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New dev blog: Inferno 1.1 Changes To the War Dec System

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Lady Boon
Light Matter Project Holdings
#521 - 2012-06-25 12:42:03 UTC
CCP Goliath wrote:

I feel like the small corp that doesn't want to get involved with allies, etc, and is going about its own business quite the thing, is extremely unlikely to get wardecced by a large entity. Wouldn't you agree?


Sadly, I do not agree. Small corps minding their own business are precisely the corps that greifer corps go after. I'm not suggesting that war should be fair, but the aggressor corp should take on some risk. The changes largely mitigate this risk, since it is likely that it will be too costly to mount any defence.

The wardec system seems to be returning to a "pay to grief" mechanic, which is something I hoped CCP was going to address.
Jake McCord
Greater Metropolis Sanitation Service
#522 - 2012-06-25 13:07:21 UTC
CCP Goliath wrote:

I feel like the small corp that doesn't want to get involved with allies, etc, and is going about its own business quite the thing, is extremely unlikely to get wardecced by a large entity. Wouldn't you agree?

No, I don't. I had a small corp that had maybe 20+ members in it. Of that, probably half were active. We got wardecced by a rather large Mercenary alliance because one of the guys in my corp had pissed off someone else. Some imagined slight, or some such.

Then, later on (over 2 years later) I've got this small alliance. Some jackass nimrod comes into the system where my corp and a couple others are mining and mission running.

One night, because some of the residents in that system were having a non-accusing conversation about bot miners, the previously named nimrod takes imagined offense. Starts giving orders like he's lord of the blowflies or something, saying what we can or can't talk about, and bot mining is one of those subjects.

Up to this point, I've hardly said a word to jerk off, but the next night, when I log on, I'm told by friends how I must be a horrible racist (They were kidding, nimrod was not) He'd been giving orders all day, "don't talk about this, I'm gonna gank your ship, It's all Jake's fault cause he called me a racist epithet in private convo, I've petitioned him to CCP" and on and on, ad nauseum. All one big fat lie. (He never petitioned CCP.)

( I NEVER had a private convo with the jerk. Apparently, one guy is running all the toons in one corp, and maybe the entire alliance. Because he's doing that, he assumed the same with me. I have one toon and 3 alts. That's it. The rest of the 50+ people, I don't know, I'd guess maybe 1/3 to 1/2 were alts. )

Eventually, he finally gets around to wardecing my alliance, but the big chicken poop can't do his own fighting, so he brings in a merc alliance, and all but one of his people drop out of his corp, for neutral corps or some such.

Most of the people in my Alliance were/are indy types, so most of them left as well. I stayed, a few others stayed, They finally went away.

Thing is, the whole thing was a major pain in the butt This was under the OLDER wardec rules. If I'd been able to call in help under the rules that got replaced today. It probably would have been over in about 30 minutes.

I don't mind wars, but a lot of the people I hang with do. It cuts into profits. And regardless what CCP does, the wardec system will never really be fair. For anyone. Doesn't matter what you do, someone will complain.

They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago?

Lady Boon
Light Matter Project Holdings
#523 - 2012-06-25 14:50:06 UTC
Khanh'rhh wrote:

- Corps can declare war as normal
- Corps can only bind to one ally
- Allies auto-renew if the war is renewed, but can leave the war on a 7 day cooldown if they wish
- Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences.


I think this would be my preference for changes. Maybe Merc corps could pay (bribe) Concord to ally themselves with other war decced corps, similar to the war dec costs perhaps. Just to clarify, when you say "Corps can only bind to one ally" you mean a corp can only ally to one war decced corp, not that a war decced corp can only have one ally.
None ofthe Above
#524 - 2012-06-25 15:52:01 UTC  |  Edited by: None ofthe Above
CCP Goliath wrote:


I feel like the small corp that doesn't want to get involved with allies, etc, and is going about its own business quite the thing, is extremely unlikely to get wardecced by a large entity. Wouldn't you agree?


The allies stuff happens after the wardec. So that seems like an odd statement to make. (If you are saying getting counter-wardec'ed later because you where an ally in earlier war, fair enough.)

Entities large and small do things for odd reasons. Certain large entities have made an open policy of wardec'ing corps because they don't like a member's post on these forums, for example. (Post with your alt!)

This seems a bit like, "don't wear the mini-skirt and you won't get attacked young lady", inversely implying anyone who did get attacked deserved it. I don't think that should be a design principle. Random violence does happen (which to a degree is a desired feature in EVE), we shouldn't be waving it away like that. IMHO.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#525 - 2012-06-25 16:55:46 UTC
Lady Boon wrote:
Khanh'rhh wrote:

- Corps can declare war as normal
- Corps can only bind to one ally
- Allies auto-renew if the war is renewed, but can leave the war on a 7 day cooldown if they wish
- Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences.


I think this would be my preference for changes. Maybe Merc corps could pay (bribe) Concord to ally themselves with other war decced corps, similar to the war dec costs perhaps. Just to clarify, when you say "Corps can only bind to one ally" you mean a corp can only ally to one war decced corp, not that a war decced corp can only have one ally.


Have to say, Khanh'rhh's proposal is really growing on me. It is far more elegant than what we've got.

The only end-game content in EVE Online is the crap that makes you rage quit.

Zod Sokarad
Sebiestor Tribe
Minmatar Republic
#526 - 2012-06-26 00:30:08 UTC
Yep...definitely shifts it back to the aggressor--unfairly I might add. it is time to destroy CFC and the Goons ONCE AND FOR ALL!

Join ZOD!
Jade Constantine
Jericho Fraction
The Star Fraction
#527 - 2012-06-26 03:38:40 UTC  |  Edited by: Jade Constantine
Eve IS real, it costs around one third of a million dollars to add Privateers Alliance into our defensive wardec against Goonswarm!

For the same price I could buy 200 (semi automatic) assault rifles and 10 reconditioned jeeps from American gun-retailers.

Comes to something when Internet spaceship wars cost more real wars!
(well small wars anyway - Castro and Che Guevara began the liberation of Cuba with 82 men and a leaky cabin cruiser!)

Perhaps for the 1.2 Wardec patch you guys could consider allowing us to add an ally to the war for 1000 aurum instead?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Laashanna
University of Caille
Gallente Federation
#528 - 2012-06-26 17:45:28 UTC
CCP Goliath wrote:

Now you've made an alliance, actively recruited for said alliance, and have to deal with the logistics of running an alliance, spies, etc. Rather than clicking a button that said "FREE FITE NAO". Sounds like some pretty immersive, action packed gameplay to me!


No it sounds like boring tedium due the poor interface that alliances have. To get immersive, action packed gameplay in this situation my best bet is to play another game. Or just join an npc corp, dock up, or head to WH/LS/NS....
Souverainiste
Wormhole Sterilization Crew
What Could Possibly Go Wr0ng
#529 - 2012-06-28 04:05:54 UTC
Oh wow, now big alliances will be able to grind and **** the **** out of smaller alliances. I guess goons didnt like the taste of their own medicine.

And forcing us to buy mercs who might not even get the job done when honda accord proved regular people could **** **** up is plain ********.

Funny how, at each expansion, the ball is always in the camp of big alliances and the small ones are left to die and defenceless. defenceless. defenceless.

**** you ccp, you just made the game suck more than it already did.
Jade Constantine
Jericho Fraction
The Star Fraction
#530 - 2012-06-28 14:21:06 UTC
Souverainiste wrote:
Oh wow, now big alliances will be able to grind and **** the **** out of smaller alliances. I guess goons didnt like the taste of their own medicine.

And forcing us to buy mercs who might not even get the job done when honda accord proved regular people could **** **** up is plain ********.

Funny how, at each expansion, the ball is always in the camp of big alliances and the small ones are left to die and defenceless. defenceless. defenceless.

**** you ccp, you just made the game suck more than it already did.



The real issue of this for me (beyond the $300,000 dollars to hire privateers into the war) is the way I consider that CCP Developers responding on this topic have appeared to codify something of a mechanical bias in favour of the largest and wealthiest organziations in the game. All the talk of "go build a big alliance" "social consequences of annoying fat cats" "paying for targets" etc etc are examples of mechanics that flow one way.

It ignores the understand that some players do not want to play inside large alliances in Eve Online, some people like to have smaller organizations where they know everyone and don't have the stress of dealing with large gaming communities. It ignores the fact that "social consequences" drove the "dogpiling" in the 1.0 mechanic. Sure, I attracted a wardec from Mittani because I'm the greatest enemy of Goonswarm in Eve etc etc - but I got 51 free allies because Goonswarm is not a popular entity and people wanted to fight them without charge to me. Thats a social consequence that cuts both ways - but now its been nerfed so it only flows downhill.

Paying for targets thing is just crass on the wardec fee calculations. Especially when the developers themselves acknowledge that the grand majority of 0.0 alliance members will not be available as targets to a hisec aggressor. Why are we billed for 9000 targets when there are only a few dozen targets available to us in empire?

And as a developer - its not really convincing to say "hey they live in 0.0 go fight them there!" as an answer to this mechanical imbalance, and neither does it show a convincing knowledge of wardec psychology and the conduct of hisec wars in Eve.

Wars ARE a "grief" mechanic. They are designed to allow you to hurt an enemy and fight on your terms. You don't wardec a 9000 man 0.0 entity because you want to fight them in 0.0 in their stronghold and fortified territory. You wardec them because you want to shoot their loners, shoot their logistics, shoot their random idiots who run missions in pimped ships. The last place you want to be is operating in proximity of an enemy who actually want to fight - you are looking for victims not participants in a friendly space joust!

All in all this debacle has demonstrated that neither CCP nor the CSM have a good understanding of how to produce a decent wardec mechanic that does anything beyond serving the specific interest of large 0.0 entities who already have every advantage and resource the server can deliver them.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

TheGunslinger42
All Web Investigations
#531 - 2012-06-28 14:31:39 UTC
1.1 mechanics are an absolute joke, they swing it too far back in favour of giant alliances

Exponential costs for allies is just pants-on-head ********, especially when it can be small 40 man corps facing an aggressor with a thousand or more pilots.

There absolutely must be some form of balance for those types of edge cases - you were quick enough to rush out a balance fix when fifty corps jumped on as allies to interdict goonies in hisec, after all.

LOL at it costing 10 trillion isk / $300,000 for the allies against goonswarm. Pathetic. Who allowed that change to go through? Couldn't you have at least done something partway sensible like cap the ally costs so that bringing on extra allies after X corps would only be a fixed amount each time (e.g. 250m for each new ally after the 20th)?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#532 - 2012-06-28 18:27:51 UTC
TheGunslinger42 wrote:
1.1 mechanics are an absolute joke, they swing it too far back in favour of giant alliances

Exponential costs for allies is just pants-on-head ********, especially when it can be small 40 man corps facing an aggressor with a thousand or more pilots.

There absolutely must be some form of balance for those types of edge cases - you were quick enough to rush out a balance fix when fifty corps jumped on as allies to interdict goonies in hisec, after all.

LOL at it costing 10 trillion isk / $300,000 for the allies against goonswarm. Pathetic. Who allowed that change to go through? Couldn't you have at least done something partway sensible like cap the ally costs so that bringing on extra allies after X corps would only be a fixed amount each time (e.g. 250m for each new ally after the 20th)?


perhaps the 'defenders' should consider how much those random 3-man tax dodging corps are actually contributing to the 'defense' and base their decisions to accept assistance on that

npc alts have no opinions worth consideration

Jade Constantine
Jericho Fraction
The Star Fraction
#533 - 2012-06-28 18:57:52 UTC
Richard Desturned wrote:
TheGunslinger42 wrote:
1.1 mechanics are an absolute joke, they swing it too far back in favour of giant alliances

Exponential costs for allies is just pants-on-head ********, especially when it can be small 40 man corps facing an aggressor with a thousand or more pilots.

There absolutely must be some form of balance for those types of edge cases - you were quick enough to rush out a balance fix when fifty corps jumped on as allies to interdict goonies in hisec, after all.

LOL at it costing 10 trillion isk / $300,000 for the allies against goonswarm. Pathetic. Who allowed that change to go through? Couldn't you have at least done something partway sensible like cap the ally costs so that bringing on extra allies after X corps would only be a fixed amount each time (e.g. 250m for each new ally after the 20th)?


perhaps the 'defenders' should consider how much those random 3-man tax dodging corps are actually contributing to the 'defense' and base their decisions to accept assistance on that


Perhaps an aggressor against goonswarm should be charged only for the couple of dozen pilots you have in empire (as targets) rather than being billed for the full 9000.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Richard Desturned
Royal Amarr Institute
Amarr Empire
#534 - 2012-06-28 19:31:55 UTC
Jade Constantine wrote:
Perhaps an aggressor against goonswarm should be charged only for the couple of dozen pilots you have in empire (as targets) rather than being billed for the full 9000.


they're not billed for the full 9000

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#535 - 2012-06-28 19:35:07 UTC
also note the irony of you saying that aggressors should be billed only for the number of members in a given alliance active in empire while acting like you have the weight of our entire alliance coming down on you

make up your mind

npc alts have no opinions worth consideration

Jade Constantine
Jericho Fraction
The Star Fraction
#536 - 2012-06-28 22:48:27 UTC  |  Edited by: Jade Constantine
Richard Desturned wrote:
also note the irony of you saying that aggressors should be billed only for the number of members in a given alliance active in empire while acting like you have the weight of our entire alliance coming down on you make up your mind


It really isn't my fault if a 9000 man entity declares a war and then sends a couple of dozen people to fight it. I have to assume it was a serious declaration of war and treat it accordingly - and I can't honestly see how CCP developers can be expected to code a game mechanic that is pased around the notion of "goon joke decs" rather than simply counting heads and reaching a balanced escalator charge for everyone concerned.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

TheGunslinger42
All Web Investigations
#537 - 2012-06-28 23:16:19 UTC
Richard Desturned wrote:
TheGunslinger42 wrote:
1.1 mechanics are an absolute joke, they swing it too far back in favour of giant alliances

Exponential costs for allies is just pants-on-head ********, especially when it can be small 40 man corps facing an aggressor with a thousand or more pilots.

There absolutely must be some form of balance for those types of edge cases - you were quick enough to rush out a balance fix when fifty corps jumped on as allies to interdict goonies in hisec, after all.

LOL at it costing 10 trillion isk / $300,000 for the allies against goonswarm. Pathetic. Who allowed that change to go through? Couldn't you have at least done something partway sensible like cap the ally costs so that bringing on extra allies after X corps would only be a fixed amount each time (e.g. 250m for each new ally after the 20th)?


perhaps the 'defenders' should consider how much those random 3-man tax dodging corps are actually contributing to the 'defense' and base their decisions to accept assistance on that


Oh please, there is simply no defending a mechanic that, when rushed out, suddenly drops a ten trillion isk ally bill on a rather interesting bit of ~emergent gameplay~ effectively shutting it down instantly and preventing anything like it ever happening again. They should have taken the time to work out how to properly balance it, not just stamp it out.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#538 - 2012-06-29 03:54:45 UTC
TheGunslinger42 wrote:
Oh please, there is simply no defending a mechanic that, when rushed out, suddenly drops a ten trillion isk ally bill on a rather interesting bit of ~emergent gameplay~ effectively shutting it down instantly and preventing anything like it ever happening again. They should have taken the time to work out how to properly balance it, not just stamp it out.


I suppose the intent is for a defending group to be more selective about who they accept assistance from instead of simply giving out free rides to everyone?

I mean really I don't care either way but the bleating about Goonswarm apparently having the ability to batphone CCP to make a change like this is ~hilarious~ but in the end it's all the same if three serious hisec PvP groups use the ally mechanic to wardec us or if the same three corps use the mechanic alongside 30 scrubs in tax dodging corps

npc alts have no opinions worth consideration

Jade Constantine
Jericho Fraction
The Star Fraction
#539 - 2012-06-29 12:53:16 UTC
Richard Desturned wrote:
I suppose the intent is for a defending group to be more selective about who they accept assistance from instead of simply giving out free rides to everyone?


Thats social consequences for you Richard Desturned. If you are in an unpopular organization making wardecs is supposed to be a risky business. At least that was the stated intent of the 1.0 devblog. But 1.1 removes social consequences from the largest alliances in the game by rendering the scale of defensive allying null by introduction of a ridiculous exponential cost multiplier. At the edge case of 9000 vs 100 then nobody is going to be selective - you need to at a couple of hundred allies before you are even close to parity in on the books numbers.

If CCP were to go on record with the admission it can't balance competitive game mechanics where the largest entities of the game are concerned then :shrug: really - thats would be a pretty damning admission.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Richard Desturned
Royal Amarr Institute
Amarr Empire
#540 - 2012-06-29 13:38:02 UTC  |  Edited by: Richard Desturned
Jade Constantine wrote:
Thats social consequences for you Richard Desturned. If you are in an unpopular organization making wardecs is supposed to be a risky business. At least that was the stated intent of the 1.0 devblog. But 1.1 removes social consequences from the largest alliances in the game by rendering the scale of defensive allying null by introduction of a ridiculous exponential cost multiplier. At the edge case of 9000 vs 100 then nobody is going to be selective - you need to at a couple of hundred allies before you are even close to parity in on the books numbers.

If CCP were to go on record with the admission it can't balance competitive game mechanics where the largest entities of the game are concerned then :shrug: really - thats would be a pretty damning admission.


no, humor me, how much have corps like "Sons of Michael," "The Blacklist LTd," "Spontaneous Castigation," "Tremendous Fail Inc.," "Dukes of Noobs," "C.I.A. NRDS," "We help Noobs" and the other one-man tax dodging corps in your "alliance" contributed, compared to, say, Moar Tears and Double Tap? I mean you could literally boil down your entire "defense" to 3 groups and you'd still have all of those random Ibises and Badgers to brag about killing.

oh btw a bunch of the corps in your "defense" are closed, lol

edit: seriously when you can have 6 "quality" allies for the less than the price of a t2 fit battleship every other week i don't see why you're complaining

npc alts have no opinions worth consideration