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Paving the way to the next nerf: hulks

Author
stoicfaux
#61 - 2012-06-17 14:26:27 UTC
This applies to Eve as well:
"There has grown up in the minds of certain groups in this country the notion that because a man or a corporation has made a profit out of the public for a number of years, the government and the courts are charged with the duty of guaranteeing such profit in the future, even in the face of changing circumstances and contrary public interest. This strange doctrine is not supported by statute nor common law. Neither individuals nor corporations have any right to come into court and ask that the clock of history be stopped, or turned back, for their private benefit."
- Heinlein


Change happens. Adapt or die. If you choose the latter, please have the courtesy to leave your corpse in a out of the way location so as not to impede the traffic of progress.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Kara Books
Deal with IT.
#62 - 2012-06-17 14:29:56 UTC
Some one didnt get the Memo:
dude, take a chill pill, CCP has openly and repeatedly stated that their reworking every ship in the game, one by one, don't rush em, let them do their thing.

Mess with the ships their working on, try new things in the game, dont go crazy over that one hulk.
I dont know, train for an orca or some booster skills, maybe give PI a shot in lowsec, or even try some Incursions, PvP I dunno, try something totally new till this thing blows over.

Iv heard it from all my friends, lots of time in Local and iv mentioned it to quite a few people, things will work out don't worry.
Inspiration
#63 - 2012-06-17 14:33:31 UTC
Dave stark wrote:
i can't help but laugh at the baseless crying.

people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is useless. it's going to be quicker to mine 2-3 cans in a high yield ship and haul them all at once.

the only reason to use a mackinaw is if you don't own/can't fly a mammoth or itty V


They could be useful in quiet low sec system, ninja mining the more valuable ore. Then again, the efficiency loss might undo any value advantage you might get.

I am serious!

Inspiration
#64 - 2012-06-17 14:43:18 UTC
People seem to worry a lot about the AFK mining thing.

But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.

The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!

I am serious!

Kelhund
State War Academy
Caldari State
#65 - 2012-06-17 14:55:50 UTC
Inspiration wrote:
People seem to worry a lot about the AFK mining thing.

But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.

The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!




I believe you are misinformed, as it is clearly stated here that the ore automatically goes there when mining ^^

http://community.eveonline.com/devblog.asp?a=blog&nbid=72890

I think this change is for the better. Its not about trying to get people to do away with the hulk, its about giving miners of all colors more options and ability to tailor a ship to their particular needs. I support this idea wholeheartedly :)
Haffsol
#66 - 2012-06-17 14:57:21 UTC  |  Edited by: Haffsol
Quote:
Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining.


sorry ah? just saying ;)

may I also add that I'm not whining? Come on clever ones, I was asking how mining in highsec AND afk mining was going to influence the ore/minerals market after the changes. Then I've said, oooops I pointed out, how all the revamp is based on the fact that hulk looks overpowered over the retriever, procurer and stuff, which is pure bullshit.

How's possible that you only understand "he be whining mofo"? I sware: mining is/was not my first nor the second source of money but yes, it was prolly the 3rd and it will probably be still the 3rd after the changes. If trit won't go back to 3.30 :)

Moreover, given the changes will be as they announced (still to be confirmed) I'll have no reason to keep on mining in my hulks (I have 2 btw), so I'll sell them, I'll buy a bunch of covetors and I'll get almost 1 plex only by this transition. That 10% I'll loose in yeld is nothing I have to worry about really. So, personally I should thank CCP cause they'll give me a free plex with this brilliant revamp.

Anyway, all this increses the lulz factor of mining and all the related discussions, thanks for that o/
Inspiration
#67 - 2012-06-17 15:33:08 UTC  |  Edited by: Inspiration
Kelhund wrote:
Inspiration wrote:
People seem to worry a lot about the AFK mining thing.

But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.

The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!




I believe you are misinformed, as it is clearly stated here that the ore automatically goes there when mining ^^

http://community.eveonline.com/devblog.asp?a=blog&nbid=72890

I think this change is for the better. Its not about trying to get people to do away with the hulk, its about giving miners of all colors more options and ability to tailor a ship to their particular needs. I support this idea wholeheartedly :)


You are right, they described the behavior explicitly (yet incomplete). Maybe they intend on reducing the regular cargo hold at the same time. Even if they don't this actually constitutes a nerf for current hulk pilots using cargo expander rigs. Quite simply your looking at a 2.58k m3 or so reduction of ore hold buffer before you need to drag everything to a can. Unless ore spills over into cargohold when ore hold fills up, but it doesn't state any of the finer mechanics which are important. Loosing 32.25% capacity is quite a lot in my book.

Even so, it might work out well in that a hulk can fill up the cargo hold with crystals without compromising this buffer. Details, we need more details!

I am serious!

RubyPorto
RubysRhymes
#68 - 2012-06-17 15:52:59 UTC
Inspiration wrote:
Kelhund wrote:
Inspiration wrote:
People seem to worry a lot about the AFK mining thing.

But I don't think they thought this one trough properly. The ORE hold is not the hold that mined ore automatically moves into. It comes into your cargo hold first and without player action to move it, stays there! Your cargo hold fills up so fast there is no AFK mining possible.

The only thing a large ore hold enables is that you can do without permanent jet cans and/or a dedicated hauling alt. Hence making solo mining actually worthwhile, which is a good thing!




I believe you are misinformed, as it is clearly stated here that the ore automatically goes there when mining ^^

http://community.eveonline.com/devblog.asp?a=blog&nbid=72890

I think this change is for the better. Its not about trying to get people to do away with the hulk, its about giving miners of all colors more options and ability to tailor a ship to their particular needs. I support this idea wholeheartedly :)


You are right, they described the behavior explicitly (yet incomplete). Maybe they intend on reducing the regular cargo hold at the same time. Even if they don't this actually constitutes a nerf for current hulk pilots using cargo expander rigs. Quite simply your looking at a 2.58k m3 or so reduction of ore hold buffer before you need to drag everything to a can. Unless ore spills over into cargohold when ore hold fills up, but it doesn't state any of the finer mechanics which are important. Loosing 32.25% capacity is quite a lot in my book.

Even so, it might work out well in that a hulk can fill up the cargo hold with crystals without compromising this buffer. Details, we need more details!


AFK miners are getting the new Mackinaw with a Jetcan sized ore hold and yield "within an acceptable margin" of the hulk. It's a massive buff to them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Inspiration
#69 - 2012-06-17 16:14:06 UTC
Ok, after searching I found the answers to my question directly from CCP!

Someone: WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE?

CCP Ytterbium: Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs won’t affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.

So yes, it is now official, the hulk will be the only one of the mining ships that actually gets nerved!

With a reduced cargo hold, answer to the question if the ore hold will spill over to the cargo hold becomes redundant. Assuming an 8k ore hold and enough cargo hold to handle 1000m3 of crystals the actual nerf for ships with 2 x T1 cargo hold expander rigs is about 15% (in effective ore storage).

I am serious!

Haffsol
#70 - 2012-06-17 16:20:24 UTC
LULZ FACTOR increse by 500% per thread answer

mhwuhamuwhuhahaha
RubyPorto
RubysRhymes
#71 - 2012-06-17 16:41:46 UTC
Inspiration wrote:
Ok, after searching I found the answers to my question directly from CCP!

Someone: WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE?

CCP Ytterbium: Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs won’t affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.

So yes, it is now official, the hulk will be the only one of the mining ships that actually gets nerved!

With a reduced cargo hold, answer to the question if the ore hold will spill over to the cargo hold becomes redundant. Assuming an 8k ore hold and enough cargo hold to handle 1000m3 of crystals the actual nerf for ships with 2 x T1 cargo hold expander rigs is about 15% (in effective ore storage).


Right. But you're getting a new ship designed for AFK mining to compensate for that.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Inspiration
#72 - 2012-06-17 16:49:14 UTC  |  Edited by: Inspiration
RubyPorto wrote:
Inspiration wrote:
Right. But you're getting a new ship designed for AFK mining to compensate for that.


But what if you do not AFK mine eh?

I am serious!

RubyPorto
RubysRhymes
#73 - 2012-06-17 16:51:32 UTC  |  Edited by: RubyPorto
Inspiration wrote:
RubyPorto wrote:
[quote=Inspiration] Right. But you're getting a new ship designed for AFK mining to compensate for that.


But what if you do not AFK mine eh?


If you currently use Cargo expanders, the new Mackinaw/Retriever will be a huge boon to you.
If you currently use MLUs, the Hulk/Covetor will be unchanged, since you're using a hauler.
If you currently fit Tank, the new Procurer/Skiff will be a huge boon to you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Inspiration
#74 - 2012-06-17 16:59:04 UTC  |  Edited by: Inspiration
RubyPorto wrote:
Inspiration wrote:
RubyPorto wrote:
[quote=Inspiration] Right. But you're getting a new ship designed for AFK mining to compensate for that.


But what if you do not AFK mine eh?


If you currently use Cargo expanders, the new Mackinaw/Retriever will be a huge boon to you.
If you currently use MLUs, the Hulk/Covetor will be unchanged, since you're using a hauler.
If you currently fit Tank, the new Procurer/Skiff will be a huge boon to you.


1. No it won't
2. Incorrect
3. At quite some cost (but i am fine with that)

What you are not considering is that the scenarios you provide are not exclusive. A hulk can have 2 x T1 (or even 2) cargohold expander rigs and 2 x MLU and a light form of active tank (sufficient for high sec NPC anyway).

The net effect of change in that circumstance is 15% ore storage nerf (now it can barely hold 3 minutes of ore, provided you perfectly space out the activation of your strip miners). It would be nice to see it able to hold 2 cycles of ore, which isn't really overpowered as it still requiring very active management of the ship.

The hulk choice would still be sacrificing everything for that last bit of improved extraction. The re-balance is to give the other ships a proper role, it should not be that the change make the hulk the ship that no1 really want to fly in return due to it being gimped!

I am serious!

RubyPorto
RubysRhymes
#75 - 2012-06-17 17:36:41 UTC
Inspiration wrote:

The hulk choice would still be sacrificing everything for that last bit of improved extraction. The re-balance is to give the other ships a proper role, it should not be that the change make the hulk the ship that no1 really want to fly in return due to it being gimped!


I used to mine quite a lot. I never put cargo rigs on my Hulk. That's because I had an Orca or Jetcan sitting next to me in my quiet little hisec backwater. Moving ore every few minutes never bothered me.

If you want the best yield, fly the Hulk and actively manage it.
If you want to be less active in managing your mining, run the new Mackinaw (which will have a similar yield), and accept that slight decrease in yield.

Also, "everything" means everything, including convenience.

You're now going to have actual choices to make between exhumers, rather than just "how do I fit my Hulk"

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dave Stark
#76 - 2012-06-17 18:02:38 UTC
Inspiration wrote:
Dave stark wrote:
i can't help but laugh at the baseless crying.

people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is useless. it's going to be quicker to mine 2-3 cans in a high yield ship and haul them all at once.

the only reason to use a mackinaw is if you don't own/can't fly a mammoth or itty V


They could be useful in quiet low sec system, ninja mining the more valuable ore. Then again, the efficiency loss might undo any value advantage you might get.


if you mine in low sec, you're foolish. there's no incentive to mining in low sec, at all.

if you want to mine, got to null sec, or go to high sec. low sec is a no-man's land in terms of mining.
Laashanna
University of Caille
Gallente Federation
#77 - 2012-06-17 18:58:55 UTC
The OP's problem is he is thinking too narrow. He is thinking he is a hulk pilot, and hulk pilots are may slightly disadvantaged by this. What the OP is forget is he can take advantage of these changes:

1) Hulks prices are going to fall as people sell off their hulks and put off buying one. A savvy investor can price hulks by the T2 materials used to build them, and start buying if the price drops below the cost of building one. (Either stock pile for own use or resale when the market adjusts.)

2) I have no doubt all other mining ships in the dev blog are increasing in price. Now is the time to buy up the ships outside the trade hubs that are still priced at old prices. (Either stock pile for own use or resale when the market adjusts.)

3) Now is the time to buy the BPO for the various other mining ships and get them researched up. Once this change goes live there will be demand for these ships. Even if you don't build ship researched BPOs go for a fair price on contract, and mining BPOs will have a premium price for a while.

When you read a dev blogs you should ask yourself how I can make a profit off of this. I made a lot of isk off both the PI, and gun mining changes.


PS- Even if CCP nerfed the Hulk they have done a lot to increase the price of mineral for miners in Inferno so I have little doubt that mining is going to be more profitable once the mineral stockpiles from before Inferno are fully depleted.
Kailean
Caldari Provisions
Caldari State
#78 - 2012-06-17 19:40:44 UTC
Laashanna wrote:
The OP's problem is he is thinking too narrow. He is thinking he is a hulk pilot, and hulk pilots are may slightly disadvantaged by this. What the OP is forget is he can take advantage of these changes:

2) I have no doubt all other mining ships in the dev blog are increasing in price. Now is the time to buy up the ships outside the trade hubs that are still priced at old prices. (Either stock pile for own use or resale when the market adjusts.)

The same day the dev blog was published someone bought all procurers in Jita and surrounding regions. Quite a long-term investment if you ask me, since these changes aren't bound to happen for a while, but still.
Anazzar
Polaris Space Industries
#79 - 2012-06-17 21:37:34 UTC
So many walls of text...so much entitlement, I cant bring myself to read though it all.

Seriously miners are the worst community in eve, you see everyone jumping for joy at the new tech 1 frigate buffs and at the soon to come tech 1cruiser buffs.

they do the same for mining barges and you get threads like this.....

cant wait to do some ninja mining in my ORE mining frigate anyway h8rs gonna h8.
Kara Books
Deal with IT.
#80 - 2012-06-17 23:10:21 UTC
Kailean wrote:
Laashanna wrote:
The OP's problem is he is thinking too narrow. He is thinking he is a hulk pilot, and hulk pilots are may slightly disadvantaged by this. What the OP is forget is he can take advantage of these changes:

2) I have no doubt all other mining ships in the dev blog are increasing in price. Now is the time to buy up the ships outside the trade hubs that are still priced at old prices. (Either stock pile for own use or resale when the market adjusts.)

The same day the dev blog was published someone bought all procurers in Jita and surrounding regions. Quite a long-term investment if you ask me, since these changes aren't bound to happen for a while, but still.


Goons Caugh,, Corescrew Achoo! manipulation...