profession as a whole will leave it lacking to say the least. There hasn't been a major change to mining since the Barges were introduced (Major as in a change that revolutionized the mining industry and made it possible to NOT have to use an Apoc to get anywhere in life) and I believe that some updating is needed, along with the blanket upgrades to the rest of the EVE fleet.

Lastly, attempting to rationalize your dislike for these changes by what the Goons do is simply insane and ********. If you're REALLY that worried about the Goons, either join them or give me your stuff in a contract on your way out the door - and dont let the sub price hit you in the arse on your way out.
RubyPorto
RubysRhymes
#96 - 2012-06-18 16:02:45 UTC
tsuggerpuppe wrote:
Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!

The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!

It's a nerf!

PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so?

Same for botters - They don't need that extra Cargohold.

Only newbies benefit from the changes. anything else I wrote at the beginning of this post.


Hey, moron. Read the Dev Blog. They're BUFFING the yield of the other ships. It is not going to be a 33% loss.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Breezly Brewin
Vril Metaphysics Society
#97 - 2012-06-18 16:23:25 UTC
even though a pilot may be able to pilot a barge and fire 3 strip miners in a short amount of time doesn't mean they will be yielding as if they had trained the other yield skills mining, mining upgrades. who knows what they may do with the yield percentage bonuses of exhumers and they may make the barge skill also have a bonus. ie the entry level skill requirements of a mining barge with 3 turrets may become terribad, even though it sounds nice by todays standards.

so despite a new miner jumping into a barge with 3 strips within a short amount of time doesn't really mean he would be stripping much more than today's "just got my retriever alt"

WE DON'T KNOW THE NUMBERS.

this really is a sky is falling thread. Lol
Haffsol
#98 - 2012-06-18 16:40:53 UTC
Quote:
WE DON'T KNOW THE NUMBERS.


2012-21-12

it's coming
Pinstar Colton
Sweet Asteroid Acres
#99 - 2012-06-18 17:46:31 UTC
This is a buff to miners across the board. There are now tons of incentives to use things other than a hulk.
Higher Yield than before, allowing non-hulks to get closer to hulk yield levels
Jetcan sized ore bay eliminates jet can thieves/baiters/harassers
Big Tank makes would-be gankers pony up a bigger, more expensive ship to pull off a solo-gank.

This combination of factors may have the net (and intended) effect of having solo miners switch to non-hulk mining ships.

Will it make them immune to ganking, especially if they mine afk? No

But if a ganker has to use a 50 million isk ship to pull off a solo gank on a mining barge when previously they could pull it off in a couple million isk T1 dessie, how many gankers will be eager to throw away their ships in order to pop a retriever?





In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

RubyPorto
RubysRhymes
#100 - 2012-06-18 19:38:27 UTC
Haffsol wrote:
Quote:
WE DON'T KNOW THE NUMBERS.


2012-21-12

it's coming


Winter is coming.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon